Credits
3D engine: David CATUHE (@deltakosh)
Scenes: Michel ROUSSEAU (@rousseau_michel)
Game FX: Pierre LAGARDE (@pierlag)
Game FX: Sébastien PERTUS (@sebastienpertus)
Game FX: David ROUSSET (@davrous)
About babylon.js
Babylon.js is a webgl / javascript 3D engine.
It supports the following features:
- Complete scene graph with lights, cameras, materials and meshes
-
Standard material is a per pixel material that supports:
- Diffuse lightning and texture
- Ambient lightning and texture
- Specular lightning
- Opacity texture
- Reflection texture (Spheric, planar, cubic and projection)
- Mirror texture
- Emissive texture
- Specular texture
- Bump texture
- Up to 4 lights (points, directionals, spots, hemispherics)
- Render target textures
- Dynamic textures (canvas)
- Video textures
- Custom materials
- Alpha blending
- Alpha testing
- Billboarding
- Scene picking
- Collisions engine
-
Cameras:
- Arc rotate camera
- Free camera
- Touch camera
- Frustum clipping
- Sub-meshes clipping
- Fullscreen mode
-
Babylon file format is a JSON file that can be produced from:
- Hardware scaling
- Antialiasing
- Particles Systems
- Mesh cloning
- Animations engine
- Sprites and 2D layers
- Fog
- Skybox
- Dynamic meshes
- Height maps