import { WebXRAbstractMotionController, IMinimalMotionControllerObject, MotionControllerHandness, IMotionControllerLayoutMap } from "./webXRAbstractMotionController"; import { WebXRMotionControllerManager } from './webXRMotionControllerManager'; import { AbstractMesh } from '../../Meshes/abstractMesh'; import { Scene } from '../../scene'; import { Mesh } from '../../Meshes/mesh'; import { Quaternion } from '../../Maths/math.vector'; /** * The motion controller class for oculus touch (quest, rift). * This class supports legacy mapping as well the standard xr mapping */ export class WebXROculusTouchMotionController extends WebXRAbstractMotionController { private _modelRootNode: AbstractMesh; /** * The base url used to load the left and right controller models */ public static MODEL_BASE_URL: string = 'https://controllers.babylonjs.com/oculus/'; /** * The name of the left controller model file */ public static MODEL_LEFT_FILENAME: string = 'left.babylon'; /** * The name of the right controller model file */ public static MODEL_RIGHT_FILENAME: string = 'right.babylon'; /** * Base Url for the Quest controller model. */ public static QUEST_MODEL_BASE_URL: string = 'https://controllers.babylonjs.com/oculusQuest/'; public profileId = "oculus-touch"; constructor(scene: Scene, gamepadObject: IMinimalMotionControllerObject, handness: MotionControllerHandness, legacyMapping: boolean = false, private _forceLegacyControllers: boolean = false) { super(scene, OculusTouchLayouts[handness], gamepadObject, handness); } protected _getFilenameAndPath(): { filename: string; path: string; } { let filename = ""; if (this.handness === 'left') { filename = WebXROculusTouchMotionController.MODEL_LEFT_FILENAME; } else { // Right is the default if no hand is specified filename = WebXROculusTouchMotionController.MODEL_RIGHT_FILENAME; } let path = this._isQuest() ? WebXROculusTouchMotionController.QUEST_MODEL_BASE_URL : WebXROculusTouchMotionController.MODEL_BASE_URL; return { filename, path }; } protected _getModelLoadingConstraints(): boolean { return true; } protected _processLoadedModel(_meshes: AbstractMesh[]): void { const isQuest = this._isQuest(); const triggerDirection = this.handness === 'right' ? -1 : 1; this.getComponentIds().forEach((id) => { const comp = id && this.getComponent(id); if (comp) { comp.onButtonStateChangedObservable.add((component) => { if (!this.rootMesh || this.disableAnimation) { return; } switch (id) { case "xr-standard-trigger": // index trigger if (!isQuest) { ((this._modelRootNode.getChildren()[3])).rotation.x = -component.value * 0.20; ((this._modelRootNode.getChildren()[3])).position.y = -component.value * 0.005; ((this._modelRootNode.getChildren()[3])).position.z = -component.value * 0.005; } return; case "xr-standard-squeeze": // secondary trigger if (!isQuest) { ((this._modelRootNode.getChildren()[4])).position.x = triggerDirection * component.value * 0.0035; } return; case "xr-standard-thumbstick": // thumbstick return; case "a-button": case "x-button": if (!isQuest) { if (component.pressed) { ((this._modelRootNode.getChildren()[1])).position.y = -0.001; } else { ((this._modelRootNode.getChildren()[1])).position.y = 0; } } return; case "b-button": case "y-button": if (!isQuest) { if (component.pressed) { ((this._modelRootNode.getChildren()[2])).position.y = -0.001; } else { ((this._modelRootNode.getChildren()[2])).position.y = 0; } } return; } }, undefined, true); } }); } protected _setRootMesh(meshes: AbstractMesh[]): void { this.rootMesh = new Mesh(this.profileId + " " + this.handness, this.scene); this.rootMesh.rotationQuaternion = Quaternion.FromEulerAngles(0, Math.PI, 0); meshes.forEach((mesh) => { mesh.isPickable = false; }); if (this._isQuest()) { this._modelRootNode = meshes[0]; } else { this._modelRootNode = meshes[1]; this.rootMesh.position.y = 0.034; this.rootMesh.position.z = 0.052; } this._modelRootNode.parent = this.rootMesh; } protected _updateModel(): void { // no-op. model is updated using observables. } /** * Is this the new type of oculus touch. At the moment both have the same profile and it is impossible to differentiate * between the touch and touch 2. */ private _isQuest() { // this is SADLY the only way to currently check. Until proper profiles will be available. return !!navigator.userAgent.match(/Quest/gi) && !this._forceLegacyControllers; } } // register the profile WebXRMotionControllerManager.RegisterController("oculus-touch", (xrInput: XRInputSource, scene: Scene) => { return new WebXROculusTouchMotionController(scene, (xrInput.gamepad), xrInput.handedness); }); WebXRMotionControllerManager.RegisterController("oculus-touch-legacy", (xrInput: XRInputSource, scene: Scene) => { return new WebXROculusTouchMotionController(scene, (xrInput.gamepad), xrInput.handedness, true); }); const OculusTouchLayouts: IMotionControllerLayoutMap = { "left": { "selectComponentId": "xr-standard-trigger", "components": { "xr-standard-trigger": { "type": "trigger", "gamepadIndices": { "button": 0 }, "rootNodeName": "xr_standard_trigger", "visualResponses": { } }, "xr-standard-squeeze": { "type": "squeeze", "gamepadIndices": { "button": 1 }, "rootNodeName": "xr_standard_squeeze", "visualResponses": { } }, "xr-standard-thumbstick": { "type": "thumbstick", "gamepadIndices": { "button": 3, "xAxis": 2, "yAxis": 3 }, "rootNodeName": "xr_standard_thumbstick", "visualResponses": { } }, "x-button": { "type": "button", "gamepadIndices": { "button": 4 }, "rootNodeName": "x_button", "visualResponses": { } }, "y-button": { "type": "button", "gamepadIndices": { "button": 5 }, "rootNodeName": "y_button", "visualResponses": { } }, "thumbrest": { "type": "button", "gamepadIndices": { "button": 6 }, "rootNodeName": "thumbrest", "visualResponses": { } } }, "gamepadMapping": "xr-standard", "rootNodeName": "oculus-touch-v2-left", "assetPath": "left.glb" }, "right": { "selectComponentId": "xr-standard-trigger", "components": { "xr-standard-trigger": { "type": "trigger", "gamepadIndices": { "button": 0 }, "rootNodeName": "xr_standard_trigger", "visualResponses": { } }, "xr-standard-squeeze": { "type": "squeeze", "gamepadIndices": { "button": 1 }, "rootNodeName": "xr_standard_squeeze", "visualResponses": { } }, "xr-standard-thumbstick": { "type": "thumbstick", "gamepadIndices": { "button": 3, "xAxis": 2, "yAxis": 3 }, "rootNodeName": "xr_standard_thumbstick", "visualResponses": { } }, "a-button": { "type": "button", "gamepadIndices": { "button": 4 }, "rootNodeName": "a_button", "visualResponses": { } }, "b-button": { "type": "button", "gamepadIndices": { "button": 5 }, "rootNodeName": "b_button", "visualResponses": { } }, "thumbrest": { "type": "button", "gamepadIndices": { "button": 6 }, "rootNodeName": "thumbrest", "visualResponses": { } } }, "gamepadMapping": "xr-standard", "rootNodeName": "oculus-touch-v2-right", "assetPath": "right.glb" } };