/// var BABYLON; (function (BABYLON) { var GLTFLoaderCoordinateSystemMode; (function (GLTFLoaderCoordinateSystemMode) { /** * Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene. */ GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["AUTO"] = 0] = "AUTO"; /** * Sets the useRightHandedSystem flag on the scene. */ GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["FORCE_RIGHT_HANDED"] = 1] = "FORCE_RIGHT_HANDED"; })(GLTFLoaderCoordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode || (BABYLON.GLTFLoaderCoordinateSystemMode = {})); var GLTFLoaderAnimationStartMode; (function (GLTFLoaderAnimationStartMode) { /** * No animation will start. */ GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["NONE"] = 0] = "NONE"; /** * The first animation will start. */ GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["FIRST"] = 1] = "FIRST"; /** * All animations will start. */ GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["ALL"] = 2] = "ALL"; })(GLTFLoaderAnimationStartMode = BABYLON.GLTFLoaderAnimationStartMode || (BABYLON.GLTFLoaderAnimationStartMode = {})); var GLTFFileLoader = /** @class */ (function () { function GLTFFileLoader() { // #region Common options /** * Raised when the asset has been parsed. * The data.json property stores the glTF JSON. * The data.bin property stores the BIN chunk from a glTF binary or null if the input is not a glTF binary. */ this.onParsedObservable = new BABYLON.Observable(); // #endregion // #region V2 options /** * The coordinate system mode (AUTO, FORCE_RIGHT_HANDED). */ this.coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO; /** * The animation start mode (NONE, FIRST, ALL). */ this.animationStartMode = GLTFLoaderAnimationStartMode.FIRST; /** * Set to true to compile materials before raising the success callback. */ this.compileMaterials = false; /** * Set to true to also compile materials with clip planes. */ this.useClipPlane = false; /** * Set to true to compile shadow generators before raising the success callback. */ this.compileShadowGenerators = false; /** * Raised when the loader creates a mesh after parsing the glTF properties of the mesh. */ this.onMeshLoadedObservable = new BABYLON.Observable(); /** * Raised when the loader creates a texture after parsing the glTF properties of the texture. */ this.onTextureLoadedObservable = new BABYLON.Observable(); /** * Raised when the loader creates a material after parsing the glTF properties of the material. */ this.onMaterialLoadedObservable = new BABYLON.Observable(); /** * Raised when the asset is completely loaded, immediately before the loader is disposed. * For assets with LODs, raised when all of the LODs are complete. * For assets without LODs, raised when the model is complete, immediately after onSuccess. */ this.onCompleteObservable = new BABYLON.Observable(); /** * Raised when the loader is disposed. */ this.onDisposeObservable = new BABYLON.Observable(); // #endregion this._loader = null; this.name = "gltf"; this.extensions = { ".gltf": { isBinary: false }, ".glb": { isBinary: true } }; } Object.defineProperty(GLTFFileLoader.prototype, "onParsed", { set: function (callback) { if (this._onParsedObserver) { this.onParsedObservable.remove(this._onParsedObserver); } this._onParsedObserver = this.onParsedObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onMeshLoaded", { set: function (callback) { if (this._onMeshLoadedObserver) { this.onMeshLoadedObservable.remove(this._onMeshLoadedObserver); } this._onMeshLoadedObserver = this.onMeshLoadedObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onTextureLoaded", { set: function (callback) { if (this._onTextureLoadedObserver) { this.onTextureLoadedObservable.remove(this._onTextureLoadedObserver); } this._onTextureLoadedObserver = this.onTextureLoadedObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onMaterialLoaded", { set: function (callback) { if (this._onMaterialLoadedObserver) { this.onMaterialLoadedObservable.remove(this._onMaterialLoadedObserver); } this._onMaterialLoadedObserver = this.onMaterialLoadedObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onComplete", { set: function (callback) { if (this._onCompleteObserver) { this.onCompleteObservable.remove(this._onCompleteObserver); } this._onCompleteObserver = this.onCompleteObservable.add(callback); }, enumerable: true, configurable: true }); Object.defineProperty(GLTFFileLoader.prototype, "onDispose", { set: function (callback) { if (this._onDisposeObserver) { this.onDisposeObservable.remove(this._onDisposeObserver); } this._onDisposeObserver = this.onDisposeObservable.add(callback); }, enumerable: true, configurable: true }); /** * Disposes the loader, releases resources during load, and cancels any outstanding requests. */ GLTFFileLoader.prototype.dispose = function () { if (this._loader) { this._loader.dispose(); this._loader = null; } this.onParsedObservable.clear(); this.onMeshLoadedObservable.clear(); this.onTextureLoadedObservable.clear(); this.onMaterialLoadedObservable.clear(); this.onCompleteObservable.clear(); this.onDisposeObservable.notifyObservers(this); this.onDisposeObservable.clear(); }; GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onProgress, onError) { try { var loaderData = this._parse(data); this._loader = this._getLoader(loaderData); this._loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onSuccess, onProgress, onError); } catch (e) { if (onError) { onError(e.message, e); } else { BABYLON.Tools.Error(e.message); } } }; GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) { try { var loaderData = this._parse(data); this._loader = this._getLoader(loaderData); this._loader.loadAsync(scene, loaderData, rootUrl, onSuccess, onProgress, onError); } catch (e) { if (onError) { onError(e.message, e); } else { BABYLON.Tools.Error(e.message); } } }; GLTFFileLoader.prototype.loadAssetsAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) { try { var loaderData = this._parse(data); this._loader = this._getLoader(loaderData); this._loader.importMeshAsync(null, scene, loaderData, rootUrl, function (meshes, particleSystems, skeletons) { var container = new BABYLON.AssetContainer(scene); Array.prototype.push.apply(container.meshes, meshes); Array.prototype.push.apply(container.particleSystems, particleSystems); Array.prototype.push.apply(container.skeletons, skeletons); container.removeAllFromScene(); onSuccess(container); }, onProgress, onError); } catch (e) { if (onError) { onError(e.message, e); } else { BABYLON.Tools.Error(e.message); } } }; GLTFFileLoader.prototype.canDirectLoad = function (data) { return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1)); }; GLTFFileLoader.prototype.createPlugin = function () { return new GLTFFileLoader(); }; GLTFFileLoader.prototype._parse = function (data) { var parsedData; if (data instanceof ArrayBuffer) { parsedData = GLTFFileLoader._parseBinary(data); } else { parsedData = { json: JSON.parse(data), bin: null }; } this.onParsedObservable.notifyObservers(parsedData); return parsedData; }; GLTFFileLoader.prototype._getLoader = function (loaderData) { var _this = this; var loaderVersion = { major: 2, minor: 0 }; var asset = loaderData.json.asset || {}; var version = GLTFFileLoader._parseVersion(asset.version); if (!version) { throw new Error("Invalid version: " + asset.version); } if (asset.minVersion !== undefined) { var minVersion = GLTFFileLoader._parseVersion(asset.minVersion); if (!minVersion) { throw new Error("Invalid minimum version: " + asset.minVersion); } if (GLTFFileLoader._compareVersion(minVersion, loaderVersion) > 0) { throw new Error("Incompatible minimum version: " + asset.minVersion); } } var createLoaders = { 1: GLTFFileLoader.CreateGLTFLoaderV1, 2: GLTFFileLoader.CreateGLTFLoaderV2 }; var createLoader = createLoaders[version.major]; if (!createLoader) { throw new Error("Unsupported version: " + asset.version); } var loader = createLoader(); loader.coordinateSystemMode = this.coordinateSystemMode; loader.animationStartMode = this.animationStartMode; loader.compileMaterials = this.compileMaterials; loader.useClipPlane = this.useClipPlane; loader.compileShadowGenerators = this.compileShadowGenerators; loader.onMeshLoadedObservable.add(function (mesh) { return _this.onMeshLoadedObservable.notifyObservers(mesh); }); loader.onTextureLoadedObservable.add(function (texture) { return _this.onTextureLoadedObservable.notifyObservers(texture); }); loader.onMaterialLoadedObservable.add(function (material) { return _this.onMaterialLoadedObservable.notifyObservers(material); }); loader.onCompleteObservable.add(function () { return _this.onCompleteObservable.notifyObservers(_this); }); return loader; }; GLTFFileLoader._parseBinary = function (data) { var Binary = { Magic: 0x46546C67 }; var binaryReader = new BinaryReader(data); var magic = binaryReader.readUint32(); if (magic !== Binary.Magic) { throw new Error("Unexpected magic: " + magic); } var version = binaryReader.readUint32(); switch (version) { case 1: return GLTFFileLoader._parseV1(binaryReader); case 2: return GLTFFileLoader._parseV2(binaryReader); } throw new Error("Unsupported version: " + version); }; GLTFFileLoader._parseV1 = function (binaryReader) { var ContentFormat = { JSON: 0 }; var length = binaryReader.readUint32(); if (length != binaryReader.getLength()) { throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength()); } var contentLength = binaryReader.readUint32(); var contentFormat = binaryReader.readUint32(); var content; switch (contentFormat) { case ContentFormat.JSON: { content = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength))); break; } default: { throw new Error("Unexpected content format: " + contentFormat); } } var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition(); var body = binaryReader.readUint8Array(bytesRemaining); return { json: content, bin: body }; }; GLTFFileLoader._parseV2 = function (binaryReader) { var ChunkFormat = { JSON: 0x4E4F534A, BIN: 0x004E4942 }; var length = binaryReader.readUint32(); if (length !