///
module BABYLON {
class FireMaterialDefines extends MaterialDefines {
public DIFFUSE = false;
public CLIPPLANE = false;
public ALPHATEST = false;
public DEPTHPREPASS = false;
public POINTSIZE = false;
public FOG = false;
public UV1 = false;
public VERTEXCOLOR = false;
public VERTEXALPHA = false;
public BonesPerMesh = 0;
public NUM_BONE_INFLUENCERS = 0;
public INSTANCES = false;
constructor() {
super();
this.rebuild();
}
}
export class FireMaterial extends PushMaterial {
@serializeAsTexture("diffuseTexture")
private _diffuseTexture: Nullable;
@expandToProperty("_markAllSubMeshesAsTexturesDirty")
public diffuseTexture: Nullable;
@serializeAsTexture("distortionTexture")
private _distortionTexture: Nullable;
@expandToProperty("_markAllSubMeshesAsTexturesDirty")
public distortionTexture: Nullable;
@serializeAsTexture("opacityTexture")
private _opacityTexture: Nullable;
@expandToProperty("_markAllSubMeshesAsTexturesDirty")
public opacityTexture: Nullable;
@serialize("diffuse")
public diffuseColor = new Color3(1, 1, 1);
@serialize()
public speed = 1.0;
private _scaledDiffuse = new Color3();
private _renderId: number;
private _lastTime: number = 0;
constructor(name: string, scene: Scene) {
super(name, scene);
}
public needAlphaBlending(): boolean {
return false;
}
public needAlphaTesting(): boolean {
return true;
}
public getAlphaTestTexture(): Nullable {
return null;
}
// Methods
public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
if (this.isFrozen) {
if (this._wasPreviouslyReady && subMesh.effect) {
return true;
}
}
if (!subMesh._materialDefines) {
subMesh._materialDefines = new FireMaterialDefines();
}
var defines = subMesh._materialDefines;
var scene = this.getScene();
if (!this.checkReadyOnEveryCall && subMesh.effect) {
if (this._renderId === scene.getRenderId()) {
return true;
}
}
var engine = scene.getEngine();
// Textures
if (defines._areTexturesDirty) {
defines._needUVs = false;
if (this._diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
if (!this._diffuseTexture.isReady()) {
return false;
} else {
defines._needUVs = true;
defines.DIFFUSE = true;
}
}
}
// Misc.
if (defines._areMiscDirty) {
defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled);
}
// Values that need to be evaluated on every frame
MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
// Attribs
MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true);
// Get correct effect
if (defines.isDirty) {
defines.markAsProcessed();
scene.resetCachedMaterial();
// Fallbacks
var fallbacks = new EffectFallbacks();
if (defines.FOG) {
fallbacks.addFallback(1, "FOG");
}
if (defines.NUM_BONE_INFLUENCERS > 0) {
fallbacks.addCPUSkinningFallback(0, mesh);
}
//Attributes
var attribs = [VertexBuffer.PositionKind];
if (defines.UV1) {
attribs.push(VertexBuffer.UVKind);
}
if (defines.VERTEXCOLOR) {
attribs.push(VertexBuffer.ColorKind);
}
MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
MaterialHelper.PrepareAttributesForInstances(attribs, defines);
// Legacy browser patch
var shaderName = "fire";
var join = defines.toString();
subMesh.setEffect(scene.getEngine().createEffect(shaderName,
{
attributes: attribs,
uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
"vFogInfos", "vFogColor", "pointSize",
"vDiffuseInfos",
"mBones",
"vClipPlane", "diffuseMatrix",
// Fire
"time", "speed"
],
uniformBuffersNames: [],
samplers: ["diffuseSampler",
// Fire
"distortionSampler", "opacitySampler"
],
defines: join,
fallbacks: fallbacks,
onCompiled: this.onCompiled,
onError: this.onError,
indexParameters: null,
maxSimultaneousLights: 4
}, engine), defines);
}
if (!subMesh.effect || !subMesh.effect.isReady()) {
return false;
}
this._renderId = scene.getRenderId();
this._wasPreviouslyReady = true;
return true;
}
public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
var scene = this.getScene();
var defines = subMesh._materialDefines;
if (!defines) {
return;
}
var effect = subMesh.effect;
if (!effect) {
return;
}
