using System.Runtime.Serialization;
namespace GLTFExport.Entities
{
[DataContract]
public class GLTFChannel : GLTFProperty
{
///
/// The index of a sampler in this animation used to compute the value for the target,
/// e.g., a node's translation, rotation, or scale (TRS).
///
[DataMember(IsRequired = true)]
public int sampler { get; set; }
///
/// The index of the node and TRS property to target.
///
[DataMember(IsRequired = true)]
public GLTFChannelTarget target { get; set; }
}
}