index.js 11 KB

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  1. /// <reference path="../../dist/preview release/babylon.d.ts"/>
  2. /// <reference path="../../dist/preview release/canvas2D/babylon.canvas2D.d.ts"/>
  3. var Test = (function () {
  4. function Test(canvasId) {
  5. var _this = this;
  6. var canvas = document.getElementById(canvasId);
  7. this.engine = new BABYLON.Engine(canvas, true);
  8. BABYLONDEVTOOLS.Loader.debugShortcut(this.engine);
  9. this.scene = null;
  10. window.addEventListener("resize", function () {
  11. _this.engine.resize();
  12. });
  13. this._run();
  14. }
  15. Test.prototype._run = function () {
  16. var _this = this;
  17. this._initScene();
  18. this.scene.debugLayer.show({ popup: false, parentElement: document.getElementById('inspector') });
  19. this.scene.executeWhenReady(function () {
  20. _this._initGame();
  21. _this.engine.runRenderLoop(function () {
  22. _this.scene.render();
  23. });
  24. });
  25. };
  26. Test.prototype._initScene = function () {
  27. var scene = new BABYLON.Scene(this.engine);
  28. var canvas = scene.getEngine().getRenderingCanvas();
  29. var light = new BABYLON.HemisphericLight("hemi", new BABYLON.Vector3(0, 1, 0), scene);
  30. var camera = new BABYLON.ArcRotateCamera("Camera", Math.PI / 2, 1.0, 110, new BABYLON.Vector3(0, -20, 0), scene);
  31. camera.attachControl(canvas, true);
  32. var camera1 = new BABYLON.ArcRotateCamera("Camera1", 1.58, 1.2, 110, BABYLON.Vector3.Zero(), scene);
  33. var camera2 = new BABYLON.ArcRotateCamera("Camera2", Math.PI / 3, .8, 40, BABYLON.Vector3.Zero(), scene);
  34. var camera3 = new BABYLON.ArcRotateCamera("Camera3", -Math.PI / 5, 1.0, 70, BABYLON.Vector3.Zero(), scene);
  35. var camera4 = new BABYLON.ArcRotateCamera("Camera4", -Math.PI / 6, 1.3, 110, BABYLON.Vector3.Zero(), scene);
  36. camera1.layerMask = 2;
  37. camera2.layerMask = 2;
  38. camera3.layerMask = 2;
  39. camera4.layerMask = 2;
  40. /*
  41. camera1.parent = camera;
  42. camera2.parent = camera;
  43. camera3.parent = camera;
  44. camera4.parent = camera;
  45. */
  46. //Sounds
  47. var jump = new BABYLON.Sound("Jump", "/assets/sounds/jump.wav", scene);
  48. var explosion = new BABYLON.Sound("Explosion", "/assets/sounds/explosion.wav", scene);
  49. jump.setVolume(0.1);
  50. window.addEventListener("keydown", function (evt) {
  51. if (evt.keyCode === 32) {
  52. jump.play();
  53. }
  54. });
  55. var sphere1 = BABYLON.Mesh.CreateSphere("Sphere1", 10.0, 9.0, scene);
  56. var sphere2 = BABYLON.Mesh.CreateSphere("Sphere2", 2.0, 9.0, scene);//Only two segments
  57. var sphere3 = BABYLON.Mesh.CreateSphere("Sphere3", 10.0, 9.0, scene);
  58. var sphere4 = BABYLON.Mesh.CreateSphere("Sphere4", 10.0, 9.0, scene);
  59. var sphere5 = BABYLON.Mesh.CreateSphere("Sphere5", 10.0, 9.0, scene);
  60. var sphere6 = BABYLON.Mesh.CreateSphere("Sphere6", 10.0, 9.0, scene);
  61. sphere1.position.x = 40;
  62. sphere2.position.x = 25;
  63. sphere3.position.x = 10;
  64. sphere4.position.x = -5;
  65. sphere5.position.x = -20;
  66. sphere6.position.x = -35;
  67. var rt1 = new BABYLON.RenderTargetTexture("depth", 1024, scene, true, true);
  68. scene.customRenderTargets.push(rt1);
  69. rt1.activeCamera = camera1;
  70. rt1.renderList = scene.meshes;
  71. var rt2 = new BABYLON.RenderTargetTexture("depth", 1024, scene, true, true);
  72. scene.customRenderTargets.push(rt2);
  73. rt2.activeCamera = camera2;
  74. rt2.renderList = scene.meshes;
  75. var rt3 = new BABYLON.RenderTargetTexture("depth", 1024, scene, true, true);
  76. scene.customRenderTargets.push(rt3);
  77. rt3.activeCamera = camera3;
