import { PostProcess, PostProcessOptions } from "./postProcess"; import { Camera } from "../Cameras/camera"; import { Effect } from "../Materials/effect"; import { Engine } from "../Engines/engine"; import "../Shaders/blackAndWhite.fragment"; import { _TypeStore } from '../Misc/typeStore'; import { serialize, SerializationHelper } from '../Misc/decorators'; import { Nullable } from '../types'; declare type Scene = import("../scene").Scene; /** * Post process used to render in black and white */ export class BlackAndWhitePostProcess extends PostProcess { /** * Linear about to convert he result to black and white (default: 1) */ @serialize() public degree = 1; /** * Gets a string identifying the name of the class * @returns "BlackAndWhitePostProcess" string */ public getClassName(): string { return "BlackAndWhitePostProcess"; } /** * Creates a black and white post process * @see https://doc.babylonjs.com/how_to/how_to_use_postprocesses#black-and-white * @param name The name of the effect. * @param options The required width/height ratio to downsize to before computing the render pass. * @param camera The camera to apply the render pass to. * @param samplingMode The sampling mode to be used when computing the pass. (default: 0) * @param engine The engine which the post process will be applied. (default: current engine) * @param reusable If the post process can be reused on the same frame. (default: false) */ constructor(name: string, options: number | PostProcessOptions, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean) { super(name, "blackAndWhite", ["degree"], null, options, camera, samplingMode, engine, reusable); this.onApplyObservable.add((effect: Effect) => { effect.setFloat("degree", this.degree); }); } /** @hidden */ public static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): Nullable { return SerializationHelper.Parse(() => { return new BlackAndWhitePostProcess( parsedPostProcess.name, parsedPostProcess.options, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.reusable); }, parsedPostProcess, scene, rootUrl); } } _TypeStore.RegisteredTypes["BABYLON.BlackAndWhitePostProcess"] = BlackAndWhitePostProcess;