module BABYLON { export interface PhysicsImpostorJoint { mainImpostor: PhysicsImpostor; connectedImpostor: PhysicsImpostor; joint: PhysicsJoint; } export class PhysicsEngine { public gravity: Vector3; constructor(gravity?: Vector3, private _physicsPlugin: IPhysicsEnginePlugin = new CannonJSPlugin()) { if (!this._physicsPlugin.isSupported()) { throw new Error("Physics Engine " + this._physicsPlugin.name + " cannot be found. " + "Please make sure it is included.") } gravity = gravity || new Vector3(0, -9.807, 0) this.setGravity(gravity); } public setGravity(gravity: Vector3): void { this.gravity = gravity; this._physicsPlugin.setGravity(this.gravity); } public dispose(): void { this._impostors.forEach(function(impostor) { impostor.dispose(); }) this._physicsPlugin.dispose(); } public getPhysicsPluginName(): string { return this._physicsPlugin.name; } // Statics, Legacy support. /** * @Deprecated * */ public static NoImpostor = PhysicsImpostor.NoImpostor; public static SphereImpostor = PhysicsImpostor.SphereImpostor; public static BoxImpostor = PhysicsImpostor.BoxImpostor; public static PlaneImpostor = PhysicsImpostor.PlaneImpostor; public static MeshImpostor = PhysicsImpostor.MeshImpostor; public static CapsuleImpostor = PhysicsImpostor.CapsuleImpostor; public static ConeImpostor = PhysicsImpostor.ConeImpostor; public static CylinderImpostor = PhysicsImpostor.CylinderImpostor; public static ConvexHullImpostor = PhysicsImpostor.ConvexHullImpostor; public static HeightmapImpostor = PhysicsImpostor.HeightmapImpostor; public static Epsilon = 0.001; //new methods and parameters private _impostors: Array = []; private _joints: Array = []; public addImpostor(impostor: PhysicsImpostor) { this._impostors.push(impostor); } public removeImpostor(impostor: PhysicsImpostor) { var index = this._impostors.indexOf(impostor); if (index > -1) { var removed = this._impostors.splice(index, 1); //Is it needed? if(removed.length) { this._physicsPlugin.removePhysicsBody(removed[0]); } } } public addJoint(mainImpostor: PhysicsImpostor, connectedImpostor: PhysicsImpostor, joint: PhysicsJoint) { this._joints.push({ mainImpostor: mainImpostor, connectedImpostor: connectedImpostor, joint: joint }); } public removeJoint(mainImpostor: PhysicsImpostor, connectedImpostor: PhysicsImpostor, joint: PhysicsJoint) { var matchingJoints = this._joints.filter(function(impostorJoint) { return (impostorJoint.connectedImpostor === connectedImpostor && impostorJoint.joint === joint && impostorJoint.mainImpostor === mainImpostor) }); if(matchingJoints.length) { this._physicsPlugin.removeJoint(matchingJoints[0]); //TODO remove it from the list as well } } /** * Called by the scene. no need to call it. */ public _step(delta: number) { //check if any mesh has no body / requires an update this._impostors.forEach((impostor) => { if (impostor.isBodyInitRequired()) { this._physicsPlugin.generatePhysicsBody(impostor); } }); if (delta > 0.1) { delta = 0.1; } else if (delta <= 0) { delta = 1.0 / 60.0; } this._physicsPlugin.executeStep(delta, this._impostors); } public getPhysicsPlugin(): IPhysicsEnginePlugin { return this._physicsPlugin; } public getImpostorWithPhysicsBody(body: any): PhysicsImpostor { for (var i = 0; i < this._impostors.length; ++i) { if (this._impostors[i].physicsBody === body) { return this._impostors[i]; } } } } export interface IPhysicsEnginePlugin { world: any; name: string; setGravity(gravity: Vector3); executeStep(delta: number, impostors: Array): void; //not forgetting pre and post events applyImpulse(impostor: PhysicsImpostor, force: Vector3, contactPoint: Vector3); applyForce(impostor: PhysicsImpostor, force: Vector3, contactPoint: Vector3); generatePhysicsBody(impostor: PhysicsImpostor); removePhysicsBody(impostor: PhysicsImpostor); generateJoint(joint: PhysicsImpostorJoint); removeJoint(joint: PhysicsImpostorJoint) isSupported(): boolean; setTransformationFromPhysicsBody(impostor: PhysicsImpostor); setPhysicsBodyTransformation(impostor: PhysicsImpostor, newPosition:Vector3, newRotation: Quaternion); dispose(); } }