using SharpDX; using Vertice.Core; namespace BabylonExport.Core { public static class Tools { public static Color3 ToColor3(this Microsoft.Xna.Framework.Vector3 value) { return new Color3(value.X, value.Y, value.Z); } public static float[] ToArray(this RGBAColor color) { return new []{color.Red, color.Green, color.Blue, color.Alpha}; } public static float[] ToArray(this Vertice.Core.Vector3 vector3) { return new[] { vector3.X, vector3.Y, vector3.Z }; } public static float[] ToArray(this Vertice.Core.Matrix matrix) { return new[] { matrix.M11, matrix.M12, matrix.M13, matrix.M14, matrix.M21, matrix.M22, matrix.M23, matrix.M24, matrix.M31, matrix.M32, matrix.M33, matrix.M34, matrix.M41, matrix.M42, matrix.M43, matrix.M44, }; } public static float[] ToArray(this Vertice.Core.Vector4 vector4) { return new[] { vector4.X, vector4.Y, vector4.Z, vector4.W }; } public static float[] ToArray(this Vertice.Core.Quaternion quaternion) { return new[] { quaternion.X, quaternion.Y, quaternion.Z, quaternion.W }; } public static SharpDX.Matrix ToMatrix(this Microsoft.Xna.Framework.Matrix value) { return new SharpDX.Matrix( value.M11, value.M12, value.M13, value.M14, value.M21, value.M22, value.M23, value.M24, value.M31, value.M32, value.M33, value.M34, value.M41, value.M42, value.M43, value.M44 ); } } }