  78. rt3.renderList = scene.meshes;
  79. var rt4 = new BABYLON.RenderTargetTexture("depth", 1024, scene, true, true);
  80. scene.customRenderTargets.push(rt4);
  81. rt4.activeCamera = camera4;
  82. rt4.renderList = scene.meshes;
  83. var mon1 = BABYLON.Mesh.CreatePlane("plane", 5, scene);
  84. mon1.position = new BABYLON.Vector3(-8.8, -7.8, 25)
  85. // mon1.showBoundingBox = true;
  86. var mon1mat = new BABYLON.StandardMaterial("texturePlane", scene);
  87. mon1mat.diffuseTexture = rt1;
  88. mon1.material = mon1mat;
  89. mon1.parent = camera;
  90. mon1.layerMask = 1;
  91. var mon2 = BABYLON.Mesh.CreatePlane("plane", 5, scene);
  92. mon2.position = new BABYLON.Vector3(-2.9, -7.8, 25)
  93. // mon2.showBoundingBox = true;
  94. var mon2mat = new BABYLON.StandardMaterial("texturePlane", scene);
  95. mon2mat.diffuseTexture = rt2;
  96. mon2.material = mon2mat;
  97. mon2.parent = camera;
  98. mon2.layerMask = 1;
  99. var mon3 = BABYLON.Mesh.CreatePlane("plane", 5, scene);
  100. mon3.position = new BABYLON.Vector3(2.9, -7.8, 25)
  101. // mon3.showBoundingBox = true;
  102. var mon3mat = new BABYLON.StandardMaterial("texturePlane", scene);
  103. mon3mat.diffuseTexture = rt3;
  104. mon3.material = mon3mat;
  105. mon3.parent = camera;
  106. mon3.layerMask = 1;
  107. var mon4 = BABYLON.Mesh.CreatePlane("plane", 5, scene);
  108. mon4.position = new BABYLON.Vector3(8.8, -7.8, 25)
  109. // mon4.showBoundingBox = true;
  110. var mon4mat = new BABYLON.StandardMaterial("texturePlane", scene);
  111. mon4mat.diffuseTexture = rt4;
  112. mon4.material = mon4mat;
  113. mon4.parent = camera;
  114. mon4.layerMask = 1;
  115. var butback = BABYLON.MeshBuilder.CreatePlane("plane", { width: 25, height: 6 }, scene);
  116. butback.position = new BABYLON.Vector3(0, -8.2, 26)
  117. // butback.showBoundingBox = true;
  118. var butbackmat = new BABYLON.StandardMaterial("texturePlane", scene);
  119. butbackmat.diffuseColor = BABYLON.Color3.Black();
  120. butback.material = butbackmat;
  121. butback.parent = camera;
  122. butback.layerMask = 1;
  123. var plane = BABYLON.Mesh.CreatePlane("plane", 120, scene);
  124. plane.position.y = -5;
  125. plane.rotation.x = Math.PI / 2;
  126. var materialSphere1 = new BABYLON.StandardMaterial("texture1", scene);
  127. materialSphere1.wireframe = true;
  128. //Creation of a red material with alpha
  129. var materialSphere2 = new BABYLON.StandardMaterial("texture2", scene);
  130. materialSphere2.diffuseColor = new BABYLON.Color3(1, 0, 0); //Red
  131. materialSphere2.alpha = 0.3;
  132. //Creation of a material with an image texture
  133. var materialSphere3 = new BABYLON.StandardMaterial("texture3", scene);
  134. materialSphere3.diffuseTexture = new BABYLON.Texture("/assets/textures/amiga.jpg", scene);
  135. //Creation of a material with translated texture
  136. var materialSphere4 = new BABYLON.StandardMaterial("texture4", scene);
  137. materialSphere4.diffuseTexture = new BABYLON.Texture("/assets/textures/floor.png", scene);
  138. materialSphere4.diffuseTexture.vOffset = 0.1;//Vertical offset of 10%
  139. materialSphere4.diffuseTexture.uOffset = 0.4;//Horizontal offset of 40%
  140. //Creation of a material with an alpha texture
  141. var materialSphere5 = new BABYLON.StandardMaterial("texture5", scene);
  142. materialSphere5.diffuseTexture = new BABYLON.Texture("/assets/textures/rock.png", scene);
  143. materialSphere5.diffuseTexture.hasAlpha = true;//Has an alpha
  144. //Creation of a material and show all the faces
  145. var materialSphere6 = new BABYLON.StandardMaterial("texture6", scene);
