"use strict"; var BABYLON = BABYLON || {}; (function () { BABYLON.FreeCamera = function (name, position, scene) { BABYLON.Camera.call(this, name, position, scene); this.cameraDirection = new BABYLON.Vector3(0, 0, 0); this.cameraRotation = new BABYLON.Vector2(0, 0); this.rotation = new BABYLON.Vector3(0, 0, 0); this.ellipsoid = new BABYLON.Vector3(0.5, 1, 0.5); this._keys = []; this.keysUp = [38]; this.keysDown = [40]; this.keysLeft = [37]; this.keysRight = [39]; // Collisions this._collider = new BABYLON.Collider(); this._needMoveForGravity = true; // Internals this._currentTarget = BABYLON.Vector3.Zero(); this._viewMatrix = BABYLON.Matrix.Zero(); this._camMatrix = BABYLON.Matrix.Zero(); this._cameraTransformMatrix = BABYLON.Matrix.Zero(); this._cameraRotationMatrix = BABYLON.Matrix.Zero(); this._referencePoint = BABYLON.Vector3.Zero(); this._transformedReferencePoint = BABYLON.Vector3.Zero(); this._oldPosition = BABYLON.Vector3.Zero(); this._diffPosition = BABYLON.Vector3.Zero(); this._newPosition = BABYLON.Vector3.Zero(); this._lookAtTemp = BABYLON.Matrix.Zero(); this._tempMatrix = BABYLON.Matrix.Zero(); }; BABYLON.FreeCamera.prototype = Object.create(BABYLON.Camera.prototype); // Members BABYLON.FreeCamera.prototype.speed = 2.0; BABYLON.FreeCamera.prototype.checkCollisions = false; BABYLON.FreeCamera.prototype.applyGravity = false; BABYLON.FreeCamera.prototype.noRotationConstraint = false; BABYLON.FreeCamera.prototype.angularSensibility = 2000.0; BABYLON.FreeCamera.prototype.lockedTarget = null; BABYLON.FreeCamera.prototype.onCollide = null; // Methods BABYLON.FreeCamera.prototype._computeLocalCameraSpeed = function () { return this.speed * ((BABYLON.Tools.GetDeltaTime() / (BABYLON.Tools.GetFps() * 10.0))); }; // Target BABYLON.FreeCamera.prototype.setTarget = function (target) { this.upVector.normalize(); BABYLON.Matrix.LookAtLHToRef(this.position, target, this.upVector, this._camMatrix); this._camMatrix.invert(); this.rotation.x = Math.atan(this._camMatrix.m[6] / this._camMatrix.m[10]); var vDir = target.subtract(this.position); if (vDir.x >= 0.0) { this.rotation.y = (-Math.atan(vDir.z / vDir.x) + Math.PI / 2.0); } else { this.rotation.y = (-Math.atan(vDir.z / vDir.x) - Math.PI / 2.0); } this.rotation.z = -Math.acos(BABYLON.Vector3.Dot(new BABYLON.Vector3(0, 1.0, 0), this.upVector)); if (isNaN(this.rotation.x)) this.rotation.x = 0; if (isNaN(this.rotation.y)) this.rotation.y = 0; if (isNaN(this.rotation.z)) this.rotation.z = 0; }; // Controls BABYLON.FreeCamera.prototype.attachControl = function (canvas, noPreventDefault) { var previousPosition; var that = this; var engine = this._scene.getEngine(); if (this._attachedCanvas) { return; } this._attachedCanvas = canvas; if (this._onMouseDown === undefined) { this._onMouseDown = function (evt) { previousPosition = { x: evt.clientX, y: evt.clientY }; if (!noPreventDefault) { evt.preventDefault(); } }; this._onMouseUp = function (evt) { previousPosition = null; if (!noPreventDefault) { evt.preventDefault(); } }; this._onMouseOut = function (evt) { previousPosition = null; that._keys = []; if (!noPreventDefault) { evt.preventDefault(); } }; this._onMouseMove = function (evt) { if (!previousPosition && !engine.isPointerLock) { return; } var offsetX; var offsetY; if (!engine.isPointerLock) { offsetX = evt.clientX - previousPosition.x; offsetY = evt.clientY - previousPosition.y; } else { offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0; offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0; } that.cameraRotation.y += offsetX / that.angularSensibility; that.cameraRotation.x += offsetY / that.angularSensibility; previousPosition = { x: evt.clientX, y: evt.clientY }; if (!noPreventDefault) { evt.preventDefault(); } }; this._onKeyDown = function (evt) { if (that.keysUp.indexOf(evt.keyCode) !== -1 || that.keysDown.indexOf(evt.keyCode) !== -1 || that.keysLeft.indexOf(evt.keyCode) !== -1 || that.keysRight.indexOf(evt.keyCode) !== -1) { var index = that._keys.indexOf(evt.keyCode); if (index === -1) { that._keys.push(evt.keyCode); } if (!noPreventDefault) { evt.preventDefault(); } } }; this._onKeyUp = function (evt) { if (that.keysUp.indexOf(evt.keyCode) !== -1 || that.keysDown.indexOf(evt.keyCode) !== -1 || that.keysLeft.indexOf(evt.keyCode) !== -1 || that.keysRight.indexOf(evt.keyCode) !