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All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR NON-INFRINGEMENT. See the Apache Version 2.0 License for specific language governing permissions and limitations under the License. ***************************************************************************** */ /* global Reflect, Promise */ var extendStatics = function(d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; function __extends(d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? 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var name = 'cellPixelShader'; var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include\n#include\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include\n\n#include\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include\ngl_FragColor=color;\n}"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var cellPixelShader = { name: name, shader: shader }; /***/ }), /***/ "./cell/cell.vertex.ts": /*!*****************************!*\ !*** ./cell/cell.vertex.ts ***! \*****************************/ /*! exports provided: cellVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'cellVertexShader'; var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include\n\n#include\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var cellVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./cell/cellMaterial.ts": /*!******************************!*\ !*** ./cell/cellMaterial.ts ***! \******************************/ /*! exports provided: CellMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts"); /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts"); var CellMaterialDefines = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CellMaterialDefines, _super); function CellMaterialDefines() { var _this = _super.call(this) || this; _this.DIFFUSE = false; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.ALPHATEST = false; _this.POINTSIZE = false; _this.FOG = false; _this.NORMAL = false; _this.UV1 = false; _this.UV2 = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.NUM_BONE_INFLUENCERS = 0; _this.BonesPerMesh = 0; _this.INSTANCES = false; _this.NDOTL = true; _this.CUSTOMUSERLIGHTING = true; _this.CELLBASIC = true; _this.DEPTHPREPASS = false; _this.rebuild(); return _this; } return CellMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); var CellMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CellMaterial, _super); function CellMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1); _this._computeHighLevel = false; _this._disableLighting = false; _this._maxSimultaneousLights = 4; return _this; } CellMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0); }; CellMaterial.prototype.needAlphaTesting = function () { return false; }; CellMaterial.prototype.getAlphaTestTexture = function () { return null; }; // Methods CellMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new CellMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); // Textures if (defines._areTexturesDirty) { defines._needUVs = false; if (scene.texturesEnabled) { if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { if (!this._diffuseTexture.isReady()) { return false; } else { defines._needUVs = true; defines.DIFFUSE = true; } } } } // High level defines.CELLBASIC = !this.computeHighLevel; // Misc. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines); // Lights defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting); // Values that need to be evaluated on every frame babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); // Attribs babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"](); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind]; if (defines.NORMAL) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind); } if (defines.UV1) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind); } if (defines.UV2) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind); } if (defines.VERTEXCOLOR) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines); var shaderName = "cell"; var join = defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vFogInfos", "vFogColor", "pointSize", "vDiffuseInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix" ]; var samplers = ["diffuseSampler"]; var uniformBuffers = new Array(); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: this.maxSimultaneousLights }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 } }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect); if (this._mustRebind(scene, effect)) { // Textures if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture); this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level); this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix()); } // Clip plane babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene); } this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); // Lights if (scene.lightsEnabled && !this.disableLighting) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); this._afterBind(mesh, this._activeEffect); }; CellMaterial.prototype.getAnimatables = function () { var results = []; if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) { results.push(this._diffuseTexture); } return results; }; CellMaterial.prototype.getActiveTextures = function () { var activeTextures = _super.prototype.getActiveTextures.call(this); if (this._diffuseTexture) { activeTextures.push(this._diffuseTexture); } return activeTextures; }; CellMaterial.prototype.hasTexture = function (texture) { if (_super.prototype.hasTexture.call(this, texture)) { return true; } return this._diffuseTexture === texture; }; CellMaterial.prototype.dispose = function (forceDisposeEffect) { if (this._diffuseTexture) { this._diffuseTexture.dispose(); } _super.prototype.dispose.call(this, forceDisposeEffect); }; CellMaterial.prototype.getClassName = function () { return "CellMaterial"; }; CellMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new CellMaterial(name, _this.getScene()); }, this); }; CellMaterial.prototype.serialize = function () { var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this); serializationObject.customType = "BABYLON.CellMaterial"; return serializationObject; }; // Statics CellMaterial.Parse = function (source, scene, rootUrl) { return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CellMaterial(source.name, scene); }, source, scene, rootUrl); }; tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture") ], CellMaterial.prototype, "_diffuseTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], CellMaterial.prototype, "diffuseTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse") ], CellMaterial.prototype, "diffuseColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("computeHighLevel") ], CellMaterial.prototype, "_computeHighLevel", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], CellMaterial.prototype, "computeHighLevel", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting") ], CellMaterial.prototype, "_disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], CellMaterial.prototype, "disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights") ], CellMaterial.prototype, "_maxSimultaneousLights", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], CellMaterial.prototype, "maxSimultaneousLights", void 0); return CellMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial; /***/ }), /***/ "./cell/index.ts": /*!***********************!*\ !*** ./cell/index.ts ***! \***********************/ /*! exports provided: CellMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _cellMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cellMaterial */ "./cell/cellMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cellMaterial__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; }); /***/ }), /***/ "./custom/customMaterial.ts": /*!**********************************!*\ !*** ./custom/customMaterial.ts ***! \**********************************/ /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__); var CustomShaderStructure = /** @class */ (function () { function CustomShaderStructure() { } return CustomShaderStructure; }()); var ShaderSpecialParts = /** @class */ (function () { function ShaderSpecialParts() { } return ShaderSpecialParts; }()); var CustomMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CustomMaterial, _super); function CustomMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; _this.CustomParts = new ShaderSpecialParts(); _this.customShaderNameResolve = _this.Builder; _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"]; _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"]; return _this; } CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) { for (var el in this._newUniformInstances) { var ea = el.toString().split('-'); if (ea[0] == 'vec2') { effect.setVector2(ea[1], this._newUniformInstances[el]); } else if (ea[0] == 'vec3') { effect.setVector3(ea[1], this._newUniformInstances[el]); } else if (ea[0] == 'vec4') { effect.setVector4(ea[1], this._newUniformInstances[el]); } else if (ea[0] == 'mat4') { effect.setMatrix(ea[1], this._newUniformInstances[el]); } else if (ea[0] == 'float') { effect.setFloat(ea[1], this._newUniformInstances[el]); } } for (var el in this._newSamplerInstances) { var ea = el.toString().split('-'); if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) { effect.setTexture(ea[1], this._newSamplerInstances[el]); } } }; CustomMaterial.prototype.ReviewUniform = function (name, arr) { if (name == "uniform") { for (var ind in this._newUniforms) { if (this._customUniform[ind].indexOf('sampler') == -1) { arr.push(this._newUniforms[ind]); } } } if (name == "sampler") { for (var ind in this._newUniforms) { if (this._customUniform[ind].indexOf('sampler') != -1) { arr.push(this._newUniforms[ind]); } } } return arr; }; CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) { var _this = this; if (this._isCreatedShader) { return this._createdShaderName; } this._isCreatedShader = false; CustomMaterial.ShaderIndexer++; var name = "custom_" + CustomMaterial.ShaderIndexer; this.ReviewUniform("uniform", uniforms); this.ReviewUniform("sampler", samplers); var fn_afterBind = this._afterBind.bind(this); this._afterBind = function (m, e) { if (!e) { return; } _this.AttachAfterBind(m, e); try { fn_afterBind(m, e); } catch (e) { } }; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : "")) .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : "")) .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : "")) .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : "")) .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : "")) .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : "")); babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : "")) .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : "")) .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : "")) .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : "")) .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : "")) .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : "")) .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : "")) .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : "")); this._isCreatedShader = true; this._createdShaderName = name; return name; }; CustomMaterial.prototype.AddUniform = function (name, kind, param) { if (!this._customUniform) { this._customUniform = new Array(); this._newUniforms = new Array(); this._newSamplerInstances = new Array(); this._newUniformInstances = new Array(); } if (param) { if (kind.indexOf("sampler") == -1) { this._newUniformInstances[kind + "-" + name] = param; } else { this._newUniformInstances[kind + "-" + name] = param; } } this._customUniform.push("uniform " + kind + " " + name + ";"); this._newUniforms.push(name); return this; }; CustomMaterial.prototype.Fragment_Begin = function (shaderPart) { this.CustomParts.Fragment_Begin = shaderPart; return this; }; CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) { this.CustomParts.Fragment_Definitions = shaderPart; return this; }; CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) { this.CustomParts.Fragment_MainBegin = shaderPart; return this; }; CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) { this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor"); return this; }; CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) { this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha"); return this; }; CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) { this.CustomParts.Fragment_Before_Lights = shaderPart; return this; }; CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) { this.CustomParts.Fragment_Before_Fog = shaderPart; return this; }; CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) { this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color"); return this; }; CustomMaterial.prototype.Vertex_Begin = function (shaderPart) { this.CustomParts.Vertex_Begin = shaderPart; return this; }; CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) { this.CustomParts.Vertex_Definitions = shaderPart; return this; }; CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) { this.CustomParts.Vertex_MainBegin = shaderPart; return this; }; CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) { this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated"); return this; }; CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) { this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated"); return this; }; CustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) { this.CustomParts.Vertex_MainEnd = shaderPart; return this; }; CustomMaterial.ShaderIndexer = 1; return CustomMaterial; }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"])); babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial; /***/ }), /***/ "./custom/index.ts": /*!*************************!*\ !*** ./custom/index.ts ***! \*************************/ /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; }); /* harmony import */ var _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./pbrCustomMaterial */ "./custom/pbrCustomMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; }); /***/ }), /***/ "./custom/pbrCustomMaterial.ts": /*!*************************************!*\ !*** ./custom/pbrCustomMaterial.ts ***! \*************************************/ /*! exports provided: ShaderAlebdoParts, PBRCustomMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__); var ShaderAlebdoParts = /** @class */ (function () { function ShaderAlebdoParts() { } return ShaderAlebdoParts; }()); var PBRCustomMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](PBRCustomMaterial, _super); function PBRCustomMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; _this.CustomParts = new ShaderAlebdoParts(); _this.customShaderNameResolve = _this.Builder; _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrPixelShader"]; _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrVertexShader"]; return _this; } PBRCustomMaterial.prototype.AttachAfterBind = function (mesh, effect) { for (var el in this._newUniformInstances) { var ea = el.toString().split('-'); if (ea[0] == 'vec2') { effect.setVector2(ea[1], this._newUniformInstances[el]); } else if (ea[0] == 'vec3') { effect.setVector3(ea[1], this._newUniformInstances[el]); } else if (ea[0] == 'vec4') { effect.setVector4(ea[1], this._newUniformInstances[el]); } else if (ea[0] == 'mat4') { effect.setMatrix(ea[1], this._newUniformInstances[el]); } else if (ea[0] == 'float') { effect.setFloat(ea[1], this._newUniformInstances[el]); } } for (var el in this._newSamplerInstances) { var ea = el.toString().split('-'); if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) { effect.setTexture(ea[1], this._newSamplerInstances[el]); } } }; PBRCustomMaterial.prototype.ReviewUniform = function (name, arr) { if (name == "uniform") { for (var ind in this._newUniforms) { if (this._customUniform[ind].indexOf('sampler') == -1) { arr.push(this._newUniforms[ind]); } } } if (name == "sampler") { for (var ind in this._newUniforms) { if (this._customUniform[ind].indexOf('sampler') != -1) { arr.push(this._newUniforms[ind]); } } } return arr; }; PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) { var _this = this; if (this._isCreatedShader) { return this._createdShaderName; } this._isCreatedShader = false; PBRCustomMaterial.ShaderIndexer++; var name = "custom_" + PBRCustomMaterial.ShaderIndexer; this.ReviewUniform("uniform", uniforms); this.ReviewUniform("sampler", samplers); var fn_afterBind = this._afterBind.bind(this); this._afterBind = function (m, e) { if (!e) { return; } _this.AttachAfterBind(m, e); try { fn_afterBind(m, e); } catch (e) { } }; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : "")) .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : "")) .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : "")) .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : "")) .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : "")) .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : "")); babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : "")) .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : "")) .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : "")) .replace('#define CUSTOM_FRAGMENT_UPDATE_ALBEDO', (this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : "")) .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : "")) .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : "")) .replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : "")) .replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : "")) .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : "")) .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : "")); this._isCreatedShader = true; this._createdShaderName = name; return name; }; PBRCustomMaterial.prototype.AddUniform = function (name, kind, param) { if (!this._customUniform) { this._customUniform = new Array(); this._newUniforms = new Array(); this._newSamplerInstances = new Array(); this._newUniformInstances = new Array(); } if (param) { if (kind.indexOf("sampler") == -1) { this._newUniformInstances[kind + "-" + name] = param; } else { this._newUniformInstances[kind + "-" + name] = param; } } this._customUniform.push("uniform " + kind + " " + name + ";"); this._newUniforms.push(name); return this; }; PBRCustomMaterial.prototype.Fragment_Begin = function (shaderPart) { this.CustomParts.Fragment_Begin = shaderPart; return this; }; PBRCustomMaterial.prototype.Fragment_Definitions = function (shaderPart) { this.CustomParts.Fragment_Definitions = shaderPart; return this; }; PBRCustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) { this.CustomParts.Fragment_MainBegin = shaderPart; return this; }; PBRCustomMaterial.prototype.Fragment_Custom_Albedo = function (shaderPart) { this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace("result", "surfaceAlbedo"); return this; }; PBRCustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) { this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha"); return this; }; PBRCustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) { this.CustomParts.Fragment_Before_Lights = shaderPart; return this; }; PBRCustomMaterial.prototype.Fragment_Custom_MetallicRoughness = function (shaderPart) { this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart; return this; }; PBRCustomMaterial.prototype.Fragment_Custom_MicroSurface = function (shaderPart) { this.CustomParts.Fragment_Custom_MicroSurface = shaderPart; return this; }; PBRCustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) { this.CustomParts.Fragment_Before_Fog = shaderPart; return this; }; PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) { this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color"); return this; }; PBRCustomMaterial.prototype.Vertex_Begin = function (shaderPart) { this.CustomParts.Vertex_Begin = shaderPart; return this; }; PBRCustomMaterial.prototype.Vertex_Definitions = function (shaderPart) { this.CustomParts.Vertex_Definitions = shaderPart; return this; }; PBRCustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) { this.CustomParts.Vertex_MainBegin = shaderPart; return this; }; PBRCustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) { this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated"); return this; }; PBRCustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) { this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated"); return this; }; PBRCustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) { this.CustomParts.Vertex_MainEnd = shaderPart; return this; }; PBRCustomMaterial.ShaderIndexer = 1; return PBRCustomMaterial; }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"])); babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PBRCustomMaterial"] = PBRCustomMaterial; /***/ }), /***/ "./fire/fire.fragment.ts": /*!