using System; using UnityEngine; namespace UnityEditor { [AddComponentMenu("BabylonJS/Physics State", 1)] public sealed class BabylonPhysicsState : MonoBehaviour { public float mass = 0.0f; public float friction = 0.1f; public float restitution = 0.25f; public BabylonPhysicsImposter imposter = BabylonPhysicsImposter.None; } }