== binaryReader.getLength()) { throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength()); } // JSON chunk var chunkLength = binaryReader.readUint32(); var chunkFormat = binaryReader.readUint32(); if (chunkFormat !== ChunkFormat.JSON) { throw new Error("First chunk format is not JSON"); } var json = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength))); // Look for BIN chunk var bin = null; while (binaryReader.getPosition() < binaryReader.getLength()) { var chunkLength_1 = binaryReader.readUint32(); var chunkFormat_1 = binaryReader.readUint32(); switch (chunkFormat_1) { case ChunkFormat.JSON: { throw new Error("Unexpected JSON chunk"); } case ChunkFormat.BIN: { bin = binaryReader.readUint8Array(chunkLength_1); break; } default: { // ignore unrecognized chunkFormat binaryReader.skipBytes(chunkLength_1); break; } } } return { json: json, bin: bin }; }; GLTFFileLoader._parseVersion = function (version) { if (version === "1.0" || version === "1.0.1") { return { major: 1, minor: 0 }; } var match = (version + "").match(/^(\d+)\.(\d+)/); if (!match) { return null; } return { major: parseInt(match[1]), minor: parseInt(match[2]) }; }; GLTFFileLoader._compareVersion = function (a, b) { if (a.major > b.major) return 1; if (a.major < b.major) return -1; if (a.minor > b.minor) return 1; if (a.minor < b.minor) return -1; return 0; }; GLTFFileLoader._decodeBufferToText = function (buffer) { var result = ""; var length = buffer.byteLength; for (var i = 0; i < length; i++) { result += String.fromCharCode(buffer[i]); } return result; }; // #endregion // #region V1 options GLTFFileLoader.IncrementalLoading = true; GLTFFileLoader.HomogeneousCoordinates = false; return GLTFFileLoader; }()); BABYLON.GLTFFileLoader = GLTFFileLoader; var BinaryReader = /** @class */ (function () { function BinaryReader(arrayBuffer) { this._arrayBuffer = arrayBuffer; this._dataView = new DataView(arrayBuffer); this._byteOffset = 0; } BinaryReader.prototype.getPosition = function () { return this._byteOffset; }; BinaryReader.prototype.getLength = function () { return this._arrayBuffer.byteLength; }; BinaryReader.prototype.readUint32 = function () { var value = this._dataView.getUint32(this._byteOffset, true); this._byteOffset += 4; return value; }; BinaryReader.prototype.readUint8Array = function (length) { var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length); this._byteOffset += length; return value; }; BinaryReader.prototype.skipBytes = function (length) { this._byteOffset += length; }; return BinaryReader; }()); if (BABYLON.SceneLoader) { BABYLON.SceneLoader.RegisterPlugin(new GLTFFileLoader()); } })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFFileLoader.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { /** * Enums */ var EComponentType; (function (EComponentType) { EComponentType[EComponentType["BYTE"] = 5120] = "BYTE"; EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE"; EComponentType[EComponentType["SHORT"] = 5122] = "SHORT"; EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT"; EComponentType[EComponentType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT"; EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT"; })(EComponentType = GLTF2.EComponentType || (GLTF2.EComponentType = {})); var EMeshPrimitiveMode; (function (EMeshPrimitiveMode) { EMeshPrimitiveMode[EMeshPrimitiveMode["POINTS"] = 0] = "POINTS"; EMeshPrimitiveMode[EMeshPrimitiveMode["LINES"] = 1] = "LINES"; EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_LOOP"] = 2] = "LINE_LOOP"; EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_STRIP"] = 3] = "LINE_STRIP"; EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLES"] = 4] = "TRIANGLES"; EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_STRIP"] = 5] = "TRIANGLE_STRIP"; EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_FAN"] = 6] = "TRIANGLE_FAN"; })(EMeshPrimitiveMode = GLTF2.EMeshPrimitiveMode || (GLTF2.EMeshPrimitiveMode = {})); var ETextureMagFilter; (function (ETextureMagFilter) { ETextureMagFilter[ETextureMagFilter["NEAREST"] = 9728] = "NEAREST"; ETextureMagFilter[ETextureMagFilter["LINEAR"] = 9729] = "LINEAR"; })(ETextureMagFilter = GLTF2.ETextureMagFilter || (GLTF2.ETextureMagFilter = {})); var ETextureMinFilter; (function (ETextureMinFilter) { ETextureMinFilter[ETextureMinFilter["NEAREST"] = 9728] = "NEAREST"; ETextureMinFilter[ETextureMinFilter["LINEAR"] = 9729] = "LINEAR"; ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST"; ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST"; ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR"; ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR"; })(ETextureMinFilter = GLTF2.ETextureMinFilter || (GLTF2.ETextureMinFilter = {})); var ETextureWrapMode; (function (ETextureWrapMode) { ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE"; ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT"; ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT"; })(ETextureWrapMode = GLTF2.ETextureWrapMode || (GLTF2.ETextureWrapMode = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var GLTFLoaderTracker = /** @class */ (function () { function GLTFLoaderTracker(onComplete) { this._pendingCount = 0; this._callback = onComplete; } GLTFLoaderTracker.prototype._addPendingData = function (data) { this._pendingCount++; }; GLTFLoaderTracker.prototype._removePendingData = function (data) { if (--this._pendingCount === 0) { this._callback(); } }; return GLTFLoaderTracker; }()); var GLTFLoader = /** @class */ (function () { function GLTFLoader() { this._disposed = false; this._defaultSampler = {}; this._renderReady = false; this._requests = new Array(); this._renderReadyObservable = new BABYLON.Observable(); // Count of pending work that needs to complete before the asset is rendered. this._renderPendingCount = 0; // Count of pending work that needs to complete before the loader is disposed. this._loaderPendingCount = 0; this._loaderTrackers = new Array(); this.coordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode.AUTO; this.animationStartMode = BABYLON.GLTFLoaderAnimationStartMode.FIRST; this.compileMaterials = false; this.useClipPlane = false; this.compileShadowGenerators = false; this.onDisposeObservable = new BABYLON.Observable(); this.onMeshLoadedObservable = new BABYLON.Observable(); this.onTextureLoadedObservable = new BABYLON.Observable(); this.onMaterialLoadedObservable = new BABYLON.Observable(); this.onCompleteObservable = new BABYLON.Observable(); } GLTFLoader.RegisterExtension = function (extension) { if (GLTFLoader.Extensions[extension.name]) { BABYLON.Tools.Error("Extension with the same name '" + extension.name + "' already exists"); return; } GLTFLoader.Extensions[extension.name] = extension; // Keep the order of registration so that extensions registered first are called first. GLTF2.GLTFLoaderExtension._Extensions.push(extension); }; GLTFLoader.prototype.dispose = function () { if (this._disposed) { return; } this._disposed = true; this._abortRequests(); this._releaseResources(); this.onDisposeObservable.notifyObservers(this); }; GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onProgress, onError) { var _this = this; this._loadAsync(meshesNames, scene, data, rootUrl, function () { if (onSuccess) { onSuccess(_this._getMeshes(), [], _this._getSkeletons()); } }, onProgress, onError); }; GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) { this._loadAsync(null, scene, data, rootUrl, onSuccess, onProgress, onError); }; GLTFLoader.prototype._loadAsync = function (nodeNames, scene, data, rootUrl, onSuccess, onProgress, onError) { var _this = this; this._babylonScene = scene; this._rootUrl = rootUrl; this._successCallback = onSuccess; this._progressCallback = onProgress; this._errorCallback = onError; this._tryCatchOnError(function () { _this._loadData(data); _this._addPendingData(_this); _this._loadDefaultScene(nodeNames); _this._loadAnimations(); _this._removePendingData(_this); }); }; GLTFLoader.prototype._onProgress = function () { if (!this._progressCallback) { return; } var lengthComputable = true; var loaded = 0; var total = 0; for (var _i = 0, _a = this._requests; _i < _a.length; _i++) { var request = _a[_i]; if (request._lengthComputable === undefined || request._loaded === undefined || request._total === undefined) { return; } lengthComputable = lengthComputable && request._lengthComputable; loaded += request._loaded; total += request._total; } this._progressCallback(new BABYLON.SceneLoaderProgressEvent(lengthComputable, loaded, lengthComputable ? total : 0)); }; GLTFLoader.prototype._executeWhenRenderReady = function (func) { if (this._renderReady) { func(); } else { this._renderReadyObservable.add(func); } }; GLTFLoader.prototype._onRenderReady = function () { this._rootNode.babylonMesh.setEnabled(true); this._startAnimations(); if (this._successCallback) { this._successCallback(); } this._renderReadyObservable.notifyObservers(this); }; GLTFLoader.prototype._onComplete = function () { this._abortRequests(); this._releaseResources(); this.onCompleteObservable.notifyObservers(this); }; GLTFLoader.prototype._loadData = function (data) { this._gltf = data.json; // Assign the index of each object for convinience. GLTFLoader._AssignIndices(this._gltf.accessors); GLTFLoader._AssignIndices(this._gltf.animations); GLTFLoader._AssignIndices(this._gltf.buffers); GLTFLoader._AssignIndices(this._gltf.bufferViews); GLTFLoader._AssignIndices(this._gltf.images); GLTFLoader._AssignIndices(this._gltf.materials); GLTFLoader._AssignIndices(this._gltf.meshes); GLTFLoader._AssignIndices(this._gltf.nodes); GLTFLoader._AssignIndices(this._gltf.samplers); GLTFLoader._AssignIndices(this._gltf.scenes); GLTFLoader._AssignIndices(this._gltf.skins); GLTFLoader._AssignIndices(this._gltf.textures); if (data.bin) { var buffers = this._gltf.buffers; if (buffers && buffers[0] && !buffers[0].uri) { var binaryBuffer = buffers[0]; if (binaryBuffer.byteLength < data.bin.byteLength - 3 || binaryBuffer.byteLength > data.bin.byteLength) { BABYLON.Tools.Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")"); } binaryBuffer.loadedData = data.bin; } else { BABYLON.Tools.Warn("Unexpected BIN chunk"); } } }; GLTFLoader.prototype._getMeshes = function () { var meshes = new Array(); // Root mesh is always first. meshes.push(this._rootNode.babylonMesh); var nodes = this._gltf.nodes; if (nodes) { for (var _i = 0, nodes_1 = nodes; _i < nodes_1.length; _i++) { var node = nodes_1[_i]; if (node.babylonMesh) { meshes.push(node.babylonMesh); } } } return meshes; }; GLTFLoader.prototype._getSkeletons = function () { var skeletons = new Array(); var skins = this._gltf.skins; if (skins) { for (var _i = 0, skins_1 = skins; _i < skins_1.length; _i++) { var skin = skins_1[_i]; if (skin.babylonSkeleton) { skeletons.push(skin.babylonSkeleton); } } } return skeletons; }; GLTFLoader.prototype._startAnimations = function () { var animations = this._gltf.animations; if (!animations) { return; } switch (this.animationStartMode) { case BABYLON.GLTFLoaderAnimationStartMode.NONE: { // do nothing break; } case BABYLON.GLTFLoaderAnimationStartMode.FIRST: { var animation = animations[0]; for (var _i = 0, _a = animation.targets; _i < _a.length; _i++) { var target = _a[_i]; this._babylonScene.beginAnimation(target, 0, Number.MAX_VALUE, true); } break; } case BABYLON.GLTFLoaderAnimationStartMode.ALL: { for (var _b = 0, animations_1 = animations; _b < animations_1.length; _b++) { var animation = animations_1[_b]; for (var _c = 0, _d = animation.targets; _c < _d.length; _c++) { var target = _d[_c]; this._babylonScene.beginAnimation(target, 0, Number.MAX_VALUE, true); } } break; } default: { BABYLON.Tools.Error("Invalid animation start mode " + this.animationStartMode); return; } } }; GLTFLoader.prototype._loadDefaultScene = function (nodeNames) { var scene = GLTFLoader._GetProperty(this._gltf.scenes, this._gltf.scene || 0); if (!scene) { throw new Error("Failed to find scene " + (this._gltf.scene || 0)); } this._loadScene("#/scenes/" + scene.index, scene, nodeNames); }; GLTFLoader.prototype._loadScene = function (context, scene, nodeNames) { var _this = this; this._rootNode = { babylonMesh: new BABYLON.Mesh("__root__", this._babylonScene) }; switch (this.coordinateSystemMode) { case BABYLON.GLTFLoaderCoordinateSystemMode.AUTO: { if (!this._babylonScene.useRightHandedSystem) { this._rootNode.rotation = [0, 1, 0, 0]; this._rootNode.scale = [1, 1, -1]; this._loadTransform(this._rootNode); } break; } case BABYLON.GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED: { this._babylonScene.useRightHandedSystem = true; break; } default: { BABYLON.Tools.Error("Invalid coordinate system mode " + this.coordinateSystemMode); return; } } this.onMeshLoadedObservable.notifyObservers(this._rootNode.babylonMesh); var nodeIndices = scene.nodes; this._traverseNodes(context, nodeIndices, function (node, parentNode) { node.parent = parentNode; return true; }, this._rootNode); if (nodeNames) { if (!(nodeNames instanceof Array)) { nodeNames = [nodeNames]; } var filteredNodeIndices_1 = new Array(); this._traverseNodes(context, nodeIndices, function (node) { if (nodeNames.indexOf(node.name) !== -1) { filteredNodeIndices_1.push(node.index); node.parent = _this._rootNode; return false; } return true; }, this._rootNode); nodeIndices = filteredNodeIndices_1; } for (var _i = 0, nodeIndices_1 = nodeIndices; _i < nodeIndices_1.length; _i++) { var index = nodeIndices_1[_i]; var node = GLTFLoader._GetProperty(this._gltf.nodes, index); if (!node) { throw new Error(context + ": Failed to find node " + index); } this._loadNode("#/nodes/" + index, node); } // Disable the root mesh until the asset is ready to render. this._rootNode.babylonMesh.setEnabled(false); }; GLTFLoader.prototype._loadNode = function (context, node) { if (GLTF2.GLTFLoaderExtension.LoadNode(this, context, node)) { return; } node.babylonMesh = new BABYLON.Mesh(node.name || "mesh" + node.index, this._babylonScene); this._loadTransform(node); if (node.mesh != null) { var mesh = GLTFLoader._GetProperty(this._gltf.meshes, node.mesh); if (!mesh) { throw new Error(context + ": Failed to find mesh " + node.mesh); } this._loadMesh("#/meshes/" + node.mesh, node, mesh); } node.babylonMesh.parent = node.parent.babylonMesh; node.babylonAnimationTargets = node.babylonAnimationTargets || []; node.babylonAnimationTargets.push(node.babylonMesh); if (node.skin != null) { var skin_1 = GLTFLoader._GetProperty(this._gltf.skins, node.skin); if (!skin_1) { throw new Error(context + ": Failed to find skin " + node.skin); } this._loadSkinAsync("#/skins/" + node.skin, skin_1, function () { node.babylonMesh.skeleton = skin_1.babylonSkeleton; node.babylonMesh._refreshBoundingInfo(true); }); node.babylonMesh.parent = this._rootNode.babylonMesh; node.babylonMesh.position = BABYLON.Vector3.Zero(); node.babylonMesh.rotationQuaternion = BABYLON.Quaternion.Identity(); node.babylonMesh.scaling = BABYLON.Vector3.One(); } if (node.camera != null) { // TODO: handle cameras } if (node.children) { for (var _i = 0, _a = node.children; _i < _a.length; _i++) { var index = _a[_i]; var childNode = GLTFLoader._GetProperty(this._gltf.nodes, index); if (!childNode) { throw new Error(context + ": Failed to find child node " + index); } this._loadNode("#/nodes/" + index, childNode); } } this.onMeshLoadedObservable.notifyObservers(node.babylonMesh); }; GLTFLoader.prototype._loadMesh = function (context, node, mesh) { var _this = this; var primitives = mesh.primitives; if (!primitives || primitives.length === 0) { throw new Error(context + ": Primitives are missing"); } this._createMorphTargets(context, node, mesh); this._loadAllVertexDataAsync(context, mesh, function () { _this._loadMorphTargets(context, node, mesh); var vertexData = new BABYLON.VertexData(); for (var _i = 0, primitives_1 = primitives; _i < primitives_1.length; _i++) { var primitive = primitives_1[_i]; vertexData.merge(primitive.vertexData); } node.babylonMesh.hasVertexAlpha = mesh.hasVertexAlpha; new BABYLON.Geometry(node.babylonMesh.name, _this._babylonScene, vertexData, false, node.babylonMesh); // TODO: optimize this so that sub meshes can be created without being overwritten after setting vertex data. // Sub meshes must be cleared and created after setting vertex data because of mesh._createGlobalSubMesh. node.babylonMesh.subMeshes = []; var verticesStart = 0; var indicesStart = 0; for (var index = 0; index < primitives.length; index++) { var vertexData_1 = primitives[index].vertexData; var verticesCount = vertexData_1.positions.length; var indicesCount = vertexData_1.indices.length; BABYLON.SubMesh.AddToMesh(index, verticesStart, verticesCount, indicesStart, indicesCount, node.babylonMesh); verticesStart += verticesCount; indicesStart += indicesCount; } ; }); if (primitives.length === 1) { var primitive = primitives[0]; if (primitive.material == null) { node.babylonMesh.material = this._getDefaultMaterial(); } else { var material = GLTFLoader._GetProperty(this._gltf.materials, primitive.material); if (!material) { throw new Error(context + ": Failed to find material " + primitive.material); } this._loadMaterial("#/materials/" + material.index, material, function (babylonMaterial, isNew) { if (isNew) { _this.onMaterialLoadedObservable.notifyObservers(babylonMaterial); } node.babylonMesh.material = babylonMaterial; }); } } else { var multiMaterial = new BABYLON.MultiMaterial(node.babylonMesh.name, this._babylonScene); node.babylonMesh.material = multiMaterial; var subMaterials_1 = multiMaterial.subMaterials; var _loop_1 = function (index) { var primitive = primitives[index]; if (primitive.material == null) { subMaterials_1[index] = this_1._getDefaultMaterial(); } else { var material = GLTFLoader._GetProperty(this_1._gltf.materials, primitive.material); if (!material) { throw new Error(context + ": Failed to find material " + primitive.material); } this_1._loadMaterial("#/materials/" + material.index, material, function (babylonMaterial, isNew) { if (isNew) { _this.onMaterialLoadedObservable.notifyObservers(babylonMaterial); } subMaterials_1[index] = babylonMaterial; }); } }; var this_1 = this; for (var index = 0; index < primitives.length; index++) { _loop_1(index); } ; } }; GLTFLoader.prototype._loadAllVertexDataAsync = function (context, mesh, onSuccess) { var primitives = mesh.primitives; var numRemainingPrimitives = primitives.length; var _loop_2 = function (index) { var primitive = primitives[index]; this_2._loadVertexDataAsync(context + "/primitive/" + index, mesh, primitive, function (vertexData) { primitive.vertexData = vertexData; if (--numRemainingPrimitives === 0) { onSuccess(); } }); }; var this_2 = this; for (var index = 0; index < primitives.length; index++) { _loop_2(index); } }; /** * Converts a data bufferview into a Float4 Texture Coordinate Array, based on the accessor component type * @param {ArrayBufferView} data * @param {IGLTFAccessor} accessor */ GLTFLoader.prototype._convertToFloat4TextureCoordArray = function (context, data, accessor) { if (accessor.componentType == GLTF2.EComponentType.FLOAT) { return data; } var buffer = data; var factor = 1; switch (accessor.componentType) { case GLTF2.EComponentType.UNSIGNED_BYTE: { factor = 1 / 255; break; } case GLTF2.EComponentType.UNSIGNED_SHORT: { factor = 1 / 65535; break; } default: { throw new Error(context + ": Invalid component type (" + accessor.componentType + ")"); } } var result = new Float32Array(accessor.count * 2); for (var i = 0; i < result.length; ++i) { result[i] = buffer[i] * factor; } return result; }; /** * Converts a data bufferview into a Float4 Color Array, based on the accessor component type * @param {ArrayBufferView} data * @param {IGLTFAccessor} accessor */ GLTFLoader.prototype._convertToFloat4ColorArray = function (context, data, accessor) { var colorComponentCount = GLTFLoader._GetNumComponents(context, accessor.type); if (colorComponentCount === 4 && accessor.componentType === GLTF2.EComponentType.FLOAT) { return data; } var buffer = data; var factor = 1; switch (accessor.componentType) { case GLTF2.EComponentType.FLOAT: { factor = 1; break; } case GLTF2.EComponentType.UNSIGNED_BYTE: { factor = 1 / 255; break; } case GLTF2.EComponentType.UNSIGNED_SHORT: { factor = 1 / 65535; break; } default: { throw new Error(context + ": Invalid component type (" + accessor.componentType + ")"); } } var result = new Float32Array(accessor.count * 4); if (colorComponentCount === 4) { for (var i = 0; i < result.length; ++i) { result[i] = buffer[i] * factor; } } else { var offset = 0; for (var i = 0; i < result.length; ++i) { if ((i + 1) % 4 === 0) { result[i] = 1; } else { result[i] = buffer[offset++] * factor; } } } return result; }; GLTFLoader.prototype._loadVertexDataAsync = function (context, mesh, primitive, onSuccess) { var _this = this; var attributes = primitive.attributes; if (!attributes) { throw new Error(context + ": Attributes are missing"); } if (primitive.mode && primitive.mode !== GLTF2.EMeshPrimitiveMode.TRIANGLES) { // TODO: handle other primitive modes throw new Error(context + ": Mode " + primitive.mode + " is not currently supported"); } var vertexData = new BABYLON.VertexData(); var numRemainingAttributes = Object.keys(attributes).length; var _loop_3 = function (attribute) { var accessor = GLTFLoader._GetProperty(this_3._gltf.accessors, attributes[attribute]); if (!accessor) { throw new Error(context + ": Failed to find attribute '" + attribute + "' accessor " + attributes[attribute]); } this_3._loadAccessorAsync("#/accessors/" + accessor.index, accessor, function (data) { switch (attribute) { case "POSITION": { vertexData.positions = data; break; } case "NORMAL": { vertexData.normals = data; break; } case "TANGENT": { vertexData.tangents = data; break; } case "TEXCOORD_0": { vertexData.uvs = _this._convertToFloat4TextureCoordArray(context, data, accessor); break; } case "TEXCOORD_1": { vertexData.uvs2 = _this._convertToFloat4TextureCoordArray(context, data, accessor); break; } case "JOINTS_0": { vertexData.matricesIndices = new Float32Array(Array.prototype.slice.apply(data)); break; } case "WEIGHTS_0": { //TODO: need to add support for normalized weights. vertexData.matricesWeights = data; break; } case "COLOR_0": { vertexData.colors = _this._convertToFloat4ColorArray(context, data, accessor); var hasVertexAlpha = GLTFLoader._GetNumComponents(context, accessor.type) === 4; if (!mesh.hasVertexAlpha && hasVertexAlpha) { mesh.hasVertexAlpha = hasVertexAlpha; } break; } default: { BABYLON.Tools.Warn(context + ": Ignoring unrecognized attribute '" + attribute + "'"); break; } } if (--numRemainingAttributes === 0) { if (primitive.indices == null) { vertexData.indices = new Uint32Array(vertexData.positions.length / 3); for (var i = 0; i < vertexData.indices.length; i++) { vertexData.indices[i] = i; } onSuccess(vertexData); } else { var indicesAccessor = GLTFLoader._GetProperty(_this._gltf.accessors, primitive.indices); if (!indicesAccessor) { throw new Error(context + ": Failed to find indices accessor " + primitive.indices); } _this._loadAccessorAsync("#/accessors/" + indicesAccessor.index, indicesAccessor, function (data) { vertexData.indices = data; onSuccess(vertexData); }); } } }); }; var this_3 = this; for (var attribute in attributes) { _loop_3(attribute); } }; GLTFLoader.prototype._createMorphTargets = function (context, node, mesh) { var primitives = mesh.primitives; var targets = primitives[0].targets; if (!targets) { return; } for (var _i = 0, primitives_2 = primitives; _i < primitives_2.length; _i++) { var primitive = primitives_2[_i]; if (!primitive.targets || primitive.targets.length != targets.length) { throw new Error(context + ": All primitives are required to list the same number of targets"); } } var morphTargetManager = new BABYLON.MorphTargetManager(); node.babylonMesh.morphTargetManager = morphTargetManager; for (var index = 0; index < targets.length; index++) { var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0; morphTargetManager.addTarget(new BABYLON.MorphTarget("morphTarget" + index, weight)); } }; GLTFLoader.prototype._loadMorphTargets = function (context, node, mesh) { var morphTargetManager = node.babylonMesh.morphTargetManager; if (!morphTargetManager) { return; } this._loadAllMorphTargetVertexDataAsync(context, node, mesh, function () { var numTargets = morphTargetManager.numTargets; for (var index = 0; index < numTargets; index++) { var vertexData = new BABYLON.VertexData(); for (var _i = 0, _a = mesh.primitives; _i < _a.length; _i++) { var primitive = _a[_i]; vertexData.merge(primitive.targetsVertexData[index], { tangentLength: 3 }); } if (!vertexData.positions) { throw new Error(context + ": Positions are missing"); } var target = morphTargetManager.getTarget(index); target.setPositions(vertexData.positions); target.setNormals(vertexData.normals); target.setTangents(vertexData.tangents); } }); }; GLTFLoader.prototype._loadAllMorphTargetVertexDataAsync = function (context, node, mesh, onSuccess) { var numRemainingTargets = mesh.primitives.length * node.babylonMesh.morphTargetManager.numTargets; var _loop_4 = function (primitive) { var targets = primitive.targets; primitive.targetsVertexData = new Array(targets.length); var _loop_5 = function (index) { this_4._loadMorphTargetVertexDataAsync(context + "/targets/" + index, primitive.vertexData, targets[index], function (vertexData) { primitive.targetsVertexData[index] = vertexData; if (--numRemainingTargets === 0) { onSuccess(); } }); }; for (var index = 0; index < targets.length; index++) { _loop_5(index); } }; var this_4 = this; for (var _i = 0, _a = mesh.primitives; _i < _a.length; _i++) { var primitive = _a[_i]; _loop_4(primitive); } }; GLTFLoader.prototype._loadMorphTargetVertexDataAsync = function (context, vertexData, attributes, onSuccess) { var targetVertexData = new BABYLON.VertexData(); var numRemainingAttributes = Object.keys(attributes).length; var _loop_6 = function (attribute) { var accessor = GLTFLoader._GetProperty(this_5._gltf.accessors, attributes[attribute]); if (!accessor) { throw new Error(context + ": Failed to find attribute '" + attribute + "' accessor " + attributes[attribute]); } this_5._loadAccessorAsync("#/accessors/" + accessor.index, accessor, function (data) { // glTF stores morph target information as deltas while babylon.js expects the final data. // As a result we have to add the original data to the delta to calculate the final data. var values = data; switch (attribute) { case "POSITION": { for (var i = 0; i < values.length; i++) { values[i] += vertexData.positions[i]; } targetVertexData.positions = values; break; } case "NORMAL": { for (var i = 0; i < values.length; i++) { values[i] += vertexData.normals[i]; } targetVertexData.normals = values; break; } case "TANGENT": { // Tangent data for morph targets is stored as xyz delta. // The vertexData.tangent is stored as xyzw. // So we need to skip every fourth vertexData.tangent. for (var i = 0, j = 0; i < values.length; i++, j++) { values[i] += vertexData.tangents[j]; if ((i + 1) % 3 == 0) { j++; } } targetVertexData.tangents = values; break; } default: { BABYLON.Tools.Warn(context + ": Ignoring unrecognized attribute '" + attribute + "'"); break; } } if (--numRemainingAttributes === 0) { onSuccess(targetVertexData); } }); }; var this_5 = this; for (var attribute in attributes) { _loop_6(attribute); } }; GLTFLoader.prototype._loadTransform = function (node) { var position = BABYLON.Vector3.Zero(); var rotation = BABYLON.Quaternion.Identity(); var scaling = BABYLON.Vector3.One(); if (node.matrix) { var matrix = BABYLON.Matrix.FromArray(node.matrix); matrix.decompose(scaling, rotation, position); } else { if (node.translation) position = BABYLON.Vector3.FromArray(node.translation); if (node.rotation) rotation = BABYLON.Quaternion.FromArray(node.rotation); if (node.scale) scaling = BABYLON.Vector3.FromArray(node.scale); } node.babylonMesh.position = position; node.babylonMesh.rotationQuaternion = rotation; node.babylonMesh.scaling = scaling; }; GLTFLoader.prototype._loadSkinAsync = function (context, skin, onSuccess) { var _this = this; if (skin.babylonSkeleton) { onSuccess(); return; } var skeletonId = "skeleton" + skin.index; skin.babylonSkeleton = new BABYLON.Skeleton(skin.name || skeletonId, skeletonId, this._babylonScene); if (skin.inverseBindMatrices == null) { this._loadBones(context, skin, null); onSuccess(); } else { var accessor = GLTFLoader._GetProperty(this._gltf.accessors, skin.inverseBindMatrices); if (!accessor) { throw new Error(context + ": Failed to find inverse bind matrices attribute " + skin.inverseBindMatrices); } this._loadAccessorAsync("#/accessors/" + accessor.index, accessor, function (data) { _this._loadBones(context, skin, data); onSuccess(); }); } }; GLTFLoader.prototype._createBone = function (node, skin, parent, localMatrix, baseMatrix, index) { var babylonBone = new BABYLON.Bone(node.name || "bone" + node.index, skin.babylonSkeleton, parent, localMatrix, null, baseMatrix, index); node.babylonAnimationTargets = node.babylonAnimationTargets || []; node.babylonAnimationTargets.push(babylonBone); return babylonBone; }; GLTFLoader.prototype._loadBones = function (context, skin, inverseBindMatrixData) { var babylonBones = {}; for (var _i = 0, _a = skin.joints; _i < _a.length; _i++) { var index = _a[_i]; var node = GLTFLoader._GetProperty(this._gltf.nodes, index); if (!node) { throw new Error(context + ": Failed to find joint " + index); } this._loadBone(node, skin, inverseBindMatrixData, babylonBones); } }; GLTFLoader.prototype._loadBone = function (node, skin, inverseBindMatrixData, babylonBones) { var babylonBone = babylonBones[node.index]; if (babylonBone) { return babylonBone; } var boneIndex = skin.joints.indexOf(node.index); var baseMatrix = BABYLON.Matrix.Identity(); if (inverseBindMatrixData && boneIndex !