///
var BABYLON;
(function (BABYLON) {
;
/**
* Class for generating glTF data from a Babylon scene.
*/
var GLTF2Export = /** @class */ (function () {
function GLTF2Export() {
}
/**
* Exports the geometry of the scene to .gltf file format
* @param scene Babylon scene with scene hierarchy information
* @param filePrefix File prefix to use when generating the glTF file
* @param options Exporter options
* @returns Returns an object with a .gltf file and associates texture names
* as keys and their data and paths as values
*/
GLTF2Export.GLTF = function (scene, filePrefix, options) {
var glTFPrefix = filePrefix.replace(/\.[^/.]+$/, "");
var gltfGenerator = new BABYLON.GLTF2._Exporter(scene, options);
if (scene.isReady) {
return gltfGenerator._generateGLTF(glTFPrefix);
}
else {
BABYLON.Tools.Error("glTF Serializer: Scene is not ready!");
return null;
}
};
/**
* Exports the geometry of the scene to .glb file format
* @param scene Babylon scene with scene hierarchy information
* @param filePrefix File prefix to use when generating glb file
* @param options Exporter options
* @returns Returns an object with a .glb filename as key and data as value
*/
GLTF2Export.GLB = function (scene, filePrefix, options) {
var glTFPrefix = filePrefix.replace(/\.[^/.]+$/, "");
var gltfGenerator = new BABYLON.GLTF2._Exporter(scene, options);
if (scene.isReady) {
return gltfGenerator._generateGLB(glTFPrefix);
}
else {
BABYLON.Tools.Error("glTF Serializer: Scene is not ready!");
return null;
}
};
return GLTF2Export;
}());
BABYLON.GLTF2Export = GLTF2Export;
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFSerializer.js.map
///
/**
* Module for the Babylon glTF 2.0 exporter. Should ONLY be used internally
* @hidden
*/
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
/**
* Utility interface for storing vertex attribute data
* @hidden
*/
/**
* Converts Babylon Scene into glTF 2.0.
* @hidden
*/
var _Exporter = /** @class */ (function () {
/**
* Creates a glTF Exporter instance, which can accept optional exporter options
* @param babylonScene Babylon scene object
* @param options Options to modify the behavior of the exporter
*/
function _Exporter(babylonScene, options) {
this.asset = { generator: "BabylonJS", version: "2.0" };
this.babylonScene = babylonScene;
this.bufferViews = [];
this.accessors = [];
this.meshes = [];
this.scenes = [];
this.nodes = [];
this.images = [];
this.materials = [];
this.textures = [];
this.animations = [];
this.imageData = {};
this.convertToRightHandedSystem = this.babylonScene.useRightHandedSystem ? false : true;
var _options = options || {};
this.shouldExportMesh = _options.shouldExportMesh ? _options.shouldExportMesh : (function (mesh) { return true; });
this.animationSampleRate = _options.animationSampleRate ? _options.animationSampleRate : 1 / 60;
}
/**
* Writes mesh attribute data to a data buffer
* Returns the bytelength of the data
* @param vertexBufferKind Indicates what kind of vertex data is being passed in
* @param meshAttributeArray Array containing the attribute data
* @param binaryWriter The buffer to write the binary data to
* @returns Byte length of the attribute data
*/
_Exporter.prototype.writeAttributeData = function (vertexBufferKind, meshAttributeArray, binaryWriter) {
var stride = BABYLON.VertexBuffer.DeduceStride(vertexBufferKind);
var byteLength = 0;
var vector;
var index;
for (var k = 0, length_1 = meshAttributeArray.length / stride; k < length_1; ++k) {
index = k * stride;
if (vertexBufferKind === BABYLON.VertexBuffer.PositionKind || vertexBufferKind === BABYLON.VertexBuffer.NormalKind) {
var vertexData = BABYLON.Vector3.FromArray(meshAttributeArray, index);
if (this.convertToRightHandedSystem) {
GLTF2._GLTFUtilities.GetRightHandedVector3FromRef(vertexData);
}
vector = vertexData.asArray();
}
else if (vertexBufferKind === BABYLON.VertexBuffer.TangentKind || vertexBufferKind === BABYLON.VertexBuffer.ColorKind) {
var vertexData = BABYLON.Vector4.FromArray(meshAttributeArray, index);
if (this.convertToRightHandedSystem && !(vertexBufferKind === BABYLON.VertexBuffer.ColorKind)) {
GLTF2._GLTFUtilities.GetRightHandedVector4FromRef(vertexData);
}
vector = vertexData.asArray();
}
else if (vertexBufferKind === BABYLON.VertexBuffer.UVKind || vertexBufferKind === BABYLON.VertexBuffer.UV2Kind) {
vector = this.convertToRightHandedSystem ? [meshAttributeArray[index], meshAttributeArray[index + 1]] : [meshAttributeArray[index], meshAttributeArray[index + 1]];
}
else {
BABYLON.Tools.Warn("Unsupported Vertex Buffer Type: " + vertexBufferKind);
vector = [];
}
vector.forEach(function (entry) {
binaryWriter.setFloat32(entry);
});
}
byteLength = meshAttributeArray.length * 4;
return byteLength;
};
/**
* Generates glTF json data
* @param shouldUseGlb Indicates whether the json should be written for a glb file
* @param glTFPrefix Text to use when prefixing a glTF file
* @param prettyPrint Indicates whether the json file should be pretty printed (true) or not (false)
* @returns json data as string
*/
_Exporter.prototype.generateJSON = function (shouldUseGlb, glTFPrefix, prettyPrint) {
var buffer = { byteLength: this.totalByteLength };
var imageName;
var imageData;
var bufferView;
var byteOffset = this.totalByteLength;
var glTF = {
asset: this.asset
};
if (buffer.byteLength) {
glTF.buffers = [buffer];
}
if (this.nodes && this.nodes.length) {
glTF.nodes = this.nodes;
}
if (this.meshes && this.meshes.length) {
glTF.meshes = this.meshes;
}
if (this.scenes && this.scenes.length) {
glTF.scenes = this.scenes;
glTF.scene = 0;
}
if (this.bufferViews && this.bufferViews.length) {
glTF.bufferViews = this.bufferViews;
}
if (this.accessors && this.accessors.length) {
glTF.accessors = this.accessors;
}
if (this.animations && this.animations.length) {
glTF.animations = this.animations;
}
if (this.materials && this.materials.length) {
glTF.materials = this.materials;
}
if (this.textures && this.textures.length) {
glTF.textures = this.textures;
}
if (this.images && this.images.length) {
if (!shouldUseGlb) {
glTF.images = this.images;
}
else {
glTF.images = [];
var self_1 = this;
this.images.forEach(function (image) {
if (image.uri) {
imageData = self_1.imageData[image.uri];
imageName = image.uri.split('.')[0] + " image";
bufferView = GLTF2._GLTFUtilities.CreateBufferView(0, byteOffset, imageData.data.length, undefined, imageName);
byteOffset += imageData.data.buffer.byteLength;
self_1.bufferViews.push(bufferView);
image.bufferView = self_1.bufferViews.length - 1;
image.name = imageName;
image.mimeType = imageData.mimeType;
image.uri = undefined;
if (!glTF.images) {
glTF.images = [];
}
glTF.images.push(image);
}
});
// Replace uri with bufferview and mime type for glb
buffer.byteLength = byteOffset;
}
}
if (!shouldUseGlb) {
buffer.uri = glTFPrefix + ".bin";
}
var jsonText = prettyPrint ? JSON.stringify(glTF, null, 2) : JSON.stringify(glTF);
return jsonText;
};
/**
* Generates data for .gltf and .bin files based on the glTF prefix string
* @param glTFPrefix Text to use when prefixing a glTF file
* @returns GLTFData with glTF file data
*/
_Exporter.prototype._generateGLTF = function (glTFPrefix) {
var binaryBuffer = this.generateBinary();
var jsonText = this.generateJSON(false, glTFPrefix, true);
var bin = new Blob([binaryBuffer], { type: 'application/octet-stream' });
var glTFFileName = glTFPrefix + '.gltf';
var glTFBinFile = glTFPrefix + '.bin';
var container = new BABYLON.GLTFData();
container.glTFFiles[glTFFileName] = jsonText;
container.glTFFiles[glTFBinFile] = bin;
if (this.imageData) {
for (var image in this.imageData) {
container.glTFFiles[image] = new Blob([this.imageData[image].data], { type: this.imageData[image].mimeType });
}
}
return container;
};
/**
* Creates a binary buffer for glTF
* @returns array buffer for binary data
*/
_Exporter.prototype.generateBinary = function () {
var binaryWriter = new _BinaryWriter(4);
this.createScene(this.babylonScene, binaryWriter);
return binaryWriter.getArrayBuffer();
};
/**
* Pads the number to a multiple of 4
* @param num number to pad
* @returns padded number
*/
_Exporter.prototype._getPadding = function (num) {
var remainder = num % 4;
var padding = remainder === 0 ? remainder : 4 - remainder;
return padding;
};
/**
* Generates a glb file from the json and binary data
* Returns an object with the glb file name as the key and data as the value
* @param glTFPrefix
* @returns object with glb filename as key and data as value
*/
_Exporter.prototype._generateGLB = function (glTFPrefix) {
var binaryBuffer = this.generateBinary();
var jsonText = this.generateJSON(true);
var glbFileName = glTFPrefix + '.glb';
var headerLength = 12;
var chunkLengthPrefix = 8;
var jsonLength = jsonText.length;
var imageByteLength = 0;
for (var key in this.imageData) {
imageByteLength += this.imageData[key].data.byteLength;
}
var jsonPadding = this._getPadding(jsonLength);
var binPadding = this._getPadding(binaryBuffer.byteLength);
var imagePadding = this._getPadding(imageByteLength);
var byteLength = headerLength + (2 * chunkLengthPrefix) + jsonLength + jsonPadding + binaryBuffer.byteLength + binPadding + imageByteLength + imagePadding;
//header
var headerBuffer = new ArrayBuffer(headerLength);
var headerBufferView = new DataView(headerBuffer);
headerBufferView.setUint32(0, 0x46546C67, true); //glTF
headerBufferView.setUint32(4, 2, true); // version
headerBufferView.setUint32(8, byteLength, true); // total bytes in file
//json chunk
var jsonChunkBuffer = new ArrayBuffer(chunkLengthPrefix + jsonLength + jsonPadding);
var jsonChunkBufferView = new DataView(jsonChunkBuffer);
jsonChunkBufferView.setUint32(0, jsonLength + jsonPadding, true);
jsonChunkBufferView.setUint32(4, 0x4E4F534A, true);
//json chunk bytes
var jsonData = new Uint8Array(jsonChunkBuffer, chunkLengthPrefix);
for (var i = 0; i < jsonLength; ++i) {
jsonData[i] = jsonText.charCodeAt(i);
}
//json padding
var jsonPaddingView = new Uint8Array(jsonChunkBuffer, chunkLengthPrefix + jsonLength);
for (var i = 0; i < jsonPadding; ++i) {
