declare module BABYLON { class SpriteManager { public name: string; public cellSize: number; public sprites: Sprite[]; public renderingGroupId: number; public onDispose: () => void; public fogEnabled: boolean; private _capacity; private _spriteTexture; private _epsilon; private _scene; private _vertexDeclaration; private _vertexStrideSize; private _vertexBuffer; private _indexBuffer; private _vertices; private _effectBase; private _effectFog; constructor(name: string, imgUrl: string, capacity: number, cellSize: number, scene: Scene, epsilon?: number); private _appendSpriteVertex(index, sprite, offsetX, offsetY, rowSize); public render(): void; public dispose(): void; } }