"use strict"; var BABYLON = BABYLON || {}; (function () { BABYLON.Scene = function (engine) { this._engine = engine; this.autoClear = true; this.clearColor = new BABYLON.Color3(0.2, 0.2, 0.3); this.ambientColor = new BABYLON.Color3(0, 0, 0); engine.scenes.push(this); this._totalVertices = 0; this._activeVertices = 0; this._activeParticles = 0; this._lastFrameDuration = 0; this._evaluateActiveMeshesDuration = 0; this._renderTargetsDuration = 0; this._renderDuration = 0; this._renderId = 0; this._executeWhenReadyTimeoutId = -1; this._toBeDisposed = new BABYLON.Tools.SmartArray(256); this._onReadyCallbacks = []; this._pendingData = []; this._onBeforeRenderCallbacks = []; // Fog this.fogMode = BABYLON.Scene.FOGMODE_NONE; this.fogColor = new BABYLON.Color3(0.2, 0.2, 0.3); this.fogDensity = 0.1; this.fogStart = 0; this.fogEnd = 1000.0; // Lights this.lightsEnabled = true; this.lights = []; // Cameras this.cameras = []; this.activeCamera = null; // Meshes this.meshes = []; // Internal smart arrays this._activeMeshes = new BABYLON.Tools.SmartArray(256); this._processedMaterials = new BABYLON.Tools.SmartArray(256); this._renderTargets = new BABYLON.Tools.SmartArray(256); this._activeParticleSystems = new BABYLON.Tools.SmartArray(256); this._activeSkeletons = new BABYLON.Tools.SmartArray(32); // Rendering groups this._renderingManager = new BABYLON.RenderingManager(this); // Materials this.materials = []; this.multiMaterials = []; this.defaultMaterial = new BABYLON.StandardMaterial("default material", this); // Textures this.texturesEnabled = true; this.textures = []; // Particles this.particlesEnabled = true; this.particleSystems = []; // Sprites this.spriteManagers = []; // Layers this.layers = []; // Skeletons this.skeletons = []; // Lens flares this.lensFlareSystems = []; // Collisions this.collisionsEnabled = true; this.gravity = new BABYLON.Vector3(0, -9.0, 0); // Animations this._activeAnimatables = []; // Matrices this._transformMatrix = BABYLON.Matrix.Zero(); // Internals this._scaledPosition = BABYLON.Vector3.Zero(); this._scaledVelocity = BABYLON.Vector3.Zero(); // Postprocesses this.postProcessesEnabled = true; this.postProcessManager = new BABYLON.PostProcessManager(this); // Customs render targets this.renderTargetsEnabled = true; this.customRenderTargets = []; // Multi-cameras this.activeCameras = []; }; // Properties BABYLON.Scene.prototype.getEngine = function () { return this._engine; }; BABYLON.Scene.prototype.getTotalVertices = function () { return this._totalVertices; }; BABYLON.Scene.prototype.getActiveVertices = function () { return this._activeVertices; }; BABYLON.Scene.prototype.getActiveParticles = function () { return this._activeParticles; }; // Stats BABYLON.Scene.prototype.getLastFrameDuration = function () { return this._lastFrameDuration; }; BABYLON.Scene.prototype.getEvaluateActiveMeshesDuration = function () { return this._evaluateActiveMeshesDuration; }; BABYLON.Scene.prototype.getRenderTargetsDuration = function () { return this._renderTargetsDuration; }; BABYLON.Scene.prototype.getRenderDuration = function () { return this._renderDuration; }; BABYLON.Scene.prototype.getParticlesDuration = function () { return this._particlesDuration; }; BABYLON.Scene.prototype.getSpritesDuration = function () { return this._spritesDuration; }; BABYLON.Scene.prototype.getAnimationRatio = function () { return this._animationRatio; }; BABYLON.Scene.prototype.getRenderId = function () { return this._renderId; }; // Ready BABYLON.Scene.prototype.isReady = function () { if (this._pendingData.length > 0) { return false; } for (var index = 0; index < this.meshes.length; index++) { var mesh = this.meshes[index]; var mat = mesh.material; if (mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) { return false; } if (mat) { if (!mat.isReady(mesh)) { return false; } } } return true; }; BABYLON.Scene.prototype.registerBeforeRender = function (func) { this._onBeforeRenderCallbacks.push(func); }; BABYLON.Scene.prototype.unregisterBeforeRender = function (func) { var index = this._onBeforeRenderCallbacks.indexOf(func); if (index > -1) { this._onBeforeRenderCallbacks.splice(index, 1); } }; BABYLON.Scene.prototype._addPendingData = function (data) { this._pendingData.push(data); }; BABYLON.Scene.prototype._removePendingData = function (data) { var index = this._pendingData.indexOf(data); if (index !