using System.Runtime.Serialization; namespace BabylonExport.Entities { [DataContract] public class BabylonAbstractMesh: BabylonIAnimatable { [DataMember] public string id { get; set; } [DataMember] public string name { get; set; } [DataMember] public float[] position { get; set; } [DataMember] public float[] rotation { get; set; } [DataMember] public float[] scaling { get; set; } [DataMember] public float[] rotationQuaternion { get; set; } [DataMember] public BabylonActions actions { get; set; } [DataMember] public BabylonAnimation[] animations { get; set; } [DataMember] public bool autoAnimate { get; set; } [DataMember] public int autoAnimateFrom { get; set; } [DataMember] public int autoAnimateTo { get; set; } [DataMember] public bool autoAnimateLoop { get; set; } [DataMember] public string parentId { get; set; } public BabylonAbstractMesh() { position = new[] { 0f, 0f, 0f }; rotation = new[] { 0f, 0f, 0f }; scaling = new[] { 1f, 1f, 1f }; } } }