var BABYLON; (function (BABYLON) { var Animation = (function () { function Animation(name, targetProperty, framePerSecond, dataType, loopMode) { this.name = name; this.targetProperty = targetProperty; this.framePerSecond = framePerSecond; this.dataType = dataType; this.loopMode = loopMode; this._offsetsCache = {}; this._highLimitsCache = {}; this._stopped = false; this.targetPropertyPath = targetProperty.split("."); this.dataType = dataType; this.loopMode = loopMode === undefined ? Animation.ANIMATIONLOOPMODE_CYCLE : loopMode; } // Methods Animation.prototype.isStopped = function () { return this._stopped; }; Animation.prototype.getKeys = function () { return this._keys; }; Animation.prototype.floatInterpolateFunction = function (startValue, endValue, gradient) { return startValue + (endValue - startValue) * gradient; }; Animation.prototype.quaternionInterpolateFunction = function (startValue, endValue, gradient) { return BABYLON.Quaternion.Slerp(startValue, endValue, gradient); }; Animation.prototype.vector3InterpolateFunction = function (startValue, endValue, gradient) { return BABYLON.Vector3.Lerp(startValue, endValue, gradient); }; Animation.prototype.color3InterpolateFunction = function (startValue, endValue, gradient) { return BABYLON.Color3.Lerp(startValue, endValue, gradient); }; Animation.prototype.clone = function () { var clone = new Animation(this.name, this.targetPropertyPath.join("."), this.framePerSecond, this.dataType, this.loopMode); clone.setKeys(this._keys); return clone; }; Animation.prototype.setKeys = function (values) { this._keys = values.slice(0); this._offsetsCache = {}; this._highLimitsCache = {}; }; Animation.prototype._interpolate = function (currentFrame, repeatCount, loopMode, offsetValue, highLimitValue) { if (loopMode === Animation.ANIMATIONLOOPMODE_CONSTANT && repeatCount > 0) { return highLimitValue.clone ? highLimitValue.clone() : highLimitValue; } this.currentFrame = currentFrame; for (var key = 0; key < this._keys.length; key++) { if (this._keys[key + 1].frame >= currentFrame) { var startValue = this._keys[key].value; var endValue = this._keys[key + 1].value; var gradient = (currentFrame - this._keys[key].frame) / (this._keys[key + 1].frame - this._keys[key].frame); switch (this.dataType) { case Animation.ANIMATIONTYPE_FLOAT: switch (loopMode) { case Animation.ANIMATIONLOOPMODE_CYCLE: case Animation.ANIMATIONLOOPMODE_CONSTANT: return this.floatInterpolateFunction(startValue, endValue, gradient); case Animation.ANIMATIONLOOPMODE_RELATIVE: return offsetValue * repeatCount + this.floatInterpolateFunction(startValue, endValue, gradient); } break; case Animation.ANIMATIONTYPE_QUATERNION: var quaternion = null; switch (loopMode) { case Animation.ANIMATIONLOOPMODE_CYCLE: case Animation.ANIMATIONLOOPMODE_CONSTANT: quaternion = this.quaternionInterpolateFunction(startValue, endValue, gradient); break; case Animation.ANIMATIONLOOPMODE_RELATIVE: quaternion = this.quaternionInterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount)); break; } return quaternion; case Animation.ANIMATIONTYPE_VECTOR3: switch (loopMode) { case Animation.ANIMATIONLOOPMODE_CYCLE: case Animation.ANIMATIONLOOPMODE_CONSTANT: return this.vector3InterpolateFunction(startValue, endValue, gradient); case Animation.ANIMATIONLOOPMODE_RELATIVE: return this.vector3InterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount)); } case Animation.ANIMATIONTYPE_COLOR3: switch (loopMode) { case Animation.ANIMATIONLOOPMODE_CYCLE: case Animation.ANIMATIONLOOPMODE_CONSTANT: return this.color3InterpolateFunction(startValue, endValue, gradient); case Animation.ANIMATIONLOOPMODE_RELATIVE: return this.color3InterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount)); } case Animation.ANIMATIONTYPE_MATRIX: switch (loopMode) { case Animation.ANIMATIONLOOPMODE_CYCLE: case Animation.ANIMATIONLOOPMODE_CONSTANT: case Animation.ANIMATIONLOOPMODE_RELATIVE: return startValue; } default: break; } break; } } return this._keys[this._keys.length - 1].value; }; Animation.prototype.animate = function (delay, from, to, loop, speedRatio) { if (!this.targetPropertyPath || this.targetPropertyPath.length < 1) { this._stopped = true; return false; } var returnValue = true; // Adding a start key at frame 0 if missing if (this._keys[0].frame != 0) { var newKey = { frame: 0, value: this._keys[0].value }; this._keys.splice(0, 