/* Babylon Scene Controller Template */ /* */ module PROJECT { export class NewSceneController extends BABYLON.SceneController { public ready() :void { // Scene execute when ready this.scene.activeCamera.attachControl(this.engine.getRenderingCanvas()); } public start() :void { // Start component function } public update() :void { // Update render loop function } public after() :void { // After render loop function } public destroy() :void { // Destroy component function } } }