jsonPaddingView[i] = 0x20;
}
//binary chunk
var binaryChunkBuffer = new ArrayBuffer(chunkLengthPrefix);
var binaryChunkBufferView = new DataView(binaryChunkBuffer);
binaryChunkBufferView.setUint32(0, binaryBuffer.byteLength + imageByteLength + imagePadding, true);
binaryChunkBufferView.setUint32(4, 0x004E4942, true);
// binary padding
var binPaddingBuffer = new ArrayBuffer(binPadding);
var binPaddingView = new Uint8Array(binPaddingBuffer);
for (var i = 0; i < binPadding; ++i) {
binPaddingView[i] = 0;
}
var imagePaddingBuffer = new ArrayBuffer(imagePadding);
var imagePaddingView = new Uint8Array(imagePaddingBuffer);
for (var i = 0; i < imagePadding; ++i) {
imagePaddingView[i] = 0;
}
var glbData = [headerBuffer, jsonChunkBuffer, binaryChunkBuffer, binaryBuffer];
// binary data
for (var key in this.imageData) {
glbData.push(this.imageData[key].data.buffer);
}
glbData.push(binPaddingBuffer);
glbData.push(imagePaddingBuffer);
var glbFile = new Blob(glbData, { type: 'application/octet-stream' });
var container = new BABYLON.GLTFData();
container.glTFFiles[glbFileName] = glbFile;
return container;
};
/**
* Sets the TRS for each node
* @param node glTF Node for storing the transformation data
* @param babylonMesh Babylon mesh used as the source for the transformation data
*/
_Exporter.prototype.setNodeTransformation = function (node, babylonMesh) {
if (!babylonMesh.position.equalsToFloats(0, 0, 0)) {
node.translation = this.convertToRightHandedSystem ? GLTF2._GLTFUtilities.GetRightHandedVector3(babylonMesh.position).asArray() : babylonMesh.position.asArray();
}
if (!babylonMesh.scaling.equalsToFloats(1, 1, 1)) {
node.scale = babylonMesh.scaling.asArray();
}
var rotationQuaternion = BABYLON.Quaternion.RotationYawPitchRoll(babylonMesh.rotation.y, babylonMesh.rotation.x, babylonMesh.rotation.z);
if (babylonMesh.rotationQuaternion) {
rotationQuaternion = rotationQuaternion.multiply(babylonMesh.rotationQuaternion);
}
if (!(rotationQuaternion.x === 0 && rotationQuaternion.y === 0 && rotationQuaternion.z === 0 && rotationQuaternion.w === 1)) {
if (this.convertToRightHandedSystem) {
GLTF2._GLTFUtilities.GetRightHandedQuaternionFromRef(rotationQuaternion);
}
node.rotation = rotationQuaternion.normalize().asArray();
}
};
/**
* Creates a bufferview based on the vertices type for the Babylon mesh
* @param kind Indicates the type of vertices data
* @param babylonMesh The Babylon mesh to get the vertices data from
* @param binaryWriter The buffer to write the bufferview data to
*/
_Exporter.prototype.createBufferViewKind = function (kind, babylonMesh, binaryWriter, byteStride) {
var bufferMesh = null;
var byteLength;
var vertexData;
var bufferView;
if (babylonMesh instanceof BABYLON.Mesh) {
bufferMesh = babylonMesh;
}
else if (babylonMesh instanceof BABYLON.InstancedMesh) {
bufferMesh = babylonMesh.sourceMesh;
}
if (bufferMesh) {
vertexData = bufferMesh.getVerticesData(kind);
if (vertexData) {
byteLength = vertexData.length * 4;
bufferView = GLTF2._GLTFUtilities.CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, byteStride, kind + " - " + bufferMesh.name);
this.bufferViews.push(bufferView);
this.writeAttributeData(kind, vertexData, binaryWriter);
}
}
};
/**
* Sets data for the primitive attributes of each submesh
* @param mesh glTF Mesh object to store the primitive attribute information
* @param babylonMesh Babylon mesh to get the primitive attribute data from
* @param binaryWriter Buffer to write the attribute data to
*/
_Exporter.prototype.setPrimitiveAttributes = function (mesh, babylonMesh, binaryWriter) {
var bufferMesh = null;
var attributeKind;
var indices;
var byteLength;
var bufferView;
var uvCoordsPresent;
var meshPrimitive;
var vertexData;
var stride;
var minMax;
var newMat;
var babylonMultiMaterial;
var material;
var materialIndex = null;
var indexBufferViewIndex = null;
var accessor;
var bufferViewIndex;
if (babylonMesh instanceof BABYLON.Mesh) {
bufferMesh = babylonMesh;
}
else if (babylonMesh instanceof BABYLON.InstancedMesh) {
bufferMesh = babylonMesh.sourceMesh;
}
var attributeData = [
{ kind: BABYLON.VertexBuffer.PositionKind, accessorType: "VEC3" /* VEC3 */, byteStride: 12 },
{ kind: BABYLON.VertexBuffer.NormalKind, accessorType: "VEC3" /* VEC3 */, byteStride: 12 },
{ kind: BABYLON.VertexBuffer.ColorKind, accessorType: "VEC4" /* VEC4 */, byteStride: 16 },
{ kind: BABYLON.VertexBuffer.TangentKind, accessorType: "VEC4" /* VEC4 */, byteStride: 16 },
{ kind: BABYLON.VertexBuffer.UVKind, accessorType: "VEC2" /* VEC2 */, byteStride: 8 },
{ kind: BABYLON.VertexBuffer.UV2Kind, accessorType: "VEC2" /* VEC2 */, byteStride: 8 },
];
if (bufferMesh) {
// For each BabylonMesh, create bufferviews for each 'kind'
for (var _i = 0, attributeData_1 = attributeData; _i < attributeData_1.length; _i++) {
var attribute = attributeData_1[_i];
attributeKind = attribute.kind;
if (bufferMesh.isVerticesDataPresent(attributeKind)) {
this.createBufferViewKind(attributeKind, babylonMesh, binaryWriter, attribute.byteStride);
attribute.bufferViewIndex = this.bufferViews.length - 1;
}
}
if (bufferMesh.getTotalIndices()) {
indices = bufferMesh.getIndices();
if (indices) {
byteLength = indices.length * 4;
bufferView = GLTF2._GLTFUtilities.CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, "Indices - " + bufferMesh.name);
this.bufferViews.push(bufferView);
indexBufferViewIndex = this.bufferViews.length - 1;
for (var k = 0, length_2 = indices.length; k < length_2; ++k) {
binaryWriter.setUInt32(indices[k]);
}
}
}
if (babylonMesh.subMeshes) {
uvCoordsPresent = false;
// go through all mesh primitives (submeshes)
for (var _a = 0, _b = babylonMesh.subMeshes; _a < _b.length; _a++) {
var submesh = _b[_a];
meshPrimitive = { attributes: {} };
for (var _c = 0, attributeData_2 = attributeData; _c < attributeData_2.length; _c++) {
var attribute = attributeData_2[_c];
attributeKind = attribute.kind;
vertexData = bufferMesh.getVerticesData(attributeKind);
if (vertexData) {
stride = BABYLON.VertexBuffer.DeduceStride(attributeKind);
bufferViewIndex = attribute.bufferViewIndex;
if (bufferViewIndex != undefined) { // check to see if bufferviewindex has a numeric value assigned.
minMax = { min: null, max: null };
if (attributeKind == BABYLON.VertexBuffer.PositionKind) {
minMax = GLTF2._GLTFUtilities.CalculateMinMaxPositions(vertexData, 0, vertexData.length / stride, this.convertToRightHandedSystem);
}
accessor = GLTF2._GLTFUtilities.CreateAccessor(bufferViewIndex, attributeKind + " - " + babylonMesh.name, attribute.accessorType, 5126 /* FLOAT */, vertexData.length / stride, 0, minMax.min, minMax.max);
this.accessors.push(accessor);
switch (attributeKind) {
case BABYLON.VertexBuffer.PositionKind: {
meshPrimitive.attributes.POSITION = this.accessors.length - 1;
break;
}
case BABYLON.VertexBuffer.NormalKind: {
meshPrimitive.attributes.NORMAL = this.accessors.length - 1;
break;
}
case BABYLON.VertexBuffer.ColorKind: {
meshPrimitive.attributes.COLOR_0 = this.accessors.length - 1;
break;
}
case BABYLON.VertexBuffer.TangentKind: {
meshPrimitive.attributes.TANGENT = this.accessors.length - 1;
break;
}
case BABYLON.VertexBuffer.UVKind: {
meshPrimitive.attributes.TEXCOORD_0 = this.accessors.length - 1;
uvCoordsPresent = true;
break;
}
case BABYLON.VertexBuffer.UV2Kind: {
meshPrimitive.attributes.TEXCOORD_1 = this.accessors.length - 1;
uvCoordsPresent = true;
break;
}
default: {
BABYLON.Tools.Warn("Unsupported Vertex Buffer Type: " + attributeKind);
}
}
}
}
}
if (indexBufferViewIndex) {
// Create accessor
accessor = GLTF2._GLTFUtilities.CreateAccessor(indexBufferViewIndex, "indices - " + babylonMesh.name, "SCALAR" /* SCALAR */, 5125 /* UNSIGNED_INT */, submesh.indexCount, submesh.indexStart * 4, null, null);
this.accessors.push(accessor);
meshPrimitive.indices = this.accessors.length - 1;
}
if (bufferMesh.material) {
materialIndex = null;
if (bufferMesh.material instanceof BABYLON.StandardMaterial || bufferMesh.material instanceof BABYLON.PBRMetallicRoughnessMaterial || bufferMesh.material instanceof BABYLON.PBRMaterial) {
materialIndex = babylonMesh.getScene().materials.indexOf(bufferMesh.material);
}
else if (bufferMesh.material instanceof BABYLON.MultiMaterial) {
babylonMultiMaterial = bufferMesh.material;
material = babylonMultiMaterial.subMaterials[submesh.materialIndex];
if (material) {
materialIndex = babylonMesh.getScene().materials.indexOf(material);
}
}
else {
BABYLON.Tools.Warn("Material type " + bufferMesh.material.getClassName() + " for material " + bufferMesh.material.name + " is not yet implemented in glTF serializer.");
}
if (materialIndex != null && Object.keys(meshPrimitive.attributes).length > 0) {
if (uvCoordsPresent) {
if (!GLTF2._GLTFMaterial._HasTexturesPresent(this.materials[materialIndex])) {
delete meshPrimitive.attributes.TEXCOORD_0;
delete meshPrimitive.attributes.TEXCOORD_1;
}
meshPrimitive.material = materialIndex;
}
else {
if (GLTF2._GLTFMaterial._HasTexturesPresent(this.materials[materialIndex])) {
newMat = GLTF2._GLTFMaterial._StripTexturesFromMaterial(this.materials[materialIndex]);
this.materials.push(newMat);
meshPrimitive.material = this.materials.length - 1;
}
}
}
}
mesh.primitives.push(meshPrimitive);
}
}
}
};
/**
* Creates a glTF scene based on the array of meshes
* Returns the the total byte offset
* @param babylonScene Babylon scene to get the mesh data from
* @param binaryWriter Buffer to write binary data to
* @returns bytelength + byteoffset
*/
_Exporter.prototype.createScene = function (babylonScene, binaryWriter) {
if (babylonScene.meshes.length) {
var babylonMeshes = babylonScene.meshes;
var scene_1 = { nodes: [] };
var glTFNodeIndex_1;
var glTFNode_1;
var directDescendents_1;
GLTF2._GLTFMaterial._ConvertMaterialsToGLTF(babylonScene.materials, "image/png" /* PNG */, this.images, this.textures, this.materials, this.imageData, true);
this.nodeMap = this.createNodeMapAndAnimations(babylonScene, binaryWriter);
this.totalByteLength = binaryWriter.getByteOffset();
var self_2 = this;
// Build Hierarchy with the node map.
