var BABYLON = BABYLON || {}; (function () { BABYLON.RenderTargetTexture = function (name, size, scene, generateMipMaps) { this._scene = scene; this._scene.textures.push(this); this.name = name; this._generateMipMaps = generateMipMaps; this._texture = scene.getEngine().createRenderTargetTexture(size, generateMipMaps); // Render list this.renderList = []; // Rendering groups this._renderingManager = new BABYLON.RenderingManager(scene); }; BABYLON.RenderTargetTexture.prototype = Object.create(BABYLON.Texture.prototype); // Members BABYLON.RenderTargetTexture.prototype.renderParticles = true; BABYLON.RenderTargetTexture.prototype.renderSprites = false; BABYLON.RenderTargetTexture.prototype.isRenderTarget = true; BABYLON.RenderTargetTexture.prototype.coordinatesMode = BABYLON.Texture.PROJECTION_MODE; // Methods BABYLON.RenderTargetTexture.prototype.onBeforeRender = null; BABYLON.RenderTargetTexture.prototype.onAfterRender = null; BABYLON.RenderTargetTexture.prototype.resize = function (size, generateMipMaps) { this.releaseInternalTexture(); this._texture = this._scene.getEngine().createRenderTargetTexture(size, generateMipMaps); }; BABYLON.RenderTargetTexture.prototype.render = function () { if (this.onBeforeRender) { this.onBeforeRender(); } var scene = this._scene; var engine = scene.getEngine(); if (this._waitingRenderList) { this.renderList = []; for (var index = 0; index < this._waitingRenderList.length; index++) { var id = this._waitingRenderList[index]; this.renderList.push(this._scene.getMeshByID(id)); } delete this._waitingRenderList; } if (!this.renderList || this.renderList.length == 0) { if (this.onAfterRender) { this.onAfterRender(); } return; } // Bind engine.bindFramebuffer(this._texture); // Clear engine.clear(scene.clearColor, true, true); this._renderingManager.reset(); for (var meshIndex = 0; meshIndex < this.renderList.length; meshIndex++) { var mesh = this.renderList[meshIndex]; if (mesh.isEnabled() && mesh.isVisible) { for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) { var subMesh = mesh.subMeshes[subIndex]; scene._activeVertices += subMesh.verticesCount; this._renderingManager.dispatch(subMesh); } } } // Render this._renderingManager.render(this.customRenderFunction, this.renderList, this.renderParticles, this.renderSprites); // Unbind engine.unBindFramebuffer(this._texture); if (this.onAfterRender) { this.onAfterRender(); } }; BABYLON.RenderTargetTexture.prototype.clone = function () { var textureSize = this.getSize(); var newTexture = new BABYLON.RenderTargetTexture(this.name, textureSize.width, this._scene, this._generateMipMaps); // Base texture newTexture.hasAlpha = this.hasAlpha; newTexture.level = this.level; // RenderTarget Texture newTexture.coordinatesMode = this.coordinatesMode; newTexture.renderList = this.renderList.slice(0); return newTexture; }; })();