*******************************!*\ !*** ./fire/fire.fragment.ts ***! \*******************************/ /*! exports provided: firePixelShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'firePixelShader'; var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include\n\n#include\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include\ngl_FragColor=color;\n}"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var firePixelShader = { name: name, shader: shader }; /***/ }), /***/ "./fire/fire.vertex.ts": /*!*****************************!*\ !*** ./fire/fire.vertex.ts ***! \*****************************/ /*! exports provided: fireVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'fireVertexShader'; var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include\n\n#include\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var fireVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./fire/fireMaterial.ts": /*!******************************!*\ !*** ./fire/fireMaterial.ts ***! \******************************/ /*! exports provided: FireMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts"); /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts"); var FireMaterialDefines = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FireMaterialDefines, _super); function FireMaterialDefines() { var _this = _super.call(this) || this; _this.DIFFUSE = false; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.ALPHATEST = false; _this.DEPTHPREPASS = false; _this.POINTSIZE = false; _this.FOG = false; _this.UV1 = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.BonesPerMesh = 0; _this.NUM_BONE_INFLUENCERS = 0; _this.INSTANCES = false; _this.rebuild(); return _this; } return FireMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); var FireMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FireMaterial, _super); function FireMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1); _this.speed = 1.0; _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](); _this._lastTime = 0; return _this; } FireMaterial.prototype.needAlphaBlending = function () { return false; }; FireMaterial.prototype.needAlphaTesting = function () { return true; }; FireMaterial.prototype.getAlphaTestTexture = function () { return null; }; // Methods FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new FireMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); // Textures if (defines._areTexturesDirty) { defines._needUVs = false; if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { if (!this._diffuseTexture.isReady()) { return false; } else { defines._needUVs = true; defines.DIFFUSE = true; } } } defines.ALPHATEST = this._opacityTexture ? true : false; // Misc. if (defines._areMiscDirty) { defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud); defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE && this.fogEnabled); } // Values that need to be evaluated on every frame babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); // Attribs babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"](); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind]; if (defines.UV1) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind); } if (defines.VERTEXCOLOR) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines); // Legacy browser patch var shaderName = "fire"; var join = defines.toString(); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: ["world", "view", "viewProjection", "vEyePosition", "vFogInfos", "vFogColor", "pointSize", "vDiffuseInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix", // Fire "time", "speed" ], uniformBuffersNames: [], samplers: ["diffuseSampler", // Fire "distortionSampler", "opacitySampler" ], defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: null, maxSimultaneousLights: 4, transformFeedbackVaryings: null }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect); if (this._mustRebind(scene, effect)) { // Textures if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture); this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level); this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix()); this._activeEffect.setTexture("distortionSampler", this._distortionTexture); this._activeEffect.setTexture("opacitySampler", this._opacityTexture); } // Clip plane babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene); } this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility); // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); // Time this._lastTime += scene.getEngine().getDeltaTime(); this._activeEffect.setFloat("time", this._lastTime); // Speed this._activeEffect.setFloat("speed", this.speed); this._afterBind(mesh, this._activeEffect); }; FireMaterial.prototype.getAnimatables = function () { var results = []; if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) { results.push(this._diffuseTexture); } if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) { results.push(this._distortionTexture); } if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) { results.push(this._opacityTexture); } return results; }; FireMaterial.prototype.getActiveTextures = function () { var activeTextures = _super.prototype.getActiveTextures.call(this); if (this._diffuseTexture) { activeTextures.push(this._diffuseTexture); } if (this._distortionTexture) { activeTextures.push(this._distortionTexture); } if (this._opacityTexture) { activeTextures.push(this._opacityTexture); } return activeTextures; }; FireMaterial.prototype.hasTexture = function (texture) { if (_super.prototype.hasTexture.call(this, texture)) { return true; } if (this._diffuseTexture === texture) { return true; } if (this._distortionTexture === texture) { return true; } if (this._opacityTexture === texture) { return true; } return false; }; FireMaterial.prototype.getClassName = function () { return "FireMaterial"; }; FireMaterial.prototype.dispose = function (forceDisposeEffect) { if (this._diffuseTexture) { this._diffuseTexture.dispose(); } if (this._distortionTexture) { this._distortionTexture.dispose(); } _super.prototype.dispose.call(this, forceDisposeEffect); }; FireMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FireMaterial(name, _this.getScene()); }, this); }; FireMaterial.prototype.serialize = function () { var serializationObject = _super.prototype.serialize.call(this); serializationObject.customType = "BABYLON.FireMaterial"; serializationObject.diffuseColor = this.diffuseColor.asArray(); serializationObject.speed = this.speed; if (this._diffuseTexture) { serializationObject._diffuseTexture = this._diffuseTexture.serialize(); } if (this._distortionTexture) { serializationObject._distortionTexture = this._distortionTexture.serialize(); } if (this._opacityTexture) { serializationObject._opacityTexture = this._opacityTexture.serialize(); } return serializationObject; }; FireMaterial.Parse = function (source, scene, rootUrl) { var material = new FireMaterial(source.name, scene); material.diffuseColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(source.diffuseColor); material.speed = source.speed; material.alpha = source.alpha; material.id = source.id; babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(material, source.tags); material.backFaceCulling = source.backFaceCulling; material.wireframe = source.wireframe; if (source._diffuseTexture) { material._diffuseTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._diffuseTexture, scene, rootUrl); } if (source._distortionTexture) { material._distortionTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._distortionTexture, scene, rootUrl); } if (source._opacityTexture) { material._opacityTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._opacityTexture, scene, rootUrl); } if (source.checkReadyOnlyOnce) { material.checkReadyOnlyOnce = source.checkReadyOnlyOnce; } return material; }; tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture") ], FireMaterial.prototype, "_diffuseTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], FireMaterial.prototype, "diffuseTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("distortionTexture") ], FireMaterial.prototype, "_distortionTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], FireMaterial.prototype, "distortionTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture") ], FireMaterial.prototype, "_opacityTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], FireMaterial.prototype, "opacityTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse") ], FireMaterial.prototype, "diffuseColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FireMaterial.prototype, "speed", void 0); return FireMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireMaterial"] = FireMaterial; /***/ }), /***/ "./fire/index.ts": /*!***********************!*\ !*** ./fire/index.ts ***! \***********************/ /*! exports provided: FireMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _fireMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireMaterial */ "./fire/fireMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fireMaterial__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; }); /***/ }), /***/ "./fur/fur.fragment.ts": /*!*****************************!*\ !*** ./fur/fur.fragment.ts ***! \*****************************/ /*! exports provided: furPixelShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'furPixelShader'; var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include\n#include\n#include\n#include\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include\ngl_FragColor=color;\n}"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var furPixelShader = { name: name, shader: shader }; /***/ }), /***/ "./fur/fur.vertex.ts": /*!***************************!*\ !*** ./fur/fur.vertex.ts ***! \***************************/ /*! exports provided: furVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'furVertexShader'; var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include\n#include\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include\n\n#include\n\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var furVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./fur/furMaterial.ts": /*!****************************!*\ !*** ./fur/furMaterial.ts ***! \****************************/ /*! exports provided: FurMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts"); /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts"); var FurMaterialDefines = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FurMaterialDefines, _super); function FurMaterialDefines() { var _this = _super.call(this) || this; _this.DIFFUSE = false; _this.HEIGHTMAP = false; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.ALPHATEST = false; _this.DEPTHPREPASS = false; _this.POINTSIZE = false; _this.FOG = false; _this.NORMAL = false; _this.UV1 = false; _this.UV2 = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.NUM_BONE_INFLUENCERS = 0; _this.BonesPerMesh = 0; _this.INSTANCES = false; _this.HIGHLEVEL = false; _this.rebuild(); return _this; } return FurMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); var FurMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FurMaterial, _super); function FurMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1); _this.furLength = 1; _this.furAngle = 0; _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02); _this.furOffset = 0.0; _this.furSpacing = 12; _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0); _this.furSpeed = 100; _this.furDensity = 20; _this.furOcclusion = 0.0; _this._disableLighting = false; _this._maxSimultaneousLights = 4; _this.highLevelFur = true; _this._furTime = 0; return _this; } Object.defineProperty(FurMaterial.prototype, "furTime", { get: function () { return this._furTime; }, set: function (furTime) { this._furTime = furTime; }, enumerable: true, configurable: true }); FurMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0); }; FurMaterial.prototype.needAlphaTesting = function () { return false; }; FurMaterial.prototype.getAlphaTestTexture = function () { return null; }; FurMaterial.prototype.updateFur = function () { for (var i = 1; i < this._meshes.length; i++) { var offsetFur = this._meshes[i].material; offsetFur.furLength = this.furLength; offsetFur.furAngle = this.furAngle; offsetFur.furGravity = this.furGravity; offsetFur.furSpacing = this.furSpacing; offsetFur.furSpeed = this.furSpeed; offsetFur.furColor = this.furColor; offsetFur.diffuseTexture = this.diffuseTexture; offsetFur.furTexture = this.furTexture; offsetFur.highLevelFur = this.highLevelFur; offsetFur.furTime = this.furTime; offsetFur.furDensity = this.furDensity; } }; // Methods FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new FurMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); // Textures if (defines._areTexturesDirty) { if (scene.texturesEnabled) { if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { if (!this.diffuseTexture.isReady()) { return false; } else { defines._needUVs = true; defines.DIFFUSE = true; } } if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) { if (!this.heightTexture.isReady()) { return false; } else { defines._needUVs = true; defines.HEIGHTMAP = true; } } } } // High level if (this.highLevelFur !== defines.HIGHLEVEL) { defines.HIGHLEVEL = true; defines.markAsUnprocessed(); } // Misc. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines); // Lights defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting); // Values that need to be evaluated on every frame babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); // Attribs babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"](); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind]; if (defines.NORMAL) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind); } if (defines.UV1) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind); } if (defines.UV2) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind); } if (defines.VERTEXCOLOR) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines); // Legacy browser patch var shaderName = "fur"; var join = defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vFogInfos", "vFogColor", "pointSize", "vDiffuseInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix", "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion" ]; var samplers = ["diffuseSampler", "heightTexture", "furTexture" ]; var uniformBuffers = new Array(); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: this.maxSimultaneousLights }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights } }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect); if (scene.getCachedMaterial() !== this) { // Textures if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture); this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level); this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix()); } if (this._heightTexture) { this._activeEffect.setTexture("heightTexture", this._heightTexture); } // Clip plane babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene); } this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); if (scene.lightsEnabled && !this.disableLighting) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); this._activeEffect.setFloat("furLength", this.furLength); this._activeEffect.setFloat("furAngle", this.furAngle); this._activeEffect.setColor4("furColor", this.furColor, 1.0); if (this.highLevelFur) { this._activeEffect.setVector3("furGravity", this.furGravity); this._activeEffect.setFloat("furOffset", this.furOffset); this._activeEffect.setFloat("furSpacing", this.furSpacing); this._activeEffect.setFloat("furDensity", this.furDensity); this._activeEffect.setFloat("furOcclusion", this.furOcclusion); this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed; this._activeEffect.setFloat("furTime", this._furTime); this._activeEffect.setTexture("furTexture", this.furTexture); } this._afterBind(mesh, this._activeEffect); }; FurMaterial.prototype.getAnimatables = function () { var results = []; if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) { results.push(this.diffuseTexture); } if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) { results.push(this.heightTexture); } return results; }; FurMaterial.prototype.getActiveTextures = function () { var activeTextures = _super.prototype.getActiveTextures.call(this); if (this._diffuseTexture) { activeTextures.push(this._diffuseTexture); } if (this._heightTexture) { activeTextures.push(this._heightTexture); } return activeTextures; }; FurMaterial.prototype.hasTexture = function (texture) { if (_super.prototype.hasTexture.call(this, texture)) { return true; } if (this.diffuseTexture === texture) { return true; } if (this._heightTexture === texture) { return true; } return false; }; FurMaterial.prototype.dispose = function (forceDisposeEffect) { if (this.diffuseTexture) { this.diffuseTexture.dispose(); } if (this._meshes) { for (var i = 1; i < this._meshes.length; i++) { var mat = this._meshes[i].material; if (mat) { mat.dispose(forceDisposeEffect); } this._meshes[i].dispose(); } } _super.prototype.dispose.call(this, forceDisposeEffect); }; FurMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this); }; FurMaterial.prototype.serialize = function () { var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this); serializationObject.customType = "BABYLON.FurMaterial"; if (this._meshes) { serializationObject.sourceMeshName = this._meshes[0].name; serializationObject.quality = this._meshes.length; } return serializationObject; }; FurMaterial.prototype.getClassName = function () { return "FurMaterial"; }; // Statics FurMaterial.Parse = function (source, scene, rootUrl) { var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl); if (source.sourceMeshName && material.highLevelFur) { scene.executeWhenReady(function () { var sourceMesh = scene.getMeshByName(source.sourceMeshName); if (sourceMesh) { var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene); material.furTexture = furTexture; FurMaterial.FurifyMesh(sourceMesh, source.quality); } }); } return material; }; FurMaterial.GenerateTexture = function (name, scene) { // Generate fur textures var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true); var context = texture.getContext(); for (var i = 0; i < 20000; ++i) { context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)"; context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2); } texture.update(false); texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE; texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE; return texture; }; // Creates and returns an array of meshes used as shells for the Fur Material // that can be disposed later in your code // The quality is in interval [0, 100] FurMaterial.FurifyMesh = function (sourceMesh, quality) { var meshes = [sourceMesh]; var mat = sourceMesh.material; var i; if (!