babylonMeshes.forEach(function (babylonMesh) {
glTFNodeIndex_1 = self_2.nodeMap[babylonMesh.uniqueId];
glTFNode_1 = self_2.nodes[glTFNodeIndex_1];
if (!babylonMesh.parent) {
if (!self_2.shouldExportMesh(babylonMesh)) {
BABYLON.Tools.Log("Omitting " + babylonMesh.name + " from scene.");
}
else {
scene_1.nodes.push(glTFNodeIndex_1);
}
}
directDescendents_1 = babylonMesh.getDescendants(true);
if (!glTFNode_1.children && directDescendents_1 && directDescendents_1.length) {
glTFNode_1.children = [];
for (var _i = 0, directDescendents_2 = directDescendents_1; _i < directDescendents_2.length; _i++) {
var descendent = directDescendents_2[_i];
glTFNode_1.children.push(self_2.nodeMap[descendent.uniqueId]);
}
}
});
this.scenes.push(scene_1);
}
};
/**
* Creates a mapping of Node unique id to node index and handles animations
* @param scene Babylon Scene
* @param binaryWriter Buffer to write binary data to
* @returns Node mapping of unique id to index
*/
_Exporter.prototype.createNodeMapAndAnimations = function (scene, binaryWriter) {
var nodeMap = {};
var nodeIndex;
var runtimeGLTFAnimation = {
name: 'runtime animations',
channels: [],
samplers: []
};
var idleGLTFAnimations = [];
var node;
var self = this;
scene.meshes.forEach(function (babylonMesh) {
node = self.createNode(babylonMesh, binaryWriter);
self.nodes.push(node);
nodeIndex = self.nodes.length - 1;
nodeMap[babylonMesh.uniqueId] = nodeIndex;
if (!scene.animationGroups.length && babylonMesh.animations.length) {
GLTF2._GLTFAnimation._CreateNodeAnimationFromMeshAnimations(babylonMesh, runtimeGLTFAnimation, idleGLTFAnimations, nodeMap, self.nodes, binaryWriter, self.bufferViews, self.accessors, self.convertToRightHandedSystem, self.animationSampleRate);
}
});
if (runtimeGLTFAnimation.channels.length && runtimeGLTFAnimation.samplers.length) {
this.animations.push(runtimeGLTFAnimation);
}
idleGLTFAnimations.forEach(function (idleGLTFAnimation) {
if (idleGLTFAnimation.channels.length && idleGLTFAnimation.samplers.length) {
self.animations.push(idleGLTFAnimation);
}
});
if (scene.animationGroups.length) {
GLTF2._GLTFAnimation._CreateNodeAnimationFromAnimationGroups(scene, self.animations, nodeMap, this.nodes, binaryWriter, this.bufferViews, this.accessors, this.convertToRightHandedSystem, self.animationSampleRate);
}
return nodeMap;
};
/**
* Creates a glTF node from a Babylon mesh
* @param babylonMesh Source Babylon mesh
* @param binaryWriter Buffer for storing geometry data
* @returns glTF node
*/
_Exporter.prototype.createNode = function (babylonMesh, binaryWriter) {
// create node to hold translation/rotation/scale and the mesh
var node = {};
// create mesh
var mesh = { primitives: [] };
if (babylonMesh.name) {
node.name = babylonMesh.name;
}
// Set transformation
this.setNodeTransformation(node, babylonMesh);
this.setPrimitiveAttributes(mesh, babylonMesh, binaryWriter);
if (mesh.primitives.length) {
this.meshes.push(mesh);
node.mesh = this.meshes.length - 1;
}
return node;
};
return _Exporter;
}());
GLTF2._Exporter = _Exporter;
/**
* @hidden
*
* Stores glTF binary data. If the array buffer byte length is exceeded, it doubles in size dynamically
*/
var _BinaryWriter = /** @class */ (function () {
/**
* Initialize binary writer with an initial byte length
* @param byteLength Initial byte length of the array buffer
*/
function _BinaryWriter(byteLength) {
this._arrayBuffer = new ArrayBuffer(byteLength);
this._dataView = new DataView(this._arrayBuffer);
this._byteOffset = 0;
}
/**
* Resize the array buffer to the specified byte length
* @param byteLength
*/
_BinaryWriter.prototype.resizeBuffer = function (byteLength) {
var newBuffer = new ArrayBuffer(byteLength);
var oldUint8Array = new Uint8Array(this._arrayBuffer);
var newUint8Array = new Uint8Array(newBuffer);
for (var i = 0, length_3 = newUint8Array.byteLength; i < length_3; ++i) {
newUint8Array[i] = oldUint8Array[i];
}
this._arrayBuffer = newBuffer;
this._dataView = new DataView(this._arrayBuffer);
};
/**
* Get an array buffer with the length of the byte offset
* @returns ArrayBuffer resized to the byte offset
*/
_BinaryWriter.prototype.getArrayBuffer = function () {
this.resizeBuffer(this.getByteOffset());
return this._arrayBuffer;
};
/**
* Get the byte offset of the array buffer
* @returns byte offset
*/
_BinaryWriter.prototype.getByteOffset = function () {
return this._byteOffset;
};
/**
* Stores an UInt8 in the array buffer
* @param entry
*/
_BinaryWriter.prototype.setUInt8 = function (entry) {
if (this._byteOffset + 1 > this._arrayBuffer.byteLength) {
this.resizeBuffer(this._arrayBuffer.byteLength * 2);
}
this._dataView.setUint8(this._byteOffset++, entry);
};
/**
* Stores a Float32 in the array buffer
* @param entry
*/
_BinaryWriter.prototype.setFloat32 = function (entry) {
if (this._byteOffset + 4 > this._arrayBuffer.byteLength) {
this.resizeBuffer(this._arrayBuffer.byteLength * 2);
}
this._dataView.setFloat32(this._byteOffset, entry, true);
this._byteOffset += 4;
};
/**
* Stores an UInt32 in the array buffer
* @param entry
*/
_BinaryWriter.prototype.setUInt32 = function (entry) {
if (this._byteOffset + 4 > this._arrayBuffer.byteLength) {
this.resizeBuffer(this._arrayBuffer.byteLength * 2);
}
this._dataView.setUint32(this._byteOffset, entry, true);
this._byteOffset += 4;
};
return _BinaryWriter;
}());
GLTF2._BinaryWriter = _BinaryWriter;
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFExporter.js.map
///
var BABYLON;
(function (BABYLON) {
/**
* Class for holding and downloading glTF file data
*/
var GLTFData = /** @class */ (function () {
/**
* Initializes the glTF file object
*/
function GLTFData() {
this.glTFFiles = {};
}
/**
* Downloads the glTF data as files based on their names and data
*/
GLTFData.prototype.downloadFiles = function () {
/**
* Checks for a matching suffix at the end of a string (for ES5 and lower)
* @param str Source string
* @param suffix Suffix to search for in the source string
* @returns Boolean indicating whether the suffix was found (true) or not (false)
*/
function endsWith(str, suffix) {
return str.indexOf(suffix, str.length - suffix.length) !== -1;
}
for (var key in this.glTFFiles) {
var link = document.createElement('a');
document.body.appendChild(link);
link.setAttribute("type", "hidden");
link.download = key;
var blob = this.glTFFiles[key];
var mimeType = void 0;
if (endsWith(key, ".glb")) {
mimeType = { type: "model/gltf-binary" };
}
else if (endsWith(key, ".bin")) {
mimeType = { type: "application/octet-stream" };
}
else if (endsWith(key, ".gltf")) {
mimeType = { type: "model/gltf+json" };
}
else if (endsWith(key, ".jpeg" || ".jpg")) {
mimeType = { type: "image/jpeg" /* JPEG */ };
}
else if (endsWith(key, ".png")) {
mimeType = { type: "image/png" /* PNG */ };
}
link.href = window.URL.createObjectURL(new Blob([blob], mimeType));
link.click();
}
};
return GLTFData;
}());
BABYLON.GLTFData = GLTFData;
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFData.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
/**
* Interface for storing specular glossiness factors
* @hidden
*/
/**
* Utility methods for working with glTF material conversion properties. This class should only be used internally
* @hidden
*/
var _GLTFMaterial = /** @class */ (function () {
function _GLTFMaterial() {
}
/**
* Specifies if two colors are approximately equal in value
* @param color1 first color to compare to
* @param color2 second color to compare to
* @param epsilon threshold value
*/
_GLTFMaterial.FuzzyEquals = function (color1, color2, epsilon) {
return BABYLON.Scalar.WithinEpsilon(color1.r, color2.r, epsilon) &&
BABYLON.Scalar.WithinEpsilon(color1.g, color2.g, epsilon) &&
BABYLON.Scalar.WithinEpsilon(color1.b, color2.b, epsilon);
};
/**
* Gets the materials from a Babylon scene and converts them to glTF materials
* @param scene babylonjs scene
* @param mimeType texture mime type
* @param images array of images
* @param textures array of textures
* @param materials array of materials
* @param imageData mapping of texture names to base64 textures
* @param hasTextureCoords specifies if texture coordinates are present on the material
*/
_GLTFMaterial._ConvertMaterialsToGLTF = function (babylonMaterials, mimeType, images, textures, materials, imageData, hasTextureCoords) {
for (var i = 0; i < babylonMaterials.length; ++i) {
var babylonMaterial = babylonMaterials[i];
if (babylonMaterial instanceof BABYLON.StandardMaterial) {
_GLTFMaterial._ConvertStandardMaterial(babylonMaterial, mimeType, images, textures, materials, imageData, hasTextureCoords);
}
else if (babylonMaterial instanceof BABYLON.PBRMetallicRoughnessMaterial) {
_GLTFMaterial._ConvertPBRMetallicRoughnessMaterial(babylonMaterial, mimeType, images, textures, materials, imageData, hasTextureCoords);
}
else if (babylonMaterial instanceof BABYLON.PBRMaterial) {
_GLTFMaterial._ConvertPBRMaterial(babylonMaterial, mimeType, images, textures, materials, imageData, hasTextureCoords);
}
else {
BABYLON.Tools.Error("Unsupported material type: " + babylonMaterial.name);
}
}
};
/**
* Makes a copy of the glTF material without the texture parameters
* @param originalMaterial original glTF material
* @returns glTF material without texture parameters
*/
_GLTFMaterial._StripTexturesFromMaterial = function (originalMaterial) {
var newMaterial = {};
if (originalMaterial) {
newMaterial.name = originalMaterial.name;
newMaterial.doubleSided = originalMaterial.doubleSided;
newMaterial.alphaMode = originalMaterial.alphaMode;
newMaterial.alphaCutoff = originalMaterial.alphaCutoff;
newMaterial.emissiveFactor = originalMaterial.emissiveFactor;
var originalPBRMetallicRoughness = originalMaterial.pbrMetallicRoughness;
if (originalPBRMetallicRoughness) {
newMaterial.pbrMetallicRoughness = {};
newMaterial.pbrMetallicRoughness.baseColorFactor = originalPBRMetallicRoughness.baseColorFactor;
newMaterial.pbrMetallicRoughness.metallicFactor = originalPBRMetallicRoughness.metallicFactor;
newMaterial.pbrMetallicRoughness.roughnessFactor = originalPBRMetallicRoughness.roughnessFactor;
}
}
return newMaterial;
};
/**
* Specifies if the material has any texture parameters present
* @param material glTF Material
* @returns boolean specifying if texture parameters are present
*/
_GLTFMaterial._HasTexturesPresent = function (material) {
if (material.emissiveTexture || material.normalTexture || material.occlusionTexture) {
return true;
}
var pbrMat = material.pbrMetallicRoughness;
if (pbrMat) {
if (pbrMat.baseColorTexture || pbrMat.metallicRoughnessTexture) {
return true;
}
}
return false;
};
/**
* Converts a Babylon StandardMaterial to a glTF Metallic Roughness Material
* @param babylonStandardMaterial
* @returns glTF Metallic Roughness Material representation
*/
_GLTFMaterial._ConvertToGLTFPBRMetallicRoughness = function (babylonStandardMaterial) {
var P0 = new BABYLON.Vector2(0, 1);
var P1 = new BABYLON.Vector2(0, 0.1);
var P2 = new BABYLON.Vector2(0, 0.1);
var P3 = new BABYLON.Vector2(1300, 0.1);
/**
* Given the control points, solve for x based on a given t for a cubic bezier curve
* @param t a value between 0 and 1