this._activeEffect = effect;
// Matrices
this.bindOnlyWorldMatrix(world);
this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
// Bones
MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
if (this._mustRebind(scene, effect)) {
// Textures
if (this._diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
}
// Clip plane
if (scene.clipPlane) {
var clipPlane = scene.clipPlane;
this._activeEffect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
}
// Point size
if (this.pointsCloud) {
this._activeEffect.setFloat("pointSize", this.pointSize);
}
this._activeEffect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : (scene.activeCamera).position);
}
this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
// View
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
this._activeEffect.setMatrix("view", scene.getViewMatrix());
}
// Fog
MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
// Time
this._lastTime += scene.getEngine().getDeltaTime();
this._activeEffect.setFloat("time", this._lastTime);
// Speed
this._activeEffect.setFloat("speed", this.speed);
this._afterBind(mesh, this._activeEffect);
}
public getAnimatables(): IAnimatable[] {
var results = [];
if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
results.push(this._diffuseTexture);
}
if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
results.push(this._distortionTexture);
}
if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
results.push(this._opacityTexture);
}
return results;
}
public getActiveTextures(): BaseTexture[] {
var activeTextures = super.getActiveTextures();
if (this._diffuseTexture) {
activeTextures.push(this._diffuseTexture);
}
if (this._distortionTexture) {
activeTextures.push(this._distortionTexture);
}
if (this._opacityTexture) {
activeTextures.push(this._opacityTexture);
}
return activeTextures;
}
public hasTexture(texture: BaseTexture): boolean {
if (super.hasTexture(texture)) {
return true;
}
if (this._diffuseTexture === texture) {
return true;
}
if (this._distortionTexture === texture) {
return true;
}
if (this._opacityTexture === texture) {
return true;
}
return false;
}
public getClassName(): string {
return "FireMaterial";
}
public dispose(forceDisposeEffect?: boolean): void {
if (this._diffuseTexture) {
this._diffuseTexture.dispose();
}
if (this._distortionTexture) {
this._distortionTexture.dispose();
}
super.dispose(forceDisposeEffect);
}
public clone(name: string): FireMaterial {
return SerializationHelper.Clone(() => new FireMaterial(name, this.getScene()), this);
}
public serialize(): any {
var serializationObject = super.serialize();
serializationObject.customType = "BABYLON.FireMaterial";
serializationObject.diffuseColor = this.diffuseColor.asArray();
serializationObject.speed = this.speed;
if (this._diffuseTexture) {
serializationObject._diffuseTexture = this._diffuseTexture.serialize();
}
if (this._distortionTexture) {
serializationObject._distortionTexture = this._distortionTexture.serialize();
}
if (this._opacityTexture) {
serializationObject._opacityTexture = this._opacityTexture.serialize();
}
return serializationObject;
}
public static Parse(source: any, scene: Scene, rootUrl: string): FireMaterial {
var material = new FireMaterial(source.name, scene);
material.diffuseColor = Color3.FromArray(source.diffuseColor);
material.speed = source.speed;
material.alpha = source.alpha;
material.id = source.id;
Tags.AddTagsTo(material, source.tags);
material.backFaceCulling = source.backFaceCulling;
material.wireframe = source.wireframe;
if (source._diffuseTexture) {
material._diffuseTexture = Texture.Parse(source._diffuseTexture, scene, rootUrl);
}
if (source._distortionTexture) {
material._distortionTexture = Texture.Parse(source._distortionTexture, scene, rootUrl);
}
if (source._opacityTexture) {
material._opacityTexture = Texture.Parse(source._opacityTexture, scene, rootUrl);
}
if (source.checkReadyOnlyOnce) {
material.checkReadyOnlyOnce = source.checkReadyOnlyOnce;
}
return material;
}
}
}