(mat instanceof FurMaterial)) { throw "The material of the source mesh must be a Fur Material"; } for (i = 1; i < quality; i++) { var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene()); sourceMesh.getScene().materials.pop(); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial"); offsetFur.furLength = mat.furLength; offsetFur.furAngle = mat.furAngle; offsetFur.furGravity = mat.furGravity; offsetFur.furSpacing = mat.furSpacing; offsetFur.furSpeed = mat.furSpeed; offsetFur.furColor = mat.furColor; offsetFur.diffuseTexture = mat.diffuseTexture; offsetFur.furOffset = i / quality; offsetFur.furTexture = mat.furTexture; offsetFur.highLevelFur = mat.highLevelFur; offsetFur.furTime = mat.furTime; offsetFur.furDensity = mat.furDensity; var offsetMesh = sourceMesh.clone(sourceMesh.name + i); offsetMesh.material = offsetFur; offsetMesh.skeleton = sourceMesh.skeleton; offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(); meshes.push(offsetMesh); } for (i = 1; i < meshes.length; i++) { meshes[i].parent = sourceMesh; } sourceMesh.material._meshes = meshes; return meshes; }; tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture") ], FurMaterial.prototype, "_diffuseTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], FurMaterial.prototype, "diffuseTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture") ], FurMaterial.prototype, "_heightTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], FurMaterial.prototype, "heightTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], FurMaterial.prototype, "diffuseColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "furLength", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "furAngle", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], FurMaterial.prototype, "furColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "furOffset", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "furSpacing", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])() ], FurMaterial.prototype, "furGravity", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "furSpeed", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "furDensity", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "furOcclusion", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting") ], FurMaterial.prototype, "_disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], FurMaterial.prototype, "disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights") ], FurMaterial.prototype, "_maxSimultaneousLights", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], FurMaterial.prototype, "maxSimultaneousLights", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "highLevelFur", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "furTime", null); return FurMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial; /***/ }), /***/ "./fur/index.ts": /*!**********************!*\ !*** ./fur/index.ts ***! \**********************/ /*! exports provided: FurMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _furMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./furMaterial */ "./fur/furMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _furMaterial__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; }); /***/ }), /***/ "./gradient/gradient.fragment.ts": /*!***************************************!*\ !*** ./gradient/gradient.fragment.ts ***! \***************************************/ /*! exports provided: gradientPixelShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'gradientPixelShader'; var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include\n#include\n#include\n\n#include\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include\ngl_FragColor=color;\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var gradientPixelShader = { name: name, shader: shader }; /***/ }), /***/ "./gradient/gradient.vertex.ts": /*!*************************************!*\ !*** ./gradient/gradient.vertex.ts ***! \*************************************/ /*! exports provided: gradientVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'gradientVertexShader'; var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include\n\n#include\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var gradientVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./gradient/gradientMaterial.ts": /*!**************************************!*\ !*** ./gradient/gradientMaterial.ts ***! \**************************************/ /*! exports provided: GradientMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts"); /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts"); var GradientMaterialDefines = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GradientMaterialDefines, _super); function GradientMaterialDefines() { var _this = _super.call(this) || this; _this.EMISSIVE = false; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.ALPHATEST = false; _this.DEPTHPREPASS = false; _this.POINTSIZE = false; _this.FOG = false; _this.NORMAL = false; _this.UV1 = false; _this.UV2 = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.NUM_BONE_INFLUENCERS = 0; _this.BonesPerMesh = 0; _this.INSTANCES = false; _this.rebuild(); return _this; } return GradientMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); var GradientMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GradientMaterial, _super); function GradientMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; _this._maxSimultaneousLights = 4; // The gradient top color, red by default _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0); _this.topColorAlpha = 1.0; // The gradient top color, blue by default _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1); _this.bottomColorAlpha = 1.0; // Gradient offset _this.offset = 0; _this.scale = 1.0; _this.smoothness = 1.0; _this._disableLighting = false; return _this; } GradientMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0); }; GradientMaterial.prototype.needAlphaTesting = function () { return true; }; GradientMaterial.prototype.getAlphaTestTexture = function () { return null; }; // Methods GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new GradientMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines); defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting); defines.EMISSIVE = this._disableLighting; // Attribs babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"](); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind]; if (defines.NORMAL) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind); } if (defines.UV1) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind); } if (defines.UV2) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind); } if (defines.VERTEXCOLOR) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines); // Legacy browser patch var shaderName = "gradient"; var join = defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vFogInfos", "vFogColor", "pointSize", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "topColor", "bottomColor", "offset", "smoothness", "scale" ]; var samplers = []; var uniformBuffers = new Array(); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: 4 }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: 4 } }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect); if (this._mustRebind(scene, effect)) { // Clip plane babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene); } if (scene.lightsEnabled && !this.disableLighting) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha); this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha); this._activeEffect.setFloat("offset", this.offset); this._activeEffect.setFloat("scale", this.scale); this._activeEffect.setFloat("smoothness", this.smoothness); this._afterBind(mesh, this._activeEffect); }; GradientMaterial.prototype.getAnimatables = function () { return []; }; GradientMaterial.prototype.dispose = function (forceDisposeEffect) { _super.prototype.dispose.call(this, forceDisposeEffect); }; GradientMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this); }; GradientMaterial.prototype.serialize = function () { var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this); serializationObject.customType = "BABYLON.GradientMaterial"; return serializationObject; }; GradientMaterial.prototype.getClassName = function () { return "GradientMaterial"; }; // Statics GradientMaterial.Parse = function (source, scene, rootUrl) { return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl); }; tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights") ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], GradientMaterial.prototype, "maxSimultaneousLights", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], GradientMaterial.prototype, "topColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], GradientMaterial.prototype, "topColorAlpha", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], GradientMaterial.prototype, "bottomColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], GradientMaterial.prototype, "bottomColorAlpha", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], GradientMaterial.prototype, "offset", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], GradientMaterial.prototype, "scale", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], GradientMaterial.prototype, "smoothness", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting") ], GradientMaterial.prototype, "_disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], GradientMaterial.prototype, "disableLighting", void 0); return GradientMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial; /***/ }), /***/ "./gradient/index.ts": /*!***************************!*\ !*** ./gradient/index.ts ***! \***************************/ /*! exports provided: GradientMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; }); /***/ }), /***/ "./grid/grid.fragment.ts": /*!*******************************!*\ !*** ./grid/grid.fragment.ts ***! \*******************************/ /*! exports provided: gridPixelShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'gridPixelShader'; var shader = "#extension GL_OES_standard_derivatives : enable\n#define SQRT2 1.41421356\n#define PI 3.14159\nprecision highp float;\nuniform vec3 mainColor;\nuniform vec3 lineColor;\nuniform vec4 gridControl;\nuniform vec3 gridOffset;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\nfloat getVisibility(float position) {\n\nfloat majorGridFrequency=gridControl.y;\nif (floor(position+0.5) == floor(position/majorGridFrequency+0.5)*majorGridFrequency)\n{\nreturn 1.0;\n}\nreturn gridControl.z;\n}\nfloat getAnisotropicAttenuation(float differentialLength) {\nconst float maxNumberOfLines=10.0;\nreturn clamp(1.0/(differentialLength+1.0)-1.0/maxNumberOfLines,0.0,1.0);\n}\nfloat isPointOnLine(float position,float differentialLength) {\nfloat fractionPartOfPosition=position-floor(position+0.5);\nfractionPartOfPosition/=differentialLength;\nfractionPartOfPosition=clamp(fractionPartOfPosition,-1.,1.);\nfloat result=0.5+0.5*cos(fractionPartOfPosition*PI);\nreturn result;\n}\nfloat contributionOnAxis(float position) {\nfloat differentialLength=length(vec2(dFdx(position),dFdy(position)));\ndifferentialLength*=SQRT2;\n\nfloat result=isPointOnLine(position,differentialLength);\n\nfloat visibility=getVisibility(position);\nresult*=visibility;\n\nfloat anisotropicAttenuation=getAnisotropicAttenuation(differentialLength);\nresult*=anisotropicAttenuation;\nreturn result;\n}\nfloat normalImpactOnAxis(float x) {\nfloat normalImpact=clamp(1.0-3.0*abs(x*x*x),0.0,1.0);\nreturn normalImpact;\n}\nvoid main(void) {\n\nfloat gridRatio=gridControl.x;\nvec3 gridPos=(vPosition+gridOffset.xyz)/gridRatio;\n\nfloat x=contributionOnAxis(gridPos.x);\nfloat y=contributionOnAxis(gridPos.y);\nfloat z=contributionOnAxis(gridPos.z);\n\nvec3 normal=normalize(vNormal);\nx*=normalImpactOnAxis(normal.x);\ny*=normalImpactOnAxis(normal.y);\nz*=normalImpactOnAxis(normal.z);\n\nfloat grid=clamp(x+y+z,0.,1.);\n\nvec3 color=mix(mainColor,lineColor,grid);\n#ifdef FOG\n#include\n#endif\nfloat opacity=1.0;\n#ifdef TRANSPARENT\nopacity=clamp(grid,0.08,gridControl.w*grid);\n#endif\n#ifdef OPACITY\nopacity*=texture2D(opacitySampler,vOpacityUV).a;\n#endif\n\ngl_FragColor=vec4(color.rgb,opacity);\n#ifdef TRANSPARENT\n#ifdef PREMULTIPLYALPHA\ngl_FragColor.rgb*=opacity;\n#endif\n#else\n#endif\n}"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var gridPixelShader = { name: name, shader: shader }; /***/ }), /***/ "./grid/grid.vertex.ts": /*!*****************************!*\ !*** ./grid/grid.vertex.ts ***! \*****************************/ /*! exports provided: gridVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'gridVertexShader'; var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#include\n\nuniform mat4 projection;\nuniform mat4 view;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\nvoid main(void) {\n#include\n#ifdef FOG\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#endif\n#include\nvec4 cameraSpacePosition=view*finalWorld*vec4(position,1.0);\ngl_Position=projection*cameraSpacePosition;\n#ifdef OPACITY\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\nvPosition=position;\nvNormal=normal;\n}"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var gridVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./grid/gridMaterial.ts": /*!******************************!*\ !*** ./grid/gridMaterial.ts ***! \******************************/ /*! exports provided: GridMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts"); /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts"); var GridMaterialDefines = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GridMaterialDefines, _super); function GridMaterialDefines() { var _this = _super.call(this) || this; _this.OPACITY = false; _this.TRANSPARENT = false; _this.FOG = false; _this.PREMULTIPLYALPHA = false; _this.UV1 = false; _this.UV2 = false; _this.INSTANCES = false; _this.rebuild(); return _this; } return GridMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); /** * The grid materials allows you to wrap any shape with a grid. * Colors are customizable. */ var GridMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GridMaterial, _super); /** * constructor * @param name The name given to the material in order to identify it afterwards. * @param scene The scene the material is used in. */ function GridMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; /** * Main color of the grid (e.g. between lines) */ _this.mainColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black(); /** * Color of the grid lines. */ _this.lineColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Teal(); /** * The scale of the grid compared to unit. */ _this.gridRatio = 1.0; /** * Allows setting an offset for the grid lines. */ _this.gridOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(); /** * The frequency of thicker lines. */ _this.majorUnitFrequency = 10; /** * The visibility of minor units in the grid. */ _this.minorUnitVisibility = 0.33; /** * The grid opacity outside of the lines. */ _this.opacity = 1.0; /** * Determine RBG output is premultiplied by alpha value. */ _this.preMultiplyAlpha = false; _this._gridControl = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector4"](_this.gridRatio, _this.majorUnitFrequency, _this.minorUnitVisibility, _this.opacity); return _this; } /** * Returns wehter or not the grid requires alpha blending. */ GridMaterial.prototype.needAlphaBlending = function () { return this.opacity < 1.0 || this._opacityTexture && this._opacityTexture.isReady(); }; GridMaterial.prototype.needAlphaBlendingForMesh = function (mesh) { return this.needAlphaBlending(); }; GridMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new GridMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } if (defines.TRANSPARENT !== (this.opacity < 1.0)) { defines.TRANSPARENT = !defines.TRANSPARENT; defines.markAsUnprocessed(); } if (defines.PREMULTIPLYALPHA != this.preMultiplyAlpha) { defines.PREMULTIPLYALPHA = !defines.PREMULTIPLYALPHA; defines.markAsUnprocessed(); } // Textures if (defines._areTexturesDirty) { defines._needUVs = false; if (scene.texturesEnabled) { if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) { if (!this._opacityTexture.isReady()) { return false; } else { defines._needUVs = true; defines.OPACITY = true; } } } } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, false, this.fogEnabled, false, defines); // Values that need to be evaluated on every frame babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, scene.getEngine(), defines, !!useInstances); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Attributes babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, false); var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind]; if (defines.UV1) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind); } if (defines.UV2) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines); // Defines var join = defines.toString(); subMesh.setEffect(scene.getEngine().createEffect("grid", attribs, ["projection", "mainColor", "lineColor", "gridControl", "gridOffset", "vFogInfos", "vFogColor", "world", "view", "opacityMatrix", "vOpacityInfos"], ["opacitySampler"], join, undefined, this.onCompiled, this.onError), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; GridMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices if (!defines.INSTANCES) { this.bindOnlyWorldMatrix(world); } this._activeEffect.setMatrix("view", scene.getViewMatrix()); this._activeEffect.setMatrix("projection", scene.getProjectionMatrix()); // Uniforms if (this._mustRebind(scene, effect)) { this._activeEffect.setColor3("mainColor", this.mainColor); this._activeEffect.setColor3("lineColor", this.lineColor); this._activeEffect.setVector3("gridOffset", this.gridOffset); this._gridControl.x = this.gridRatio; this._gridControl.y = Math.round(this.majorUnitFrequency); this._gridControl.z = this.minorUnitVisibility; this._gridControl.w = this.opacity; this._activeEffect.setVector4("gridControl", this._gridControl); if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) { this._activeEffect.setTexture("opacitySampler", this._opacityTexture); this._activeEffect.setFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level); this._activeEffect.setMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix()); } } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); this._afterBind(mesh, this._activeEffect); }; /** * Dispose the material and its associated resources. * @param forceDisposeEffect will also dispose the used effect when true */ GridMaterial.prototype.dispose = function (forceDisposeEffect) { _super.prototype.dispose.call(this, forceDisposeEffect); }; GridMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GridMaterial(name, _this.getScene()); }, this); }; GridMaterial.prototype.serialize = function () { var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this); serializationObject.customType = "BABYLON.GridMaterial"; return serializationObject; }; GridMaterial.prototype.getClassName = function () { return "GridMaterial"; }; GridMaterial.Parse = function (source, scene, rootUrl) { return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GridMaterial(source.name, scene); }, source, scene, rootUrl); }; tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], GridMaterial.prototype, "mainColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], GridMaterial.prototype, "lineColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], GridMaterial.prototype, "gridRatio", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], GridMaterial.prototype, "gridOffset", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], GridMaterial.prototype, "majorUnitFrequency", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], GridMaterial.prototype, "minorUnitVisibility", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], GridMaterial.prototype, "opacity", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], GridMaterial.prototype, "preMultiplyAlpha", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture") ], GridMaterial.prototype, "_opacityTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], GridMaterial.prototype, "opacityTexture", void 0); return GridMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GridMaterial"] = GridMaterial; /***/ }), /***/ "./grid/index.ts": /*!