* @param p0 first control point
* @param p1 second control point
* @param p2 third control point
* @param p3 fourth control point
* @returns number result of cubic bezier curve at the specified t
*/
function _cubicBezierCurve(t, p0, p1, p2, p3) {
return ((1 - t) * (1 - t) * (1 - t) * p0 +
3 * (1 - t) * (1 - t) * t * p1 +
3 * (1 - t) * t * t * p2 +
t * t * t * p3);
}
/**
* Evaluates a specified specular power value to determine the appropriate roughness value,
* based on a pre-defined cubic bezier curve with specular on the abscissa axis (x-axis)
* and roughness on the ordinant axis (y-axis)
* @param specularPower specular power of standard material
* @returns Number representing the roughness value
*/
function _solveForRoughness(specularPower) {
var t = Math.pow(specularPower / P3.x, 0.333333);
return _cubicBezierCurve(t, P0.y, P1.y, P2.y, P3.y);
}
var diffuse = babylonStandardMaterial.diffuseColor.toLinearSpace().scale(0.5);
var opacity = babylonStandardMaterial.alpha;
var specularPower = BABYLON.Scalar.Clamp(babylonStandardMaterial.specularPower, 0, this._maxSpecularPower);
var roughness = _solveForRoughness(specularPower);
var glTFPbrMetallicRoughness = {
baseColorFactor: [
diffuse.r,
diffuse.g,
diffuse.b,
opacity
],
metallicFactor: 0,
roughnessFactor: roughness,
};
return glTFPbrMetallicRoughness;
};
/**
* Computes the metallic factor
* @param diffuse diffused value
* @param specular specular value
* @param oneMinusSpecularStrength one minus the specular strength
* @returns metallic value
*/
_GLTFMaterial._SolveMetallic = function (diffuse, specular, oneMinusSpecularStrength) {
if (specular < _GLTFMaterial._dielectricSpecular.r) {
_GLTFMaterial._dielectricSpecular;
return 0;
}
var a = _GLTFMaterial._dielectricSpecular.r;
var b = diffuse * oneMinusSpecularStrength / (1.0 - _GLTFMaterial._dielectricSpecular.r) + specular - 2.0 * _GLTFMaterial._dielectricSpecular.r;
var c = _GLTFMaterial._dielectricSpecular.r - specular;
var D = b * b - 4.0 * a * c;
return BABYLON.Scalar.Clamp((-b + Math.sqrt(D)) / (2.0 * a), 0, 1);
};
/**
* Gets the glTF alpha mode from the Babylon Material
* @param babylonMaterial Babylon Material
* @returns The Babylon alpha mode value
*/
_GLTFMaterial._GetAlphaMode = function (babylonMaterial) {
if (babylonMaterial instanceof BABYLON.StandardMaterial) {
var babylonStandardMaterial = babylonMaterial;
if ((babylonStandardMaterial.alpha != 1.0) ||
(babylonStandardMaterial.diffuseTexture != null && babylonStandardMaterial.diffuseTexture.hasAlpha) ||
(babylonStandardMaterial.opacityTexture != null)) {
return "BLEND" /* BLEND */;
}
else {
return "OPAQUE" /* OPAQUE */;
}
}
else if (babylonMaterial instanceof BABYLON.PBRMetallicRoughnessMaterial) {
var babylonPBRMetallicRoughness = babylonMaterial;
switch (babylonPBRMetallicRoughness.transparencyMode) {
case BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE: {
return "OPAQUE" /* OPAQUE */;
}
case BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND: {
return "BLEND" /* BLEND */;
}
case BABYLON.PBRMaterial.PBRMATERIAL_ALPHATEST: {
return "MASK" /* MASK */;
}
case BABYLON.PBRMaterial.PBRMATERIAL_ALPHATESTANDBLEND: {
BABYLON.Tools.Warn(babylonMaterial.name + ": GLTF Exporter | Alpha test and blend mode not supported in glTF. Alpha blend used instead.");
return "BLEND" /* BLEND */;
}
default: {
BABYLON.Tools.Error("Unsupported alpha mode " + babylonPBRMetallicRoughness.transparencyMode);
return null;
}
}
}
else if (babylonMaterial instanceof BABYLON.PBRMaterial) {
var babylonPBRMaterial = babylonMaterial;
switch (babylonPBRMaterial.transparencyMode) {
case BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE: {
return "OPAQUE" /* OPAQUE */;
}
case BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND: {
return "BLEND" /* BLEND */;
}
case BABYLON.PBRMaterial.PBRMATERIAL_ALPHATEST: {
return "MASK" /* MASK */;
}
case BABYLON.PBRMaterial.PBRMATERIAL_ALPHATESTANDBLEND: {
BABYLON.Tools.Warn(babylonMaterial.name + ": GLTF Exporter | Alpha test and blend mode not supported in glTF. Alpha blend used instead.");
return "BLEND" /* BLEND */;
}
default: {
BABYLON.Tools.Error("Unsupported alpha mode " + babylonPBRMaterial.transparencyMode);
return null;
}
}
}
else {
BABYLON.Tools.Error("Unsupported Babylon material type");
return null;
}
};
/**
* Converts a Babylon Standard Material to a glTF Material
* @param babylonStandardMaterial BJS Standard Material
* @param mimeType mime type to use for the textures
* @param images array of glTF image interfaces
* @param textures array of glTF texture interfaces
* @param materials array of glTF material interfaces
* @param imageData map of image file name to data
* @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
*/
_GLTFMaterial._ConvertStandardMaterial = function (babylonStandardMaterial, mimeType, images, textures, materials, imageData, hasTextureCoords) {
var glTFPbrMetallicRoughness = _GLTFMaterial._ConvertToGLTFPBRMetallicRoughness(babylonStandardMaterial);
var glTFMaterial = { name: babylonStandardMaterial.name };
if (babylonStandardMaterial.backFaceCulling != null && !babylonStandardMaterial.backFaceCulling) {
if (!babylonStandardMaterial.twoSidedLighting) {
BABYLON.Tools.Warn(babylonStandardMaterial.name + ": Back-face culling enabled and two-sided lighting disabled is not supported in glTF.");
}
glTFMaterial.doubleSided = true;
}
if (hasTextureCoords) {
if (babylonStandardMaterial.diffuseTexture) {
var glTFTexture = _GLTFMaterial._ExportTexture(babylonStandardMaterial.diffuseTexture, mimeType, images, textures, imageData);
if (glTFTexture != null) {
glTFPbrMetallicRoughness.baseColorTexture = glTFTexture;
}
}
if (babylonStandardMaterial.bumpTexture) {
var glTFTexture = _GLTFMaterial._ExportTexture(babylonStandardMaterial.bumpTexture, mimeType, images, textures, imageData);
if (glTFTexture) {
glTFMaterial.normalTexture = glTFTexture;
}
}
if (babylonStandardMaterial.emissiveTexture) {
var glTFEmissiveTexture = _GLTFMaterial._ExportTexture(babylonStandardMaterial.emissiveTexture, mimeType, images, textures, imageData);
if (glTFEmissiveTexture) {
glTFMaterial.emissiveTexture = glTFEmissiveTexture;
}
glTFMaterial.emissiveFactor = [1.0, 1.0, 1.0];
}
if (babylonStandardMaterial.ambientTexture) {
var glTFTexture = _GLTFMaterial._ExportTexture(babylonStandardMaterial.ambientTexture, mimeType, images, textures, imageData);
if (glTFTexture) {
var occlusionTexture = {
index: glTFTexture.index
};
glTFMaterial.occlusionTexture = occlusionTexture;
occlusionTexture.strength = 1.0;
}
}
}
if (babylonStandardMaterial.alpha < 1.0 || babylonStandardMaterial.opacityTexture) {
if (babylonStandardMaterial.alphaMode === BABYLON.Engine.ALPHA_COMBINE) {
glTFMaterial.alphaMode = "BLEND" /* BLEND */;
}
else {
BABYLON.Tools.Warn(babylonStandardMaterial.name + ": glTF 2.0 does not support alpha mode: " + babylonStandardMaterial.alphaMode.toString());
}
}
if (babylonStandardMaterial.emissiveColor && !this.FuzzyEquals(babylonStandardMaterial.emissiveColor, BABYLON.Color3.Black(), this._epsilon)) {
glTFMaterial.emissiveFactor = babylonStandardMaterial.emissiveColor.asArray();
}
glTFMaterial.pbrMetallicRoughness = glTFPbrMetallicRoughness;
materials.push(glTFMaterial);
};
/**
* Converts a Babylon PBR Metallic Roughness Material to a glTF Material
* @param babylonPBRMetalRoughMaterial BJS PBR Metallic Roughness Material
* @param mimeType mime type to use for the textures
* @param images array of glTF image interfaces
* @param textures array of glTF texture interfaces
* @param materials array of glTF material interfaces
* @param imageData map of image file name to data
* @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
*/
_GLTFMaterial._ConvertPBRMetallicRoughnessMaterial = function (babylonPBRMetalRoughMaterial, mimeType, images, textures, materials, imageData, hasTextureCoords) {
var glTFPbrMetallicRoughness = {};
if (babylonPBRMetalRoughMaterial.baseColor) {
glTFPbrMetallicRoughness.baseColorFactor = [
babylonPBRMetalRoughMaterial.baseColor.r,
babylonPBRMetalRoughMaterial.baseColor.g,
babylonPBRMetalRoughMaterial.baseColor.b,
babylonPBRMetalRoughMaterial.alpha
];
}
if (babylonPBRMetalRoughMaterial.metallic != null && babylonPBRMetalRoughMaterial.metallic !== 1) {
glTFPbrMetallicRoughness.metallicFactor = babylonPBRMetalRoughMaterial.metallic;
}
if (babylonPBRMetalRoughMaterial.roughness != null && babylonPBRMetalRoughMaterial.roughness !== 1) {
glTFPbrMetallicRoughness.roughnessFactor = babylonPBRMetalRoughMaterial.roughness;
}
var glTFMaterial = {
name: babylonPBRMetalRoughMaterial.name
};
if (babylonPBRMetalRoughMaterial.doubleSided) {
glTFMaterial.doubleSided = babylonPBRMetalRoughMaterial.doubleSided;
}
if (hasTextureCoords) {
if (babylonPBRMetalRoughMaterial.baseTexture != null) {
var glTFTexture = _GLTFMaterial._ExportTexture(babylonPBRMetalRoughMaterial.baseTexture, mimeType, images, textures, imageData);
if (glTFTexture != null) {
glTFPbrMetallicRoughness.baseColorTexture = glTFTexture;
}
}
if (babylonPBRMetalRoughMaterial.normalTexture) {
var glTFTexture = _GLTFMaterial._ExportTexture(babylonPBRMetalRoughMaterial.normalTexture, mimeType, images, textures, imageData);
if (glTFTexture) {
glTFMaterial.normalTexture = glTFTexture;
}
}
if (babylonPBRMetalRoughMaterial.occlusionTexture) {
var glTFTexture = _GLTFMaterial._ExportTexture(babylonPBRMetalRoughMaterial.occlusionTexture, mimeType, images, textures, imageData);
if (glTFTexture) {
glTFMaterial.occlusionTexture = glTFTexture;
if (babylonPBRMetalRoughMaterial.occlusionStrength != null) {
glTFMaterial.occlusionTexture.strength = babylonPBRMetalRoughMaterial.occlusionStrength;
}
}
}
if (babylonPBRMetalRoughMaterial.emissiveTexture) {
var glTFTexture = _GLTFMaterial._ExportTexture(babylonPBRMetalRoughMaterial.emissiveTexture, mimeType, images, textures, imageData);
if (glTFTexture != null) {
glTFMaterial.emissiveTexture = glTFTexture;
}
}
}
if (this.FuzzyEquals(babylonPBRMetalRoughMaterial.emissiveColor, BABYLON.Color3.Black(), this._epsilon)) {
glTFMaterial.emissiveFactor = babylonPBRMetalRoughMaterial.emissiveColor.asArray();
}
if (babylonPBRMetalRoughMaterial.transparencyMode != null) {
var alphaMode = _GLTFMaterial._GetAlphaMode(babylonPBRMetalRoughMaterial);
if (alphaMode) {
if (alphaMode !== "OPAQUE" /* OPAQUE */) { //glTF defaults to opaque
glTFMaterial.alphaMode = alphaMode;
if (alphaMode === "BLEND" /* BLEND */) {
glTFMaterial.alphaCutoff = babylonPBRMetalRoughMaterial.alphaCutOff;
}
}
}
}
glTFMaterial.pbrMetallicRoughness = glTFPbrMetallicRoughness;
materials.push(glTFMaterial);
};
/**
* Converts an image typed array buffer to a base64 image
* @param buffer typed array buffer
* @param width width of the image
* @param height height of the image
* @param mimeType mimetype of the image
* @returns base64 image string
*/
_GLTFMaterial._CreateBase64FromCanvas = function (buffer, width, height, mimeType) {
var imageCanvas = document.createElement('canvas');
imageCanvas.id = "WriteCanvas";
var ctx = imageCanvas.getContext('2d');
imageCanvas.width = width;
imageCanvas.height = height;
var imgData = ctx.createImageData(width, height);
