///
module BABYLON.GUI {
/**
* Class used to transport Vector2 information for pointer events
*/
export class Vector2WithInfo extends Vector2 {
/**
* Creates a new Vector2WithInfo
* @param source defines the vector2 data to transport
* @param buttonIndex defines the current mouse button index
*/
public constructor(source: Vector2, public buttonIndex: number = 0) {
super(source.x, source.y);
}
}
export class Matrix2D {
public m = new Float32Array(6);
constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number) {
this.fromValues(m00, m01, m10, m11, m20, m21);
}
public fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D {
this.m[0] = m00; this.m[1] = m01;
this.m[2] = m10; this.m[3] = m11;
this.m[4] = m20; this.m[5] = m21;
return this;
}
public determinant(): number {
return this.m[0] * this.m[3] - this.m[1] * this.m[2];
}
public invertToRef(result: Matrix2D): Matrix2D {
let l0 = this.m[0]; let l1 = this.m[1];
let l2 = this.m[2]; let l3 = this.m[3];
let l4 = this.m[4]; let l5 = this.m[5];
let det = this.determinant();
if (det < (Epsilon * Epsilon)) {
result.m[0] = 0; result.m[1] = 0;
result.m[2] = 0; result.m[3] = 0;
result.m[4] = 0; result.m[5] = 0;
return this;
}
let detDiv = 1 / det;
let det4 = l2 * l5 - l3 * l4;
let det5 = l1 * l4 - l0 * l5;
result.m[0] = l3 * detDiv; result.m[1] = -l1 * detDiv;
result.m[2] = -l2 * detDiv; result.m[3] = l0 * detDiv;
result.m[4] = det4 * detDiv; result.m[5] = det5 * detDiv;
return this;
}
public multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D {
let l0 = this.m[0]; let l1 = this.m[1];
let l2 = this.m[2]; let l3 = this.m[3];
let l4 = this.m[4]; let l5 = this.m[5];
let r0 = other.m[0]; let r1 = other.m[1];
let r2 = other.m[2]; let r3 = other.m[3];
let r4 = other.m[4]; let r5 = other.m[5];
result.m[0] = l0 * r0 + l1 * r2; result.m[1] = l0 * r1 + l1 * r3;
result.m[2] = l2 * r0 + l3 * r2; result.m[3] = l2 * r1 + l3 * r3;
result.m[4] = l4 * r0 + l5 * r2 + r4; result.m[5] = l4 * r1 + l5 * r3 + r5;
return this;
}
public transformCoordinates(x: number, y: number, result: Vector2): Matrix2D {
result.x = x * this.m[0] + y * this.m[2] + this.m[4];
result.y = x * this.m[1] + y * this.m[3] + this.m[5];
return this;
}
// Statics
public static Identity(): Matrix2D {
return new Matrix2D(1, 0, 0, 1, 0, 0);
}
public static TranslationToRef(x: number, y: number, result: Matrix2D): void {
result.fromValues(1, 0, 0, 1, x, y);
}
public static ScalingToRef(x: number, y: number, result: Matrix2D): void {
result.fromValues(x, 0, 0, y, 0, 0);
}
public static RotationToRef(angle: number, result: Matrix2D): void {
var s = Math.sin(angle);
var c = Math.cos(angle);
result.fromValues(c, s, -s, c, 0, 0);
}
private static _TempPreTranslationMatrix = Matrix2D.Identity();
private static _TempPostTranslationMatrix = Matrix2D.Identity();
private static _TempRotationMatrix = Matrix2D.Identity();
private static _TempScalingMatrix = Matrix2D.Identity();
private static _TempCompose0 = Matrix2D.Identity();
private static _TempCompose1 = Matrix2D.Identity();
private static _TempCompose2 = Matrix2D.Identity();
public static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Nullable, result: Matrix2D): void {
Matrix2D.TranslationToRef(tx, ty, Matrix2D._TempPreTranslationMatrix);
Matrix2D.ScalingToRef(scaleX, scaleY, Matrix2D._TempScalingMatrix);
Matrix2D.RotationToRef(angle, Matrix2D._TempRotationMatrix);
Matrix2D.TranslationToRef(-tx, -ty, Matrix2D._TempPostTranslationMatrix);
Matrix2D._TempPreTranslationMatrix.multiplyToRef(Matrix2D._TempScalingMatrix, Matrix2D._TempCompose0);
Matrix2D._TempCompose0.multiplyToRef(Matrix2D._TempRotationMatrix, Matrix2D._TempCompose1);
if (parentMatrix) {
Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, Matrix2D._TempCompose2);
Matrix2D._TempCompose2.multiplyToRef(parentMatrix, result);
} else {
Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, result);
}
}
}
}