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// This works in non-strict mode g = (function() { return this; })(); try { // This works if eval is allowed (see CSP) g = g || new Function("return this")(); } catch (e) { // This works if the window reference is available if (typeof window === "object") g = window; } // g can still be undefined, but nothing to do about it... // We return undefined, instead of nothing here, so it's // easier to handle this case. if(!global) { ...} module.exports = g; /***/ }), /***/ "./legacy/legacy-sky.ts": /*!******************************!*\ !*** ./legacy/legacy-sky.ts ***! \******************************/ /*! exports provided: SkyMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../sky */ "./sky/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; }); /** * This is the entry point for the UMD module. * The entry point for a future ESM package should be index.ts */ var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined); if (typeof globalObject !== "undefined") { for (var key in _sky__WEBPACK_IMPORTED_MODULE_0__) { globalObject.BABYLON[key] = _sky__WEBPACK_IMPORTED_MODULE_0__[key]; } } /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js"))) /***/ }), /***/ "./sky/index.ts": /*!**********************!*\ !*** ./sky/index.ts ***! \**********************/ /*! exports provided: SkyMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; }); /***/ }), /***/ "./sky/sky.fragment.ts": /*!*****************************!*\ !*** ./sky/sky.fragment.ts ***! \*****************************/ /*! exports provided: skyPixelShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'skyPixelShader'; var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include\ngl_FragColor=color;\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var skyPixelShader = { name: name, shader: shader }; /***/ }), /***/ "./sky/sky.vertex.ts": /*!***************************!*\ !*** ./sky/sky.vertex.ts ***! \***************************/ /*! exports provided: skyVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'skyVertexShader'; var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include\n\n#include\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var skyVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./sky/skyMaterial.ts": /*!****************************!*\ !*** ./sky/skyMaterial.ts ***! \****************************/ /*! exports provided: SkyMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts"); /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts"); /** @hidden */ var SkyMaterialDefines = /** @class */ (function (_super) { Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterialDefines, _super); function SkyMaterialDefines() { var _this = _super.call(this) || this; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.CLIPPLANE5 = false; _this.CLIPPLANE6 = false; _this.POINTSIZE = false; _this.FOG = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.rebuild(); return _this; } return SkyMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); /** * This is the sky material which allows to create dynamic and texture free effects for skyboxes. * @see https://doc.babylonjs.com/extensions/sky */ var SkyMaterial = /** @class */ (function (_super) { Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterial, _super); /** * Instantiates a new sky material. * This material allows to create dynamic and texture free * effects for skyboxes by taking care of the atmosphere state. * @see https://doc.babylonjs.com/extensions/sky * @param name Define the name of the material in the scene * @param scene Define the scene the material belong to */ function SkyMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; /** * Defines the overall luminance of sky in interval ]0, 1[. */ _this.luminance = 1.0; /** * Defines the amount (scattering) of haze as opposed to molecules in atmosphere. */ _this.turbidity = 10.0; /** * Defines the sky appearance (light intensity). */ _this.rayleigh = 2.0; /** * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG. */ _this.mieCoefficient = 0.005; /** * Defines the amount of haze particles following the Mie scattering theory. */ _this.mieDirectionalG = 0.8; /** * Defines the distance of the sun according to the active scene camera. */ _this.distance = 500; /** * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said * "inclined". */ _this.inclination = 0.49; /** * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between * an object direction and a reference direction. */ _this.azimuth = 0.25; /** * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then * the property is overriden by the inclination and the azimuth and can be read at any moment. */ _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0); /** * Defines if the sun position should be computed (inclination and azimuth) according to the given * .sunPosition property. */ _this.useSunPosition = false; /** * Defines an offset vector used to get a horizon offset. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis */ _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(); // Private members _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(); return _this; } /** * Specifies if the material will require alpha blending * @returns a boolean specifying if alpha blending is needed */ SkyMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0); }; /** * Specifies if this material should be rendered in alpha test mode * @returns false as the sky material doesn't need alpha testing. */ SkyMaterial.prototype.needAlphaTesting = function () { return false; }; /** * Get the texture used for alpha test purpose. * @returns null as the sky material has no texture. */ SkyMaterial.prototype.getAlphaTestTexture = function () { return null; }; /** * Get if the submesh is ready to be used and all its information available. * Child classes can use it to update shaders * @param mesh defines the mesh to check * @param subMesh defines which submesh to check * @param useInstances specifies that instances should be used * @returns a boolean indicating that the submesh is ready or not */ SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (subMesh.effect && subMesh.effect._wasPreviouslyReady) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new SkyMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (this._isReadyForSubMesh(subMesh)) { return true; } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines); // Attribs babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"](); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } //Attributes var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind]; if (defines.VERTEXCOLOR) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind); } var shaderName = "sky"; var join = defines.toString(); subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view", "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition", "cameraPosition", "cameraOffset" ], [], join, fallbacks, this.onCompiled, this.onError), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } defines._renderId = scene.getRenderId(); subMesh.effect._wasPreviouslyReady = true; return true; }; /** * Binds the submesh to this material by preparing the effect and shader to draw * @param world defines the world transformation matrix * @param mesh defines the mesh containing the submesh * @param subMesh defines the submesh to bind the material to */ SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); if (this._mustRebind(scene, effect)) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); // Sky var camera = scene.activeCamera; if (camera) { var cameraWorldMatrix = camera.getWorldMatrix(); this._cameraPosition.x = cameraWorldMatrix.m[12]; this._cameraPosition.y = cameraWorldMatrix.m[13]; this._cameraPosition.z = cameraWorldMatrix.m[14]; this._activeEffect.setVector3("cameraPosition", this._cameraPosition); } this._activeEffect.setVector3("cameraOffset", this.cameraOffset); if (this.luminance > 0) { this._activeEffect.setFloat("luminance", this.luminance); } this._activeEffect.setFloat("turbidity", this.turbidity); this._activeEffect.setFloat("rayleigh", this.rayleigh); this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient); this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG); if (!this.useSunPosition) { var theta = Math.PI * (this.inclination - 0.5); var phi = 2 * Math.PI * (this.azimuth - 0.5); this.sunPosition.x = this.distance * Math.cos(phi); this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta); this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta); } this._activeEffect.setVector3("sunPosition", this.sunPosition); this._afterBind(mesh, this._activeEffect); }; /** * Get the list of animatables in the material. * @returns the list of animatables object used in the material */ SkyMaterial.prototype.getAnimatables = function () { return []; }; /** * Disposes the material * @param forceDisposeEffect specifies if effects should be forcefully disposed */ SkyMaterial.prototype.dispose = function (forceDisposeEffect) { _super.prototype.dispose.call(this, forceDisposeEffect); }; /** * Makes a duplicate of the material, and gives it a new name * @param name defines the new name for the duplicated material * @returns the cloned material */ SkyMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this); }; /** * Serializes this material in a JSON representation * @returns the serialized material object */ SkyMaterial.prototype.serialize = function () { var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this); serializationObject.customType = "BABYLON.SkyMaterial"; return serializationObject; }; /** * Gets the current class name of the material e.g. "SkyMaterial" * Mainly use in serialization. * @returns the class name */ SkyMaterial.prototype.getClassName = function () { return "SkyMaterial"; }; /** * Creates a sky material from parsed material data * @param source defines the JSON representation of the material * @param scene defines the hosting scene * @param rootUrl defines the root URL to use to load textures and relative dependencies * @returns a new sky material */ SkyMaterial.Parse = function (source, scene, rootUrl) { return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl); }; Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "luminance", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "turbidity", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "rayleigh", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "mieCoefficient", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "mieDirectionalG", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "distance", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "inclination", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "azimuth", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])() ], SkyMaterial.prototype, "sunPosition", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "useSunPosition", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "cameraOffset", void 0); return SkyMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial; /***/ }), /***/ "babylonjs/Misc/decorators": /*!****************************************************************************************************!*\ !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***! \****************************************************************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__; /***/ }) /******/ }); }); //# sourceMappingURL=babylon.skyMaterial.js.map