imgData.data.set(buffer);
ctx.putImageData(imgData, 0, 0);
return imageCanvas.toDataURL(mimeType);
};
/**
* Generates a white texture based on the specified width and height
* @param width width of the texture in pixels
* @param height height of the texture in pixels
* @param scene babylonjs scene
* @returns white texture
*/
_GLTFMaterial._CreateWhiteTexture = function (width, height, scene) {
var data = new Uint8Array(width * height * 4);
for (var i = 0; i < data.length; ++i) {
data[i] = 255;
}
var rawTexture = BABYLON.RawTexture.CreateRGBATexture(data, width, height, scene);
return rawTexture;
};
/**
* Resizes the two source textures to the same dimensions. If a texture is null, a default white texture is generated. If both textures are null, returns null
* @param texture1 first texture to resize
* @param texture2 second texture to resize
* @param scene babylonjs scene
* @returns resized textures or null
*/
_GLTFMaterial._ResizeTexturesToSameDimensions = function (texture1, texture2, scene) {
var texture1Size = texture1 ? texture1.getSize() : { width: 0, height: 0 };
var texture2Size = texture2 ? texture2.getSize() : { width: 0, height: 0 };
var resizedTexture1;
var resizedTexture2;
if (texture1Size.width < texture2Size.width) {
if (texture1) {
resizedTexture1 = BABYLON.TextureTools.CreateResizedCopy(texture1, texture2Size.width, texture2Size.height, true);
}
else {
resizedTexture1 = this._CreateWhiteTexture(texture2Size.width, texture2Size.height, scene);
}
resizedTexture2 = texture2;
}
else if (texture1Size.width > texture2Size.width) {
if (texture2) {
resizedTexture2 = BABYLON.TextureTools.CreateResizedCopy(texture2, texture1Size.width, texture1Size.height, true);
}
else {
resizedTexture2 = this._CreateWhiteTexture(texture1Size.width, texture1Size.height, scene);
}
resizedTexture1 = texture1;
}
else {
resizedTexture1 = texture1;
resizedTexture2 = texture2;
}
return {
"texture1": resizedTexture1,
"texture2": resizedTexture2
};
};
/**
* Convert Specular Glossiness Textures to Metallic Roughness
* See link below for info on the material conversions from PBR Metallic/Roughness and Specular/Glossiness
* @link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness/examples/convert-between-workflows-bjs/js/babylon.pbrUtilities.js
* @param diffuseTexture texture used to store diffuse information
* @param specularGlossinessTexture texture used to store specular and glossiness information
* @param factors specular glossiness material factors
* @param mimeType the mime type to use for the texture
* @returns pbr metallic roughness interface or null
*/
_GLTFMaterial._ConvertSpecularGlossinessTexturesToMetallicRoughness = function (diffuseTexture, specularGlossinessTexture, factors, mimeType) {
if (!(diffuseTexture || specularGlossinessTexture)) {
return null;
}
var scene = diffuseTexture ? diffuseTexture.getScene() : specularGlossinessTexture.getScene();
if (!scene) {
BABYLON.Tools.Error("_ConvertSpecularGlossinessTexturesToMetallicRoughness: Scene from textures is missing!");
return null;
}
var resizedTextures = this._ResizeTexturesToSameDimensions(diffuseTexture, specularGlossinessTexture, scene);
var diffuseSize = resizedTextures.texture1.getSize();
var diffuseBuffer;
var specularGlossinessBuffer;
var width = diffuseSize.width;
var height = diffuseSize.height;
var pixels = (resizedTextures.texture1.readPixels());
if (pixels instanceof Uint8Array) {
diffuseBuffer = (resizedTextures.texture1.readPixels());
}
else {
BABYLON.Tools.Error("_ConvertSpecularGlossinessTexturesToMetallicRoughness: Pixel array buffer type not supported for texture: " + resizedTextures.texture1.name);
return null;
}
pixels = resizedTextures.texture2.readPixels();
if (pixels instanceof Uint8Array) {
specularGlossinessBuffer = (resizedTextures.texture2.readPixels());
}
else {
BABYLON.Tools.Error("_ConvertSpecularGlossinessTexturesToMetallicRoughness: Pixel array buffer type not supported for texture: " + resizedTextures.texture2.name);
return null;
}
var byteLength = specularGlossinessBuffer.byteLength;
var metallicRoughnessBuffer = new Uint8Array(byteLength);
var baseColorBuffer = new Uint8Array(byteLength);
var strideSize = 4;
var maxBaseColor = BABYLON.Color3.Black();
var maxMetallic = 0;
var maxRoughness = 0;
for (var h = 0; h < height; ++h) {
for (var w = 0; w < width; ++w) {
var offset = (width * h + w) * strideSize;
var diffuseColor = BABYLON.Color3.FromInts(diffuseBuffer[offset], diffuseBuffer[offset + 1], diffuseBuffer[offset + 2]).toLinearSpace().multiply(factors.diffuseColor);
var specularColor = BABYLON.Color3.FromInts(specularGlossinessBuffer[offset], specularGlossinessBuffer[offset + 1], specularGlossinessBuffer[offset + 2]).toLinearSpace().multiply(factors.specularColor);
var glossiness = (specularGlossinessBuffer[offset + 3] / 255) * factors.glossiness;
var specularGlossiness = {
diffuseColor: diffuseColor,
specularColor: specularColor,
glossiness: glossiness
};
var metallicRoughness = this._ConvertSpecularGlossinessToMetallicRoughness(specularGlossiness);
maxBaseColor.r = Math.max(maxBaseColor.r, metallicRoughness.baseColor.r);
maxBaseColor.g = Math.max(maxBaseColor.g, metallicRoughness.baseColor.g);
maxBaseColor.b = Math.max(maxBaseColor.b, metallicRoughness.baseColor.b);
maxMetallic = Math.max(maxMetallic, metallicRoughness.metallic);
maxRoughness = Math.max(maxRoughness, metallicRoughness.roughness);
baseColorBuffer[offset] = metallicRoughness.baseColor.r * 255;
baseColorBuffer[offset + 1] = metallicRoughness.baseColor.g * 255;
baseColorBuffer[offset + 2] = metallicRoughness.baseColor.b * 255;
baseColorBuffer[offset + 3] = resizedTextures.texture1.hasAlpha ? diffuseBuffer[offset + 3] : 255;
metallicRoughnessBuffer[offset] = 0;
metallicRoughnessBuffer[offset + 1] = metallicRoughness.roughness * 255;
metallicRoughnessBuffer[offset + 2] = metallicRoughness.metallic * 255;
metallicRoughnessBuffer[offset + 3] = 255;
}
}
// Retrieves the metallic roughness factors from the maximum texture values.
var metallicRoughnessFactors = {
baseColor: maxBaseColor,
metallic: maxMetallic,
roughness: maxRoughness
};
var writeOutMetallicRoughnessTexture = false;
var writeOutBaseColorTexture = false;
for (var h = 0; h < height; ++h) {
for (var w = 0; w < width; ++w) {
var destinationOffset = (width * h + w) * strideSize;
baseColorBuffer[destinationOffset] /= metallicRoughnessFactors.baseColor.r > this._epsilon ? metallicRoughnessFactors.baseColor.r : 1;
baseColorBuffer[destinationOffset + 1] /= metallicRoughnessFactors.baseColor.g > this._epsilon ? metallicRoughnessFactors.baseColor.g : 1;
baseColorBuffer[destinationOffset + 2] /= metallicRoughnessFactors.baseColor.b > this._epsilon ? metallicRoughnessFactors.baseColor.b : 1;
var linearBaseColorPixel = BABYLON.Color3.FromInts(baseColorBuffer[destinationOffset], baseColorBuffer[destinationOffset + 1], baseColorBuffer[destinationOffset + 2]);
var sRGBBaseColorPixel = linearBaseColorPixel.toGammaSpace();
baseColorBuffer[destinationOffset] = sRGBBaseColorPixel.r * 255;
baseColorBuffer[destinationOffset + 1] = sRGBBaseColorPixel.g * 255;
baseColorBuffer[destinationOffset + 2] = sRGBBaseColorPixel.b * 255;
if (!this.FuzzyEquals(sRGBBaseColorPixel, BABYLON.Color3.White(), this._epsilon)) {
writeOutBaseColorTexture = true;
}
metallicRoughnessBuffer[destinationOffset + 1] /= metallicRoughnessFactors.roughness > this._epsilon ? metallicRoughnessFactors.roughness : 1;
metallicRoughnessBuffer[destinationOffset + 2] /= metallicRoughnessFactors.metallic > this._epsilon ? metallicRoughnessFactors.metallic : 1;
var metallicRoughnessPixel = BABYLON.Color3.FromInts(255, metallicRoughnessBuffer[destinationOffset + 1], metallicRoughnessBuffer[destinationOffset + 2]);
if (!this.FuzzyEquals(metallicRoughnessPixel, BABYLON.Color3.White(), this._epsilon)) {
writeOutMetallicRoughnessTexture = true;
}
}
}
if (writeOutMetallicRoughnessTexture) {
var metallicRoughnessBase64 = this._CreateBase64FromCanvas(metallicRoughnessBuffer, width, height, mimeType);
metallicRoughnessFactors.metallicRoughnessTextureBase64 = metallicRoughnessBase64;
}
if (writeOutBaseColorTexture) {
var baseColorBase64 = this._CreateBase64FromCanvas(baseColorBuffer, width, height, mimeType);
metallicRoughnessFactors.baseColorTextureBase64 = baseColorBase64;
}
return metallicRoughnessFactors;
};
/**
* Converts specular glossiness material properties to metallic roughness
* @param specularGlossiness interface with specular glossiness material properties
* @returns interface with metallic roughness material properties
*/
_GLTFMaterial._ConvertSpecularGlossinessToMetallicRoughness = function (specularGlossiness) {
var diffusePerceivedBrightness = _GLTFMaterial._GetPerceivedBrightness(specularGlossiness.diffuseColor);
var specularPerceivedBrightness = _GLTFMaterial._GetPerceivedBrightness(specularGlossiness.specularColor);
var oneMinusSpecularStrength = 1 - _GLTFMaterial._GetMaxComponent(specularGlossiness.specularColor);
var metallic = _GLTFMaterial._SolveMetallic(diffusePerceivedBrightness, specularPerceivedBrightness, oneMinusSpecularStrength);
var baseColorFromDiffuse = specularGlossiness.diffuseColor.scale(oneMinusSpecularStrength / (1.0 - this._dielectricSpecular.r) / Math.max(1 - metallic, this._epsilon));
var baseColorFromSpecular = specularGlossiness.specularColor.subtract(this._dielectricSpecular.scale(1 - metallic)).scale(1 / Math.max(metallic, this._epsilon));
var baseColor = BABYLON.Color3.Lerp(baseColorFromDiffuse, baseColorFromSpecular, metallic * metallic);
baseColor = baseColor.clampToRef(0, 1, baseColor);
var metallicRoughness = {
baseColor: baseColor,
metallic: metallic,
roughness: 1 - specularGlossiness.glossiness
};
return metallicRoughness;
};
/**
* Calculates the surface reflectance, independent of lighting conditions
* @param color Color source to calculate brightness from
* @returns number representing the perceived brightness, or zero if color is undefined
*/
_GLTFMaterial._GetPerceivedBrightness = function (color) {
if (color) {
return Math.sqrt(0.299 * color.r * color.r + 0.587 * color.g * color.g + 0.114 * color.b * color.b);
}
return 0;
};
/**
* Returns the maximum color component value
* @param color
* @returns maximum color component value, or zero if color is null or undefined
*/
_GLTFMaterial._GetMaxComponent = function (color) {
if (color) {
return Math.max(color.r, Math.max(color.g, color.b));
}
return 0;
};
/**
* Convert a PBRMaterial (Metallic/Roughness) to Metallic Roughness factors
* @param babylonPBRMaterial BJS PBR Metallic Roughness Material
* @param mimeType mime type to use for the textures
* @param images array of glTF image interfaces
* @param textures array of glTF texture interfaces
* @param glTFPbrMetallicRoughness glTF PBR Metallic Roughness interface
* @param imageData map of image file name to data
* @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
* @returns glTF PBR Metallic Roughness factors
*/
_GLTFMaterial._ConvertMetalRoughFactorsToMetallicRoughness = function (babylonPBRMaterial, mimeType, images, textures, glTFPbrMetallicRoughness, imageData, hasTextureCoords) {