***********************!*\ !*** ./grid/index.ts ***! \***********************/ /*! exports provided: GridMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _gridMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gridMaterial */ "./grid/gridMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _gridMaterial__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; }); /***/ }), /***/ "./index.ts": /*!******************!*\ !*** ./index.ts ***! \******************/ /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _cell__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cell */ "./cell/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cell__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; }); /* harmony import */ var _custom__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./custom */ "./custom/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomShaderStructure"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderSpecialParts"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomMaterial"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; }); /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireMaterial"]; }); /* harmony import */ var _fur__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur */ "./fur/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _fur__WEBPACK_IMPORTED_MODULE_3__["FurMaterial"]; }); /* harmony import */ var _gradient__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./gradient */ "./gradient/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient__WEBPACK_IMPORTED_MODULE_4__["GradientMaterial"]; }); /* harmony import */ var _grid__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./grid */ "./grid/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _grid__WEBPACK_IMPORTED_MODULE_5__["GridMaterial"]; }); /* harmony import */ var _lava__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./lava */ "./lava/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lava__WEBPACK_IMPORTED_MODULE_6__["LavaMaterial"]; }); /* harmony import */ var _mix__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./mix */ "./mix/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix__WEBPACK_IMPORTED_MODULE_7__["MixMaterial"]; }); /* harmony import */ var _normal__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./normal */ "./normal/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normal__WEBPACK_IMPORTED_MODULE_8__["NormalMaterial"]; }); /* harmony import */ var _shadowOnly__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./shadowOnly */ "./shadowOnly/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnly__WEBPACK_IMPORTED_MODULE_9__["ShadowOnlyMaterial"]; }); /* harmony import */ var _simple__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./simple */ "./simple/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simple__WEBPACK_IMPORTED_MODULE_10__["SimpleMaterial"]; }); /* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./sky */ "./sky/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_11__["SkyMaterial"]; }); /* harmony import */ var _terrain__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./terrain */ "./terrain/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrain__WEBPACK_IMPORTED_MODULE_12__["TerrainMaterial"]; }); /* harmony import */ var _triPlanar__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./triPlanar */ "./triPlanar/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanar__WEBPACK_IMPORTED_MODULE_13__["TriPlanarMaterial"]; }); /* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./water */ "./water/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_14__["WaterMaterial"]; }); /***/ }), /***/ "./lava/index.ts": /*!***********************!*\ !*** ./lava/index.ts ***! \***********************/ /*! exports provided: LavaMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./lavaMaterial */ "./lava/lavaMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; }); /***/ }), /***/ "./lava/lava.fragment.ts": /*!*******************************!*\ !*** ./lava/lava.fragment.ts ***! \*******************************/ /*! exports provided: lavaPixelShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'lavaPixelShader'; var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include\n#include\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include\n\n#include\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include[0]\n#include[1]\n#include[2]\n#include[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include\ngl_FragColor=color;\n}"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var lavaPixelShader = { name: name, shader: shader }; /***/ }), /***/ "./lava/lava.vertex.ts": /*!*****************************!*\ !*** ./lava/lava.vertex.ts ***! \*****************************/ /*! exports provided: lavaVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'lavaVertexShader'; var shader = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep);\nvec3 Pi1=mod(Pi0+vec3(1.0),rep);\nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P);\nvec3 Pf1=Pf0-vec3(1.0);\nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include\n#include\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include\n\n#include\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var lavaVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./lava/lavaMaterial.ts": /*!******************************!*\ !*** ./lava/lavaMaterial.ts ***! \******************************/ /*! exports provided: LavaMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts"); /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts"); var LavaMaterialDefines = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](LavaMaterialDefines, _super); function LavaMaterialDefines() { var _this = _super.call(this) || this; _this.DIFFUSE = false; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.ALPHATEST = false; _this.DEPTHPREPASS = false; _this.POINTSIZE = false; _this.FOG = false; _this.LIGHT0 = false; _this.LIGHT1 = false; _this.LIGHT2 = false; _this.LIGHT3 = false; _this.SPOTLIGHT0 = false; _this.SPOTLIGHT1 = false; _this.SPOTLIGHT2 = false; _this.SPOTLIGHT3 = false; _this.HEMILIGHT0 = false; _this.HEMILIGHT1 = false; _this.HEMILIGHT2 = false; _this.HEMILIGHT3 = false; _this.DIRLIGHT0 = false; _this.DIRLIGHT1 = false; _this.DIRLIGHT2 = false; _this.DIRLIGHT3 = false; _this.POINTLIGHT0 = false; _this.POINTLIGHT1 = false; _this.POINTLIGHT2 = false; _this.POINTLIGHT3 = false; _this.SHADOW0 = false; _this.SHADOW1 = false; _this.SHADOW2 = false; _this.SHADOW3 = false; _this.SHADOWS = false; _this.SHADOWESM0 = false; _this.SHADOWESM1 = false; _this.SHADOWESM2 = false; _this.SHADOWESM3 = false; _this.SHADOWPOISSON0 = false; _this.SHADOWPOISSON1 = false; _this.SHADOWPOISSON2 = false; _this.SHADOWPOISSON3 = false; _this.SHADOWPCF0 = false; _this.SHADOWPCF1 = false; _this.SHADOWPCF2 = false; _this.SHADOWPCF3 = false; _this.SHADOWPCSS0 = false; _this.SHADOWPCSS1 = false; _this.SHADOWPCSS2 = false; _this.SHADOWPCSS3 = false; _this.NORMAL = false; _this.UV1 = false; _this.UV2 = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.NUM_BONE_INFLUENCERS = 0; _this.BonesPerMesh = 0; _this.INSTANCES = false; _this.UNLIT = false; _this.rebuild(); return _this; } return LavaMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); var LavaMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](LavaMaterial, _super); function LavaMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; _this.speed = 1; _this.movingSpeed = 1; _this.lowFrequencySpeed = 1; _this.fogDensity = 0.15; _this._lastTime = 0; _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1); _this._disableLighting = false; _this._unlit = false; _this._maxSimultaneousLights = 4; _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](); return _this; } LavaMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0); }; LavaMaterial.prototype.needAlphaTesting = function () { return false; }; LavaMaterial.prototype.getAlphaTestTexture = function () { return null; }; // Methods LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new LavaMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); // Textures if (defines._areTexturesDirty) { defines._needUVs = false; if (scene.texturesEnabled) { if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { if (!this._diffuseTexture.isReady()) { return false; } else { defines._needUVs = true; defines.DIFFUSE = true; } } } } // Misc. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines); // Lights defines._needNormals = true; babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting); // Values that need to be evaluated on every frame babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); // Attribs babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"](); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind]; if (defines.NORMAL) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind); } if (defines.UV1) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind); } if (defines.UV2) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind); } if (defines.VERTEXCOLOR) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines); // Legacy browser patch var shaderName = "lava"; var join = defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vFogInfos", "vFogColor", "pointSize", "vDiffuseInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix", "time", "speed", "movingSpeed", "fogColor", "fogDensity", "lowFrequencySpeed" ]; var samplers = ["diffuseSampler", "noiseTexture" ]; var uniformBuffers = new Array(); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: this.maxSimultaneousLights }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights } }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; defines.UNLIT = this._unlit; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect); if (this._mustRebind(scene, effect)) { // Textures if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture); this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level); this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix()); } if (this.noiseTexture) { this._activeEffect.setTexture("noiseTexture", this.noiseTexture); } // Clip plane babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene); } this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility); if (scene.lightsEnabled && !this.disableLighting) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); this._lastTime += scene.getEngine().getDeltaTime(); this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000); if (!this.fogColor) { this.fogColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black(); } this._activeEffect.setColor3("fogColor", this.fogColor); this._activeEffect.setFloat("fogDensity", this.fogDensity); this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed); this._activeEffect.setFloat("movingSpeed", this.movingSpeed); this._afterBind(mesh, this._activeEffect); }; LavaMaterial.prototype.getAnimatables = function () { var results = []; if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) { results.push(this.diffuseTexture); } if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) { results.push(this.noiseTexture); } return results; }; LavaMaterial.prototype.getActiveTextures = function () { var activeTextures = _super.prototype.getActiveTextures.call(this); if (this._diffuseTexture) { activeTextures.push(this._diffuseTexture); } return activeTextures; }; LavaMaterial.prototype.hasTexture = function (texture) { if (_super.prototype.hasTexture.call(this, texture)) { return true; } if (this.diffuseTexture === texture) { return true; } return false; }; LavaMaterial.prototype.dispose = function (forceDisposeEffect) { if (this.diffuseTexture) { this.diffuseTexture.dispose(); } if (this.noiseTexture) { this.noiseTexture.dispose(); } _super.prototype.dispose.call(this, forceDisposeEffect); }; LavaMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this); }; LavaMaterial.prototype.serialize = function () { var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this); serializationObject.customType = "BABYLON.LavaMaterial"; return serializationObject; }; LavaMaterial.prototype.getClassName = function () { return "LavaMaterial"; }; // Statics LavaMaterial.Parse = function (source, scene, rootUrl) { return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl); }; tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture") ], LavaMaterial.prototype, "_diffuseTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], LavaMaterial.prototype, "diffuseTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])() ], LavaMaterial.prototype, "noiseTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], LavaMaterial.prototype, "fogColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], LavaMaterial.prototype, "speed", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], LavaMaterial.prototype, "movingSpeed", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], LavaMaterial.prototype, "lowFrequencySpeed", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], LavaMaterial.prototype, "fogDensity", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], LavaMaterial.prototype, "diffuseColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting") ], LavaMaterial.prototype, "_disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], LavaMaterial.prototype, "disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("unlit") ], LavaMaterial.prototype, "_unlit", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], LavaMaterial.prototype, "unlit", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights") ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], LavaMaterial.prototype, "maxSimultaneousLights", void 0); return LavaMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.LavaMaterial"] = LavaMaterial; /***/ }), /***/ "./legacy/legacy.ts": /*!**************************!*\ !*** ./legacy/legacy.ts ***! \**************************/ /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderAlebdoParts"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["PBRCustomMaterial"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; }); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; }); /** * Legacy support, defining window.BABYLON.GridMaterial... (global variable). * * This is the entry point for the UMD module. * The entry point for a future ESM package should be index.ts */ var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined); if (typeof globalObject !== "undefined") { globalObject.BABYLON = globalObject.BABYLON || {}; for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) { globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat]; } } /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js"))) /***/ }), /***/ "./mix/index.ts": /*!**********************!*\ !*** ./mix/index.ts ***! \**********************/ /*! exports provided: MixMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; }); /***/ }), /***/ "./mix/mix.fragment.ts": /*!*****************************!*\ !*** ./mix/mix.fragment.ts ***! \*****************************/ /*! exports provided: mixPixelShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'mixPixelShader'; var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include\n#include\n#include\n\n#include\nvoid main(void) {\n\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include\ngl_FragColor=color;\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var mixPixelShader = { name: name, shader: shader }; /***/ }), /***/ "./mix/mix.vertex.ts": /*!***************************!*\ !*** ./mix/mix.vertex.ts ***! \***************************/ /*! exports provided: mixVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'mixVertexShader'; var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include\n\n#include\n\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var mixVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./mix/mixMaterial.ts": /*!****************************!*\ !*** ./mix/mixMaterial.ts ***! \****************************/ /*! exports provided: MixMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts"); /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts"); var MixMaterialDefines = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](MixMaterialDefines, _super); function MixMaterialDefines() { var _this = _super.call(this) || this; _this.DIFFUSE = false; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.ALPHATEST = false; _this.DEPTHPREPASS = false; _this.POINTSIZE = false; _this.FOG = false; _this.SPECULARTERM = false; _this.NORMAL = false; _this.UV1 = false; _this.UV2 = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.NUM_BONE_INFLUENCERS = 0; _this.BonesPerMesh = 0; _this.INSTANCES = false; _this.MIXMAP2 = false; _this.rebuild(); return _this; } return MixMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); var MixMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](MixMaterial, _super); function MixMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; /** * Uniforms */ _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1); _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0); _this.specularPower = 64; _this._disableLighting = false; _this._maxSimultaneousLights = 4; return _this; } MixMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0); }; MixMaterial.prototype.needAlphaTesting = function () { return false; }; MixMaterial.prototype.getAlphaTestTexture = function () { return null; }; // Methods MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new MixMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); // Textures if (scene.texturesEnabled) { if (!this._mixTexture1 || !this._mixTexture1.isReady()) { return false; } defines._needUVs = true; if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) { return false; } defines.DIFFUSE = true; if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) { return false; } if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) { return false; } if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) { return false; } if (this._mixTexture2) { if (!this._mixTexture2.isReady()) { return false; } defines.MIXMAP2 = true; if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) { return false; } if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) { return false; } if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) { return false; } if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) { return false; } } } } // Misc. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines); // Lights defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting); // Values that need to be evaluated on every frame babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); // Attribs babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"](); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind]; if (defines.NORMAL) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind); } if (defines.UV1) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind); } if (defines.UV2) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind); } if (defines.VERTEXCOLOR) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines); // Legacy browser patch var shaderName = "mix"; var join = defines.toString(); var uniforms = [ "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor", "vFogInfos", "vFogColor", "pointSize", "vTextureInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "textureMatrix", "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos", "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos" ]; var samplers = [ "mixMap1Sampler", "mixMap2Sampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler", "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler" ]; var uniformBuffers = new Array(); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: this.maxSimultaneousLights }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights } }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect); if (this._mustRebind(scene, effect)) { // Textures if (this._mixTexture1) { this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1); this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level); this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix()); if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { if (this._diffuseTexture1) { this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1); this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale); } if (this._diffuseTexture2) { this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2); this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale); } if (this._diffuseTexture3) { this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3); this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale); } if (this._diffuseTexture4) { this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4); this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale); } } } if (this._mixTexture2) { this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2); if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { if (this._diffuseTexture5) { this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5); this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale); } if (this._diffuseTexture6) { this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6); this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale); } if (this._diffuseTexture7) { this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7); this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale); } if (this._diffuseTexture8) { this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8); this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale); } } } // Clip plane babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene); } this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); if (defines.SPECULARTERM) { this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower); } if (scene.lightsEnabled && !this.disableLighting) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); this._afterBind(mesh, this._activeEffect); }; MixMaterial.prototype.getAnimatables = function () { var results = []; if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) { results.push(this._mixTexture1); } if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) { results.push(this._mixTexture2); } return results; }; MixMaterial.prototype.getActiveTextures = function () { var activeTextures = _super.prototype.getActiveTextures.call(this); // Mix map 1 if (this._mixTexture1) { activeTextures.push(this._mixTexture1); } if (this._diffuseTexture1) { activeTextures.push(this._diffuseTexture1); } if (this._diffuseTexture2) { activeTextures.push(this._diffuseTexture2); } if (this._diffuseTexture3) { activeTextures.push(this._diffuseTexture3); } if (this._diffuseTexture4) { activeTextures.push(this._diffuseTexture4); } // Mix map 2 if (this._mixTexture2) { activeTextures.push(this._mixTexture2); } if (this._diffuseTexture5) { activeTextures.push(this._diffuseTexture5); } if (this._diffuseTexture6) { activeTextures.push(this._diffuseTexture6); } if (this._diffuseTexture7) { activeTextures.push(this._diffuseTexture7); } if (this._diffuseTexture8) { activeTextures.push(this._diffuseTexture8); } return activeTextures; }; MixMaterial.prototype.hasTexture = function (texture) { if (_super.prototype.hasTexture.call(this, texture)) { return true; } // Mix map 1 if (this._mixTexture1 === texture) { return true; } if (this._diffuseTexture1 === texture) { return true; } if (this._diffuseTexture2 === texture) { return true; } if (this._diffuseTexture3 === texture) { return true; } if (this._diffuseTexture4 === texture) { return true; } // Mix map 2 if (this._mixTexture2 === texture) { return true; } if (this._diffuseTexture5 === texture) { return true; } if (this._diffuseTexture6 === texture) { return true; } if (this._diffuseTexture7 === texture) { return true; } if (this._diffuseTexture8 === texture) { return true; } return false; }; MixMaterial.prototype.dispose = function (forceDisposeEffect) { if (this._mixTexture1) { this._mixTexture1.dispose(); } _super.prototype.dispose.call(this, forceDisposeEffect); }; MixMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this); }; MixMaterial.prototype.serialize = function () { var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this); serializationObject.customType = "BABYLON.MixMaterial"; return serializationObject; }; MixMaterial.prototype.getClassName = function () { return "MixMaterial"; }; // Statics MixMaterial.Parse = function (source, scene, rootUrl) { return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl); }; tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1") ], MixMaterial.prototype, "_mixTexture1", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "mixTexture1", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2") ], MixMaterial.prototype, "_mixTexture2", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "mixTexture2", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1") ], MixMaterial.prototype, "_diffuseTexture1", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "diffuseTexture1", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2") ], MixMaterial.prototype, "_diffuseTexture2", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "diffuseTexture2", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3") ], MixMaterial.prototype, "_diffuseTexture3", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "diffuseTexture3", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4") ], MixMaterial.prototype, "_diffuseTexture4", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "diffuseTexture4", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1") ], MixMaterial.prototype, "_diffuseTexture5", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "diffuseTexture5", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2") ], MixMaterial.prototype, "_diffuseTexture6", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "diffuseTexture6", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3") ], MixMaterial.prototype, "_diffuseTexture7", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "diffuseTexture7", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4") ], MixMaterial.prototype, "_diffuseTexture8", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "diffuseTexture8", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], MixMaterial.prototype, "diffuseColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], MixMaterial.prototype, "specularColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], MixMaterial.prototype, "specularPower", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting") ], MixMaterial.prototype, "_disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], MixMaterial.prototype, "disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights") ], MixMaterial.prototype, "_maxSimultaneousLights", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], MixMaterial.prototype, "maxSimultaneousLights", void 0); return MixMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial; /***/ }), /***/ "./normal/index.ts": /*!*************************!*\ !*** ./normal/index.ts ***! \*************************/ /*! exports provided: NormalMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _normalMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMaterial */ "./normal/normalMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normalMaterial__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; }); /***/ }), /***/ "./normal/normal.fragment.ts": /*!***********************************!*\ !*** ./normal/normal.fragment.ts ***! \***********************************/ /*! exports provided: normalPixelShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'normalPixelShader'; var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef LIGHTING\n\n#include\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include\n#include\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include\n\n#include\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef LIGHTING\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include[0]\n#include[1]\n#include[2]\n#include[3]\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=baseColor.rgb;\n#endif\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include\ngl_FragColor=color;\n}"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var normalPixelShader = { name: name, shader: shader }; /***/ }), /***/ "./normal/normal.vertex.ts": /*!*********************************!*\ !*** ./normal/normal.vertex.ts ***! \*********************************/ /*! exports provided: normalVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'normalVertexShader'; var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include\n\n#include\n#include[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var normalVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./normal/normalMaterial.ts": /*!**********************************!*\ !*** ./normal/normalMaterial.ts ***! \**********************************/ /*! exports provided: NormalMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts"); /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts"); var NormalMaterialDefines = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](NormalMaterialDefines, _super); function NormalMaterialDefines() { var _this = _super.call(this) || this; _this.DIFFUSE = false; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.ALPHATEST = false; _this.DEPTHPREPASS = false; _this.POINTSIZE = false; _this.FOG = false; _this.LIGHT0 = false; _this.LIGHT1 = false; _this.LIGHT2 = false; _this.LIGHT3 = false; _this.SPOTLIGHT0 = false; _this.SPOTLIGHT1 = false; _this.SPOTLIGHT2 = false; _this.SPOTLIGHT3 = false; _this.HEMILIGHT0 = false; _this.HEMILIGHT1 = false; _this.HEMILIGHT2 = false; _this.HEMILIGHT3 = false; _this.DIRLIGHT0 = false; _this.DIRLIGHT1 = false; _this.DIRLIGHT2 = false; _this.DIRLIGHT3 = false; _this.POINTLIGHT0 = false; _this.POINTLIGHT1 = false; _this.POINTLIGHT2 = false; _this.POINTLIGHT3 = false; _this.SHADOW0 = false; _this.SHADOW1 = false; _this.SHADOW2 = false; _this.SHADOW3 = false; _this.SHADOWS = false; _this.SHADOWESM0 = false; _this.SHADOWESM1 = false; _this.SHADOWESM2 = false; _this.SHADOWESM3 = false; _this.SHADOWPOISSON0 = false; _this.SHADOWPOISSON1 = false; _this.SHADOWPOISSON2 = false; _this.SHADOWPOISSON3 = false; _this.SHADOWPCF0 = false; _this.SHADOWPCF1 = false; _this.SHADOWPCF2 = false; _this.SHADOWPCF3 = false; _this.SHADOWPCSS0 = false; _this.SHADOWPCSS1 = false; _this.SHADOWPCSS2 = false; _this.SHADOWPCSS3 = false; _this.NORMAL = false; _this.UV1 = false; _this.UV2 = false; _this.NUM_BONE_INFLUENCERS = 0; _this.BonesPerMesh = 0; _this.INSTANCES = false; _this.LIGHTING = false; _this.rebuild(); return _this; } return NormalMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); var NormalMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](NormalMaterial, _super); function NormalMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1); _this._disableLighting = false; _this._maxSimultaneousLights = 4; return _this; } NormalMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0); }; NormalMaterial.prototype.needAlphaBlendingForMesh = function (mesh) { return this.needAlphaBlending() || (mesh.visibility < 1.0); }; NormalMaterial.prototype.needAlphaTesting = function () { return false; }; NormalMaterial.prototype.getAlphaTestTexture = function () { return null; }; // Methods NormalMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new NormalMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); // Textures if (defines._areTexturesDirty) { defines._needUVs = false; if (scene.texturesEnabled) { if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { if (!this._diffuseTexture.isReady()) { return false; } else { defines._needUVs = true; defines.DIFFUSE = true; } } } } // Misc. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines); // Lights defines._needNormals = true; babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting); // Values that need to be evaluated on every frame babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); defines.LIGHTING = !this._disableLighting; // Attribs babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"](); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind]; if (defines.NORMAL) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind); } if (defines.UV1) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind); } if (defines.UV2) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines); var shaderName = "normal"; var join = defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vFogInfos", "vFogColor", "pointSize", "vDiffuseInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix" ]; var samplers = ["diffuseSampler"]; var uniformBuffers = new Array(); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: 4 }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: 4 } }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; NormalMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect); if (this._mustRebind(scene, effect)) { // Textures if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture); this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level); this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix()); } // Clip plane babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene); } this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); // Lights if (scene.lightsEnabled && !this.disableLighting) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); this._afterBind(mesh, this._activeEffect); }; NormalMaterial.prototype.getAnimatables = function () { var results = []; if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) { results.push(this.diffuseTexture); } return results; }; NormalMaterial.prototype.getActiveTextures = function () { var activeTextures = _super.prototype.getActiveTextures.call(this); if (this._diffuseTexture) { activeTextures.push(this._diffuseTexture); } return activeTextures; }; NormalMaterial.prototype.hasTexture = function (texture) { if (_super.prototype.hasTexture.call(this, texture)) { return true; } if (this.diffuseTexture === texture) { return true; } return false; }; NormalMaterial.prototype.dispose = function (forceDisposeEffect) { if (this.diffuseTexture) { this.diffuseTexture.dispose(); } _super.prototype.dispose.call(this, forceDisposeEffect); }; NormalMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new NormalMaterial(name, _this.getScene()); }, this); }; NormalMaterial.prototype.serialize = function () { var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this); serializationObject.customType = "BABYLON.NormalMaterial"; return serializationObject; }; NormalMaterial.prototype.getClassName = function () { return "NormalMaterial"; }; // Statics NormalMaterial.Parse = function (source, scene, rootUrl) { return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMaterial(source.name, scene); }, source, scene, rootUrl); }; tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture") ], NormalMaterial.prototype, "_diffuseTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], NormalMaterial.prototype, "diffuseTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], NormalMaterial.prototype, "diffuseColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting") ], NormalMaterial.prototype, "_disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], NormalMaterial.prototype, "disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights") ], NormalMaterial.prototype, "_maxSimultaneousLights", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], NormalMaterial.prototype, "maxSimultaneousLights", void 0); return NormalMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMaterial"] = NormalMaterial; /***/ }), /***/ "./shadowOnly/index.ts": /*!*****************************!*\ !*** ./shadowOnly/index.ts ***! \*****************************/ /*! exports provided: ShadowOnlyMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shadowOnlyMaterial */ "./shadowOnly/shadowOnlyMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; }); /***/ }), /***/ "./shadowOnly/shadowOnly.fragment.ts": /*!*******************************************!*\ !*** ./shadowOnly/shadowOnly.fragment.ts ***! \*******************************************/ /*! exports provided: shadowOnlyPixelShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'shadowOnlyPixelShader'; var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include\n#include\n#include\n\n#include\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include\ngl_FragColor=color;\n}"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var shadowOnlyPixelShader = { name: name, shader: shader }; /***/ }), /***/ "./shadowOnly/shadowOnly.vertex.ts": /*!*****************************************!*\ !*** ./shadowOnly/shadowOnly.vertex.ts ***! \*****************************************/ /*! exports provided: shadowOnlyVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'shadowOnlyVertexShader'; var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include\n\n#include\n#include[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var shadowOnlyVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./shadowOnly/shadowOnlyMaterial.ts": /*!******************************************!*\ !*** ./shadowOnly/shadowOnlyMaterial.ts ***! \******************************************/ /*! exports provided: ShadowOnlyMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts"); /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts"); var ShadowOnlyMaterialDefines = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](ShadowOnlyMaterialDefines, _super); function ShadowOnlyMaterialDefines() { var _this = _super.call(this) || this; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.POINTSIZE = false; _this.FOG = false; _this.NORMAL = false; _this.NUM_BONE_INFLUENCERS = 0; _this.BonesPerMesh = 0; _this.INSTANCES = false; _this.rebuild(); return _this; } return ShadowOnlyMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); var ShadowOnlyMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](ShadowOnlyMaterial, _super); function ShadowOnlyMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; _this.shadowColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black(); return _this; } ShadowOnlyMaterial.prototype.needAlphaBlending = function () { return true; }; ShadowOnlyMaterial.prototype.needAlphaTesting = function () { return false; }; ShadowOnlyMaterial.prototype.getAlphaTestTexture = function () { return null; }; Object.defineProperty(ShadowOnlyMaterial.prototype, "activeLight", { get: function () { return this._activeLight; }, set: function (light) { this._activeLight = light; }, enumerable: true, configurable: true }); // Methods ShadowOnlyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new ShadowOnlyMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); // Ensure that active light is the first shadow light if (this._activeLight) { for (var _i = 0, _a = mesh.lightSources; _i < _a.length; _i++) { var light = _a[_i]; if (light.shadowEnabled) { if (this._activeLight === light) { break; // We are good } var lightPosition = mesh.lightSources.indexOf(this._activeLight); if (lightPosition !