var BABYLON; (function (BABYLON) { var randomNumber = function (min, max) { if (min === max) { return (min); } var random = Math.random(); return ((random * (max - min)) + min); }; var ParticleSystem = (function () { function ParticleSystem(name, capacity, scene, customEffect) { var _this = this; this.name = name; this.renderingGroupId = 0; this.emitter = null; this.emitRate = 10; this.manualEmitCount = -1; this.updateSpeed = 0.01; this.targetStopDuration = 0; this.disposeOnStop = false; this.minEmitPower = 1; this.maxEmitPower = 1; this.minLifeTime = 1; this.maxLifeTime = 1; this.minSize = 1; this.maxSize = 1; this.minAngularSpeed = 0; this.maxAngularSpeed = 0; this.blendMode = ParticleSystem.BLENDMODE_ONEONE; this.forceDepthWrite = false; this.gravity = BABYLON.Vector3.Zero(); this.direction1 = new BABYLON.Vector3(0, 1.0, 0); this.direction2 = new BABYLON.Vector3(0, 1.0, 0); this.minEmitBox = new BABYLON.Vector3(-0.5, -0.5, -0.5); this.maxEmitBox = new BABYLON.Vector3(0.5, 0.5, 0.5); this.color1 = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0); this.color2 = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0); this.colorDead = new BABYLON.Color4(0, 0, 0, 1.0); this.textureMask = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0); this.particles = new Array(); this._vertexDeclaration = [3, 4, 4]; this._vertexStrideSize = 11 * 4; this._stockParticles = new Array(); this._newPartsExcess = 0; this._scaledColorStep = new BABYLON.Color4(0, 0, 0, 0); this._colorDiff = new BABYLON.Color4(0, 0, 0, 0); this._scaledDirection = BABYLON.Vector3.Zero(); this._scaledGravity = BABYLON.Vector3.Zero(); this._currentRenderId = -1; this._started = false; this._stopped = false; this._actualFrame = 0; this.id = name; this._capacity = capacity; this._scene = scene; this._customEffect = customEffect; scene.particleSystems.push(this); // VBO this._vertexBuffer = scene.getEngine().createDynamicVertexBuffer(capacity * this._vertexStrideSize * 4); var indices = []; var index = 0; for (var count = 0; count < capacity; count++) { indices.push(index); indices.push(index + 1); indices.push(index + 2); indices.push(index); indices.push(index + 2); indices.push(index + 3); index += 4; } this._indexBuffer = scene.getEngine().createIndexBuffer(indices); this._vertices = new Float32Array(capacity * this._vertexStrideSize); // Default behaviors this.startDirectionFunction = function (emitPower, worldMatrix, directionToUpdate) { var randX = randomNumber(_this.direction1.x, _this.direction2.x); var randY = randomNumber(_this.direction1.y, _this.direction2.y); var randZ = randomNumber(_this.direction1.z, _this.direction2.z); BABYLON.Vector3.TransformNormalFromFloatsToRef(randX * emitPower, randY * emitPower, randZ * emitPower, worldMatrix, directionToUpdate); }; this.startPositionFunction = function (worldMatrix, positionToUpdate) { var randX = randomNumber(_this.minEmitBox.x, _this.maxEmitBox.x); var randY = randomNumber(_this.minEmitBox.y, _this.maxEmitBox.y); var randZ = randomNumber(_this.minEmitBox.z, _this.maxEmitBox.z); BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(randX, randY, randZ, worldMatrix, positionToUpdate); }; this.updateFunction = function (particles) { for (var index = 0; index < particles.length; index++) { var particle = particles[index]; particle.age += _this._scaledUpdateSpeed; if (particle.age >= particle.lifeTime) { particles.splice(index, 1); _this._stockParticles.push(particle); index--; continue; } else { particle.colorStep.scaleToRef(_this._scaledUpdateSpeed, _this._scaledColorStep); particle.color.addInPlace(_this._scaledColorStep); if (particle.color.a < 0) particle.color.a = 0; particle.angle += particle.angularSpeed * _this._scaledUpdateSpeed; particle.direction.scaleToRef(_this._scaledUpdateSpeed, _this._scaledDirection); particle.position.addInPlace(_this._scaledDirection); _this.gravity.scaleToRef(_this._scaledUpdateSpeed, _this._scaledGravity); particle.direction.addInPlace(_this._scaledGravity); } } }; } ParticleSystem.prototype.getCapacity = function () { return this._capacity; }; ParticleSystem.prototype.isAlive = function () { return this._alive; }; ParticleSystem.prototype.isStarted = function () { return this._started; }; ParticleSystem.prototype.start = function () { this._started = true; this._stopped = false; this._actualFrame = 0; }; ParticleSystem.prototype.stop = function () { this._stopped = true; }; ParticleSystem.prototype._appendParticleVertex = function (index, particle, offsetX, offsetY) { var offset = index * 11; this._vertices[offset] = particle.position.x; this._vertices[offset + 1] = particle.position.y; this._vertices[offset + 2] = particle.position.z; this._vertices[offset + 3] = particle.color.r; this._vertices[offset + 4] = particle.color.g; this._vertices[offset + 5] = particle.color.b; this._vertices[offset + 6] = particle.color.a; this._vertices[offset + 7] = particle.angle; this._vertices[offset + 8] = particle.size; this._vertices[offset + 9] = offsetX; this._vertices[offset + 10] = offsetY; }; ParticleSystem.prototype._update = function (newParticles) { // Update current this._alive = this.particles.length > 0; this.updateFunction(this.particles); // Add new ones var worldMatrix; if (this.emitter.position) { worldMatrix = this.emitter.getWorldMatrix(); } else { worldMatrix = BABYLON.Matrix.Translation(this.emitter.x, this.emitter.y, this.emitter.z); } for (var index = 0; index < newParticles; index++) { if (this.particles.length === this._capacity) { break; } if (this._stockParticles.length !== 0) { var particle = this._stockParticles.pop(); particle.age = 0; } else { particle = new BABYLON.Particle(); } this.particles.push(particle); var emitPower = randomNumber(this.minEmitPower, this.maxEmitPower); this.startDirectionFunction(emitPower, worldMatrix, particle.direction); particle.lifeTime = randomNumber(this.minLifeTime, this.maxLifeTime); particle.size = randomNumber(this.minSize, this.maxSize); particle.angularSpeed = randomNumber(this.minAngularSpeed, this.maxAngularSpeed); this.startPositionFunction(worldMatrix, particle.position); var step = randomNumber(0, 1.0); BABYLON.Color4.LerpToRef(this.color1, this.color2, step, particle.color); this.colorDead.subtractToRef(particle.color, this._colorDiff); this._colorDiff.scaleToRef(1.0 / particle.lifeTime, particle.colorStep); } }; ParticleSystem.prototype._getEffect = function () { if (this._customEffect) { return this._customEffect; } ; var defines = []; if (this._scene.clipPlane) { defines.push("#define CLIPPLANE"); } // Effect var join = defines.join("\n"); if (this._cachedDefines !== join) { this._cachedDefines = join; this._effect = this._scene.getEngine().createEffect("particles", ["position", "color", "options"], ["invView", "view", "projection", "vClipPlane", "textureMask"], ["diffuseSampler"], join); } return this._effect; }; ParticleSystem.prototype.animate = function () { if (!this._started) return; var effect = this._getEffect(); // Check if (!this.emitter || !effect.isReady() || !this.particleTexture || !this.particleTexture.isReady()) return; if (this._currentRenderId === this._scene.getRenderId()) { return; } this._currentRenderId = this._scene.getRenderId(); this._scaledUpdateSpeed = this.updateSpeed * this._scene.getAnimationRatio(); // determine the number of particles we need to create var emitCout; if (this.manualEmitCount > -1) { emitCout = this.manualEmitCount; this.manualEmitCount = 