/// declare module BABYLON { class BrickProceduralTexture extends ProceduralTexture { private _numberOfBricksHeight; private _numberOfBricksWidth; private _jointColor; private _brickColor; constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean); updateShaderUniforms(): void; numberOfBricksHeight: number; numberOfBricksWidth: number; jointColor: Color3; brickColor: Color3; } }