== -1) { mesh.lightSources.splice(lightPosition, 1); mesh.lightSources.splice(0, 0, this._activeLight); } break; } } } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines); defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, 1); // Attribs babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"](); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, 1); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind]; if (defines.NORMAL) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines); var shaderName = "shadowOnly"; var join = defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4" ]; var samplers = new Array(); var uniformBuffers = new Array(); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: 1 }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: 1 } }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; ShadowOnlyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect); if (this._mustRebind(scene, effect)) { // Clip plane babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } this._activeEffect.setFloat("alpha", this.alpha); this._activeEffect.setColor3("shadowColor", this.shadowColor); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene); } // Lights if (scene.lightsEnabled) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, 1); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); this._afterBind(mesh, this._activeEffect); }; ShadowOnlyMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new ShadowOnlyMaterial(name, _this.getScene()); }, this); }; ShadowOnlyMaterial.prototype.serialize = function () { var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this); serializationObject.customType = "BABYLON.ShadowOnlyMaterial"; return serializationObject; }; ShadowOnlyMaterial.prototype.getClassName = function () { return "ShadowOnlyMaterial"; }; // Statics ShadowOnlyMaterial.Parse = function (source, scene, rootUrl) { return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new ShadowOnlyMaterial(source.name, scene); }, source, scene, rootUrl); }; return ShadowOnlyMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.ShadowOnlyMaterial"] = ShadowOnlyMaterial; /***/ }), /***/ "./simple/index.ts": /*!*************************!*\ !*** ./simple/index.ts ***! \*************************/ /*! exports provided: SimpleMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./simpleMaterial */ "./simple/simpleMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; }); /***/ }), /***/ "./simple/simple.fragment.ts": /*!***********************************!*\ !*** ./simple/simple.fragment.ts ***! \***********************************/ /*! exports provided: simplePixelShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'simplePixelShader'; var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include\n#include\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include\n\n#include\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include\ngl_FragColor=color;\n}"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var simplePixelShader = { name: name, shader: shader }; /***/ }), /***/ "./simple/simple.vertex.ts": /*!*********************************!*\ !*** ./simple/simple.vertex.ts ***! \*********************************/ /*! exports provided: simpleVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'simpleVertexShader'; var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include\n\n#include\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var simpleVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./simple/simpleMaterial.ts": /*!**********************************!*\ !*** ./simple/simpleMaterial.ts ***! \**********************************/ /*! exports provided: SimpleMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts"); /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts"); var SimpleMaterialDefines = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SimpleMaterialDefines, _super); function SimpleMaterialDefines() { var _this = _super.call(this) || this; _this.DIFFUSE = false; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.ALPHATEST = false; _this.DEPTHPREPASS = false; _this.POINTSIZE = false; _this.FOG = false; _this.NORMAL = false; _this.UV1 = false; _this.UV2 = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.NUM_BONE_INFLUENCERS = 0; _this.BonesPerMesh = 0; _this.INSTANCES = false; _this.rebuild(); return _this; } return SimpleMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); var SimpleMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SimpleMaterial, _super); function SimpleMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1); _this._disableLighting = false; _this._maxSimultaneousLights = 4; return _this; } SimpleMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0); }; SimpleMaterial.prototype.needAlphaTesting = function () { return false; }; SimpleMaterial.prototype.getAlphaTestTexture = function () { return null; }; // Methods SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new SimpleMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); // Textures if (defines._areTexturesDirty) { defines._needUVs = false; if (scene.texturesEnabled) { if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { if (!this._diffuseTexture.isReady()) { return false; } else { defines._needUVs = true; defines.DIFFUSE = true; } } } } // Misc. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines); // Lights defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting); // Values that need to be evaluated on every frame babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); // Attribs babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"](); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind]; if (defines.NORMAL) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind); } if (defines.UV1) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind); } if (defines.UV2) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind); } if (defines.VERTEXCOLOR) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines); var shaderName = "simple"; var join = defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vFogInfos", "vFogColor", "pointSize", "vDiffuseInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix" ]; var samplers = ["diffuseSampler"]; var uniformBuffers = new Array(); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: this.maxSimultaneousLights }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 } }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect); if (this._mustRebind(scene, effect)) { // Textures if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture); this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level); this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix()); } // Clip plane babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene); } this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); // Lights if (scene.lightsEnabled && !this.disableLighting) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); this._afterBind(mesh, this._activeEffect); }; SimpleMaterial.prototype.getAnimatables = function () { var results = []; if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) { results.push(this._diffuseTexture); } return results; }; SimpleMaterial.prototype.getActiveTextures = function () { var activeTextures = _super.prototype.getActiveTextures.call(this); if (this._diffuseTexture) { activeTextures.push(this._diffuseTexture); } return activeTextures; }; SimpleMaterial.prototype.hasTexture = function (texture) { if (_super.prototype.hasTexture.call(this, texture)) { return true; } if (this.diffuseTexture === texture) { return true; } return false; }; SimpleMaterial.prototype.dispose = function (forceDisposeEffect) { if (this._diffuseTexture) { this._diffuseTexture.dispose(); } _super.prototype.dispose.call(this, forceDisposeEffect); }; SimpleMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this); }; SimpleMaterial.prototype.serialize = function () { var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this); serializationObject.customType = "BABYLON.SimpleMaterial"; return serializationObject; }; SimpleMaterial.prototype.getClassName = function () { return "SimpleMaterial"; }; // Statics SimpleMaterial.Parse = function (source, scene, rootUrl) { return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl); }; tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture") ], SimpleMaterial.prototype, "_diffuseTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], SimpleMaterial.prototype, "diffuseTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse") ], SimpleMaterial.prototype, "diffuseColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting") ], SimpleMaterial.prototype, "_disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], SimpleMaterial.prototype, "disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights") ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0); return SimpleMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SimpleMaterial"] = SimpleMaterial; /***/ }), /***/ "./sky/index.ts": /*!**********************!*\ !*** ./sky/index.ts ***! \**********************/ /*! exports provided: SkyMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; }); /***/ }), /***/ "./sky/sky.fragment.ts": /*!*****************************!*\ !*** ./sky/sky.fragment.ts ***! \*****************************/ /*! exports provided: skyPixelShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'skyPixelShader'; var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include\ngl_FragColor=color;\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var skyPixelShader = { name: name, shader: shader }; /***/ }), /***/ "./sky/sky.vertex.ts": /*!***************************!*\ !*** ./sky/sky.vertex.ts ***! \***************************/ /*! exports provided: skyVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'skyVertexShader'; var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include\n\n#include\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var skyVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./sky/skyMaterial.ts": /*!****************************!*\ !*** ./sky/skyMaterial.ts ***! \****************************/ /*! exports provided: SkyMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts"); /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts"); /** @hidden */ var SkyMaterialDefines = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterialDefines, _super); function SkyMaterialDefines() { var _this = _super.call(this) || this; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.POINTSIZE = false; _this.FOG = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.rebuild(); return _this; } return SkyMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); /** * This is the sky material which allows to create dynamic and texture free effects for skyboxes. * @see https://doc.babylonjs.com/extensions/sky */ var SkyMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterial, _super); /** * Instantiates a new sky material. * This material allows to create dynamic and texture free * effects for skyboxes by taking care of the atmosphere state. * @see https://doc.babylonjs.com/extensions/sky * @param name Define the name of the material in the scene * @param scene Define the scene the material belong to */ function SkyMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; /** * Defines the overall luminance of sky in interval ]0, 1[. */ _this.luminance = 1.0; /** * Defines the amount (scattering) of haze as opposed to molecules in atmosphere. */ _this.turbidity = 10.0; /** * Defines the sky appearance (light intensity). */ _this.rayleigh = 2.0; /** * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG. */ _this.mieCoefficient = 0.005; /** * Defines the amount of haze particles following the Mie scattering theory. */ _this.mieDirectionalG = 0.8; /** * Defines the distance of the sun according to the active scene camera. */ _this.distance = 500; /** * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said * "inclined". */ _this.inclination = 0.49; /** * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between * an object direction and a reference direction. */ _this.azimuth = 0.25; /** * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then * the property is overriden by the inclination and the azimuth and can be read at any moment. */ _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0); /** * Defines if the sun position should be computed (inclination and azimuth) according to the given * .sunPosition property. */ _this.useSunPosition = false; /** * Defines an offset vector used to get a horizon offset. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis */ _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(); // Private members _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(); return _this; } /** * Specifies if the material will require alpha blending * @returns a boolean specifying if alpha blending is needed */ SkyMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0); }; /** * Specifies if this material should be rendered in alpha test mode * @returns false as the sky material doesn't need alpha testing. */ SkyMaterial.prototype.needAlphaTesting = function () { return false; }; /** * Get the texture used for alpha test purpose. * @returns null as the sky material has no texture. */ SkyMaterial.prototype.getAlphaTestTexture = function () { return null; }; /** * Get if the submesh is ready to be used and all its information available. * Child classes can use it to update shaders * @param mesh defines the mesh to check * @param subMesh defines which submesh to check * @param useInstances specifies that instances should be used * @returns a boolean indicating that the submesh is ready or not */ SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new SkyMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines); // Attribs babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"](); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } //Attributes var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind]; if (defines.VERTEXCOLOR) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind); } var shaderName = "sky"; var join = defines.toString(); subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view", "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition", "cameraPosition", "cameraOffset" ], [], join, fallbacks, this.onCompiled, this.onError), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; /** * Binds the submesh to this material by preparing the effect and shader to draw * @param world defines the world transformation matrix * @param mesh defines the mesh containing the submesh * @param subMesh defines the submesh to bind the material to */ SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); if (this._mustRebind(scene, effect)) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); // Sky var camera = scene.activeCamera; if (camera) { var cameraWorldMatrix = camera.getWorldMatrix(); this._cameraPosition.x = cameraWorldMatrix.m[12]; this._cameraPosition.y = cameraWorldMatrix.m[13]; this._cameraPosition.z = cameraWorldMatrix.m[14]; this._activeEffect.setVector3("cameraPosition", this._cameraPosition); } this._activeEffect.setVector3("cameraOffset", this.cameraOffset); if (this.luminance > 0) { this._activeEffect.setFloat("luminance", this.luminance); } this._activeEffect.setFloat("turbidity", this.turbidity); this._activeEffect.setFloat("rayleigh", this.rayleigh); this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient); this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG); if (!this.useSunPosition) { var theta = Math.PI * (this.inclination - 0.5); var phi = 2 * Math.PI * (this.azimuth - 0.5); this.sunPosition.x = this.distance * Math.cos(phi); this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta); this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta); } this._activeEffect.setVector3("sunPosition", this.sunPosition); this._afterBind(mesh, this._activeEffect); }; /** * Get the list of animatables in the material. * @returns the list of animatables object used in the material */ SkyMaterial.prototype.getAnimatables = function () { return []; }; /** * Disposes the material * @param forceDisposeEffect specifies if effects should be forcefully disposed */ SkyMaterial.prototype.dispose = function (forceDisposeEffect) { _super.prototype.dispose.call(this, forceDisposeEffect); }; /** * Makes a duplicate of the material, and gives it a new name * @param name defines the new name for the duplicated material * @returns the cloned material */ SkyMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this); }; /** * Serializes this material in a JSON representation * @returns the serialized material object */ SkyMaterial.prototype.serialize = function () { var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this); serializationObject.customType = "BABYLON.SkyMaterial"; return serializationObject; }; /** * Gets the current class name of the material e.g. "SkyMaterial" * Mainly use in serialization. * @returns the class name */ SkyMaterial.prototype.getClassName = function () { return "SkyMaterial"; }; /** * Creates a sky material from parsed material data * @param source defines the JSON representation of the material * @param scene defines the hosting scene * @param rootUrl defines the root URL to use to load textures and relative dependencies * @returns a new sky material */ SkyMaterial.Parse = function (source, scene, rootUrl) { return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl); }; tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "luminance", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "turbidity", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "rayleigh", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "mieCoefficient", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "mieDirectionalG", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "distance", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "inclination", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "azimuth", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])() ], SkyMaterial.prototype, "sunPosition", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "useSunPosition", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "cameraOffset", void 0); return SkyMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial; /***/ }), /***/ "./terrain/index.ts": /*!**************************!*\ !*** ./terrain/index.ts ***! \**************************/ /*! exports provided: TerrainMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./terrainMaterial */ "./terrain/terrainMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; }); /***/ }), /***/ "./terrain/terrain.fragment.ts": /*!*************************************!*\ !*** ./terrain/terrain.fragment.ts ***! \*************************************/ /*! exports provided: terrainPixelShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'terrainPixelShader'; var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D textureSampler;\nuniform vec2 vTextureInfos;\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;\nuniform sampler2D bump2Sampler;\nuniform sampler2D bump3Sampler;\n#endif\n\n#include\n#include\n#include\n\n#include\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{\nvec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;\nvec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;\nvec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;\nbump1Color.rgb*=mixColor.r;\nbump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);\nvec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);\nmap=map*255./127.-128./127.;\nmat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);\nreturn normalize(TBN*map);\n}\n#endif\nvoid main(void) {\n\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include\nbaseColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\ndiffuse1Color.rgb*=baseColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);\nbaseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include\ngl_FragColor=color;\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var terrainPixelShader = { name: name, shader: shader }; /***/ }), /***/ "./terrain/terrain.vertex.ts": /*!***********************************!*\ !*** ./terrain/terrain.vertex.ts ***! \***********************************/ /*! exports provided: terrainVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'terrainVertexShader'; var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include\n\n#include\n\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var terrainVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./terrain/terrainMaterial.ts": /*!