0; } else { emitCout = this.emitRate; } var newParticles = ((emitCout * this._scaledUpdateSpeed) >> 0); this._newPartsExcess += emitCout * this._scaledUpdateSpeed - newParticles; if (this._newPartsExcess > 1.0) { newParticles += this._newPartsExcess >> 0; this._newPartsExcess -= this._newPartsExcess >> 0; } this._alive = false; if (!this._stopped) { this._actualFrame += this._scaledUpdateSpeed; if (this.targetStopDuration && this._actualFrame >= this.targetStopDuration) this.stop(); } else { newParticles = 0; } this._update(newParticles); // Stopped? if (this._stopped) { if (!this._alive) { this._started = false; if (this.disposeOnStop) { this._scene._toBeDisposed.push(this); } } } // Update VBO var offset = 0; for (var index = 0; index < this.particles.length; index++) { var particle = this.particles[index]; this._appendParticleVertex(offset++, particle, 0, 0); this._appendParticleVertex(offset++, particle, 1, 0); this._appendParticleVertex(offset++, particle, 1, 1); this._appendParticleVertex(offset++, particle, 0, 1); } var engine = this._scene.getEngine(); engine.updateDynamicVertexBuffer(this._vertexBuffer, this._vertices); }; ParticleSystem.prototype.render = function () { var effect = this._getEffect(); // Check if (!this.emitter || !effect.isReady() || !this.particleTexture || !this.particleTexture.isReady() || !this.particles.length) return 0; var engine = this._scene.getEngine(); // Render engine.enableEffect(effect); engine.setState(false); var viewMatrix = this._scene.getViewMatrix(); effect.setTexture("diffuseSampler", this.particleTexture); effect.setMatrix("view", viewMatrix); effect.setMatrix("projection", this._scene.getProjectionMatrix()); effect.setFloat4("textureMask", this.textureMask.r, this.textureMask.g, this.textureMask.b, this.textureMask.a); if (this._scene.clipPlane) { var clipPlane = this._scene.clipPlane; var invView = viewMatrix.clone(); invView.invert(); effect.setMatrix("invView", invView); effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d); } // VBOs engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, effect); // Draw order if (this.blendMode === ParticleSystem.BLENDMODE_ONEONE) { engine.setAlphaMode(BABYLON.Engine.ALPHA_ADD); } else { engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE); } if (this.forceDepthWrite) { engine.setDepthWrite(true); } engine.draw(true, 0, this.particles.length * 6); engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE); return this.particles.length; }; ParticleSystem.prototype.dispose = function () { if (this._vertexBuffer) { this._scene.getEngine()._releaseBuffer(this._vertexBuffer); this._vertexBuffer = null; } if (this._indexBuffer) { this._scene.getEngine()._releaseBuffer(this._indexBuffer); this._indexBuffer = null; } if (this.particleTexture) { this.particleTexture.dispose(); this.particleTexture = null; } // Remove from scene var index = this._scene.particleSystems.indexOf(this); this._scene.particleSystems.splice(index, 1); // Callback if (this.onDispose) { this.onDispose(); } }; // Clone ParticleSystem.prototype.clone = function (name, newEmitter) { var result = new ParticleSystem(name, this._capacity, this._scene); BABYLON.Tools.DeepCopy(this, result, ["particles"], ["_vertexDeclaration", "_vertexStrideSize"]); if (newEmitter === undefined) { newEmitter = this.emitter; } result.emitter = newEmitter; if (this.particleTexture) { result.particleTexture = new BABYLON.Texture(this.particleTexture.url, this._scene); } result.start(); return result; }; ParticleSystem.BLENDMODE_ONEONE = 0; ParticleSystem.BLENDMODE_STANDARD = 1; return ParticleSystem; })(); BABYLON.ParticleSystem = ParticleSystem; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.particleSystem.js.map