module BABYLON { export class PostProcess { public onApply: (Effect) => void; public onSizeChanged: () => void; public onActivate: (Camera) => void; public width = -1; public height = -1; public renderTargetSamplingMode: number; private _camera: Camera; private _scene: Scene; private _engine: Engine; private _renderRatio: number; private _reusable = false; public _textures = new BABYLON.SmartArray(2); public _currentRenderTextureInd = 0; private _effect: Effect; constructor(public name: string, fragmentUrl: string, parameters: string[], samplers: string[], ratio: number, camera: Camera, samplingMode: number, engine?: Engine, reusable?: boolean) { if (camera != null) { this._camera = camera; this._scene = camera.getScene(); camera.attachPostProcess(this); this._engine = this._scene.getEngine(); } else { this._engine = engine; } this._renderRatio = ratio; this.renderTargetSamplingMode = samplingMode ? samplingMode : BABYLON.Texture.NEAREST_SAMPLINGMODE; this._reusable = reusable || false; samplers = samplers || []; samplers.push("textureSampler"); this._effect = this._engine.createEffect({ vertex: "postprocess", fragment: fragmentUrl }, ["position"], parameters || [], samplers, ""); } public isReusable(): boolean { return this._reusable; } public activate(camera: Camera, sourceTexture?: WebGLTexture): void { camera = camera || this._camera; var scene = camera.getScene(); var desiredWidth = (sourceTexture ? sourceTexture._width : this._engine.getRenderingCanvas().width) * this._renderRatio; var desiredHeight = (sourceTexture ? sourceTexture._height : this._engine.getRenderingCanvas().height) * this._renderRatio; if (this.width !== desiredWidth || this.height !== desiredHeight) { if (this._textures.length > 0) { for (var i = 0; i < this._textures.length; i++) { this._engine._releaseTexture(this._textures.data[i]); } this._textures.reset(); } this.width = desiredWidth; this.height = desiredHeight; this._textures.push(this._engine.createRenderTargetTexture({ width: this.width, height: this.height }, { generateMipMaps: false, generateDepthBuffer: camera._postProcesses.indexOf(this) === camera._postProcessesTakenIndices[0], samplingMode: this.renderTargetSamplingMode })); if (this._reusable) { this._textures.push(this._engine.createRenderTargetTexture({ width: this.width, height: this.height }, { generateMipMaps: false, generateDepthBuffer: camera._postProcesses.indexOf(this) === camera._postProcessesTakenIndices[0], samplingMode: this.renderTargetSamplingMode })); } if (this.onSizeChanged) { this.onSizeChanged(); } } this._engine.bindFramebuffer(this._textures.data[this._currentRenderTextureInd]); if (this.onActivate) { this.onActivate(camera); } // Clear this._engine.clear(scene.clearColor, scene.autoClear || scene.forceWireframe, true); if (this._reusable) { this._currentRenderTextureInd = (this._currentRenderTextureInd + 1) % 2; } } public apply(): Effect { // Check if (!this._effect.isReady()) return null; // States this._engine.enableEffect(this._effect); this._engine.setState(false); this._engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE); this._engine.setDepthBuffer(false); this._engine.setDepthWrite(false); // Texture this._effect._bindTexture("textureSampler", this._textures.data[this._currentRenderTextureInd]); // Parameters if (this.onApply) { this.onApply(this._effect); } return this._effect; } public dispose(camera: Camera): void { camera = camera || this._camera; if (this._textures.length > 0) { for (var i = 0; i < this._textures.length; i++) { this._engine._releaseTexture(this._textures.data[i]); } this._textures.reset(); } camera.detachPostProcess(this); var index = camera._postProcesses.indexOf(this); if (index === camera._postProcessesTakenIndices[0] && camera._postProcessesTakenIndices.length > 0) { this._camera._postProcesses[camera._postProcessesTakenIndices[0]].width = -1; // invalidate frameBuffer to hint the postprocess to create a depth buffer } } } }