var __extends = (this && this.__extends) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; var BABYLON; (function (BABYLON) { /** * This is the class that is used to display a World Space Canvas into a 3D scene */ var WorldSpaceCanvas2DNode = (function (_super) { __extends(WorldSpaceCanvas2DNode, _super); function WorldSpaceCanvas2DNode(name, scene, canvas) { _super.call(this, name, scene); this._canvas = canvas; } WorldSpaceCanvas2DNode.prototype.dispose = function () { _super.prototype.dispose.call(this); if (this._canvas) { this._canvas.dispose(); this._canvas = null; } }; return WorldSpaceCanvas2DNode; }(BABYLON.Mesh)); BABYLON.WorldSpaceCanvas2DNode = WorldSpaceCanvas2DNode; })(BABYLON || (BABYLON = {}));