using System.Runtime.Serialization; namespace GLTFExport.Entities { [DataContract] public class GLTFChannel : GLTFProperty { /// /// The index of a sampler in this animation used to compute the value for the target, /// e.g., a node's translation, rotation, or scale (TRS). /// [DataMember(IsRequired = true)] public int sampler { get; set; } /// /// The index of the node and TRS property to target. /// [DataMember(IsRequired = true)] public GLTFChannelTarget target { get; set; } } }