  146. materialSphere6.diffuseTexture = new BABYLON.Texture("/assets/textures/grass.png", scene);
  147. materialSphere6.diffuseTexture.hasAlpha = true;//Have an alpha
  148. materialSphere6.backFaceCulling = false;//Show all the faces of the element
  149. //Creation of a repeated textured material
  150. var materialPlane = new BABYLON.StandardMaterial("texturePlane", scene);
  151. materialPlane.diffuseTexture = new BABYLON.Texture("/assets/textures/mixMap.png", scene);
  152. materialPlane.diffuseTexture.uScale = 5.0;
  153. materialPlane.diffuseTexture.vScale = 5.0;
  154. materialPlane.backFaceCulling = false;
  155. //Apply the materials to meshes
  156. sphere1.material = materialSphere1;
  157. sphere2.material = materialSphere2;
  158. sphere3.material = materialSphere3;
  159. sphere4.material = materialSphere4;
  160. sphere5.material = materialSphere5;
  161. sphere6.material = materialSphere6;
  162. plane.material = materialPlane;
  163. var d = 50;
  164. var cubes = new Array();
  165. for (var i = 0; i < 360; i += 20) {
  166. var r = BABYLON.Tools.ToRadians(i);
  167. var b = BABYLON.Mesh.CreateBox("Box #" + i / 20, 5, scene, false);
  168. b.position.x = Math.cos(r) * d;
  169. b.position.z = Math.sin(r) * d;
  170. cubes.push(b);
  171. }
  172. var canvas = new BABYLON.ScreenSpaceCanvas2D(scene, {
  173. id: "ScreenCanvas",
  174. cachingStrategy: BABYLON.Canvas2D.CACHESTRATEGY_TOPLEVELGROUPS
  175. });
  176. i = 0;
  177. for (var _i = 0, cubes_1 = cubes; _i < cubes_1.length; _i++) {
  178. var cube = cubes_1[_i];
  179. new BABYLON.Group2D({
  180. parent: canvas, id: "GroupTag #" + i, width: 80, height: 40, trackNode: cube, origin: BABYLON.Vector2.Zero(),
  181. children: [
  182. new BABYLON.Rectangle2D({
  183. id: "firstRect", width: 80, height: 26, x: 0, y: 0, origin: BABYLON.Vector2.Zero(), border: "#FFFFFFFF", fill: "#808080FF", children: [
  184. new BABYLON.Text2D(cube.name, { marginAlignment: "h: center, v:center", fontName: "bold 12px Arial" })
  185. ]
  186. })
  187. ]
  188. });
  189. ++i;
  190. }
  191. this.scene = scene;
  192. };
  193. Test.prototype._initGame = function () {
  194. this._createCanvas();
  195. };
  196. /**
  197. * Create the canvas2D
  198. */
  199. Test.prototype._createCanvas = function () {
  200. // object hierarchy g1 -> g2 -> rect
  201. // when cachingStrategy is 1 or 2 - everything is rendered
  202. // when it is 3 - only direct children of g1 are rendered
  203. var canvas = new BABYLON.ScreenSpaceCanvas2D(this.scene,
  204. {
  205. id: "ScreenCanvas",
  206. cachingStrategy: BABYLON.Canvas2D.CACHESTRATEGY_DONTCACHE
  207. }); // 1
  208. // cachingStrategy: BABYLON.Canvas2D.CACHESTRATEGY_TOPLEVELGROUPS }); // 2
  209. // cachingStrategy: BABYLON.Canvas2D.CACHESTRATEGY_ALLGROUPS }); // 3
  210. canvas.createCanvasProfileInfoCanvas();
  211. // parent group
  212. var g1 = new BABYLON.Group2D({
  213. parent: canvas, id: "G1",
  214. x: 50, y: 50, size: new BABYLON.Size(60, 60)
  215. });
  216. // just to see it
  217. let frame1 = new BABYLON.Rectangle2D({
  218. parent: g1,
  219. x: 0, y: 0, size: g1.size, border: "#FF0000FF"
  220. });
  221. // child group
  222. let g2 = new BABYLON.Group2D({
  223. parent: g1, id: "G2",
  224. x: 10, y: 10, size: new BABYLON.Size(40, 40)
  225. });
  226. // just to see it
  227. let frame2 = new BABYLON.Rectangle2D({ parent: g2, x: 0, y: 0, size: g2.size, border: "#0000FFFF" });
  228. let rect = new BABYLON.Rectangle2D({
  229. parent: g2, x: 10, y: 10, size: new BABYLON.Size(20, 20),
  230. fill: "#00FF00FF"
  231. });
  232. return canvas;
  233. };
  234. return Test;
  235. }());