import { NodeMaterialBlock } from '../nodeMaterialBlock'; import { NodeMaterialBlockConnectionPointTypes } from '../nodeMaterialBlockConnectionPointTypes'; import { NodeMaterialBuildState } from '../nodeMaterialBuildState'; import { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint'; import { NodeMaterialBlockTargets } from '../nodeMaterialBlockTargets'; import { _TypeStore } from '../../../Misc/typeStore'; import { Vector2 } from '../../../Maths/math.vector'; import { Scene } from '../../../scene'; /** * Block used to remap a float from a range to a new one */ export class RemapBlock extends NodeMaterialBlock { /** * Gets or sets the source range */ public sourceRange = new Vector2(-1, 1); /** * Gets or sets the target range */ public targetRange = new Vector2(0, 1); /** * Creates a new RemapBlock * @param name defines the block name */ public constructor(name: string) { super(name, NodeMaterialBlockTargets.Neutral); this.registerInput("input", NodeMaterialBlockConnectionPointTypes.AutoDetect); this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.BasedOnInput); this._outputs[0]._typeConnectionSource = this._inputs[0]; } /** * Gets the current class name * @returns the class name */ public getClassName() { return "RemapBlock"; } /** * Gets the input component */ public get input(): NodeMaterialConnectionPoint { return this._inputs[0]; } /** * Gets the output component */ public get output(): NodeMaterialConnectionPoint { return this._outputs[0]; } protected _buildBlock(state: NodeMaterialBuildState) { super._buildBlock(state); let output = this._outputs[0]; state.compilationString += this._declareOutput(output, state) + ` = ${this._writeFloat(this.targetRange.x)} + (${this._inputs[0].associatedVariableName} - ${this._writeFloat(this.sourceRange.x)}) * (${this._writeFloat(this.targetRange.y)} - ${this._writeFloat(this.targetRange.x)}) / (${this._writeFloat(this.sourceRange.y)} - ${this._writeFloat(this.sourceRange.x)});\r\n`; return this; } protected _dumpPropertiesCode() { var codeString = `${this._codeVariableName}.sourceRange = new BABYLON.Vector2(${this.sourceRange.x}, ${this.sourceRange.y});\r\n`; codeString += `${this._codeVariableName}.targetRange = new BABYLON.Vector2(${this.targetRange.x}, ${this.targetRange.y});\r\n`; return codeString; } public serialize(): any { let serializationObject = super.serialize(); serializationObject.sourceRange = this.sourceRange.asArray(); serializationObject.targetRange = this.targetRange.asArray(); return serializationObject; } public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) { super._deserialize(serializationObject, scene, rootUrl); this.sourceRange = Vector2.FromArray(serializationObject.sourceRange); this.targetRange = Vector2.FromArray(serializationObject.targetRange); } } _TypeStore.RegisteredTypes["BABYLON.RemapBlock"] = RemapBlock;