/// declare module BABYLON { class MarbleProceduralTexture extends ProceduralTexture { private _numberOfTilesHeight; private _numberOfTilesWidth; private _amplitude; private _jointColor; constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean); updateShaderUniforms(): void; numberOfTilesHeight: number; amplitude: number; numberOfTilesWidth: number; jointColor: Color3; } }