var metallicRoughness = {
baseColor: babylonPBRMaterial.albedoColor,
metallic: babylonPBRMaterial.metallic,
roughness: babylonPBRMaterial.roughness
};
if (hasTextureCoords) {
if (babylonPBRMaterial.albedoTexture) {
var glTFTexture = _GLTFMaterial._ExportTexture(babylonPBRMaterial.albedoTexture, mimeType, images, textures, imageData);
if (glTFTexture) {
glTFPbrMetallicRoughness.baseColorTexture = glTFTexture;
}
}
if (babylonPBRMaterial.metallicTexture) {
var glTFTexture = _GLTFMaterial._ExportTexture(babylonPBRMaterial.metallicTexture, mimeType, images, textures, imageData);
if (glTFTexture != null) {
glTFPbrMetallicRoughness.metallicRoughnessTexture = glTFTexture;
}
}
}
return metallicRoughness;
};
/**
* Convert a PBRMaterial (Specular/Glossiness) to Metallic Roughness factors
* @param babylonPBRMaterial BJS PBR Metallic Roughness Material
* @param mimeType mime type to use for the textures
* @param images array of glTF image interfaces
* @param textures array of glTF texture interfaces
* @param glTFPbrMetallicRoughness glTF PBR Metallic Roughness interface
* @param imageData map of image file name to data
* @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
* @returns glTF PBR Metallic Roughness factors
*/
_GLTFMaterial._ConvertSpecGlossFactorsToMetallicRoughness = function (babylonPBRMaterial, mimeType, images, textures, glTFPbrMetallicRoughness, imageData, hasTextureCoords) {
var specGloss = {
diffuseColor: babylonPBRMaterial.albedoColor || BABYLON.Color3.White(),
specularColor: babylonPBRMaterial.reflectivityColor || BABYLON.Color3.White(),
glossiness: babylonPBRMaterial.microSurface || 1,
};
if (babylonPBRMaterial.reflectivityTexture && !babylonPBRMaterial.useMicroSurfaceFromReflectivityMapAlpha) {
BABYLON.Tools.Error("_ConvertPBRMaterial: Glossiness values not included in the reflectivity texture currently not supported");
return null;
}
var metallicRoughnessFactors = this._ConvertSpecularGlossinessTexturesToMetallicRoughness(babylonPBRMaterial.albedoTexture, babylonPBRMaterial.reflectivityTexture, specGloss, mimeType);
if (!metallicRoughnessFactors) {
metallicRoughnessFactors = this._ConvertSpecularGlossinessToMetallicRoughness(specGloss);
}
else {
if (hasTextureCoords) {
if (metallicRoughnessFactors.baseColorTextureBase64) {
var glTFBaseColorTexture = _GLTFMaterial._GetTextureInfoFromBase64(metallicRoughnessFactors.baseColorTextureBase64, "bjsBaseColorTexture_" + (textures.length) + ".png", mimeType, images, textures, imageData);
if (glTFBaseColorTexture != null) {
glTFPbrMetallicRoughness.baseColorTexture = glTFBaseColorTexture;
}
}
if (metallicRoughnessFactors.metallicRoughnessTextureBase64) {
var glTFMRColorTexture = _GLTFMaterial._GetTextureInfoFromBase64(metallicRoughnessFactors.metallicRoughnessTextureBase64, "bjsMetallicRoughnessTexture_" + (textures.length) + ".png", mimeType, images, textures, imageData);
if (glTFMRColorTexture != null) {
glTFPbrMetallicRoughness.metallicRoughnessTexture = glTFMRColorTexture;
}
}
}
}
return metallicRoughnessFactors;
};
/**
* Converts a Babylon PBR Metallic Roughness Material to a glTF Material
* @param babylonPBRMaterial BJS PBR Metallic Roughness Material
* @param mimeType mime type to use for the textures
* @param images array of glTF image interfaces
* @param textures array of glTF texture interfaces
* @param materials array of glTF material interfaces
* @param imageData map of image file name to data
* @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
*/
_GLTFMaterial._ConvertPBRMaterial = function (babylonPBRMaterial, mimeType, images, textures, materials, imageData, hasTextureCoords) {
var glTFPbrMetallicRoughness = {};
var metallicRoughness;
var glTFMaterial = {
name: babylonPBRMaterial.name
};
var useMetallicRoughness = babylonPBRMaterial.isMetallicWorkflow();
if (useMetallicRoughness) {
metallicRoughness = this._ConvertMetalRoughFactorsToMetallicRoughness(babylonPBRMaterial, mimeType, images, textures, glTFPbrMetallicRoughness, imageData, hasTextureCoords);
}
else {
metallicRoughness = this._ConvertSpecGlossFactorsToMetallicRoughness(babylonPBRMaterial, mimeType, images, textures, glTFPbrMetallicRoughness, imageData, hasTextureCoords);
}
if (metallicRoughness) {
if (!(this.FuzzyEquals(metallicRoughness.baseColor, BABYLON.Color3.White(), this._epsilon) && babylonPBRMaterial.alpha >= this._epsilon)) {
glTFPbrMetallicRoughness.baseColorFactor = [
metallicRoughness.baseColor.r,
metallicRoughness.baseColor.g,
metallicRoughness.baseColor.b,
babylonPBRMaterial.alpha
];
}
if (metallicRoughness.metallic != null && metallicRoughness.metallic !== 1) {
glTFPbrMetallicRoughness.metallicFactor = metallicRoughness.metallic;
}
if (metallicRoughness.roughness != null && metallicRoughness.roughness !== 1) {
glTFPbrMetallicRoughness.roughnessFactor = metallicRoughness.roughness;
}
if (babylonPBRMaterial.backFaceCulling != null && !babylonPBRMaterial.backFaceCulling) {
if (!babylonPBRMaterial.twoSidedLighting) {
BABYLON.Tools.Warn(babylonPBRMaterial.name + ": Back-face culling enabled and two-sided lighting disabled is not supported in glTF.");
}
glTFMaterial.doubleSided = true;
}
if (hasTextureCoords) {
if (babylonPBRMaterial.bumpTexture) {
var glTFTexture = _GLTFMaterial._ExportTexture(babylonPBRMaterial.bumpTexture, mimeType, images, textures, imageData);
if (glTFTexture) {
glTFMaterial.normalTexture = glTFTexture;
}
}
if (babylonPBRMaterial.ambientTexture) {
var glTFTexture = _GLTFMaterial._ExportTexture(babylonPBRMaterial.ambientTexture, mimeType, images, textures, imageData);
if (glTFTexture) {
var occlusionTexture = {
index: glTFTexture.index
};
glTFMaterial.occlusionTexture = occlusionTexture;
if (babylonPBRMaterial.ambientTextureStrength) {
occlusionTexture.strength = babylonPBRMaterial.ambientTextureStrength;
}
}
}
if (babylonPBRMaterial.emissiveTexture) {
var glTFTexture = _GLTFMaterial._ExportTexture(babylonPBRMaterial.emissiveTexture, mimeType, images, textures, imageData);
if (glTFTexture != null) {
glTFMaterial.emissiveTexture = glTFTexture;
}
}
}
if (!this.FuzzyEquals(babylonPBRMaterial.emissiveColor, BABYLON.Color3.Black(), this._epsilon)) {
glTFMaterial.emissiveFactor = babylonPBRMaterial.emissiveColor.asArray();
}
if (babylonPBRMaterial.transparencyMode != null) {
var alphaMode = _GLTFMaterial._GetAlphaMode(babylonPBRMaterial);
if (alphaMode) {
if (alphaMode !== "OPAQUE" /* OPAQUE */) { //glTF defaults to opaque
glTFMaterial.alphaMode = alphaMode;
if (alphaMode === "BLEND" /* BLEND */) {
glTFMaterial.alphaCutoff = babylonPBRMaterial.alphaCutOff;
}
}
}
}
glTFMaterial.pbrMetallicRoughness = glTFPbrMetallicRoughness;
materials.push(glTFMaterial);
}
};
_GLTFMaterial.GetPixelsFromTexture = function (babylonTexture) {
var pixels = babylonTexture.textureType === BABYLON.Engine.TEXTURETYPE_UNSIGNED_INT ? babylonTexture.readPixels() : babylonTexture.readPixels();
return pixels;
};
/**
* Extracts a texture from a Babylon texture into file data and glTF data
* @param babylonTexture Babylon texture to extract
* @param mimeType Mime Type of the babylonTexture
* @param images Array of glTF images
* @param textures Array of glTF textures
* @param imageData map of image file name and data
* @return glTF texture info, or null if the texture format is not supported
*/
_GLTFMaterial._ExportTexture = function (babylonTexture, mimeType, images, textures, imageData) {
var textureName = "texture_" + (textures.length - 1).toString();
var textureData = babylonTexture.getInternalTexture();
if (textureData != null) {
textureName = textureData.url || textureName;
}
textureName = BABYLON.Tools.GetFilename(textureName);
var baseFile = textureName.split('.')[0];
var extension = "";
if (mimeType === "image/jpeg" /* JPEG */) {
extension = ".jpg";
}
else if (mimeType === "image/png" /* PNG */) {
extension = ".png";
}
else {
BABYLON.Tools.Error("Unsupported mime type " + mimeType);
return null;
}
textureName = baseFile + extension;
var pixels = _GLTFMaterial.GetPixelsFromTexture(babylonTexture);
var size = babylonTexture.getSize();
var base64Data = this._CreateBase64FromCanvas(pixels, size.width, size.height, mimeType);
return this._GetTextureInfoFromBase64(base64Data, textureName, mimeType, images, textures, imageData);
};
/**
* Builds a texture from base64 string
* @param base64Texture base64 texture string
* @param textureName Name to use for the texture
* @param mimeType image mime type for the texture
* @param images array of images
* @param textures array of textures
* @param imageData map of image data
* @returns glTF texture info, or null if the texture format is not supported
*/
_GLTFMaterial._GetTextureInfoFromBase64 = function (base64Texture, textureName, mimeType, images, textures, imageData) {
var textureInfo = null;
var glTFTexture = {
source: images.length
};
var binStr = atob(base64Texture.split(',')[1]);
var arrBuff = new ArrayBuffer(binStr.length);
var arr = new Uint8Array(arrBuff);
for (var i = 0, length_1 = binStr.length; i < length_1; ++i) {
arr[i] = binStr.charCodeAt(i);
}
var imageValues = { data: arr, mimeType: mimeType };
imageData[textureName] = imageValues;
if (mimeType === "image/jpeg" /* JPEG */ || mimeType === "image/png" /* PNG */) {
var glTFImage = {
uri: textureName
};
var foundIndex = -1;
for (var i = 0; i < images.length; ++i) {
if (images[i].uri === textureName) {
foundIndex = i;
break;
}
}
if (foundIndex === -1) {
images.push(glTFImage);
glTFTexture.source = images.length - 1;
textures.push({
source: images.length - 1
});
textureInfo = {
index: images.length - 1
};
}
else {
glTFTexture.source = foundIndex;
textureInfo = {
index: foundIndex
};
}
}
return textureInfo;
};
/**
* Represents the dielectric specular values for R, G and B
*/
_GLTFMaterial._dielectricSpecular = new BABYLON.Color3(0.04, 0.04, 0.04);
/**
* Allows the maximum specular power to be defined for material calculations
*/
_GLTFMaterial._maxSpecularPower = 1024;
/**
* Numeric tolerance value
*/
_GLTFMaterial._epsilon = 1e-6;
return _GLTFMaterial;
}());
GLTF2._GLTFMaterial = _GLTFMaterial;
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFMaterial.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
/**
* @hidden
* Enum for handling in tangent and out tangent.
*/
var _TangentType;
(function (_TangentType) {
/**
* Specifies that input tangents are used.
*/
_TangentType[_TangentType["INTANGENT"] = 0] = "INTANGENT";
/**
* Specifies that output tangents are used.
*/
_TangentType[_TangentType["OUTTANGENT"] = 1] = "OUTTANGENT";
})(_TangentType || (_TangentType = {}));
/**
* @hidden
* Utility class for generating glTF animation data from BabylonJS.
*/
var _GLTFAnimation = /** @class */ (function () {
function _GLTFAnimation() {
}
/**
*
* Creates glTF channel animation from BabylonJS animation.
* @param babylonMesh - BabylonJS mesh.
* @param animation - animation.
* @param animationChannelTargetPath - The target animation channel.
* @param convertToRightHandedSystem - Specifies if the values should be converted to right-handed.
* @param useQuaternion - Specifies if quaternions are used.