0, newKey); } // Check limits if (from < this._keys[0].frame || from > this._keys[this._keys.length - 1].frame) { from = this._keys[0].frame; } if (to < this._keys[0].frame || to > this._keys[this._keys.length - 1].frame) { to = this._keys[this._keys.length - 1].frame; } // Compute ratio var range = to - from; var offsetValue; var ratio = delay * (this.framePerSecond * speedRatio) / 1000.0; if (ratio > range && !loop) { returnValue = false; highLimitValue = this._keys[this._keys.length - 1].value; } else { // Get max value if required var highLimitValue = 0; if (this.loopMode != Animation.ANIMATIONLOOPMODE_CYCLE) { var keyOffset = to.toString() + from.toString(); if (!this._offsetsCache[keyOffset]) { var fromValue = this._interpolate(from, 0, Animation.ANIMATIONLOOPMODE_CYCLE); var toValue = this._interpolate(to, 0, Animation.ANIMATIONLOOPMODE_CYCLE); switch (this.dataType) { case Animation.ANIMATIONTYPE_FLOAT: this._offsetsCache[keyOffset] = toValue - fromValue; break; case Animation.ANIMATIONTYPE_QUATERNION: this._offsetsCache[keyOffset] = toValue.subtract(fromValue); break; case Animation.ANIMATIONTYPE_VECTOR3: this._offsetsCache[keyOffset] = toValue.subtract(fromValue); case Animation.ANIMATIONTYPE_COLOR3: this._offsetsCache[keyOffset] = toValue.subtract(fromValue); default: break; } this._highLimitsCache[keyOffset] = toValue; } highLimitValue = this._highLimitsCache[keyOffset]; offsetValue = this._offsetsCache[keyOffset]; } } if (offsetValue === undefined) { switch (this.dataType) { case Animation.ANIMATIONTYPE_FLOAT: offsetValue = 0; break; case Animation.ANIMATIONTYPE_QUATERNION: offsetValue = new BABYLON.Quaternion(); break; case Animation.ANIMATIONTYPE_VECTOR3: offsetValue = BABYLON.Vector3.Zero(); break; case Animation.ANIMATIONTYPE_COLOR3: offsetValue = BABYLON.Color3.Black(); } } // Compute value var repeatCount = (ratio / range) >> 0; var currentFrame = returnValue ? from + ratio % range : to; var currentValue = this._interpolate(currentFrame, repeatCount, this.loopMode, offsetValue, highLimitValue); // Set value if (this.targetPropertyPath.length > 1) { var property = this._target[this.targetPropertyPath[0]]; for (var index = 1; index < this.targetPropertyPath.length - 1; index++) { property = property[this.targetPropertyPath[index]]; } property[this.targetPropertyPath[this.targetPropertyPath.length - 1]] = currentValue; } else { this._target[this.targetPropertyPath[0]] = currentValue; } if (this._target.markAsDirty) { this._target.markAsDirty(this.targetProperty); } if (!returnValue) { this._stopped = true; } return returnValue; }; Object.defineProperty(Animation, "ANIMATIONTYPE_FLOAT", { get: function () { return Animation._ANIMATIONTYPE_FLOAT; }, enumerable: true, configurable: true }); Object.defineProperty(Animation, "ANIMATIONTYPE_VECTOR3", { get: function () { return Animation._ANIMATIONTYPE_VECTOR3; }, enumerable: true, configurable: true }); Object.defineProperty(Animation, "ANIMATIONTYPE_QUATERNION", { get: function () { return Animation._ANIMATIONTYPE_QUATERNION; }, enumerable: true, configurable: true }); Object.defineProperty(Animation, "ANIMATIONTYPE_MATRIX", { get: function () { return Animation._ANIMATIONTYPE_MATRIX; }, enumerable: true, configurable: true }); Object.defineProperty(Animation, "ANIMATIONTYPE_COLOR3", { get: function () { return Animation._ANIMATIONTYPE_COLOR3; }, enumerable: true, configurable: true }); Object.defineProperty(Animation, "ANIMATIONLOOPMODE_RELATIVE", { get: function () { return Animation._ANIMATIONLOOPMODE_RELATIVE; }, enumerable: true, configurable: true }); Object.defineProperty(Animation, "ANIMATIONLOOPMODE_CYCLE", { get: function () { return Animation._ANIMATIONLOOPMODE_CYCLE; }, enumerable: true, configurable: true }); Object.defineProperty(Animation, "ANIMATIONLOOPMODE_CONSTANT", { get: function () { return Animation._ANIMATIONLOOPMODE_CONSTANT; }, enumerable: true, configurable: true }); Animation._ANIMATIONTYPE_FLOAT = 0; Animation._ANIMATIONTYPE_VECTOR3 = 1; Animation._ANIMATIONTYPE_QUATERNION = 2; Animation._ANIMATIONTYPE_MATRIX = 3; Animation._ANIMATIONTYPE_COLOR3 = 4; Animation._ANIMATIONLOOPMODE_RELATIVE = 0; Animation._ANIMATIONLOOPMODE_CYCLE = 1; Animation._ANIMATIONLOOPMODE_CONSTANT = 2; return Animation; })(); BABYLON.Animation = Animation; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.animation.js.map