declare module BABYLON { class Sprite { public name: string; public position: Vector3; public color: Color4; public size: number; public angle: number; public cellIndex: number; public invertU: number; public invertV: number; public disposeWhenFinishedAnimating: boolean; public animations: Animation[]; private _animationStarted; private _loopAnimation; private _fromIndex; private _toIndex; private _delay; private _direction; private _frameCount; private _manager; private _time; constructor(name: string, manager: SpriteManager); public playAnimation(from: number, to: number, loop: boolean, delay: number): void; public stopAnimation(): void; public _animate(deltaTime: number): void; public dispose(): void; } }