* @returns nullable IAnimationData
*/
_GLTFAnimation._CreateNodeAnimation = function (babylonMesh, animation, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion, animationSampleRate) {
var inputs = [];
var outputs = [];
var keyFrames = animation.getKeys();
var minMaxKeyFrames = _GLTFAnimation.calculateMinMaxKeyFrames(keyFrames);
var interpolationOrBake = _GLTFAnimation._DeduceInterpolation(keyFrames, animationChannelTargetPath, useQuaternion);
var frameDelta = minMaxKeyFrames.max - minMaxKeyFrames.min;
var interpolation = interpolationOrBake.interpolationType;
var shouldBakeAnimation = interpolationOrBake.shouldBakeAnimation;
if (shouldBakeAnimation) {
_GLTFAnimation._CreateBakedAnimation(babylonMesh, animation, animationChannelTargetPath, minMaxKeyFrames.min, minMaxKeyFrames.max, animation.framePerSecond, animationSampleRate, inputs, outputs, minMaxKeyFrames, convertToRightHandedSystem, useQuaternion);
}
else {
if (interpolation === "LINEAR" /* LINEAR */ || interpolation === "STEP" /* STEP */) {
_GLTFAnimation._CreateLinearOrStepAnimation(babylonMesh, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion);
}
else if (interpolation === "CUBICSPLINE" /* CUBICSPLINE */) {
_GLTFAnimation._CreateCubicSplineAnimation(babylonMesh, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion);
}
else {
_GLTFAnimation._CreateBakedAnimation(babylonMesh, animation, animationChannelTargetPath, minMaxKeyFrames.min, minMaxKeyFrames.max, animation.framePerSecond, animationSampleRate, inputs, outputs, minMaxKeyFrames, convertToRightHandedSystem, useQuaternion);
}
}
if (inputs.length && outputs.length) {
var result = {
inputs: inputs,
outputs: outputs,
samplerInterpolation: interpolation,
inputsMin: shouldBakeAnimation ? minMaxKeyFrames.min : BABYLON.Tools.FloatRound(minMaxKeyFrames.min / animation.framePerSecond),
inputsMax: shouldBakeAnimation ? minMaxKeyFrames.max : BABYLON.Tools.FloatRound(minMaxKeyFrames.max / animation.framePerSecond)
};
return result;
}
return null;
};
_GLTFAnimation._DeduceAnimationInfo = function (animation) {
var animationChannelTargetPath = null;
var dataAccessorType = "VEC3" /* VEC3 */;
var useQuaternion = false;
var property = animation.targetProperty.split('.');
switch (property[0]) {
case 'scaling': {
animationChannelTargetPath = "scale" /* SCALE */;
break;
}
case 'position': {
animationChannelTargetPath = "translation" /* TRANSLATION */;
break;
}
case 'rotation': {
dataAccessorType = "VEC4" /* VEC4 */;
animationChannelTargetPath = "rotation" /* ROTATION */;
break;
}
case 'rotationQuaternion': {
dataAccessorType = "VEC4" /* VEC4 */;
useQuaternion = true;
animationChannelTargetPath = "rotation" /* ROTATION */;
break;
}
default: {
BABYLON.Tools.Error("Unsupported animatable property " + property[0]);
}
}
if (animationChannelTargetPath) {
return { animationChannelTargetPath: animationChannelTargetPath, dataAccessorType: dataAccessorType, useQuaternion: useQuaternion };
}
else {
BABYLON.Tools.Error('animation channel target path and data accessor type could be deduced');
}
return null;
};
/**
*
* @param babylonMesh
* @param runtimeGLTFAnimation
* @param idleGLTFAnimations
* @param nodeMap
* @param nodes
* @param binaryWriter
* @param bufferViews
* @param accessors
* @param convertToRightHandedSystem
*/
_GLTFAnimation._CreateNodeAnimationFromMeshAnimations = function (babylonMesh, runtimeGLTFAnimation, idleGLTFAnimations, nodeMap, nodes, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationSampleRate) {
var glTFAnimation;
if (babylonMesh.animations) {
babylonMesh.animations.forEach(function (animation) {
var animationInfo = _GLTFAnimation._DeduceAnimationInfo(animation);
if (animationInfo) {
glTFAnimation = {
name: animation.name,
samplers: [],
channels: []
};
_GLTFAnimation.AddAnimation("" + animation.name, animation.hasRunningRuntimeAnimations ? runtimeGLTFAnimation : glTFAnimation, babylonMesh, animation, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationInfo.useQuaternion, animationSampleRate);
if (glTFAnimation.samplers.length && glTFAnimation.channels.length) {
idleGLTFAnimations.push(glTFAnimation);
}
}
});
}
};
/**
*
* @param babylonScene
* @param glTFAnimations
* @param nodeMap
* @param nodes
* @param binaryWriter
* @param bufferViews
* @param accessors
* @param convertToRightHandedSystem
*/
_GLTFAnimation._CreateNodeAnimationFromAnimationGroups = function (babylonScene, glTFAnimations, nodeMap, nodes, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationSampleRate) {
var glTFAnimation;
if (babylonScene.animationGroups) {
var animationGroups = babylonScene.animationGroups;
animationGroups.forEach(function (animationGroup) {
glTFAnimation = {
name: animationGroup.name,
channels: [],
samplers: []
};
animationGroup.targetedAnimations.forEach(function (targetAnimation) {
var target = targetAnimation.target;
var animation = targetAnimation.animation;
if (target instanceof BABYLON.Mesh) {
var animationInfo = _GLTFAnimation._DeduceAnimationInfo(targetAnimation.animation);
if (animationInfo) {
var babylonMesh = target;
_GLTFAnimation.AddAnimation("" + animation.name, glTFAnimation, babylonMesh, animation, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationInfo.useQuaternion, animationSampleRate);
}
}
});
if (glTFAnimation.channels.length && glTFAnimation.samplers.length) {
glTFAnimations.push(glTFAnimation);
}
});
}
};
_GLTFAnimation.AddAnimation = function (name, glTFAnimation, babylonMesh, animation, dataAccessorType, animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, useQuaternion, animationSampleRate) {
var animationData = _GLTFAnimation._CreateNodeAnimation(babylonMesh, animation, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion, animationSampleRate);
var bufferView;
var accessor;
var keyframeAccessorIndex;
var dataAccessorIndex;
var outputLength;
var animationSampler;
var animationChannel;
if (animationData) {
var nodeIndex = nodeMap[babylonMesh.uniqueId];
// Creates buffer view and accessor for key frames.
var byteLength = animationData.inputs.length * 4;
bufferView = GLTF2._GLTFUtilities.CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, name + " keyframe data view");
bufferViews.push(bufferView);
animationData.inputs.forEach(function (input) {
binaryWriter.setFloat32(input);
});
accessor = GLTF2._GLTFUtilities.CreateAccessor(bufferViews.length - 1, name + " keyframes", "SCALAR" /* SCALAR */, 5126 /* FLOAT */, animationData.inputs.length, null, [animationData.inputsMin], [animationData.inputsMax]);
accessors.push(accessor);
keyframeAccessorIndex = accessors.length - 1;
// create bufferview and accessor for keyed values.
outputLength = animationData.outputs.length;
byteLength = dataAccessorType === "VEC3" /* VEC3 */ ? animationData.outputs.length * 12 : animationData.outputs.length * 16;
// check for in and out tangents
bufferView = GLTF2._GLTFUtilities.CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, name + " data view");
bufferViews.push(bufferView);
animationData.outputs.forEach(function (output) {
output.forEach(function (entry) {
binaryWriter.setFloat32(entry);
});
});
accessor = GLTF2._GLTFUtilities.CreateAccessor(bufferViews.length - 1, name + " data", dataAccessorType, 5126 /* FLOAT */, outputLength, null, null, null);
accessors.push(accessor);
dataAccessorIndex = accessors.length - 1;
// create sampler
animationSampler = {
interpolation: animationData.samplerInterpolation,
input: keyframeAccessorIndex,
output: dataAccessorIndex
};
glTFAnimation.samplers.push(animationSampler);
// create channel
animationChannel = {
sampler: glTFAnimation.samplers.length - 1,
target: {
node: nodeIndex,
path: animationChannelTargetPath
}
};
glTFAnimation.channels.push(animationChannel);
}
};
/**
* Create a baked animation
* @param babylonMesh BabylonJS mesh
* @param animation BabylonJS animation corresponding to the BabylonJS mesh
* @param animationChannelTargetPath animation target channel
* @param minFrame minimum animation frame
* @param maxFrame maximum animation frame
* @param fps frames per second of the animation
* @param inputs input key frames of the animation
* @param outputs output key frame data of the animation
* @param convertToRightHandedSystem converts the values to right-handed
* @param useQuaternion specifies if quaternions should be used
*/
_GLTFAnimation._CreateBakedAnimation = function (babylonMesh, animation, animationChannelTargetPath, minFrame, maxFrame, fps, sampleRate, inputs, outputs, minMaxFrames, convertToRightHandedSystem, useQuaternion) {
var value;
var quaternionCache = BABYLON.Quaternion.Identity();
var previousTime = null;
var time;
var maxUsedFrame = null;
var currKeyFrame = null;
var nextKeyFrame = null;
var prevKeyFrame = null;
var endFrame = null;
minMaxFrames.min = BABYLON.Tools.FloatRound(minFrame / fps);
var keyFrames = animation.getKeys();
for (var i = 0, length_1 = keyFrames.length; i < length_1; ++i) {
endFrame = null;
currKeyFrame = keyFrames[i];
if (i + 1 < length_1) {
nextKeyFrame = keyFrames[i + 1];
if (currKeyFrame.value.equals(nextKeyFrame.value)) {
if (i === 0) { // set the first frame to itself
endFrame = currKeyFrame.frame;
}
else {
continue;
}
}
else {
endFrame = nextKeyFrame.frame;
}
}
else {
// at the last key frame
prevKeyFrame = keyFrames[i - 1];
if (currKeyFrame.value.equals(prevKeyFrame.value)) {
continue;
}
else {
endFrame = maxFrame;
}
}
if (endFrame) {
for (var f = currKeyFrame.frame; f <= endFrame; f += sampleRate) {
time = BABYLON.Tools.FloatRound(f / fps);
if (time === previousTime) {
continue;
}
previousTime = time;
maxUsedFrame = time;
value = animation._interpolate(f, 0, undefined, animation.loopMode);
_GLTFAnimation._SetInterpolatedValue(babylonMesh, value, time, animation, animationChannelTargetPath, quaternionCache, inputs, outputs, convertToRightHandedSystem, useQuaternion);
}
}
}
if (maxUsedFrame) {
minMaxFrames.max = maxUsedFrame;
}
};
_GLTFAnimation._ConvertFactorToVector3OrQuaternion = function (factor, babylonMesh, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion) {
var property;
var componentName;
var value = null;
var basePositionRotationOrScale = _GLTFAnimation._GetBasePositionRotationOrScale(babylonMesh, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion);
if (animationType === BABYLON.Animation.ANIMATIONTYPE_FLOAT) { // handles single component x, y, z or w component animation by using a base property and animating over a component.
property = animation.targetProperty.split('.');
componentName = property ? property[1] : ''; // x, y, or z component
value = useQuaternion ? BABYLON.Quaternion.FromArray(basePositionRotationOrScale).normalize() : BABYLON.Vector3.FromArray(basePositionRotationOrScale);
switch (componentName) {
case 'x':
case 'y': {
value[componentName] = (convertToRightHandedSystem && useQuaternion) ? -factor : factor;
break;
}
case 'z': {
value[componentName] = (convertToRightHandedSystem && !useQuaternion && !(animationChannelTargetPath === "scale" /* SCALE */)) ? -factor : factor;
break;
}
case 'w': {
value.w = factor;
break;
}
default: {
BABYLON.Tools.Error("glTFAnimation: Unsupported component type \"" + componentName + "\" for scale animation!");
}
}
}
return value;
};
_GLTFAnimation._SetInterpolatedValue = function (babylonMesh, value, time, animation, animationChannelTargetPath, quaternionCache, inputs, outputs, convertToRightHandedSystem, useQuaternion) {
var animationType = animation.dataType;
var cacheValue;
inputs.push(time);
if (typeof value === "number") {
value = this._ConvertFactorToVector3OrQuaternion(value, babylonMesh, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion);
}
if (value) {
if (animationChannelTargetPath === "rotation" /* ROTATION */) {
if (useQuaternion) {
quaternionCache = value;
}
else {
cacheValue = value;
BABYLON.Quaternion.RotationYawPitchRollToRef(cacheValue.y, cacheValue.x, cacheValue.z, quaternionCache);
}
if (convertToRightHandedSystem) {
quaternionCache.x *= -1;
quaternionCache.y *= -1;
outputs.push(quaternionCache.asArray());
}
}
else {
cacheValue = value;
if (convertToRightHandedSystem && (animationChannelTargetPath !== "scale" /* SCALE */)) {
cacheValue.z *= -1;
}
outputs.push(cacheValue.asArray());
}
}
};
/**
* Creates linear animation from the animation key frames
* @param babylonMesh BabylonJS mesh
* @param animation BabylonJS animation
* @param animationChannelTargetPath The target animation channel
* @param frameDelta The difference between the last and first frame of the animation
* @param inputs Array to store the key frame times
* @param outputs Array to store the key frame data
* @param convertToRightHandedSystem Specifies if the position data should be converted to right handed
* @param useQuaternion Specifies if quaternions are used in the animation
*/
_GLTFAnimation._CreateLinearOrStepAnimation = function (babylonMesh, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion) {
animation.getKeys().forEach(function (keyFrame) {
inputs.push(keyFrame.frame / animation.framePerSecond); // keyframes in seconds.