== -1) { var index = that._keys.indexOf(evt.keyCode); if (index >= 0) { that._keys.splice(index, 1); } if (!noPreventDefault) { evt.preventDefault(); } } }; this._onLostFocus = function () { that._keys = []; }; this._reset = function() { that._keys = []; previousPosition = null; that.cameraDirection = new BABYLON.Vector3(0, 0, 0); that.cameraRotation = new BABYLON.Vector2(0, 0); }; } canvas.addEventListener("mousedown", this._onMouseDown, false); canvas.addEventListener("mouseup", this._onMouseUp, false); canvas.addEventListener("mouseout", this._onMouseOut, false); canvas.addEventListener("mousemove", this._onMouseMove, false); window.addEventListener("keydown", this._onKeyDown, false); window.addEventListener("keyup", this._onKeyUp, false); window.addEventListener("blur", this._onLostFocus, false); }; BABYLON.FreeCamera.prototype.detachControl = function (canvas) { if (this._attachedCanvas != canvas) { return; } canvas.removeEventListener("mousedown", this._onMouseDown); canvas.removeEventListener("mouseup", this._onMouseUp); canvas.removeEventListener("mouseout", this._onMouseOut); canvas.removeEventListener("mousemove", this._onMouseMove); window.removeEventListener("keydown", this._onKeyDown); window.removeEventListener("keyup", this._onKeyUp); window.removeEventListener("blur", this._onLostFocus); this._attachedCanvas = null; if (this._reset) { this._reset(); } }; BABYLON.FreeCamera.prototype._collideWithWorld = function (velocity) { this.position.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition); this._collider.radius = this.ellipsoid; this._scene._getNewPosition(this._oldPosition, velocity, this._collider, 3, this._newPosition); this._newPosition.subtractToRef(this._oldPosition, this._diffPosition); if (this._diffPosition.length() > BABYLON.Engine.collisionsEpsilon) { this.position.addInPlace(this._diffPosition); if (this.onCollide) { this.onCollide(this._collider.collidedMesh); } } }; BABYLON.FreeCamera.prototype._checkInputs = function () { if (!this._localDirection) { this._localDirection = BABYLON.Vector3.Zero(); this._transformedDirection = BABYLON.Vector3.Zero(); } // Keyboard for (var index = 0; index < this._keys.length; index++) { var keyCode = this._keys[index]; var speed = this._computeLocalCameraSpeed(); if (this.keysLeft.indexOf(keyCode) !== -1) { this._localDirection.copyFromFloats(-speed, 0, 0); } else if (this.keysUp.indexOf(keyCode) !== -1) { this._localDirection.copyFromFloats(0, 0, speed); } else if (this.keysRight.indexOf(keyCode) !== -1) { this._localDirection.copyFromFloats(speed, 0, 0); } else if (this.keysDown.indexOf(keyCode) !== -1) { this._localDirection.copyFromFloats(0, 0, -speed); } this.getViewMatrix().invertToRef(this._cameraTransformMatrix); BABYLON.Vector3.TransformNormalToRef(this._localDirection, this._cameraTransformMatrix, this._transformedDirection); this.cameraDirection.addInPlace(this._transformedDirection); } }; BABYLON.FreeCamera.prototype._update = function () { this._checkInputs(); var needToMove = this._needMoveForGravity || Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0; var needToRotate = Math.abs(this.cameraRotation.x) > 0 || Math.abs(this.cameraRotation.y) > 0; // Move if (needToMove) { if (this.checkCollisions && this._scene.collisionsEnabled) { this._collideWithWorld(this.cameraDirection); if (this.applyGravity) { var oldPosition = this.position; this._collideWithWorld(this._scene.gravity); this._needMoveForGravity = (BABYLON.Vector3.DistanceSquared(oldPosition, this.position) != 0); } } else { this.position.addInPlace(this.cameraDirection); } } // Rotate if (needToRotate) { this.rotation.x += this.cameraRotation.x; this.rotation.y += this.cameraRotation.y; if (!this.noRotationConstraint) { var limit = (Math.PI / 2) * 0.95; if (this.rotation.x > limit) this.rotation.x = limit; if (this.rotation.x < -limit) this.rotation.x = -limit; } } // Inertia if (needToMove) { this.cameraDirection.scaleInPlace(this.inertia); } if (needToRotate) { this.cameraRotation.scaleInPlace(this.inertia); } }; BABYLON.FreeCamera.prototype._getViewMatrix = function () { BABYLON.Vector3.FromFloatsToRef(0, 0, 1, this._referencePoint); if (!this.lockedTarget) { // Compute if (this.upVector.x != 0 || this.upVector.y != 1.0 || this.upVector.z != 0) { BABYLON.Matrix.LookAtLHToRef(BABYLON.Vector3.Zero(), this._referencePoint, this.upVector, this._lookAtTemp); BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix); this._lookAtTemp.multiplyToRef(this._cameraRotationMatrix, this._tempMatrix); this._lookAtTemp.invert(); this._tempMatrix.multiplyToRef(this._lookAtTemp, this._cameraRotationMatrix); } else { BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix); } BABYLON.Vector3.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint); // Computing target and final matrix this.position.addToRef(this._transformedReferencePoint, this._currentTarget); } else { if (this.lockedTarget.position) { this._currentTarget.copyFrom(this.lockedTarget.position); } else { this._currentTarget.copyFrom(this.lockedTarget); } } BABYLON.Matrix.LookAtLHToRef(this.position, this._currentTarget, this.upVector, this._viewMatrix); return this._viewMatrix; }; })();