module BABYLON { /** * This is the class that is used to display a World Space Canvas into a scene */ export class WorldSpaceCanvas2d extends Mesh { constructor(name: string, scene: Scene, canvas: Canvas2D) { super(name, scene); this._canvas = canvas; } public dispose(): void { super.dispose(); if (this._canvas) { this._canvas.dispose(); this._canvas = null; } } private _canvas: Canvas2D; } }