== -1) { baseMatrix = BABYLON.Matrix.FromArray(inverseBindMatrixData, boneIndex * 16); baseMatrix.invertToRef(baseMatrix); } var babylonParentBone = null; if (node.parent !== this._rootNode) { babylonParentBone = this._loadBone(node.parent, skin, inverseBindMatrixData, babylonBones); baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix); } babylonBone = this._createBone(node, skin, babylonParentBone, this._getNodeMatrix(node), baseMatrix, boneIndex); babylonBones[node.index] = babylonBone; return babylonBone; }; GLTFLoader.prototype._getNodeMatrix = function (node) { return node.matrix ? BABYLON.Matrix.FromArray(node.matrix) : BABYLON.Matrix.Compose(node.scale ? BABYLON.Vector3.FromArray(node.scale) : BABYLON.Vector3.One(), node.rotation ? BABYLON.Quaternion.FromArray(node.rotation) : BABYLON.Quaternion.Identity(), node.translation ? BABYLON.Vector3.FromArray(node.translation) : BABYLON.Vector3.Zero()); }; GLTFLoader.prototype._traverseNodes = function (context, indices, action, parentNode) { for (var _i = 0, indices_1 = indices; _i < indices_1.length; _i++) { var index = indices_1[_i]; var node = GLTFLoader._GetProperty(this._gltf.nodes, index); if (!node) { throw new Error(context + ": Failed to find node " + index); } this._traverseNode(context, node, action, parentNode); } }; GLTFLoader.prototype._traverseNode = function (context, node, action, parentNode) { if (GLTF2.GLTFLoaderExtension.TraverseNode(this, context, node, action, parentNode)) { return; } if (!action(node, parentNode)) { return; } if (node.children) { this._traverseNodes(context, node.children, action, node); } }; GLTFLoader.prototype._loadAnimations = function () { var animations = this._gltf.animations; if (!animations) { return; } for (var index = 0; index < animations.length; index++) { var animation = animations[index]; this._loadAnimation("#/animations/" + index, animation); } }; GLTFLoader.prototype._loadAnimation = function (context, animation) { animation.targets = []; for (var index = 0; index < animation.channels.length; index++) { var channel = GLTFLoader._GetProperty(animation.channels, index); if (!channel) { throw new Error(context + ": Failed to find channel " + index); } var sampler = GLTFLoader._GetProperty(animation.samplers, channel.sampler); if (!sampler) { throw new Error(context + ": Failed to find sampler " + channel.sampler); } this._loadAnimationChannel(animation, context + "/channels/" + index, channel, context + "/samplers/" + channel.sampler, sampler); } }; GLTFLoader.prototype._loadAnimationChannel = function (animation, channelContext, channel, samplerContext, sampler) { var targetNode = GLTFLoader._GetProperty(this._gltf.nodes, channel.target.node); if (!targetNode) { throw new Error(channelContext + ": Failed to find target node " + channel.target.node); } var targetPath; var animationType; switch (channel.target.path) { case "translation": { targetPath = "position"; animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3; break; } case "rotation": { targetPath = "rotationQuaternion"; animationType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION; break; } case "scale": { targetPath = "scaling"; animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3; break; } case "weights": { targetPath = "influence"; animationType = BABYLON.Animation.ANIMATIONTYPE_FLOAT; break; } default: { throw new Error(channelContext + ": Invalid target path " + channel.target.path); } } var inputData; var outputData; var checkSuccess = function () { if (!inputData || !outputData) { return; } var outputBufferOffset = 0; var getNextOutputValue; switch (targetPath) { case "position": { getNextOutputValue = function () { var value = BABYLON.Vector3.FromArray(outputData, outputBufferOffset); outputBufferOffset += 3; return value; }; break; } case "rotationQuaternion": { getNextOutputValue = function () { var value = BABYLON.Quaternion.FromArray(outputData, outputBufferOffset); outputBufferOffset += 4; return value; }; break; } case "scaling": { getNextOutputValue = function () { var value = BABYLON.Vector3.FromArray(outputData, outputBufferOffset); outputBufferOffset += 3; return value; }; break; } case "influence": { getNextOutputValue = function () { var numTargets = targetNode.babylonMesh.morphTargetManager.numTargets; var value = new Array(numTargets); for (var i = 0; i < numTargets; i++) { value[i] = outputData[outputBufferOffset++]; } return value; }; break; } } sampler.interpolation = sampler.interpolation || "LINEAR"; var getNextKey; switch (sampler.interpolation) { case "STEP": { getNextKey = function (frameIndex) { return ({ frame: inputData[frameIndex], value: getNextOutputValue(), interpolation: BABYLON.AnimationKeyInterpolation.STEP }); }; break; } case "LINEAR": { getNextKey = function (frameIndex) { return ({ frame: inputData[frameIndex], value: getNextOutputValue() }); }; break; } case "CUBICSPLINE": { getNextKey = function (frameIndex) { return ({ frame: inputData[frameIndex], inTangent: getNextOutputValue(), value: getNextOutputValue(), outTangent: getNextOutputValue() }); }; break; } default: { throw new Error(samplerContext + ": Invalid interpolation " + sampler.interpolation); } } ; var keys; if (inputData.length === 1) { var key = getNextKey(0); keys = [ { frame: key.frame, value: key.value }, { frame: key.frame + 1, value: key.value } ]; } else { keys = new Array(inputData.length); for (var frameIndex = 0; frameIndex < inputData.length; frameIndex++) { keys[frameIndex] = getNextKey(frameIndex); } } if (targetPath === "influence") { var morphTargetManager = targetNode.babylonMesh.morphTargetManager; var _loop_7 = function (targetIndex) { var morphTarget = morphTargetManager.getTarget(targetIndex); var animationName = (animation.name || "anim" + animation.index) + "_" + targetIndex; var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType); babylonAnimation.setKeys(keys.map(function (key) { return ({ frame: key.frame, inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined, value: key.value[targetIndex], outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined }); })); morphTarget.animations.push(babylonAnimation); animation.targets.push(morphTarget); }; for (var targetIndex = 0; targetIndex < morphTargetManager.numTargets; targetIndex++) { _loop_7(targetIndex); } } else { var animationName = animation.name || "anim" + animation.index; var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType); babylonAnimation.setKeys(keys); if (targetNode.babylonAnimationTargets) { for (var _i = 0, _a = targetNode.babylonAnimationTargets; _i < _a.length; _i++) { var target = _a[_i]; target.animations.push(babylonAnimation.clone()); animation.targets.push(target); } } } }; var inputAccessor = GLTFLoader._GetProperty(this._gltf.accessors, sampler.input); if (!inputAccessor) { throw new Error(samplerContext + ": Failed to find input accessor " + sampler.input); } this._loadAccessorAsync("#/accessors/" + inputAccessor.index, inputAccessor, function (data) { inputData = data; checkSuccess(); }); var outputAccessor = GLTFLoader._GetProperty(this._gltf.accessors, sampler.output); if (!outputAccessor) { throw new Error(samplerContext + ": Failed to find output accessor " + sampler.output); } this._loadAccessorAsync("#/accessors/" + outputAccessor.index, outputAccessor, function (data) { outputData = data; checkSuccess(); }); }; GLTFLoader.prototype._loadBufferAsync = function (context, buffer, onSuccess) { var _this = this; this._addPendingData(buffer); if (buffer.loadedData) { onSuccess(buffer.loadedData); this._removePendingData(buffer); } else if (buffer.loadedObservable) { buffer.loadedObservable.add(function (buffer) { onSuccess(buffer.loadedData); _this._removePendingData(buffer); }); } else { if (!buffer.uri) { throw new Error(context + ": Uri is missing"); } buffer.loadedObservable = new BABYLON.Observable(); buffer.loadedObservable.add(function (buffer) { onSuccess(buffer.loadedData); _this._removePendingData(buffer); }); this._loadUriAsync(context, buffer.uri, function (data) { buffer.loadedData = data; buffer.loadedObservable.notifyObservers(buffer); buffer.loadedObservable = undefined; }); } }; GLTFLoader.prototype._loadBufferViewAsync = function (context, bufferView, onSuccess) { var buffer = GLTFLoader._GetProperty(this._gltf.buffers, bufferView.buffer); if (!buffer) { throw new Error(context + ": Failed to find buffer " + bufferView.buffer); } this._loadBufferAsync("#/buffers/" + buffer.index, buffer, function (bufferData) { var data; try { data = new Uint8Array(bufferData.buffer, bufferData.