window.prepareMix = function() { var mix = new BABYLON.MixMaterial("mix", scene); mix.specularColor = new BABYLON.Color3(0.5, 0.5, 0.5); mix.specularPower = 64; mix.mixTexture1 = new BABYLON.Texture("/Playground/textures/mixMap.png", scene); mix.mixTexture2 = new BABYLON.Texture("/Playground/textures/mixMap_2.png", scene); mix.diffuseTexture1 = new BABYLON.Texture("/Playground/textures/floor.png", scene); mix.diffuseTexture2 = new BABYLON.Texture("/Playground/textures/rock.png", scene); mix.diffuseTexture3 = new BABYLON.Texture("/Playground/textures/grass.png", scene); mix.diffuseTexture4 = new BABYLON.Texture("/Playground/textures/floor.png", scene); mix.diffuseTexture1.uScale = mix.diffuseTexture1.vScale = 10; mix.diffuseTexture2.uScale = mix.diffuseTexture2.vScale = 10; mix.diffuseTexture3.uScale = mix.diffuseTexture3.vScale = 10; mix.diffuseTexture4.uScale = mix.diffuseTexture4.vScale = 10; mix.diffuseTexture5 = new BABYLON.Texture("/Playground/textures/leopard_fur.JPG", scene); mix.diffuseTexture6 = new BABYLON.Texture("/Playground/textures/fur.jpg", scene); mix.diffuseTexture7 = new BABYLON.Texture("/Playground/textures/sand.jpg", scene); mix.diffuseTexture8 = new BABYLON.Texture("/Playground/textures/crate.png", scene); mix.diffuseTexture5.uScale = mix.diffuseTexture5.vScale = 10; mix.diffuseTexture6.uScale = mix.diffuseTexture6.vScale = 10; mix.diffuseTexture7.uScale = mix.diffuseTexture7.vScale = 5; mix.diffuseTexture8.uScale = mix.diffuseTexture8.vScale = 10; return mix; };