using System.Runtime.Serialization; namespace BabylonExport.Entities { [DataContract] public class BabylonSubMesh { [DataMember] public int materialIndex { get; set; } [DataMember] public int verticesStart { get; set; } [DataMember] public int verticesCount { get; set; } [DataMember] public int indexStart { get; set; } [DataMember] public int indexCount { get; set; } } }