== -1) { this._pendingData.splice(index, 1); } }; BABYLON.Scene.prototype.getWaitingItemsCount = function () { return this._pendingData.length; }; BABYLON.Scene.prototype.executeWhenReady = function (func) { this._onReadyCallbacks.push(func); if (this._executeWhenReadyTimeoutId !== -1) { return; } var that = this; this._executeWhenReadyTimeoutId = setTimeout(function () { that._checkIsReady(); }, 150); }; BABYLON.Scene.prototype._checkIsReady = function () { if (this.isReady()) { this._onReadyCallbacks.forEach(function (func) { func(); }); this._onReadyCallbacks = []; this._executeWhenReadyTimeoutId = -1; return; } var that = this; this._executeWhenReadyTimeoutId = setTimeout(function () { that._checkIsReady(); }, 150); }; // Animations BABYLON.Scene.prototype.beginAnimation = function (target, from, to, loop, speedRatio, onAnimationEnd) { if (speedRatio === undefined) { speedRatio = 1.0; } // Local animations if (target.animations) { this.stopAnimation(target); var animatable = new BABYLON._Animatable(target, from, to, loop, speedRatio, onAnimationEnd); this._activeAnimatables.push(animatable); } // Children animations if (target.getAnimatables) { var animatables = target.getAnimatables(); for (var index = 0; index < animatables.length; index++) { this.beginAnimation(animatables[index], from, to, loop, speedRatio, onAnimationEnd); } } }; BABYLON.Scene.prototype.stopAnimation = function (target) { for (var index = 0; index < this._activeAnimatables.length; index++) { if (this._activeAnimatables[index].target === target) { this._activeAnimatables.splice(index, 1); return; } } }; BABYLON.Scene.prototype._animate = function () { if (!this._animationStartDate) { this._animationStartDate = new Date(); } // Getting time var now = new Date(); var delay = now - this._animationStartDate; for (var index = 0; index < this._activeAnimatables.length; index++) { if (!this._activeAnimatables[index]._animate(delay)) { this._activeAnimatables.splice(index, 1); index--; } } }; // Matrix BABYLON.Scene.prototype.getViewMatrix = function () { return this._viewMatrix; }; BABYLON.Scene.prototype.getProjectionMatrix = function () { return this._projectionMatrix; }; BABYLON.Scene.prototype.getTransformMatrix = function () { return this._transformMatrix; }; BABYLON.Scene.prototype.setTransformMatrix = function (view, projection) { this._viewMatrix = view; this._projectionMatrix = projection; this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix); }; // Methods BABYLON.Scene.prototype.activeCameraByID = function (id) { for (var index = 0; index < this.cameras.length; index++) { if (this.cameras[index].id === id) { this.activeCamera = this.cameras[index]; return; } } }; BABYLON.Scene.prototype.getMaterialByID = function (id) { for (var index = 0; index < this.materials.length; index++) { if (this.materials[index].id === id) { return this.materials[index]; } } return null; }; BABYLON.Scene.prototype.getMaterialByName = function (name) { for (var index = 0; index < this.materials.length; index++) { if (this.materials[index].name === name) { return this.materials[index]; } } return null; }; BABYLON.Scene.prototype.getCameraByName = function (name) { for (var index = 0; index < this.cameras.length; index++) { if (this.cameras[index].name === name) { return this.cameras[index]; } } return null; }; BABYLON.Scene.prototype.getLightByID = function (id) { for (var index = 0; index < this.lights.length; index++) { if (this.lights[index].id === id) { return this.lights[index]; } } return null; }; BABYLON.Scene.prototype.getMeshByID = function (id) { for (var index = 0; index < this.meshes.length; index++) { if (this.meshes[index].id === id) { return this.meshes[index]; } } return null; }; BABYLON.Scene.prototype.getLastMeshByID = function (id) { for (var index = this.meshes.length - 1; index >= 0 ; index--) { if (this.meshes[index].id === id) { return this.meshes[index]; } } return null; }; BABYLON.Scene.prototype.getLastEntryByID = function (id) { for (var index = this.meshes.length - 1; index >= 0 ; index--) { if (this.meshes[index].id === id) { return this.meshes[index]; } } for (var index = this.cameras.length - 1; index >= 0 ; index--) { if (this.cameras[index].id === id) { return this.cameras[index]; } } for (var index = this.lights.length - 1; index >= 0 ; index--) { if (this.lights[index].id === id) { return this.lights[index]; } } return null; }; BABYLON.Scene.prototype.getMeshByName = function (name) { for (var index = 0; index < this.meshes.length; index++) { if (this.meshes[index].name === name) { return this.meshes[index]; } } return null; }; BABYLON.Scene.prototype.getLastSkeletonByID = function (id) { for (var index = this.skeletons.length - 1; index >= 0 ; index--) { if (this.skeletons[index].id === id) { return this.skeletons[index]; } } return null; }; BABYLON.Scene.prototype.getSkeletonById = function (id) { for (var index = 0; index < this.skeletons.length; index++) { if (this.skeletons[index].id === id) { return this.skeletons[index]; } } return null; }; BABYLON.Scene.prototype.getSkeletonByName = function (name) { for (var index = 0; index < this.skeleton.length; index++) { if (this.skeletons[index].name === name) { return this.skeletons[index]; } } return null; }; BABYLON.Scene.prototype.isActiveMesh = function (mesh) { return (this._activeMeshes.indexOf(mesh) !== -1); }; BABYLON.Scene.prototype._evaluateSubMesh = function (subMesh, mesh) { if (mesh.subMeshes.length == 1 || subMesh.isInFrustrum(this._frustumPlanes)) { var material = subMesh.getMaterial(); if (material) { // Render targets if (material.getRenderTargetTextures) { if (this._processedMaterials.indexOf(material) === -1) { this._processedMaterials.push(material); this._renderTargets.concat(material.getRenderTargetTextures()); } } // Dispatch this._activeVertices += subMesh.verticesCount; this._renderingManager.dispatch(subMesh); } } }; BABYLON.Scene.prototype._evaluateActiveMeshes = function () { this._activeMeshes.reset(); this._renderingManager.reset(); this._processedMaterials.reset(); this._activeParticleSystems.reset(); this._activeSkeletons.reset(); if (!this._frustumPlanes) { this._frustumPlanes = BABYLON.Frustum.GetPlanes(this._transformMatrix); } else { BABYLON.Frustum.GetPlanesToRef(this._transformMatrix, this._frustumPlanes); } // Meshes if (this._selectionOctree) { // Octree var selection = this._selectionOctree.select(this._frustumPlanes); for (var blockIndex = 0; blockIndex < selection.length; blockIndex++) { var block = selection.data[blockIndex]; for (var meshIndex = 0; meshIndex < block.meshes.length; meshIndex++) { var mesh = block.meshes[meshIndex]; if (Math.abs(mesh._renderId) !