/// declare module BABYLON { class GradientMaterial extends Material { topColor: Color3; topColorAlpha: number; bottomColor: Color3; bottomColorAlpha: number; offset: number; smoothness: number; disableLighting: boolean; private _worldViewProjectionMatrix; private _scaledDiffuse; private _renderId; private _defines; private _cachedDefines; constructor(name: string, scene: Scene); needAlphaBlending(): boolean; needAlphaTesting(): boolean; getAlphaTestTexture(): BaseTexture; private _checkCache(scene, mesh?, useInstances?); isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean; bindOnlyWorldMatrix(world: Matrix): void; bind(world: Matrix, mesh?: Mesh): void; getAnimatables(): IAnimatable[]; dispose(forceDisposeEffect?: boolean): void; clone(name: string): GradientMaterial; serialize(): any; static Parse(source: any, scene: Scene, rootUrl: string): GradientMaterial; } }