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength); } catch (e) { throw new Error(context + ": " + e.message); } onSuccess(data); }); }; GLTFLoader.prototype._loadAccessorAsync = function (context, accessor, onSuccess) { var _this = this; if (accessor.sparse) { throw new Error(context + ": Sparse accessors are not currently supported"); } var bufferView = GLTFLoader._GetProperty(this._gltf.bufferViews, accessor.bufferView); if (!bufferView) { throw new Error(context + ": Failed to find buffer view " + accessor.bufferView); } this._loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView, function (bufferViewData) { var numComponents = GLTFLoader._GetNumComponents(context, accessor.type); var data; var byteOffset = accessor.byteOffset || 0; var byteStride = bufferView.byteStride; if (byteStride === 0) { BABYLON.Tools.Warn(context + ": Byte stride of 0 is not valid"); } try { switch (accessor.componentType) { case GLTF2.EComponentType.BYTE: { data = _this._buildArrayBuffer(Float32Array, bufferViewData, byteOffset, accessor.count, numComponents, byteStride); break; } case GLTF2.EComponentType.UNSIGNED_BYTE: { data = _this._buildArrayBuffer(Uint8Array, bufferViewData, byteOffset, accessor.count, numComponents, byteStride); break; } case GLTF2.EComponentType.SHORT: { data = _this._buildArrayBuffer(Int16Array, bufferViewData, byteOffset, accessor.count, numComponents, byteStride); break; } case GLTF2.EComponentType.UNSIGNED_SHORT: { data = _this._buildArrayBuffer(Uint16Array, bufferViewData, byteOffset, accessor.count, numComponents, byteStride); break; } case GLTF2.EComponentType.UNSIGNED_INT: { data = _this._buildArrayBuffer(Uint32Array, bufferViewData, byteOffset, accessor.count, numComponents, byteStride); break; } case GLTF2.EComponentType.FLOAT: { data = _this._buildArrayBuffer(Float32Array, bufferViewData, byteOffset, accessor.count, numComponents, byteStride); break; } default: { throw new Error(context + ": Invalid component type " + accessor.componentType); } } } catch (e) { throw new Error(context + ": " + e); } onSuccess(data); }); }; GLTFLoader.prototype._buildArrayBuffer = function (typedArray, data, byteOffset, count, numComponents, byteStride) { byteOffset += data.byteOffset; var targetLength = count * numComponents; if (!byteStride || byteStride === numComponents * typedArray.BYTES_PER_ELEMENT) { return new typedArray(data.buffer, byteOffset, targetLength); } var elementStride = byteStride / typedArray.BYTES_PER_ELEMENT; var sourceBuffer = new typedArray(data.buffer, byteOffset, elementStride * count); var targetBuffer = new typedArray(targetLength); var sourceIndex = 0; var targetIndex = 0; while (targetIndex < targetLength) { for (var componentIndex = 0; componentIndex < numComponents; componentIndex++) { targetBuffer[targetIndex] = sourceBuffer[sourceIndex + componentIndex]; targetIndex++; } sourceIndex += elementStride; } return targetBuffer; }; GLTFLoader.prototype._addPendingData = function (data) { if (!this._renderReady) { this._renderPendingCount++; } this._addLoaderPendingData(data); }; GLTFLoader.prototype._removePendingData = function (data) { var _this = this; if (!this._renderReady) { if (--this._renderPendingCount === 0) { this._addLoaderPendingData(this); this._compileMaterialsAsync(function () { _this._compileShadowGeneratorsAsync(function () { _this._removeLoaderPendingData(_this); _this._renderReady = true; _this._onRenderReady(); }); }); } } this._removeLoaderPendingData(data); }; GLTFLoader.prototype._addLoaderPendingData = function (data) { this._loaderPendingCount++; for (var _i = 0, _a = this._loaderTrackers; _i < _a.length; _i++) { var tracker = _a[_i]; tracker._addPendingData(data); } }; GLTFLoader.prototype._removeLoaderPendingData = function (data) { for (var _i = 0, _a = this._loaderTrackers; _i < _a.length; _i++) { var tracker = _a[_i]; tracker._removePendingData(data); } if (--this._loaderPendingCount === 0) { this._onComplete(); } }; GLTFLoader.prototype._whenAction = function (action, onComplete) { var _this = this; var tracker = new GLTFLoaderTracker(function () { _this._loaderTrackers.splice(_this._loaderTrackers.indexOf(tracker), 1); onComplete(); }); this._loaderTrackers.push(tracker); this._addLoaderPendingData(tracker); action(); this._removeLoaderPendingData(tracker); }; GLTFLoader.prototype._getDefaultMaterial = function () { if (!this._defaultMaterial) { var id = "__gltf_default"; var material = this._babylonScene.getMaterialByName(id); if (!material) { material = new BABYLON.PBRMaterial(id, this._babylonScene); material.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE; material.sideOrientation = BABYLON.Material.ClockWiseSideOrientation; material.metallic = 1; material.roughness = 1; } this._defaultMaterial = material; } return this._defaultMaterial; }; GLTFLoader.prototype._loadMaterialMetallicRoughnessProperties = function (context, material) { var babylonMaterial = material.babylonMaterial; // Ensure metallic workflow babylonMaterial.metallic = 1; babylonMaterial.roughness = 1; var properties = material.pbrMetallicRoughness; if (!properties) { return; } babylonMaterial.albedoColor = properties.baseColorFactor ? BABYLON.Color3.FromArray(properties.baseColorFactor) : new BABYLON.Color3(1, 1, 1); babylonMaterial.metallic = properties.metallicFactor == null ? 1 : properties.metallicFactor; babylonMaterial.roughness = properties.roughnessFactor == null ? 1 : properties.roughnessFactor; if (properties.baseColorTexture) { var texture = GLTFLoader._GetProperty(this._gltf.textures, properties.baseColorTexture.index); if (!texture) { throw new Error(context + ": Failed to find base color texture " + properties.baseColorTexture.index); } babylonMaterial.albedoTexture = this._loadTexture("#/textures/" + texture.index, texture, properties.baseColorTexture.texCoord); } if (properties.metallicRoughnessTexture) { var texture = GLTFLoader._GetProperty(this._gltf.textures, properties.metallicRoughnessTexture.index); if (!texture) { throw new Error(context + ": Failed to find metallic roughness texture " + properties.metallicRoughnessTexture.index); } babylonMaterial.metallicTexture = this._loadTexture("#/textures/" + texture.index, texture, properties.metallicRoughnessTexture.texCoord); babylonMaterial.useMetallnessFromMetallicTextureBlue = true; babylonMaterial.useRoughnessFromMetallicTextureGreen = true; babylonMaterial.useRoughnessFromMetallicTextureAlpha = false; } this._loadMaterialAlphaProperties(context, material, properties.baseColorFactor); }; GLTFLoader.prototype._loadMaterial = function (context, material, assign) { if (material.babylonMaterial) { assign(material.babylonMaterial, false); return; } if (GLTF2.GLTFLoaderExtension.LoadMaterial(this, context, material, assign)) { return; } this._createPbrMaterial(material); this._loadMaterialBaseProperties(context, material); this._loadMaterialMetallicRoughnessProperties(context, material); assign(material.babylonMaterial, true); }; GLTFLoader.prototype._createPbrMaterial = function (material) { var babylonMaterial = new BABYLON.PBRMaterial(material.name || "mat" + material.index, this._babylonScene); babylonMaterial.sideOrientation = BABYLON.Material.ClockWiseSideOrientation; material.babylonMaterial = babylonMaterial; }; GLTFLoader.prototype._loadMaterialBaseProperties = function (context, material) { var babylonMaterial = material.babylonMaterial; babylonMaterial.emissiveColor = material.emissiveFactor ? BABYLON.Color3.FromArray(material.emissiveFactor) : new BABYLON.Color3(0, 0, 0); if (material.doubleSided) { babylonMaterial.backFaceCulling = false; babylonMaterial.twoSidedLighting = true; } if (material.normalTexture) { var texture = GLTFLoader._GetProperty(this._gltf.textures, material.normalTexture.index); if (!texture) { throw new Error(context + ": Failed to find normal texture " + material.normalTexture.index); } babylonMaterial.bumpTexture = this._loadTexture("#/textures/" + texture.index, texture, material.normalTexture.texCoord); babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem; babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem; if (material.normalTexture.scale != null) { babylonMaterial.bumpTexture.level = material.normalTexture.scale; } } if (material.occlusionTexture) { var texture = GLTFLoader._GetProperty(this._gltf.textures, material.occlusionTexture.index); if (!texture) { throw new Error(context + ": Failed to find occlusion texture " + material.occlusionTexture.index); } babylonMaterial.ambientTexture = this._loadTexture("#/textures/" + texture.index, texture, material.occlusionTexture.texCoord); babylonMaterial.useAmbientInGrayScale = true; if (material.occlusionTexture.strength != null) { babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength; } } if (material.emissiveTexture) { var texture = GLTFLoader._GetProperty(this._gltf.textures, material.emissiveTexture.index); if (!texture) { throw new Error(context + ": Failed to find emissive texture " + material.emissiveTexture.index); } babylonMaterial.emissiveTexture = this._loadTexture("#/textures/" + texture.index, texture, material.emissiveTexture.texCoord); } }; GLTFLoader.prototype._loadMaterialAlphaProperties = function (context, material, colorFactor) { var babylonMaterial = material.babylonMaterial; var alphaMode = material.alphaMode || "OPAQUE"; switch (alphaMode) { case "OPAQUE": { babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE; break; } case "MASK": { babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHATEST; babylonMaterial.alphaCutOff = (material.alphaCutoff == null ? 