_GLTFAnimation._AddKeyframeValue(keyFrame, animation, outputs, animationChannelTargetPath, babylonMesh, convertToRightHandedSystem, useQuaternion);
});
};
/**
* Creates cubic spline animation from the animation key frames
* @param babylonMesh BabylonJS mesh
* @param animation BabylonJS animation
* @param animationChannelTargetPath The target animation channel
* @param frameDelta The difference between the last and first frame of the animation
* @param inputs Array to store the key frame times
* @param outputs Array to store the key frame data
* @param convertToRightHandedSystem Specifies if the position data should be converted to right handed
* @param useQuaternion Specifies if quaternions are used in the animation
*/
_GLTFAnimation._CreateCubicSplineAnimation = function (babylonMesh, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion) {
animation.getKeys().forEach(function (keyFrame) {
inputs.push(keyFrame.frame / animation.framePerSecond); // keyframes in seconds.
_GLTFAnimation.AddSplineTangent(_TangentType.INTANGENT, outputs, animationChannelTargetPath, "CUBICSPLINE" /* CUBICSPLINE */, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem);
_GLTFAnimation._AddKeyframeValue(keyFrame, animation, outputs, animationChannelTargetPath, babylonMesh, convertToRightHandedSystem, useQuaternion);
_GLTFAnimation.AddSplineTangent(_TangentType.OUTTANGENT, outputs, animationChannelTargetPath, "CUBICSPLINE" /* CUBICSPLINE */, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem);
});
};
_GLTFAnimation._GetBasePositionRotationOrScale = function (babylonMesh, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion) {
var basePositionRotationOrScale;
if (animationChannelTargetPath === "rotation" /* ROTATION */) {
if (useQuaternion) {
if (babylonMesh.rotationQuaternion) {
basePositionRotationOrScale = babylonMesh.rotationQuaternion.asArray();
if (convertToRightHandedSystem) {
basePositionRotationOrScale[0] *= -1;
basePositionRotationOrScale[1] *= -1;
}
}
else {
basePositionRotationOrScale = BABYLON.Quaternion.Identity().asArray();
}
}
else {
basePositionRotationOrScale = babylonMesh.rotation.asArray();
basePositionRotationOrScale[2] *= -1;
}
}
else if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
basePositionRotationOrScale = babylonMesh.position.asArray();
if (convertToRightHandedSystem) {
basePositionRotationOrScale[2] *= -1;
}
}
else { // scale
basePositionRotationOrScale = babylonMesh.scaling.asArray();
}
return basePositionRotationOrScale;
};
/**
* Adds a key frame value
* @param keyFrame
* @param animation
* @param outputs
* @param animationChannelTargetPath
* @param basePositionRotationOrScale
* @param convertToRightHandedSystem
* @param useQuaternion
*/
_GLTFAnimation._AddKeyframeValue = function (keyFrame, animation, outputs, animationChannelTargetPath, babylonMesh, convertToRightHandedSystem, useQuaternion) {
var value;
var newPositionRotationOrScale;
var animationType = animation.dataType;
if (animationType === BABYLON.Animation.ANIMATIONTYPE_VECTOR3) {
value = keyFrame.value.asArray();
if (convertToRightHandedSystem && !(animationChannelTargetPath === "scale" /* SCALE */)) {
value[2] *= -1;
}
if (animationChannelTargetPath === "rotation" /* ROTATION */) {
outputs.push(BABYLON.Vector3.FromArray(value).toQuaternion().asArray());
}
else {
outputs.push(value); // scale or position vector.
}
}
else if (animationType === BABYLON.Animation.ANIMATIONTYPE_FLOAT) { // handles single component x, y, z or w component animation by using a base property and animating over a component.
newPositionRotationOrScale = this._ConvertFactorToVector3OrQuaternion(keyFrame.value, babylonMesh, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion);
if (newPositionRotationOrScale) {
if (animationChannelTargetPath === "rotation" /* ROTATION */) {
useQuaternion ? outputs.push(newPositionRotationOrScale.normalize().asArray()) : outputs.push(newPositionRotationOrScale.toQuaternion().normalize().asArray());
}
else {
outputs.push(newPositionRotationOrScale.asArray());
}
}
}
else if (animationType === BABYLON.Animation.ANIMATIONTYPE_QUATERNION) {
value = keyFrame.value.normalize().asArray();
if (convertToRightHandedSystem) {
value[0] *= -1;
value[1] *= -1;
}
outputs.push(value);
}
else {
BABYLON.Tools.Error('glTFAnimation: Unsupported key frame values for animation!');
}
};
_GLTFAnimation._DeduceInterpolation = function (keyFrames, animationChannelTargetPath, useQuaternion) {
var interpolationType;
var shouldBakeAnimation = false;
var key;
if (animationChannelTargetPath === "rotation" /* ROTATION */ && !useQuaternion) {
return { interpolationType: "LINEAR" /* LINEAR */, shouldBakeAnimation: true };
}
for (var i = 0, length_2 = keyFrames.length; i < length_2; ++i) {
key = keyFrames[i];
if (key.inTangent || key.outTangent) {
if (interpolationType) {
if (interpolationType !== "CUBICSPLINE" /* CUBICSPLINE */) {
interpolationType = "LINEAR" /* LINEAR */;
shouldBakeAnimation = true;
break;
}
}
else {
interpolationType = "CUBICSPLINE" /* CUBICSPLINE */;
}
}
else {
if (interpolationType) {
if (interpolationType === "CUBICSPLINE" /* CUBICSPLINE */ ||
(key.interpolation && (key.interpolation === BABYLON.AnimationKeyInterpolation.STEP) && interpolationType !== "STEP" /* STEP */)) {
interpolationType = "LINEAR" /* LINEAR */;
shouldBakeAnimation = true;
break;
}
}
else {
if (key.interpolation && (key.interpolation === BABYLON.AnimationKeyInterpolation.STEP)) {
interpolationType = "STEP" /* STEP */;
}
else {
interpolationType = "LINEAR" /* LINEAR */;
}
}
}
}
if (!interpolationType) {
interpolationType = "LINEAR" /* LINEAR */;
}
return { interpolationType: interpolationType, shouldBakeAnimation: shouldBakeAnimation };
};
/**
* Adds an input tangent or output tangent to the output data
* If an input tangent or output tangent is missing, it uses the zero vector or zero quaternion
* @param tangentType Specifies which type of tangent to handle (inTangent or outTangent)
* @param outputs The animation data by keyframe
* @param animationChannelTargetPath The target animation channel
* @param interpolation The interpolation type
* @param keyFrame The key frame with the animation data
* @param frameDelta Time difference between two frames used to scale the tangent by the frame delta
* @param useQuaternion Specifies if quaternions are used
* @param convertToRightHandedSystem Specifies if the values should be converted to right-handed
*/
_GLTFAnimation.AddSplineTangent = function (tangentType, outputs, animationChannelTargetPath, interpolation, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem) {
var tangent;
var tangentValue = tangentType === _TangentType.INTANGENT ? keyFrame.inTangent : keyFrame.outTangent;
if (interpolation === "CUBICSPLINE" /* CUBICSPLINE */) {
if (animationChannelTargetPath === "rotation" /* ROTATION */) {
if (tangentValue) {
tangent = useQuaternion ? tangentValue.scale(frameDelta).asArray() : tangentValue.scale(frameDelta).toQuaternion().asArray();
if (convertToRightHandedSystem) {
tangent[0] *= -1;
tangent[1] *= -1;
}
}
else {
tangent = [0, 0, 0, 0];
}
}
else {
if (tangentValue) {
tangent = tangentValue.scale(frameDelta).asArray();
if (convertToRightHandedSystem) {
tangent[2] *= -1;
}
}
else {
tangent = [0, 0, 0];
}
}
outputs.push(tangent);
}
};
/**
* Get the minimum and maximum key frames' frame values
* @param keyFrames animation key frames
* @returns the minimum and maximum key frame value
*/
_GLTFAnimation.calculateMinMaxKeyFrames = function (keyFrames) {
var min = Infinity;
var max = -Infinity;
keyFrames.forEach(function (keyFrame) {
min = Math.min(min, keyFrame.frame);
max = Math.max(max, keyFrame.frame);
});
return { min: min, max: max };
};
return _GLTFAnimation;
}());
GLTF2._GLTFAnimation = _GLTFAnimation;
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFAnimation.js.map
///
var BABYLON;
(function (BABYLON) {
var GLTF2;
(function (GLTF2) {
/**
* @hidden
*/
var _GLTFUtilities = /** @class */ (function () {
function _GLTFUtilities() {
}
/**
* Creates a buffer view based on the supplied arguments
* @param bufferIndex index value of the specified buffer
* @param byteOffset byte offset value
* @param byteLength byte length of the bufferView
* @param byteStride byte distance between conequential elements
* @param name name of the buffer view
* @returns bufferView for glTF
*/
_GLTFUtilities.CreateBufferView = function (bufferIndex, byteOffset, byteLength, byteStride, name) {
var bufferview = { buffer: bufferIndex, byteLength: byteLength };
if (byteOffset) {
bufferview.byteOffset = byteOffset;
}
if (name) {
bufferview.name = name;
}
if (byteStride) {
bufferview.byteStride = byteStride;
}
return bufferview;
};
/**
* Creates an accessor based on the supplied arguments
* @param bufferviewIndex The index of the bufferview referenced by this accessor
* @param name The name of the accessor
* @param type The type of the accessor
* @param componentType The datatype of components in the attribute
* @param count The number of attributes referenced by this accessor
* @param byteOffset The offset relative to the start of the bufferView in bytes
* @param min Minimum value of each component in this attribute
* @param max Maximum value of each component in this attribute
* @returns accessor for glTF
*/
_GLTFUtilities.CreateAccessor = function (bufferviewIndex, name, type, componentType, count, byteOffset, min, max) {
var accessor = { name: name, bufferView: bufferviewIndex, componentType: componentType, count: count, type: type };
if (min) {
accessor.min = min;
}
if (max) {
accessor.max = max;
}
if (byteOffset) {
accessor.byteOffset = byteOffset;
}
return accessor;
};
/**
* Calculates the minimum and maximum values of an array of position floats
* @param positions Positions array of a mesh
* @param vertexStart Starting vertex offset to calculate min and max values
* @param vertexCount Number of vertices to check for min and max values
* @returns min number array and max number array
*/
_GLTFUtilities.CalculateMinMaxPositions = function (positions, vertexStart, vertexCount, convertToRightHandedSystem) {
var min = [Infinity, Infinity, Infinity];
var max = [-Infinity, -Infinity, -Infinity];
var positionStrideSize = 3;
var indexOffset;
var position;
var vector;
if (vertexCount) {
for (var i = vertexStart, length_1 = vertexStart + vertexCount; i < length_1; ++i) {
indexOffset = positionStrideSize * i;
position = BABYLON.Vector3.FromArray(positions, indexOffset);
if (convertToRightHandedSystem) {
_GLTFUtilities.GetRightHandedVector3FromRef(position);
}
vector = position.asArray();
for (var j = 0; j < positionStrideSize; ++j) {
var num = vector[j];
if (num < min[j]) {
min[j] = num;
}
if (num > max[j]) {
max[j] = num;
}
++indexOffset;
}
}
}
return { min: min, max: max };
};
/**
* Converts a new right-handed Vector3
* @param vector vector3 array
* @returns right-handed Vector3
*/
_GLTFUtilities.GetRightHandedVector3 = function (vector) {
return new BABYLON.Vector3(vector.x, vector.y, -vector.z);
};
/**
* Converts a Vector3 to right-handed
* @param vector Vector3 to convert to right-handed
*/
_GLTFUtilities.GetRightHandedVector3FromRef = function (vector) {
vector.z *= -1;
};
/**
* Converts a Vector4 to right-handed
* @param vector Vector4 to convert to right-handed
*/
_GLTFUtilities.GetRightHandedVector4FromRef = function (vector) {
vector.z *= -1;
vector.w *= -1;
};
/**
* Converts a Quaternion to right-handed
* @param quaternion Source quaternion to convert to right-handed
*/
_GLTFUtilities.GetRightHandedQuaternionFromRef = function (quaternion) {
quaternion.x *= -1;
quaternion.y *= -1;
};
return _GLTFUtilities;
}());
GLTF2._GLTFUtilities = _GLTFUtilities;
})(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
})(BABYLON || (BABYLON = {}));
//# sourceMappingURL=babylon.glTFUtilities.js.map