/// declare module BABYLON { class StarfieldProceduralTexture extends ProceduralTexture { private _time; private _alpha; private _beta; private _zoom; private _formuparam; private _stepsize; private _tile; private _brightness; private _darkmatter; private _distfading; private _saturation; constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean); updateShaderUniforms(): void; time: number; alpha: number; beta: number; formuparam: number; stepsize: number; zoom: number; tile: number; brightness: number; darkmatter: number; distfading: number; saturation: number; } }