# Babylon.js glTF File Loader
# Usage
The glTF file loader is a SceneLoader plugin.
Just reference the loader in your HTML file:
```
```
And then, call the scene loader:
```
BABYLON.SceneLoader.Load("./", "duck.gltf", engine, function (scene) {
// do somethings with the scene
});
```
## Supported features
* Load scenes (SceneLoader.Load)
* Import geometries
* From binary files
* From base64 buffers
* Import lights
* Import cameras
* Import and set custom shaders (if no shaders, the Babylon.js default material is applied)
* Automatically bind attributes
* Automatically bind matrices
* Set uniforms
* Import and set animations
* Skinning
* Skeletons
* Hardware skinning (shaders support)
* Handle dummy nodes (empty nodes)
## Unsupported features
* ImportMesh function
* Skinning
* Bones animations
## To improve
* Bones import