************************************!*\ !*** ./terrain/terrainMaterial.ts ***! \************************************/ /*! exports provided: TerrainMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts"); /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts"); var TerrainMaterialDefines = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TerrainMaterialDefines, _super); function TerrainMaterialDefines() { var _this = _super.call(this) || this; _this.DIFFUSE = false; _this.BUMP = false; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.ALPHATEST = false; _this.DEPTHPREPASS = false; _this.POINTSIZE = false; _this.FOG = false; _this.SPECULARTERM = false; _this.NORMAL = false; _this.UV1 = false; _this.UV2 = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.NUM_BONE_INFLUENCERS = 0; _this.BonesPerMesh = 0; _this.INSTANCES = false; _this.rebuild(); return _this; } return TerrainMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); var TerrainMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TerrainMaterial, _super); function TerrainMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1); _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0); _this.specularPower = 64; _this._disableLighting = false; _this._maxSimultaneousLights = 4; return _this; } TerrainMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0); }; TerrainMaterial.prototype.needAlphaTesting = function () { return false; }; TerrainMaterial.prototype.getAlphaTestTexture = function () { return null; }; // Methods TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new TerrainMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); // Textures if (scene.texturesEnabled) { if (!this.mixTexture || !this.mixTexture.isReady()) { return false; } defines._needUVs = true; if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) { return false; } if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) { return false; } if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) { return false; } defines.DIFFUSE = true; } if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) { if (!this.bumpTexture1.isReady()) { return false; } if (!this.bumpTexture2.isReady()) { return false; } if (!this.bumpTexture3.isReady()) { return false; } defines._needNormals = true; defines.BUMP = true; } } // Misc. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines); // Lights defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting); // Values that need to be evaluated on every frame babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); // Attribs babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"](); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind]; if (defines.NORMAL) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind); } if (defines.UV1) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind); } if (defines.UV2) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind); } if (defines.VERTEXCOLOR) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines); // Legacy browser patch var shaderName = "terrain"; var join = defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor", "vFogInfos", "vFogColor", "pointSize", "vTextureInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "textureMatrix", "diffuse1Infos", "diffuse2Infos", "diffuse3Infos" ]; var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "bump1Sampler", "bump2Sampler", "bump3Sampler" ]; var uniformBuffers = new Array(); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: this.maxSimultaneousLights }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights } }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect); if (this._mustRebind(scene, effect)) { // Textures if (this.mixTexture) { this._activeEffect.setTexture("textureSampler", this._mixTexture); this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level); this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix()); if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { if (this._diffuseTexture1) { this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1); this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale); } if (this._diffuseTexture2) { this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2); this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale); } if (this._diffuseTexture3) { this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3); this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale); } } if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) { if (this._bumpTexture1) { this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1); } if (this._bumpTexture2) { this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2); } if (this._bumpTexture3) { this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3); } } } // Clip plane babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene); } this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); if (defines.SPECULARTERM) { this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower); } if (scene.lightsEnabled && !this.disableLighting) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); this._afterBind(mesh, this._activeEffect); }; TerrainMaterial.prototype.getAnimatables = function () { var results = []; if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) { results.push(this.mixTexture); } return results; }; TerrainMaterial.prototype.getActiveTextures = function () { var activeTextures = _super.prototype.getActiveTextures.call(this); if (this._mixTexture) { activeTextures.push(this._mixTexture); } if (this._diffuseTexture1) { activeTextures.push(this._diffuseTexture1); } if (this._diffuseTexture2) { activeTextures.push(this._diffuseTexture2); } if (this._diffuseTexture3) { activeTextures.push(this._diffuseTexture3); } if (this._bumpTexture1) { activeTextures.push(this._bumpTexture1); } if (this._bumpTexture2) { activeTextures.push(this._bumpTexture2); } if (this._bumpTexture3) { activeTextures.push(this._bumpTexture3); } return activeTextures; }; TerrainMaterial.prototype.hasTexture = function (texture) { if (_super.prototype.hasTexture.call(this, texture)) { return true; } if (this._mixTexture === texture) { return true; } if (this._diffuseTexture1 === texture) { return true; } if (this._diffuseTexture2 === texture) { return true; } if (this._diffuseTexture3 === texture) { return true; } if (this._bumpTexture1 === texture) { return true; } if (this._bumpTexture2 === texture) { return true; } if (this._bumpTexture3 === texture) { return true; } return false; }; TerrainMaterial.prototype.dispose = function (forceDisposeEffect) { if (this.mixTexture) { this.mixTexture.dispose(); } _super.prototype.dispose.call(this, forceDisposeEffect); }; TerrainMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this); }; TerrainMaterial.prototype.serialize = function () { var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this); serializationObject.customType = "BABYLON.TerrainMaterial"; return serializationObject; }; TerrainMaterial.prototype.getClassName = function () { return "TerrainMaterial"; }; // Statics TerrainMaterial.Parse = function (source, scene, rootUrl) { return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl); }; tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture") ], TerrainMaterial.prototype, "_mixTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], TerrainMaterial.prototype, "mixTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1") ], TerrainMaterial.prototype, "_diffuseTexture1", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], TerrainMaterial.prototype, "diffuseTexture1", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2") ], TerrainMaterial.prototype, "_diffuseTexture2", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], TerrainMaterial.prototype, "diffuseTexture2", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3") ], TerrainMaterial.prototype, "_diffuseTexture3", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], TerrainMaterial.prototype, "diffuseTexture3", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture1") ], TerrainMaterial.prototype, "_bumpTexture1", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], TerrainMaterial.prototype, "bumpTexture1", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture2") ], TerrainMaterial.prototype, "_bumpTexture2", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], TerrainMaterial.prototype, "bumpTexture2", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture3") ], TerrainMaterial.prototype, "_bumpTexture3", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], TerrainMaterial.prototype, "bumpTexture3", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], TerrainMaterial.prototype, "diffuseColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], TerrainMaterial.prototype, "specularColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], TerrainMaterial.prototype, "specularPower", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting") ], TerrainMaterial.prototype, "_disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], TerrainMaterial.prototype, "disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights") ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0); return TerrainMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TerrainMaterial"] = TerrainMaterial; /***/ }), /***/ "./triPlanar/index.ts": /*!****************************!*\ !*** ./triPlanar/index.ts ***! \****************************/ /*! exports provided: TriPlanarMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./triPlanarMaterial */ "./triPlanar/triPlanarMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; }); /***/ }), /***/ "./triPlanar/triPlanarMaterial.ts": /*!****************************************!*\ !*** ./triPlanar/triPlanarMaterial.ts ***! \****************************************/ /*! exports provided: TriPlanarMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts"); /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts"); var TriPlanarMaterialDefines = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TriPlanarMaterialDefines, _super); function TriPlanarMaterialDefines() { var _this = _super.call(this) || this; _this.DIFFUSEX = false; _this.DIFFUSEY = false; _this.DIFFUSEZ = false; _this.BUMPX = false; _this.BUMPY = false; _this.BUMPZ = false; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.ALPHATEST = false; _this.DEPTHPREPASS = false; _this.POINTSIZE = false; _this.FOG = false; _this.SPECULARTERM = false; _this.NORMAL = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.NUM_BONE_INFLUENCERS = 0; _this.BonesPerMesh = 0; _this.INSTANCES = false; _this.rebuild(); return _this; } return TriPlanarMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); var TriPlanarMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TriPlanarMaterial, _super); function TriPlanarMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; _this.tileSize = 1; _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1); _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.2, 0.2); _this.specularPower = 64; _this._disableLighting = false; _this._maxSimultaneousLights = 4; return _this; } TriPlanarMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0); }; TriPlanarMaterial.prototype.needAlphaTesting = function () { return false; }; TriPlanarMaterial.prototype.getAlphaTestTexture = function () { return null; }; // Methods TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new TriPlanarMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); // Textures if (defines._areTexturesDirty) { if (scene.texturesEnabled) { if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ]; var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"]; for (var i = 0; i < textures.length; i++) { if (textures[i]) { if (!textures[i].isReady()) { return false; } else { defines[textureDefines[i]] = true; } } } } if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) { var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ]; var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"]; for (var i = 0; i < textures.length; i++) { if (textures[i]) { if (!textures[i].isReady()) { return false; } else { defines[textureDefines[i]] = true; } } } } } } // Misc. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines); // Lights defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting); // Values that need to be evaluated on every frame babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); // Attribs babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"](); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind]; if (defines.NORMAL) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind); } if (defines.VERTEXCOLOR) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines); // Legacy browser patch var shaderName = "triplanar"; var join = defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor", "vFogInfos", "vFogColor", "pointSize", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "tileSize" ]; var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ", "normalSamplerX", "normalSamplerY", "normalSamplerZ" ]; var uniformBuffers = new Array(); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: this.maxSimultaneousLights }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights } }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect); this._activeEffect.setFloat("tileSize", this.tileSize); if (scene.getCachedMaterial() !== this) { // Textures if (this.diffuseTextureX) { this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX); } if (this.diffuseTextureY) { this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY); } if (this.diffuseTextureZ) { this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ); } if (this.normalTextureX) { this._activeEffect.setTexture("normalSamplerX", this.normalTextureX); } if (this.normalTextureY) { this._activeEffect.setTexture("normalSamplerY", this.normalTextureY); } if (this.normalTextureZ) { this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ); } // Clip plane babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene); } this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); if (defines.SPECULARTERM) { this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower); } if (scene.lightsEnabled && !this.disableLighting) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); this._afterBind(mesh, this._activeEffect); }; TriPlanarMaterial.prototype.getAnimatables = function () { var results = []; if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) { results.push(this.mixTexture); } return results; }; TriPlanarMaterial.prototype.getActiveTextures = function () { var activeTextures = _super.prototype.getActiveTextures.call(this); if (this._diffuseTextureX) { activeTextures.push(this._diffuseTextureX); } if (this._diffuseTextureY) { activeTextures.push(this._diffuseTextureY); } if (this._diffuseTextureZ) { activeTextures.push(this._diffuseTextureZ); } if (this._normalTextureX) { activeTextures.push(this._normalTextureX); } if (this._normalTextureY) { activeTextures.push(this._normalTextureY); } if (this._normalTextureZ) { activeTextures.push(this._normalTextureZ); } return activeTextures; }; TriPlanarMaterial.prototype.hasTexture = function (texture) { if (_super.prototype.hasTexture.call(this, texture)) { return true; } if (this._diffuseTextureX === texture) { return true; } if (this._diffuseTextureY === texture) { return true; } if (this._diffuseTextureZ === texture) { return true; } if (this._normalTextureX === texture) { return true; } if (this._normalTextureY === texture) { return true; } if (this._normalTextureZ === texture) { return true; } return false; }; TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) { if (this.mixTexture) { this.mixTexture.dispose(); } _super.prototype.dispose.call(this, forceDisposeEffect); }; TriPlanarMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this); }; TriPlanarMaterial.prototype.serialize = function () { var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this); serializationObject.customType = "BABYLON.TriPlanarMaterial"; return serializationObject; }; TriPlanarMaterial.prototype.getClassName = function () { return "TriPlanarMaterial"; }; // Statics TriPlanarMaterial.Parse = function (source, scene, rootUrl) { return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl); }; tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])() ], TriPlanarMaterial.prototype, "mixTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureX") ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexturY") ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureZ") ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureX") ], TriPlanarMaterial.prototype, "_normalTextureX", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], TriPlanarMaterial.prototype, "normalTextureX", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureY") ], TriPlanarMaterial.prototype, "_normalTextureY", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], TriPlanarMaterial.prototype, "normalTextureY", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureZ") ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], TriPlanarMaterial.prototype, "normalTextureZ", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], TriPlanarMaterial.prototype, "tileSize", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], TriPlanarMaterial.prototype, "diffuseColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], TriPlanarMaterial.prototype, "specularColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], TriPlanarMaterial.prototype, "specularPower", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting") ], TriPlanarMaterial.prototype, "_disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], TriPlanarMaterial.prototype, "disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights") ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0); return TriPlanarMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TriPlanarMaterial"] = TriPlanarMaterial; /***/ }), /***/ "./triPlanar/triplanar.fragment.ts": /*!*****************************************!*\ !*** ./triPlanar/triplanar.fragment.ts ***! \*****************************************/ /*! exports provided: triplanarPixelShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'triplanarPixelShader'; var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include\n#include\n#include\n#include\nvoid main(void) {\n\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include\ngl_FragColor=color;\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var triplanarPixelShader = { name: name, shader: shader }; /***/ }), /***/ "./triPlanar/triplanar.vertex.ts": /*!***************************************!*\ !*** ./triPlanar/triplanar.vertex.ts ***! \***************************************/ /*! exports provided: triplanarVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'triplanarVertexShader'; var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=normalize(cross(worldTangent,worldBinormal));\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include\n\n#include\n\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var triplanarVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./water/index.ts": /*!************************!*\ !*** ./water/index.ts ***! \************************/ /*! exports provided: WaterMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; }); /***/ }), /***/ "./water/water.fragment.ts": /*!*********************************!*\ !