var BABYLON; (function (BABYLON) { var SceneLoader = (function () { function SceneLoader() { } Object.defineProperty(SceneLoader, "NO_LOGGING", { get: function () { return 0; }, enumerable: true, configurable: true }); Object.defineProperty(SceneLoader, "MINIMAL_LOGGING", { get: function () { return 1; }, enumerable: true, configurable: true }); Object.defineProperty(SceneLoader, "SUMMARY_LOGGING", { get: function () { return 2; }, enumerable: true, configurable: true }); Object.defineProperty(SceneLoader, "DETAILED_LOGGING", { get: function () { return 3; }, enumerable: true, configurable: true }); Object.defineProperty(SceneLoader, "ForceFullSceneLoadingForIncremental", { get: function () { return SceneLoader._ForceFullSceneLoadingForIncremental; }, set: function (value) { SceneLoader._ForceFullSceneLoadingForIncremental = value; }, enumerable: true, configurable: true }); Object.defineProperty(SceneLoader, "ShowLoadingScreen", { get: function () { return SceneLoader._ShowLoadingScreen; }, set: function (value) { SceneLoader._ShowLoadingScreen = value; }, enumerable: true, configurable: true }); Object.defineProperty(SceneLoader, "loggingLevel", { get: function () { return SceneLoader._loggingLevel; }, set: function (value) { SceneLoader._loggingLevel = value; }, enumerable: true, configurable: true }); SceneLoader._getDefaultPlugin = function () { return SceneLoader._registeredPlugins[".babylon"]; }; SceneLoader._getPluginForExtension = function (extension) { var registeredPlugin = SceneLoader._registeredPlugins[extension]; if (registeredPlugin) { return registeredPlugin; } return SceneLoader._getDefaultPlugin(); }; SceneLoader._getPluginForFilename = function (sceneFilename) { if (sceneFilename.name) { sceneFilename = sceneFilename.name; } var dotPosition = sceneFilename.lastIndexOf("."); var queryStringPosition = sceneFilename.indexOf("?"); if (queryStringPosition === -1) { queryStringPosition = sceneFilename.length; } var extension = sceneFilename.substring(dotPosition, queryStringPosition).toLowerCase(); return SceneLoader._getPluginForExtension(extension); }; // use babylon file loader directly if sceneFilename is prefixed with "data:" SceneLoader._getDirectLoad = function (sceneFilename) { if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") { return sceneFilename.substr(5); } return null; }; // Public functions SceneLoader.GetPluginForExtension = function (extension) { return SceneLoader._getPluginForExtension(extension).plugin; }; SceneLoader.RegisterPlugin = function (plugin) { if (typeof plugin.extensions === "string") { var extension = plugin.extensions; SceneLoader._registeredPlugins[extension.toLowerCase()] = { plugin: plugin, isBinary: false }; } else { var extensions = plugin.extensions; Object.keys(extensions).forEach(function (extension) { SceneLoader._registeredPlugins[extension.toLowerCase()] = { plugin: plugin, isBinary: extensions[extension].isBinary }; }); } }; SceneLoader.ImportMesh = function (meshesNames, rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) { if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") { BABYLON.Tools.Error("Wrong sceneFilename parameter"); return; } if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") { BABYLON.Tools.Error("Wrong sceneFilename parameter"); return; } var directLoad = SceneLoader._getDirectLoad(sceneFilename); var loadingToken = {}; scene._addPendingData(loadingToken); var manifestChecked = function (success) { scene.database = database; var registeredPlugin = directLoad ? SceneLoader._getDefaultPlugin() : SceneLoader._getPluginForFilename(sceneFilename); var plugin = registeredPlugin.plugin; var useArrayBuffer = registeredPlugin.isBinary; var importMeshFromData = function (data) { var meshes = []; var particleSystems = []; var skeletons = []; try { if (plugin.importMesh) { var syncedPlugin = plugin; if (!syncedPlugin.importMesh(meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons)) { if (onerror) { onerror(scene, 'Unable to import meshes from ' + rootUrl + sceneFilename); } scene._removePendingData(loadingToken); return; } if (onsuccess) { scene.importedMeshesFiles.push(rootUrl + sceneFilename); onsuccess(meshes, particleSystems, skeletons); scene._removePendingData(loadingToken); } } else { var asyncedPlugin = plugin; asyncedPlugin.importMeshAsync(meshesNames, scene, data, rootUrl, function (meshes, particleSystems, skeletons) { if (onsuccess) { scene.importedMeshesFiles.push(rootUrl + sceneFilename); onsuccess(meshes, particleSystems, skeletons); scene._removePendingData(loadingToken); } }, function () { if (onerror) { onerror(scene, 'Unable to import meshes from ' + rootUrl + sceneFilename); } scene._removePendingData(loadingToken); }); } } catch (e) { if (onerror) { onerror(scene, 'Unable to import meshes from ' + rootUrl + sceneFilename, e); } scene._removePendingData(loadingToken); } }; if (directLoad) { importMeshFromData(directLoad); return; } BABYLON.Tools.LoadFile(rootUrl + sceneFilename, function (data) { importMeshFromData(data); }, progressCallBack, database, useArrayBuffer); }; if (scene.getEngine().enableOfflineSupport && !directLoad) { // Checking if a manifest file has been set for this scene and if offline mode has been requested var database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked); } else { // If the scene is a data stream or offline support is not enabled, it's a direct load manifestChecked(true); } }; /** * Load a scene * @param rootUrl a string that defines the root url for scene and resources * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene * @param engine is the instance of BABYLON.Engine to use to create the scene */ SceneLoader.Load = function (rootUrl, sceneFilename, engine, onsuccess, progressCallBack, onerror) { SceneLoader.Append(rootUrl, sceneFilename, new BABYLON.Scene(engine), onsuccess, progressCallBack, onerror); }; /** * Append a scene * @param rootUrl a string that defines the root url for scene and resources * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene * @param scene is the instance of BABYLON.Scene to append to */ SceneLoader.Append = function (rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) { if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") { BABYLON.Tools.Error("Wrong sceneFilename parameter"); return; } var directLoad = SceneLoader._getDirectLoad(sceneFilename); var registeredPlugin = directLoad ? SceneLoader._getDefaultPlugin() : SceneLoader._getPluginForFilename(sceneFilename); var plugin = registeredPlugin.plugin; var useArrayBuffer = registeredPlugin.isBinary; var database; var loadingToken = {}; scene._addPendingData(loadingToken); if (SceneLoader.ShowLoadingScreen) { scene.getEngine().displayLoadingUI(); } var loadSceneFromData = function (data) { scene.database = database; if (plugin.load) { var syncedPlugin = plugin; if (!syncedPlugin.load(scene, data, rootUrl)) { if (onerror) { onerror(scene); } scene._removePendingData(loadingToken); scene.getEngine().hideLoadingUI(); return; } if (onsuccess) { onsuccess(scene); } scene._removePendingData(loadingToken); } else { var asyncedPlugin = plugin; asyncedPlugin.loadAsync(scene, data, rootUrl, function () { if (onsuccess) { onsuccess(scene); } scene._removePendingData(loadingToken); }, function () { if (onerror) { onerror(scene); } scene._removePendingData(loadingToken); scene.getEngine().hideLoadingUI(); }); } if (SceneLoader.ShowLoadingScreen) { scene.executeWhenReady(function () { scene.getEngine().hideLoadingUI(); }); } }; var manifestChecked = function (success) { BABYLON.Tools.LoadFile(rootUrl + sceneFilename, loadSceneFromData, progressCallBack, database, useArrayBuffer); }; if (directLoad) { loadSceneFromData(directLoad); return; } if (rootUrl.indexOf("file:") === -1) { if (scene.getEngine().enableOfflineSupport) { // Checking if a manifest file has been set for this scene and if offline mode has been requested database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked); } else { manifestChecked(true); } } else { BABYLON.Tools.ReadFile(sceneFilename, loadSceneFromData, progressCallBack, useArrayBuffer); } }; // Flags SceneLoader._ForceFullSceneLoadingForIncremental = false; SceneLoader._ShowLoadingScreen = true; SceneLoader._loggingLevel = SceneLoader.NO_LOGGING; // Members SceneLoader._registeredPlugins = {}; return SceneLoader; }()); BABYLON.SceneLoader = SceneLoader; ; })(BABYLON || (BABYLON = {}));