0.5 : material.alphaCutoff); if (colorFactor) { if (colorFactor[3] == 0) { babylonMaterial.alphaCutOff = 1; } else { babylonMaterial.alphaCutOff /= colorFactor[3]; } } if (babylonMaterial.albedoTexture) { babylonMaterial.albedoTexture.hasAlpha = true; } break; } case "BLEND": { babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND; if (colorFactor) { babylonMaterial.alpha = colorFactor[3]; } if (babylonMaterial.albedoTexture) { babylonMaterial.albedoTexture.hasAlpha = true; babylonMaterial.useAlphaFromAlbedoTexture = true; } break; } default: { throw new Error(context + ": Invalid alpha mode " + material.alphaMode); } } }; GLTFLoader.prototype._loadTexture = function (context, texture, coordinatesIndex) { var _this = this; var sampler = (texture.sampler == undefined ? this._defaultSampler : GLTFLoader._GetProperty(this._gltf.samplers, texture.sampler)); if (!sampler) { throw new Error(context + ": Failed to find sampler " + texture.sampler); } this._loadSampler("#/samplers/" + sampler.index, sampler); this._addPendingData(texture); var babylonTexture = new BABYLON.Texture(null, this._babylonScene, sampler.noMipMaps, false, sampler.samplingMode, function () { _this._tryCatchOnError(function () { _this._removePendingData(texture); }); }, function (message) { _this._tryCatchOnError(function () { throw new Error(context + ": " + message); }); }); if (texture.url) { babylonTexture.updateURL(texture.url); } else if (texture.dataReadyObservable) { texture.dataReadyObservable.add(function (texture) { babylonTexture.updateURL(texture.url); }); } else { texture.dataReadyObservable = new BABYLON.Observable(); texture.dataReadyObservable.add(function (texture) { babylonTexture.updateURL(texture.url); }); var image_1 = GLTFLoader._GetProperty(this._gltf.images, texture.source); if (!image_1) { throw new Error(context + ": Failed to find source " + texture.source); } this._loadImageAsync("#/images/" + image_1.index, image_1, function (data) { texture.url = URL.createObjectURL(new Blob([data], { type: image_1.mimeType })); texture.dataReadyObservable.notifyObservers(texture); texture.dataReadyObservable = undefined; }); } babylonTexture.coordinatesIndex = coordinatesIndex || 0; babylonTexture.wrapU = sampler.wrapU; babylonTexture.wrapV = sampler.wrapV; babylonTexture.name = texture.name || "texture" + texture.index; this.onTextureLoadedObservable.notifyObservers(babylonTexture); return babylonTexture; }; GLTFLoader.prototype._loadSampler = function (context, sampler) { if (sampler.noMipMaps != undefined) { return; } sampler.noMipMaps = (sampler.minFilter === GLTF2.ETextureMinFilter.NEAREST || sampler.minFilter === GLTF2.ETextureMinFilter.LINEAR); sampler.samplingMode = GLTFLoader._GetTextureSamplingMode(context, sampler.magFilter, sampler.minFilter); sampler.wrapU = GLTFLoader._GetTextureWrapMode(context, sampler.wrapS); sampler.wrapV = GLTFLoader._GetTextureWrapMode(context, sampler.wrapT); }; GLTFLoader.prototype._loadImageAsync = function (context, image, onSuccess) { if (image.uri) { this._loadUriAsync(context, image.uri, onSuccess); } else { var bufferView = GLTFLoader._GetProperty(this._gltf.bufferViews, image.bufferView); if (!bufferView) { throw new Error(context + ": Failed to find buffer view " + image.bufferView); } this._loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView, onSuccess); } }; GLTFLoader.prototype._loadUriAsync = function (context, uri, onSuccess) { var _this = this; if (GLTF2.GLTFUtils.IsBase64(uri)) { onSuccess(new Uint8Array(GLTF2.GLTFUtils.DecodeBase64(uri))); return; } if (!GLTF2.GLTFUtils.ValidateUri(uri)) { throw new Error(context + ": Uri '" + uri + "' is invalid"); } var request = BABYLON.Tools.LoadFile(this._rootUrl + uri, function (data) { _this._tryCatchOnError(function () { onSuccess(new Uint8Array(data)); }); }, function (event) { _this._tryCatchOnError(function () { if (request && !_this._renderReady) { request._lengthComputable = event.lengthComputable; request._loaded = event.loaded; request._total = event.total; _this._onProgress(); } }); }, this._babylonScene.database, true, function (request, exception) { _this._tryCatchOnError(function () { throw new BABYLON.LoadFileError(context + ": Failed to load '" + uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""), request); }); }); this._requests.push(request); request.onCompleteObservable.add(function () { _this._requests.splice(_this._requests.indexOf(request), 1); }); }; GLTFLoader.prototype._tryCatchOnError = function (handler) { if (this._disposed) { return; } try { handler(); } catch (e) { BABYLON.Tools.Error("glTF Loader: " + e.message); if (this._errorCallback) { this._errorCallback(e.message, e); } this.dispose(); } }; GLTFLoader._AssignIndices = function (array) { if (array) { for (var index = 0; index < array.length; index++) { array[index].index = index; } } }; GLTFLoader._GetProperty = function (array, index) { if (!array || index == undefined || !array[index]) { return null; } return array[index]; }; GLTFLoader._GetTextureWrapMode = function (context, mode) { // Set defaults if undefined mode = mode == undefined ? GLTF2.ETextureWrapMode.REPEAT : mode; switch (mode) { case GLTF2.ETextureWrapMode.CLAMP_TO_EDGE: return BABYLON.Texture.CLAMP_ADDRESSMODE; case GLTF2.ETextureWrapMode.MIRRORED_REPEAT: return BABYLON.Texture.MIRROR_ADDRESSMODE; case GLTF2.ETextureWrapMode.REPEAT: return BABYLON.Texture.WRAP_ADDRESSMODE; default: BABYLON.Tools.Warn(context + ": Invalid texture wrap mode " + mode); return BABYLON.Texture.WRAP_ADDRESSMODE; } }; GLTFLoader._GetTextureSamplingMode = function (context, magFilter, minFilter) { // Set defaults if undefined magFilter = magFilter == undefined ? GLTF2.ETextureMagFilter.LINEAR : magFilter; minFilter = minFilter == undefined ? GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR : minFilter; if (magFilter === GLTF2.ETextureMagFilter.LINEAR) { switch (minFilter) { case GLTF2.ETextureMinFilter.NEAREST: return BABYLON.Texture.LINEAR_NEAREST; case GLTF2.ETextureMinFilter.LINEAR: return BABYLON.Texture.LINEAR_LINEAR; case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.LINEAR_NEAREST_MIPNEAREST; case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_NEAREST: return BABYLON.Texture.LINEAR_LINEAR_MIPNEAREST; case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_LINEAR: return BABYLON.Texture.LINEAR_NEAREST_MIPLINEAR; case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR; default: BABYLON.Tools.Warn(context + ": Invalid texture minification filter " + minFilter); return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR; } } else { if (magFilter !== GLTF2.ETextureMagFilter.NEAREST) { BABYLON.Tools.Warn(context + ": Invalid texture magnification filter " + magFilter); } switch (minFilter) { case GLTF2.ETextureMinFilter.NEAREST: return BABYLON.Texture.NEAREST_NEAREST; case GLTF2.ETextureMinFilter.LINEAR: return BABYLON.Texture.NEAREST_LINEAR; case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST; case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_LINEAR_MIPNEAREST; case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_LINEAR: return BABYLON.Texture.NEAREST_NEAREST_MIPLINEAR; case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.NEAREST_LINEAR_MIPLINEAR; default: BABYLON.Tools.Warn(context + ": Invalid texture minification filter " + minFilter); return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST; } } }; GLTFLoader._GetNumComponents = function (context, type) { switch (type) { case "SCALAR": return 1; case "VEC2": return 2; case "VEC3": return 3; case "VEC4": return 4; case "MAT2": return 4; case "MAT3": return 9; case "MAT4": return 16; } throw new Error(context + ": Invalid type " + type); }; GLTFLoader.prototype._compileMaterialAsync = function (babylonMaterial, babylonMesh, onSuccess) { var _this = this; if (this.useClipPlane) { babylonMaterial.forceCompilation(babylonMesh, function () { babylonMaterial.forceCompilation(babylonMesh, function () { _this._tryCatchOnError(onSuccess); }, { clipPlane: true }); }); } else { babylonMaterial.forceCompilation(babylonMesh, function () { _this._tryCatchOnError(onSuccess); }); } }; GLTFLoader.prototype._compileMaterialsAsync = function (onSuccess) { if (!this.compileMaterials || !this._gltf.materials) { onSuccess(); return; } var meshes = this._getMeshes(); var remaining = 0; for (var _i = 0, meshes_1 = meshes; _i < meshes_1.length; _i++) { var mesh = meshes_1[_i]; if (mesh.material instanceof BABYLON.MultiMaterial) { for (var _a = 0, _b = mesh.material.subMaterials; _a < _b.length; _a++) { var subMaterial = _b[_a]; if (subMaterial) { remaining++; } } } else if (mesh.material) { remaining++; } } if (remaining === 0) { onSuccess(); return; } for (var _c = 0, meshes_2 = meshes; _c < meshes_2.length; _c++) { var mesh = meshes_2[_c]; if (mesh.material instanceof BABYLON.MultiMaterial) { for (var _d = 0, _e = mesh.material.subMaterials; _d < _e.length; _d++) { var subMaterial = _e[_d]; if (subMaterial) { this._compileMaterialAsync(subMaterial, mesh, function () { if (--remaining === 0) { onSuccess(); } }); } } } else if (mesh.material) { this._compileMaterialAsync(mesh.material, mesh, function () { if (--remaining === 0) { onSuccess(); } }); } } }; GLTFLoader.prototype._compileShadowGeneratorsAsync = function (onSuccess) { var _this = this; if (!this.compileShadowGenerators) { onSuccess(); return; } var lights = this._babylonScene.lights; var remaining = 0; for (var _i = 0, lights_1 = lights; _i < lights_1.length; _i++) { var light = lights_1[_i]; var generator = light.getShadowGenerator(); if (generator) { remaining++; } } if (remaining === 0) { onSuccess(); return; } for (var _a = 0, lights_2 = lights; _a < lights_2.length; _a++) { var light = lights_2[_a]; var generator = light.getShadowGenerator(); if (generator) { generator.forceCompilation(function () { if (--remaining === 0) { _this._tryCatchOnError(onSuccess); } }); } } }; GLTFLoader.prototype._abortRequests = function () { for (var _i = 0, _a = this._requests; _i < _a.length; _i++) { var request = _a[_i]; request.abort(); } this._requests.length = 0; }; GLTFLoader.prototype._releaseResources = function () { if (this._gltf.textures) { for (var _i = 0, _a = this._gltf.textures; _i < _a.length; _i++) { var texture = _a[_i]; if (texture.url) { URL.revokeObjectURL(texture.url); texture.url = undefined; } } } }; GLTFLoader.Extensions = {}; return GLTFLoader; }()); GLTF2.GLTFLoader = GLTFLoader; BABYLON.GLTFFileLoader.CreateGLTFLoaderV2 = function () { return new GLTFLoader(); }; })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoader.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { /** * Utils functions for GLTF */ var GLTFUtils = /** @class */ (function () { function GLTFUtils() { } /** * If the uri is a base64 string * @param uri: the uri to test */ GLTFUtils.IsBase64 = function (uri) { return uri.length < 5 ? false : uri.substr(0, 5) === "data:"; }; /** * Decode the base64 uri * @param uri: the uri to decode */ GLTFUtils.DecodeBase64 = function (uri) { var decodedString = atob(uri.split(",")[1]); var bufferLength = decodedString.length; var bufferView = new Uint8Array(new ArrayBuffer(bufferLength)); for (var i = 0; i < bufferLength; i++) { bufferView[i] = decodedString.charCodeAt(i); } return bufferView.buffer; }; GLTFUtils.ValidateUri = function (uri) { return (uri.indexOf("..") === -1); }; return GLTFUtils; }()); GLTF2.GLTFUtils = GLTFUtils; })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoaderUtils.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var GLTFLoaderExtension = /** @class */ (function () { function GLTFLoaderExtension() { this.enabled = true; } GLTFLoaderExtension.prototype._traverseNode = function (loader, context, node, action, parentNode) { return false; }; GLTFLoaderExtension.prototype._loadNode = function (loader, context, node) { return false; }; GLTFLoaderExtension.prototype._loadMaterial = function (loader, context, material, assign) { return false; }; GLTFLoaderExtension.prototype._loadExtension = function (context, property, action) { var _this = this; if (!property.extensions) { return false; } var extension = property.extensions[this.name]; if (!extension) { return false; } // Clear out the extension before executing the action to avoid recursing into the same property. property.extensions[this.name] = undefined; action(context + "extensions/" + this.name, extension, function () { // Restore the extension after completing the action. property.extensions[_this.name] = extension; }); return true; }; GLTFLoaderExtension.TraverseNode = function (loader, context, node, action, parentNode) { return this._ApplyExtensions(function (extension) { return extension._traverseNode(loader, context, node, action, parentNode); }); }; GLTFLoaderExtension.LoadNode = function (loader, context, node) { return this._ApplyExtensions(function (extension) { return extension._loadNode(loader, context, node); }); }; GLTFLoaderExtension.LoadMaterial = function (loader, context, material, assign) { return this._ApplyExtensions(function (extension) { return extension._loadMaterial(loader, context, material, assign); }); }; GLTFLoaderExtension._ApplyExtensions = function (action) { var extensions = GLTFLoaderExtension._Extensions; if (!extensions) { return false; } for (var _i = 0, extensions_1 = extensions; _i < extensions_1.length; _i++) { var extension = extensions_1[_i]; if (extension.enabled && action(extension)) { return true; } } return false; }; // // Utilities // GLTFLoaderExtension._Extensions = []; return GLTFLoaderExtension; }()); GLTF2.GLTFLoaderExtension = GLTFLoaderExtension; })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoaderExtension.js.map /// var __extends = (this && this.__extends) || (function () { var extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { // See https://github.com/sbtron/glTF/tree/MSFT_lod/extensions/Vendor/MSFT_lod for more information about this extension. var MSFTLOD = /** @class */ (function (_super) { __extends(MSFTLOD, _super); function MSFTLOD() { var _this = _super !== null && _super.apply(this, arguments) || this; /** * Specify the minimal delay between LODs in ms (default = 250) */ _this.Delay = 250; return _this; } Object.defineProperty(MSFTLOD.prototype, "name", { get: function () { return "MSFT_lod"; }, enumerable: true, configurable: true }); MSFTLOD.prototype._traverseNode = function (loader, context, node, action, parentNode) { return this._loadExtension(context, node, function (context, extension, onComplete) { for (var i = extension.ids.length - 1; i >= 0; i--) { var lodNode = GLTF2.GLTFLoader._GetProperty(loader._gltf.nodes, extension.ids[i]); if (!lodNode) { throw new Error(context + ": Failed to find node " + extension.ids[i]); } loader._traverseNode(context, lodNode, action, parentNode); } loader._traverseNode(context, node, action, parentNode); onComplete(); }); }; MSFTLOD.prototype._loadNode = function (loader, context, node) { var _this = this; return this._loadExtension(context, node, function (context, extension, onComplete) { var nodes = [node]; for (var _i = 0, _a = extension.ids; _i < _a.length; _i++) { var index = _a[_i]; var lodNode = GLTF2.GLTFLoader._GetProperty(loader._gltf.nodes, index); if (!lodNode) { throw new Error(context + ": Failed to find node " + index); } nodes.push(lodNode); } loader._addLoaderPendingData(node); _this._loadNodeLOD(loader, context, nodes, nodes.length - 1, function () { loader._removeLoaderPendingData(node); onComplete(); }); }); }; MSFTLOD.prototype._loadNodeLOD = function (loader, context, nodes, index, onComplete) { var _this = this; loader._whenAction(function () { loader._loadNode(context, nodes[index]); }, function () { if (index !== nodes.length - 1) { var previousNode = nodes[index + 1]; previousNode.babylonMesh.setEnabled(false); } if (index === 0) { onComplete(); return; } setTimeout(function () { loader._tryCatchOnError(function () { _this._loadNodeLOD(loader, context, nodes, index - 1, onComplete); }); }, _this.Delay); }); }; MSFTLOD.prototype._loadMaterial = function (loader, context, material, assign) { var _this = this; return this._loadExtension(context, material, function (context, extension, onComplete) { var materials = [material]; for (var _i = 0, _a = extension.ids; _i < _a.length; _i++) { var index = _a[_i]; var lodMaterial = GLTF2.GLTFLoader._GetProperty(loader._gltf.materials, index); if (!lodMaterial) { throw new Error(context + ": Failed to find material " + index); } materials.push(lodMaterial); } loader._addLoaderPendingData(material); _this._loadMaterialLOD(loader, context, materials, materials.length - 1, assign, function () { loader._removeLoaderPendingData(material); onComplete(); }); }); }; MSFTLOD.prototype._loadMaterialLOD = function (loader, context, materials, index, assign, onComplete) { var _this = this; loader._loadMaterial(context, materials[index], function (babylonMaterial, isNew) { if (index === materials.length - 1) { assign(babylonMaterial, isNew); // Load the next LOD when the loader is ready to render. loader._executeWhenRenderReady(function () { _this._loadMaterialLOD(loader, context, materials, index - 1, assign, onComplete); }); } else { BABYLON.BaseTexture.WhenAllReady(babylonMaterial.getActiveTextures(), function () { assign(babylonMaterial, isNew); if (index === 0) { onComplete(); } else { setTimeout(function () { loader._tryCatchOnError(function () { _this._loadMaterialLOD(loader, context, materials, index - 1, assign, onComplete); }); }, _this.Delay); } }); } }); }; return MSFTLOD; }(GLTF2.GLTFLoaderExtension)); Extensions.MSFTLOD = MSFTLOD; GLTF2.GLTFLoader.RegisterExtension(new MSFTLOD()); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=MSFT_lod.js.map /// var __extends = (this && this.__extends) || (function () { var extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { var KHRMaterialsPbrSpecularGlossiness = /** @class */ (function (_super) { __extends(KHRMaterialsPbrSpecularGlossiness, _super); function KHRMaterialsPbrSpecularGlossiness() { return _super !== null && _super.apply(this, arguments) || this; } Object.defineProperty(KHRMaterialsPbrSpecularGlossiness.prototype, "name", { get: function () { return "KHR_materials_pbrSpecularGlossiness"; }, enumerable: true, configurable: true }); KHRMaterialsPbrSpecularGlossiness.prototype._loadMaterial = function (loader, context, material, assign) { var _this = this; return this._loadExtension(context, material, function (context, extension, onComplete) { loader._createPbrMaterial(material); loader._loadMaterialBaseProperties(context, material); _this._loadSpecularGlossinessProperties(loader, context, material, extension); assign(material.babylonMaterial, true); onComplete(); }); }; KHRMaterialsPbrSpecularGlossiness.prototype._loadSpecularGlossinessProperties = function (loader, context, material, properties) { var babylonMaterial = material.babylonMaterial; babylonMaterial.albedoColor = properties.diffuseFactor ? BABYLON.Color3.FromArray(properties.diffuseFactor) : new BABYLON.Color3(1, 1, 1); babylonMaterial.reflectivityColor = properties.specularFactor ? BABYLON.Color3.FromArray(properties.specularFactor) : new BABYLON.Color3(1, 1, 1); babylonMaterial.microSurface = properties.glossinessFactor == null ? 1 : properties.glossinessFactor; if (properties.diffuseTexture) { var texture = GLTF2.GLTFLoader._GetProperty(loader._gltf.textures, properties.diffuseTexture.index); if (!texture) { throw new Error(context + ": Failed to find diffuse texture " + properties.diffuseTexture.index); } babylonMaterial.albedoTexture = loader._loadTexture("textures[" + texture.index + "]", texture, properties.diffuseTexture.texCoord); } if (properties.specularGlossinessTexture) { var texture = GLTF2.GLTFLoader._GetProperty(loader._gltf.textures, properties.specularGlossinessTexture.index); if (!texture) { throw new Error(context + ": Failed to find diffuse texture " + properties.specularGlossinessTexture.index); } babylonMaterial.reflectivityTexture = loader._loadTexture("textures[" + texture.index + "]", texture, properties.specularGlossinessTexture.texCoord); babylonMaterial.reflectivityTexture.hasAlpha = true; babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true; } loader._loadMaterialAlphaProperties(context, material, properties.diffuseFactor); }; return KHRMaterialsPbrSpecularGlossiness; }(GLTF2.GLTFLoaderExtension)); Extensions.KHRMaterialsPbrSpecularGlossiness = KHRMaterialsPbrSpecularGlossiness; GLTF2.GLTFLoader.RegisterExtension(new KHRMaterialsPbrSpecularGlossiness()); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=KHR_materials_pbrSpecularGlossiness.js.map