*** ./water/water.fragment.ts ***! \*********************************/ /*! exports provided: waterPixelShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'waterPixelShader'; var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n#include\n#include\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include\n#include\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include\n#include\n\n#include\nvoid main(void) {\n\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include\n#include\n\n\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#elif defined(IMAGEPROCESSING)\ncolor.rgb=toLinearSpace(color.rgb);\ncolor=applyImageProcessing(color);\n#endif\ngl_FragColor=color;\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var waterPixelShader = { name: name, shader: shader }; /***/ }), /***/ "./water/water.vertex.ts": /*!*******************************!*\ !*** ./water/water.vertex.ts ***! \*******************************/ /*! exports provided: waterVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'waterVertexShader'; var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include\n#include\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include\n\n#include\n\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var waterVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./water/waterMaterial.ts": /*!********************************!*\ !*** ./water/waterMaterial.ts ***! \********************************/ /*! exports provided: WaterMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts"); /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts"); var WaterMaterialDefines = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterialDefines, _super); function WaterMaterialDefines() { var _this = _super.call(this) || this; _this.BUMP = false; _this.REFLECTION = false; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.ALPHATEST = false; _this.DEPTHPREPASS = false; _this.POINTSIZE = false; _this.FOG = false; _this.NORMAL = false; _this.UV1 = false; _this.UV2 = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.NUM_BONE_INFLUENCERS = 0; _this.BonesPerMesh = 0; _this.INSTANCES = false; _this.SPECULARTERM = false; _this.LOGARITHMICDEPTH = false; _this.FRESNELSEPARATE = false; _this.BUMPSUPERIMPOSE = false; _this.BUMPAFFECTSREFLECTION = false; _this.IMAGEPROCESSING = false; _this.VIGNETTE = false; _this.VIGNETTEBLENDMODEMULTIPLY = false; _this.VIGNETTEBLENDMODEOPAQUE = false; _this.TONEMAPPING = false; _this.TONEMAPPING_ACES = false; _this.CONTRAST = false; _this.EXPOSURE = false; _this.COLORCURVES = false; _this.COLORGRADING = false; _this.COLORGRADING3D = false; _this.SAMPLER3DGREENDEPTH = false; _this.SAMPLER3DBGRMAP = false; _this.IMAGEPROCESSINGPOSTPROCESS = false; _this.rebuild(); return _this; } return WaterMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); var WaterMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterial, _super); /** * Constructor */ function WaterMaterial(name, scene, renderTargetSize) { if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); } var _this = _super.call(this, name, scene) || this; _this.renderTargetSize = renderTargetSize; _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1); _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0); _this.specularPower = 64; _this._disableLighting = false; _this._maxSimultaneousLights = 4; /** * @param {number}: Represents the wind force */ _this.windForce = 6; /** * @param {Vector2}: The direction of the wind in the plane (X, Z) */ _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1); /** * @param {number}: Wave height, represents the height of the waves */ _this.waveHeight = 0.4; /** * @param {number}: Bump height, represents the bump height related to the bump map */ _this.bumpHeight = 0.4; /** * @param {boolean}: Add a smaller moving bump to less steady waves. */ _this._bumpSuperimpose = false; /** * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel. */ _this._fresnelSeparate = false; /** * @param {boolean}: bump Waves modify the reflection. */ _this._bumpAffectsReflection = false; /** * @param {number}: The water color blended with the refraction (near) */ _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6); /** * @param {number}: The blend factor related to the water color */ _this.colorBlendFactor = 0.2; /** * @param {number}: The water color blended with the reflection (far) */ _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6); /** * @param {number}: The blend factor related to the water color (reflection, far) */ _this.colorBlendFactor2 = 0.2; /** * @param {number}: Represents the maximum length of a wave */ _this.waveLength = 0.1; /** * @param {number}: Defines the waves speed */ _this.waveSpeed = 1.0; /** * Sets or gets wether or not automatic clipping should be enabled or not. Setting to true will save performances and * will avoid calculating useless pixels in the pixel shader of the water material. */ _this.disableClipPlane = false; _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16); /* * Private members */ _this._mesh = null; _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero(); _this._lastTime = 0; _this._lastDeltaTime = 0; _this._createRenderTargets(scene, renderTargetSize); // Create render targets _this.getRenderTargetTextures = function () { _this._renderTargets.reset(); _this._renderTargets.push(_this._reflectionRTT); _this._renderTargets.push(_this._refractionRTT); return _this._renderTargets; }; _this._imageProcessingConfiguration = _this.getScene().imageProcessingConfiguration; if (_this._imageProcessingConfiguration) { _this._imageProcessingObserver = _this._imageProcessingConfiguration.onUpdateParameters.add(function () { _this._markAllSubMeshesAsImageProcessingDirty(); }); } return _this; } Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", { /** * Gets a boolean indicating that current material needs to register RTT */ get: function () { return true; }, enumerable: true, configurable: true }); Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", { get: function () { return this._useLogarithmicDepth; }, set: function (value) { this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported; this._markAllSubMeshesAsMiscDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(WaterMaterial.prototype, "refractionTexture", { // Get / Set get: function () { return this._refractionRTT; }, enumerable: true, configurable: true }); Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", { get: function () { return this._reflectionRTT; }, enumerable: true, configurable: true }); // Methods WaterMaterial.prototype.addToRenderList = function (node) { if (this._refractionRTT && this._refractionRTT.renderList) { this._refractionRTT.renderList.push(node); } if (this._reflectionRTT && this._reflectionRTT.renderList) { this._reflectionRTT.renderList.push(node); } }; WaterMaterial.prototype.enableRenderTargets = function (enable) { var refreshRate = enable ? 1 : 0; if (this._refractionRTT) { this._refractionRTT.refreshRate = refreshRate; } if (this._reflectionRTT) { this._reflectionRTT.refreshRate = refreshRate; } }; WaterMaterial.prototype.getRenderList = function () { return this._refractionRTT ? this._refractionRTT.renderList : []; }; Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", { get: function () { return !(this._refractionRTT && this._refractionRTT.refreshRate === 0); }, enumerable: true, configurable: true }); WaterMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0); }; WaterMaterial.prototype.needAlphaTesting = function () { return false; }; WaterMaterial.prototype.getAlphaTestTexture = function () { return null; }; WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new WaterMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); // Textures if (defines._areTexturesDirty) { defines._needUVs = false; if (scene.texturesEnabled) { if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) { if (!this.bumpTexture.isReady()) { return false; } else { defines._needUVs = true; defines.BUMP = true; } } if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) { defines.REFLECTION = true; } } } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines); if (defines._areMiscDirty) { if (this._fresnelSeparate) { defines.FRESNELSEPARATE = true; } if (this._bumpSuperimpose) { defines.BUMPSUPERIMPOSE = true; } if (this._bumpAffectsReflection) { defines.BUMPAFFECTSREFLECTION = true; } } // Lights defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting); // Image processing if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) { if (!this._imageProcessingConfiguration.isReady()) { return false; } this._imageProcessingConfiguration.prepareDefines(defines); defines.IS_REFLECTION_LINEAR = (this.reflectionTexture != null && !this.reflectionTexture.gammaSpace); defines.IS_REFRACTION_LINEAR = (this.refractionTexture != null && !this.refractionTexture.gammaSpace); } // Attribs babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true); // Configure this this._mesh = mesh; if (this._waitingRenderList) { for (var i = 0; i < this._waitingRenderList.length; i++) { this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i])); } this._waitingRenderList = null; } // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"](); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } if (defines.LOGARITHMICDEPTH) { fallbacks.addFallback(0, "LOGARITHMICDEPTH"); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind]; if (defines.NORMAL) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind); } if (defines.UV1) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind); } if (defines.UV2) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind); } if (defines.VERTEXCOLOR) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines); // Legacy browser patch var shaderName = "water"; var join = defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor", "vFogInfos", "vFogColor", "pointSize", "vNormalInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "normalMatrix", "logarithmicDepthConstant", // Water "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce", "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed" ]; var samplers = ["normalSampler", // Water "refractionSampler", "reflectionSampler" ]; var uniformBuffers = new Array(); if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"]) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareUniforms(uniforms, defines); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareSamplers(samplers, defines); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: this.maxSimultaneousLights }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights } }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect || !this._mesh) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect); if (this._mustRebind(scene, effect)) { // Textures if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) { this._activeEffect.setTexture("normalSampler", this.bumpTexture); this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level); this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix()); } // Clip plane babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene); } this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); if (defines.SPECULARTERM) { this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower); } if (scene.lightsEnabled && !this.disableLighting) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); // Log. depth babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene); // Water if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) { this._activeEffect.setTexture("refractionSampler", this._refractionRTT); this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT); } var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix()); // Add delta time. Prevent adding delta time if it hasn't changed. var deltaTime = scene.getEngine().getDeltaTime(); if (deltaTime !== this._lastDeltaTime) { this._lastDeltaTime = deltaTime; this._lastTime += this._lastDeltaTime; } this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp); this._activeEffect.setVector2("windDirection", this.windDirection); this._activeEffect.setFloat("waveLength", this.waveLength); this._activeEffect.setFloat("time", this._lastTime / 100000); this._activeEffect.setFloat("windForce", this.windForce); this._activeEffect.setFloat("waveHeight", this.waveHeight); this._activeEffect.setFloat("bumpHeight", this.bumpHeight); this._activeEffect.setColor4("waterColor", this.waterColor, 1.0); this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor); this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0); this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2); this._activeEffect.setFloat("waveSpeed", this.waveSpeed); // image processing if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) { this._imageProcessingConfiguration.bind(this._activeEffect); } this._afterBind(mesh, this._activeEffect); }; WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) { var _this = this; // Render targets this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true); this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE; this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE; this._refractionRTT.ignoreCameraViewport = true; this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true); this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE; this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE; this._reflectionRTT.ignoreCameraViewport = true; var isVisible; var clipPlane = null; var savedViewMatrix; var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero(); this._refractionRTT.onBeforeRender = function () { if (_this._mesh) { isVisible = _this._mesh.isVisible; _this._mesh.isVisible = false; } // Clip plane if (!_this.disableClipPlane) { clipPlane = scene.clipPlane; var positiony = _this._mesh ? _this._mesh.position.y : 0.0; scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0)); } }; this._refractionRTT.onAfterRender = function () { if (_this._mesh) { _this._mesh.isVisible = isVisible; } // Clip plane if (!_this.disableClipPlane) { scene.clipPlane = clipPlane; } }; this._reflectionRTT.onBeforeRender = function () { if (_this._mesh) { isVisible = _this._mesh.isVisible; _this._mesh.isVisible = false; } // Clip plane if (!_this.disableClipPlane) { clipPlane = scene.clipPlane; var positiony = _this._mesh ? _this._mesh.position.y : 0.0; scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0)); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix); } // Transform savedViewMatrix = scene.getViewMatrix(); mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform); scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix()); scene.getEngine().cullBackFaces = false; scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix); }; this._reflectionRTT.onAfterRender = function () { if (_this._mesh) { _this._mesh.isVisible = isVisible; } // Clip plane scene.clipPlane = clipPlane; // Transform scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix()); scene.getEngine().cullBackFaces = true; scene._mirroredCameraPosition = null; }; }; WaterMaterial.prototype.getAnimatables = function () { var results = []; if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) { results.push(this.bumpTexture); } if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) { results.push(this._reflectionRTT); } if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) { results.push(this._refractionRTT); } return results; }; WaterMaterial.prototype.getActiveTextures = function () { var activeTextures = _super.prototype.getActiveTextures.call(this); if (this._bumpTexture) { activeTextures.push(this._bumpTexture); } return activeTextures; }; WaterMaterial.prototype.hasTexture = function (texture) { if (_super.prototype.hasTexture.call(this, texture)) { return true; } if (this._bumpTexture === texture) { return true; } return false; }; WaterMaterial.prototype.dispose = function (forceDisposeEffect) { if (this.bumpTexture) { this.bumpTexture.dispose(); } var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT); if (index != -1) { this.getScene().customRenderTargets.splice(index, 1); } index = -1; index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT); if (index != -1) { this.getScene().customRenderTargets.splice(index, 1); } if (this._reflectionRTT) { this._reflectionRTT.dispose(); } if (this._refractionRTT) { this._refractionRTT.dispose(); } // Remove image-processing observer if (this._imageProcessingConfiguration && this._imageProcessingObserver) { this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver); } _super.prototype.dispose.call(this, forceDisposeEffect); }; WaterMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this); }; WaterMaterial.prototype.serialize = function () { var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this); serializationObject.customType = "BABYLON.WaterMaterial"; serializationObject.renderList = []; if (this._refractionRTT && this._refractionRTT.renderList) { for (var i = 0; i < this._refractionRTT.renderList.length; i++) { serializationObject.renderList.push(this._refractionRTT.renderList[i].id); } } return serializationObject; }; WaterMaterial.prototype.getClassName = function () { return "WaterMaterial"; }; // Statics WaterMaterial.Parse = function (source, scene, rootUrl) { var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl); mat._waitingRenderList = source.renderList; return mat; }; WaterMaterial.CreateDefaultMesh = function (name, scene) { var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false); return mesh; }; tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture") ], WaterMaterial.prototype, "_bumpTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], WaterMaterial.prototype, "bumpTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], WaterMaterial.prototype, "diffuseColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], WaterMaterial.prototype, "specularColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "specularPower", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting") ], WaterMaterial.prototype, "_disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], WaterMaterial.prototype, "disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights") ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], WaterMaterial.prototype, "maxSimultaneousLights", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "windForce", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])() ], WaterMaterial.prototype, "windDirection", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "waveHeight", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "bumpHeight", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose") ], WaterMaterial.prototype, "_bumpSuperimpose", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty") ], WaterMaterial.prototype, "bumpSuperimpose", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate") ], WaterMaterial.prototype, "_fresnelSeparate", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty") ], WaterMaterial.prototype, "fresnelSeparate", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection") ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty") ], WaterMaterial.prototype, "bumpAffectsReflection", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], WaterMaterial.prototype, "waterColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "colorBlendFactor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], WaterMaterial.prototype, "waterColor2", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "colorBlendFactor2", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "waveLength", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "waveSpeed", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "disableClipPlane", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "useLogarithmicDepth", null); return WaterMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial; /***/ }), /***/ "babylonjs/Materials/effect": /*!****************************************************************************************************!*\ !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***! \****************************************************************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__; /***/ }) /******/ }); }); //# sourceMappingURL=babylonjs.materials.js.map