using System; namespace BabylonExport.Entities { public class BabylonVector3 { public float X { get; set; } public float Y { get; set; } public float Z { get; set; } public float[] ToArray() { return new [] {X, Y, Z}; } public float Length() { return (float)Math.Sqrt(X * X + Y * Y + Z * Z); } public static BabylonVector3 operator +(BabylonVector3 a, BabylonVector3 b) { return new BabylonVector3 {X = a.X + b.X, Y = a.Y + b.Y, Z = a.Z + b.Z}; } public static BabylonVector3 operator -(BabylonVector3 a, BabylonVector3 b) { return new BabylonVector3 { X = a.X - b.X, Y = a.Y - b.Y, Z = a.Z - b.Z }; } public static BabylonVector3 operator /(BabylonVector3 a, float b) { return new BabylonVector3 { X = a.X / b, Y = a.Y / b, Z = a.Z / b }; } } }