- 2.3.0: - **Major updates** - New `StandardMaterial.lightmapTexture` which can be controlled with `StandardMaterial.lightmapThreshold`. [Demo here](#NEEDDEMO) ([deltakosh](https://github.com/deltakosh)) - **Updates** - New `Material.sideOrientation` property to define clockwise or counter-clockwise faces selection. [Demo here](http://www.babylonjs-playground.com/#1TZJQY) ([deltakosh](https://github.com/deltakosh)) - It is now possible to create a custom loading screen [PR](https://github.com/BabylonJS/Babylon.js/pull/700) ([RaananW](https://github.com/RaananW)) - **Bug fixes** - Fixed bug with texture coordinates matrices ([deltakosh](https://github.com/deltakosh)) - Fixed Sphere texture coordinates generation ([deltakosh](https://github.com/deltakosh)) - Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant ([deltakosh](https://github.com/deltakosh)) - Fixed a possible but with the active camera while taking a screenshot [PR](https://github.com/BabylonJS/Babylon.js/pull/701) ([RaananW](https://github.com/RaananW)) - Fixed a bug with worker-collisions and instances [PR](https://github.com/BabylonJS/Babylon.js/pull/705) ([RaananW](https://github.com/RaananW)) - **Breaking changes** - `VertexData.CreateCylinder()` now supports only the single _options_ parameter ([jerome](https://github.com/jbousquie)) - `VertexData.CreateRibbon()` now supports only the single _options_ parameter ([jerome](https://github.com/jbousquie))