window.prepareCell = function() { var cell = new BABYLON.CellMaterial("cell", scene); cell.diffuseTexture = new BABYLON.Texture("/Playground/textures/amiga.jpg", scene); cell.diffuseTexture.uScale = cell.diffuseTexture.vScale = 3; cell.computeHighLevel = true; registerRangeUI("cell", "Hight Level Cell", false, true, function(value) { cell.computeHighLevel = value; }, function() { return cell.computeHighLevel; }); registerColorPicker("cell", "Diffuse Color", "#FFFFFF", function(value) { cell.diffuseColor.r = value.r/255; cell.diffuseColor.g = value.g/255; cell.diffuseColor.b = value.b/255; }, function() { return cell.diffuseColor; }); return cell; };