declare module BABYLON { class STLFileLoader implements ISceneLoaderPlugin { solidPattern: RegExp; facetsPattern: RegExp; normalPattern: RegExp; vertexPattern: RegExp; extensions: string; importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]): boolean; load(scene: Scene, data: string, rootUrl: string): boolean; private parseSolid(mesh, solidData); } }