== this._renderId) { this._totalVertices += mesh.getTotalVertices(); if (!mesh.isReady()) { continue; } mesh.computeWorldMatrix(); mesh._renderId = 0; } if (mesh._renderId === this._renderId || (mesh._renderId === 0 && mesh.isEnabled() && mesh.isVisible && mesh.visibility > 0 && mesh.isInFrustrum(this._frustumPlanes))) { if (mesh._renderId === 0) { this._activeMeshes.push(mesh); } mesh._renderId = this._renderId; if (mesh.skeleton) { this._activeSkeletons.pushNoDuplicate(mesh.skeleton); } var subMeshes = block.subMeshes[meshIndex]; for (var subIndex = 0; subIndex < subMeshes.length; subIndex++) { var subMesh = subMeshes[subIndex]; if (subMesh._renderId === this._renderId) { continue; } subMesh._renderId = this._renderId; this._evaluateSubMesh(subMesh, mesh); } } else { mesh._renderId = -this._renderId; } } } } else { // Full scene traversal for (var meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) { var mesh = this.meshes[meshIndex]; this._totalVertices += mesh.getTotalVertices(); if (!mesh.isReady()) { continue; } mesh.computeWorldMatrix(); if (mesh.isEnabled() && mesh.isVisible && mesh.visibility > 0 && mesh.isInFrustrum(this._frustumPlanes)) { this._activeMeshes.push(mesh); if (mesh.skeleton) { this._activeSkeletons.pushNoDuplicate(mesh.skeleton); } for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) { var subMesh = mesh.subMeshes[subIndex]; this._evaluateSubMesh(subMesh, mesh); } } } } // Particle systems var beforeParticlesDate = new Date(); if (this.particlesEnabled) { for (var particleIndex = 0; particleIndex < this.particleSystems.length; particleIndex++) { var particleSystem = this.particleSystems[particleIndex]; if (!particleSystem.emitter.position || (particleSystem.emitter && particleSystem.emitter.isEnabled())) { this._activeParticleSystems.push(particleSystem); particleSystem.animate(); } } } this._particlesDuration += new Date() - beforeParticlesDate; }; BABYLON.Scene.prototype._renderForCamera = function (camera) { var engine = this._engine; this.activeCamera = camera; if (!this.activeCamera) throw new Error("Active camera not set"); // Viewport engine.setViewport(this.activeCamera.viewport); // Camera this._renderId++; this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix()); // Meshes var beforeEvaluateActiveMeshesDate = new Date(); this._evaluateActiveMeshes(); this._evaluateActiveMeshesDuration += new Date() - beforeEvaluateActiveMeshesDate; // Skeletons for (var skeletonIndex = 0; skeletonIndex < this._activeSkeletons.length; skeletonIndex++) { var skeleton = this._activeSkeletons.data[skeletonIndex]; skeleton.prepare(); } // Customs render targets registration for (var customIndex = 0; customIndex < this.customRenderTargets.length; customIndex++) { this._renderTargets.push(this.customRenderTargets[customIndex]); } // Render targets var beforeRenderTargetDate = new Date(); if (this.renderTargetsEnabled) { for (var renderIndex = 0; renderIndex < this._renderTargets.length; renderIndex++) { var renderTarget = this._renderTargets.data[renderIndex]; this._renderId++; renderTarget.render(); } } if (this._renderTargets.length > 0) { // Restore back buffer engine.restoreDefaultFramebuffer(); } this._renderTargetsDuration = new Date() - beforeRenderTargetDate; // Prepare Frame this.postProcessManager._prepareFrame(); var beforeRenderDate = new Date(); // Backgrounds if (this.layers.length) { engine.setDepthBuffer(false); var layerIndex; var layer; for (layerIndex = 0; layerIndex < this.layers.length; layerIndex++) { layer = this.layers[layerIndex]; if (layer.isBackground) { layer.render(); } } engine.setDepthBuffer(true); } // Render this._renderingManager.render(null, null, true, true); // Lens flares for (var lensFlareSystemIndex = 0; lensFlareSystemIndex < this.lensFlareSystems.length; lensFlareSystemIndex++) { this.lensFlareSystems[lensFlareSystemIndex].render(); } // Foregrounds if (this.layers.length) { engine.setDepthBuffer(false); for (layerIndex = 0; layerIndex < this.layers.length; layerIndex++) { layer = this.layers[layerIndex]; if (!layer.isBackground) { layer.render(); } } engine.setDepthBuffer(true); } this._renderDuration += new Date() - beforeRenderDate; // Finalize frame this.postProcessManager._finalizeFrame(); // Update camera this.activeCamera._update(); // Reset some special arrays this._renderTargets.reset(); }; BABYLON.Scene.prototype.render = function () { var startDate = new Date(); this._particlesDuration = 0; this._spritesDuration = 0; this._activeParticles = 0; this._renderDuration = 0; this._evaluateActiveMeshesDuration = 0; this._totalVertices = 0; this._activeVertices = 0; // Before render if (this.beforeRender) { this.beforeRender(); } for (var callbackIndex = 0; callbackIndex < this._onBeforeRenderCallbacks.length; callbackIndex++) { this._onBeforeRenderCallbacks[callbackIndex](); } // Animations var deltaTime = BABYLON.Tools.GetDeltaTime(); this._animationRatio = deltaTime * (60.0 / 1000.0); this._animate(); // Physics if (this._physicsEngine) { this._physicsEngine._runOneStep(deltaTime / 1000.0); } // Clear this._engine.clear(this.clearColor, this.autoClear || this.forceWireframe, true); // Shadows for (var lightIndex = 0; lightIndex < this.lights.length; lightIndex++) { var light = this.lights[lightIndex]; var shadowGenerator = light.getShadowGenerator(); if (light.isEnabled() && shadowGenerator) { this._renderTargets.push(shadowGenerator.getShadowMap()); } } // Multi-cameras? if (this.activeCameras.length > 0) { var currentRenderId = this._renderId; for (var cameraIndex = 0; cameraIndex < this.activeCameras.length; cameraIndex++) { this._renderId = currentRenderId; this._renderForCamera(this.activeCameras[cameraIndex]); } } else { this._renderForCamera(this.activeCamera); } // After render if (this.afterRender) { this.afterRender(); } // Cleaning for (var index = 0; index < this._toBeDisposed.length; index++) { this._toBeDisposed.data[index].dispose(); this._toBeDisposed[index] = null; } this._toBeDisposed.reset(); this._lastFrameDuration = new Date() - startDate; }; BABYLON.Scene.prototype.dispose = function () { this.beforeRender = null; this.afterRender = null; this.skeletons = []; // Detach cameras var canvas = this._engine.getRenderingCanvas(); var index; for (index = 0; index < this.cameras.length; index++) { this.cameras[index].detachControl(canvas); } // Release lights while (this.lights.length) { this.lights[0].dispose(true); } // Release meshes while (this.meshes.length) { this.meshes[0].dispose(true); } // Release cameras while (this.cameras.length) { this.cameras[0].dispose(); } // Release materials while (this.materials.length) { this.materials[0].dispose(); } // Release particles while (this.particleSystems.length) { this.particleSystems[0].dispose(); } // Release sprites while (this.spriteManagers.length) { this.spriteManagers[0].dispose(); } // Release layers while (this.layers.length) { this.layers[0].dispose(); } // Release textures while (this.textures.length) { this.textures[0].dispose(); } // Post-processes this.postProcessManager.dispose(); // Physics if (this._physicsEngine) { this.disablePhysicsEngine(); } // Remove from engine index = this._engine.scenes.indexOf(this); this._engine.scenes.splice(index, 1); this._engine.wipeCaches(); }; // Collisions BABYLON.Scene.prototype._getNewPosition = function (position, velocity, collider, maximumRetry, finalPosition) { position.divideToRef(collider.radius, this._scaledPosition); velocity.divideToRef(collider.radius, this._scaledVelocity); collider.retry = 0; collider.initialVelocity = this._scaledVelocity; collider.initialPosition = this._scaledPosition; this._collideWithWorld(this._scaledPosition, this._scaledVelocity, collider, maximumRetry, finalPosition); finalPosition.multiplyInPlace(collider.radius); }; BABYLON.Scene.prototype._collideWithWorld = function (position, velocity, collider, maximumRetry, finalPosition) { var closeDistance = BABYLON.Engine.collisionsEpsilon * 10.0; if (collider.retry >= maximumRetry) { finalPosition.copyFrom(position); return; } collider._initialize(position, velocity, closeDistance); // Check all meshes for (var index = 0; index < this.meshes.length; index++) { var mesh = this.meshes[index]; if (mesh.isEnabled() && mesh.checkCollisions) { mesh._checkCollision(collider); } } if (!collider.collisionFound) { position.addToRef(velocity, finalPosition); return; } if (velocity.x != 0 || velocity.y != 0 || velocity.z != 0) { collider._getResponse(position, velocity); } if (velocity.length() <= closeDistance) { finalPosition.copyFrom(position); return; } collider.retry++; this._collideWithWorld(position, velocity, collider, maximumRetry, finalPosition); }; // Octrees BABYLON.Scene.prototype.createOrUpdateSelectionOctree = function () { if (!this._selectionOctree) { this._selectionOctree = new BABYLON.Octree(); } // World limits var checkExtends = function (v, min, max) { if (v.x < min.x) min.x = v.x; if (v.y < min.y) min.y = v.y; if (v.z < min.z) min.z = v.z; if (v.x > max.x) max.x = v.x; if (v.y > max.y) max.y = v.y; if (v.z > max.z) max.z = v.z; }; var min = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE); var max = new BABYLON.Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE); for (var index = 0; index < this.meshes.length; index++) { var mesh = this.meshes[index]; mesh.computeWorldMatrix(); var minBox = mesh.getBoundingInfo().boundingBox.minimumWorld; var maxBox = mesh.getBoundingInfo().boundingBox.maximumWorld; checkExtends(minBox, min, max); checkExtends(maxBox, min, max); } // Update octree this._selectionOctree.update(min, max, this.meshes); }; // Picking BABYLON.Scene.prototype.createPickingRay = function (x, y, world) { var engine = this._engine; if (!this._viewMatrix) { if (!this.activeCamera) throw new Error("Active camera not set"); this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix()); } var viewport = this.activeCamera.viewport.toGlobal(engine); return BABYLON.Ray.CreateNew(x, y, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), this._viewMatrix, this._projectionMatrix); }; BABYLON.Scene.prototype._internalPick = function (rayFunction, predicate, fastCheck) { var pickingInfo = null; for (var meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) { var mesh = this.meshes[meshIndex]; if (predicate) { if (!predicate(mesh)) { continue; } } else if (!mesh.isEnabled() || !mesh.isVisible || !mesh.isPickable) { continue; } var world = mesh.getWorldMatrix(); var ray = rayFunction(world); var result = mesh.intersects(ray, fastCheck); if (!result.hit) continue; if (!fastCheck && pickingInfo != null && result.distance >= pickingInfo.distance) continue; pickingInfo = result; if (fastCheck) { break; } } return pickingInfo || new BABYLON.PickingInfo(); }; BABYLON.Scene.prototype.pick = function (x, y, predicate, fastCheck) { var that = this; return this._internalPick(function(world) { return that.createPickingRay(x, y, world); }, predicate, fastCheck); }; BABYLON.Scene.prototype.pickWithRay = function (ray, predicate, fastCheck) { var that = this; return this._internalPick(function (world) { if (!that._pickWithRayInverseMatrix) { that._pickWithRayInverseMatrix = BABYLON.Matrix.Identity(); } world.invertToRef(that._pickWithRayInverseMatrix); return BABYLON.Ray.Transform(ray, that._pickWithRayInverseMatrix); }, predicate, fastCheck); }; // Physics BABYLON.Scene.prototype.enablePhysics = function(gravity) { if (this._physicsEngine) { return true; } if (!BABYLON.PhysicsEngine.IsSupported()) { return false; } this._physicsEngine = new BABYLON.PhysicsEngine(gravity); return true; }; BABYLON.Scene.prototype.disablePhysicsEngine = function() { if (!this._physicsEngine) { return; } this._physicsEngine.dispose(); this._physicsEngine = undefined; }; BABYLON.Scene.prototype.isPhysicsEnabled = function() { return this._physicsEngine !== undefined; }; BABYLON.Scene.prototype.setGravity = function (gravity) { if (!this._physicsEngine) { return; } this._physicsEngine._setGravity(gravity); }; // Statics BABYLON.Scene.FOGMODE_NONE = 0; BABYLON.Scene.FOGMODE_EXP = 1; BABYLON.Scene.FOGMODE_EXP2 = 2; BABYLON.Scene.FOGMODE_LINEAR = 3; })();