/// var __extends = (this && this.__extends) || (function () { var extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var BABYLON; (function (BABYLON) { var maxSimultaneousLights = 4; var TriPlanarMaterialDefines = (function (_super) { __extends(TriPlanarMaterialDefines, _super); function TriPlanarMaterialDefines() { var _this = _super.call(this) || this; _this.DIFFUSEX = false; _this.DIFFUSEY = false; _this.DIFFUSEZ = false; _this.BUMPX = false; _this.BUMPY = false; _this.BUMPZ = false; _this.CLIPPLANE = false; _this.ALPHATEST = false; _this.POINTSIZE = false; _this.FOG = false; _this.SPECULARTERM = false; _this.NORMAL = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.NUM_BONE_INFLUENCERS = 0; _this.BonesPerMesh = 0; _this.INSTANCES = false; _this.rebuild(); return _this; } return TriPlanarMaterialDefines; }(BABYLON.MaterialDefines)); var TriPlanarMaterial = (function (_super) { __extends(TriPlanarMaterial, _super); function TriPlanarMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; _this.tileSize = 1; _this.diffuseColor = new BABYLON.Color3(1, 1, 1); _this.specularColor = new BABYLON.Color3(0.2, 0.2, 0.2); _this.specularPower = 64; _this.disableLighting = false; _this.maxSimultaneousLights = 4; _this._worldViewProjectionMatrix = BABYLON.Matrix.Zero(); _this._defines = new TriPlanarMaterialDefines(); _this._cachedDefines = new TriPlanarMaterialDefines(); _this._cachedDefines.BonesPerMesh = -1; return _this; } TriPlanarMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0); }; TriPlanarMaterial.prototype.needAlphaTesting = function () { return false; }; TriPlanarMaterial.prototype.getAlphaTestTexture = function () { return null; }; // Methods TriPlanarMaterial.prototype._checkCache = function (scene, mesh, useInstances) { if (!mesh) { return true; } if (this._defines.INSTANCES !== useInstances) { return false; } if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) { return true; } return false; }; TriPlanarMaterial.prototype.isReady = function (mesh, useInstances) { if (this.checkReadyOnlyOnce) { if (this._wasPreviouslyReady) { return true; } } var scene = this.getScene(); if (!this.checkReadyOnEveryCall) { if (this._renderId === scene.getRenderId()) { if (this._checkCache(scene, mesh, useInstances)) { return true; } } } var engine = scene.getEngine(); var needNormals = false; this._defines.reset(); // Textures if (scene.texturesEnabled) { if (BABYLON.StandardMaterial.DiffuseTextureEnabled) { var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ]; var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"]; for (var i = 0; i < textures.length; i++) { if (textures[i]) { if (!textures[i].isReady()) { return false; } else { this._defines[textureDefines[i]] = true; } } } } if (BABYLON.StandardMaterial.BumpTextureEnabled) { var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ]; var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"]; for (var i = 0; i < textures.length; i++) { if (textures[i]) { if (!textures[i].isReady()) { return false; } else { this._defines[textureDefines[i]] = true; } } } } } // Effect if (scene.clipPlane) { this._defines.CLIPPLANE = true; } if (engine.getAlphaTesting()) { this._defines.ALPHATEST = true; } // Point size if (this.pointsCloud || scene.forcePointsCloud) { this._defines.POINTSIZE = true; } // Fog if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE && this.fogEnabled) { this._defines.FOG = true; } // Lights if (scene.lightsEnabled && !this.disableLighting) { needNormals = BABYLON.MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines, this.maxSimultaneousLights); } // Attribs if (mesh) { if (needNormals && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) { this._defines.NORMAL = true; } if (mesh.useVertexColors && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) { this._defines.VERTEXCOLOR = true; if (mesh.hasVertexAlpha) { this._defines.VERTEXALPHA = true; } } if (mesh.useBones && mesh.computeBonesUsingShaders) { this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers; this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1); } // Instances if (useInstances) { this._defines.INSTANCES = true; } } // Get correct effect if (!this._defines.isEqual(this._cachedDefines)) { this._defines.cloneTo(this._cachedDefines); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new BABYLON.EffectFallbacks(); if (this._defines.FOG) { fallbacks.addFallback(1, "FOG"); } BABYLON.MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks, this.maxSimultaneousLights); if (this._defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [BABYLON.VertexBuffer.PositionKind]; if (this._defines.NORMAL) { attribs.push(BABYLON.VertexBuffer.NormalKind); } if (this._defines.VERTEXCOLOR) { attribs.push(BABYLON.VertexBuffer.ColorKind); } BABYLON.MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks); BABYLON.MaterialHelper.PrepareAttributesForInstances(attribs, this._defines); // Legacy browser patch var shaderName = "triplanar"; var join = this._defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor", "vFogInfos", "vFogColor", "pointSize", "mBones", "vClipPlane", "tileSize" ]; var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ", "normalSamplerX", "normalSamplerY", "normalSamplerZ" ]; BABYLON.MaterialHelper.PrepareUniformsAndSamplersList(uniforms, samplers, this._defines, this.maxSimultaneousLights); this._effect = scene.getEngine().createEffect(shaderName, attribs, uniforms, samplers, join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: this.maxSimultaneousLights }); } if (!this._effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; if (mesh) { if (!mesh._materialDefines) { mesh._materialDefines = new TriPlanarMaterialDefines(); } this._defines.cloneTo(mesh._materialDefines); } return true; }; TriPlanarMaterial.prototype.bindOnlyWorldMatrix = function (world) { this._effect.setMatrix("world", world); }; TriPlanarMaterial.prototype.bind = function (world, mesh) { var scene = this.getScene(); // Matrices this.bindOnlyWorldMatrix(world); this._effect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones BABYLON.MaterialHelper.BindBonesParameters(mesh, this._effect); this._effect.setFloat("tileSize", this.tileSize); if (scene.getCachedMaterial() !== this) { // Textures if (this.diffuseTextureX) { this._effect.setTexture("diffuseSamplerX", this.diffuseTextureX); } if (this.diffuseTextureY) { this._effect.setTexture("diffuseSamplerY", this.diffuseTextureY); } if (this.diffuseTextureZ) { this._effect.setTexture("diffuseSamplerZ", this.diffuseTextureZ); } if (this.normalTextureX) { this._effect.setTexture("normalSamplerX", this.normalTextureX); } if (this.normalTextureY) { this._effect.setTexture("normalSamplerY", this.normalTextureY); } if (this.normalTextureZ) { this._effect.setTexture("normalSamplerZ", this.normalTextureZ); } // Clip plane BABYLON.MaterialHelper.BindClipPlane(this._effect, scene); // Point size if (this.pointsCloud) { this._effect.setFloat("pointSize", this.pointSize); } this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position); } this._effect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); if (this._defines.SPECULARTERM) { this._effect.setColor4("vSpecularColor", this.specularColor, this.specularPower); } if (scene.lightsEnabled && !this.disableLighting) { BABYLON.MaterialHelper.BindLights(scene, mesh, this._effect, this._defines, this.maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE) { this._effect.setMatrix("view", scene.getViewMatrix()); } // Fog BABYLON.MaterialHelper.BindFogParameters(scene, mesh, this._effect); _super.prototype.bind.call(this, world, mesh); }; TriPlanarMaterial.prototype.getAnimatables = function () { var results = []; if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) { results.push(this.mixTexture); } return results; }; TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) { if (this.mixTexture) { this.mixTexture.dispose(); } _super.prototype.dispose.call(this, forceDisposeEffect); }; TriPlanarMaterial.prototype.clone = function (name) { var _this = this; return BABYLON.SerializationHelper.Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this); }; TriPlanarMaterial.prototype.serialize = function () { var serializationObject = BABYLON.SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.TriPlanarMaterial"; return serializationObject; }; // Statics TriPlanarMaterial.Parse = function (source, scene, rootUrl) { return BABYLON.SerializationHelper.Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl); }; return TriPlanarMaterial; }(BABYLON.Material)); __decorate([ BABYLON.serializeAsTexture() ], TriPlanarMaterial.prototype, "mixTexture", void 0); __decorate([ BABYLON.serializeAsTexture() ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0); __decorate([ BABYLON.serializeAsTexture() ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0); __decorate([ BABYLON.serializeAsTexture() ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0); __decorate([ BABYLON.serializeAsTexture() ], TriPlanarMaterial.prototype, "normalTextureX", void 0); __decorate([ BABYLON.serializeAsTexture() ], TriPlanarMaterial.prototype, "normalTextureY", void 0); __decorate([ BABYLON.serializeAsTexture() ], TriPlanarMaterial.prototype, "normalTextureZ", void 0); __decorate([ BABYLON.serialize() ], TriPlanarMaterial.prototype, "tileSize", void 0); __decorate([ BABYLON.serializeAsColor3() ], TriPlanarMaterial.prototype, "diffuseColor", void 0); __decorate([ BABYLON.serializeAsColor3() ], TriPlanarMaterial.prototype, "specularColor", void 0); __decorate([ BABYLON.serialize() ], TriPlanarMaterial.prototype, "specularPower", void 0); __decorate([ BABYLON.serialize() ], TriPlanarMaterial.prototype, "disableLighting", void 0); __decorate([ BABYLON.serialize() ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0); BABYLON.TriPlanarMaterial = TriPlanarMaterial; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.triPlanarMaterial.js.map BABYLON.Effect.ShadersStore['triplanarVertexShader'] = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=normalize(cross(worldTangent,worldBinormal));\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include\n\n#include\n\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"; BABYLON.Effect.ShadersStore['triplanarPixelShader'] = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include\n#include\n#include\n#include\nvoid main(void) {\n\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include\ngl_FragColor=color;\n}\n";