"use strict"; var BABYLON = BABYLON || {}; (function () { BABYLON.Animation = function (name, targetProperty, framePerSecond, dataType, loopMode) { this.name = name; this.targetProperty = targetProperty; this.targetPropertyPath = targetProperty.split("."); this.framePerSecond = framePerSecond; this.dataType = dataType; this.loopMode = loopMode === undefined ? BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE : loopMode; this._keys = []; // Cache this._offsetsCache = {}; this._highLimitsCache = {}; }; // Methods BABYLON.Animation.prototype.clone = function() { var clone = new BABYLON.Animation(this.name, this.targetPropertyPath.join("."), this.framePerSecond, this.dataType, this.loopMode); clone.setKeys(this._keys); return clone; }; BABYLON.Animation.prototype.setKeys = function(values) { this._keys = values.slice(0); this._offsetsCache = {}; this._highLimitsCache = {}; }; BABYLON.Animation.prototype._interpolate = function (currentFrame, repeatCount, loopMode, offsetValue, highLimitValue) { if (loopMode === BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT && repeatCount > 0) { return highLimitValue.clone ? highLimitValue.clone() : highLimitValue; } for (var key = 0; key < this._keys.length; key++) { if (this._keys[key + 1].frame >= currentFrame) { var startValue = this._keys[key].value; var endValue = this._keys[key + 1].value; var gradient = (currentFrame - this._keys[key].frame) / (this._keys[key + 1].frame - this._keys[key].frame); switch (this.dataType) { // Float case BABYLON.Animation.ANIMATIONTYPE_FLOAT: switch (loopMode) { case BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE: case BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT: return startValue + (endValue - startValue) * gradient; case BABYLON.Animation.ANIMATIONLOOPMODE_RELATIVE: return offsetValue * repeatCount + (startValue + (endValue - startValue) * gradient); } break; // Quaternion case BABYLON.Animation.ANIMATIONTYPE_QUATERNION: var quaternion = null; switch (loopMode) { case BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE: case BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT: quaternion = BABYLON.Quaternion.Slerp(startValue, endValue, gradient); break; case BABYLON.Animation.ANIMATIONLOOPMODE_RELATIVE: quaternion = BABYLON.Quaternion.Slerp(startValue, endValue, gradient).add(offsetValue.scale(repeatCount)); break; } return quaternion; // Vector3 case BABYLON.Animation.ANIMATIONTYPE_VECTOR3: switch (loopMode) { case BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE: case BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT: return BABYLON.Vector3.Lerp(startValue, endValue, gradient); case BABYLON.Animation.ANIMATIONLOOPMODE_RELATIVE: return BABYLON.Vector3.Lerp(startValue, endValue, gradient).add(offsetValue.scale(repeatCount)); } // Matrix case BABYLON.Animation.ANIMATIONTYPE_MATRIX: switch (loopMode) { case BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE: case BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT: case BABYLON.Animation.ANIMATIONLOOPMODE_RELATIVE: return startValue; } default: break; } break; } } return this._keys[this._keys.length - 1].value; }; BABYLON.Animation.prototype.animate = function (target, delay, from, to, loop, speedRatio) { if (!this.targetPropertyPath || this.targetPropertyPath.length < 1) { return false; } var returnValue = true; // Adding a start key at frame 0 if missing if (this._keys[0].frame != 0) { var newKey = { frame: 0, value: this._keys[0].value }; this._keys.splice(0, 0, newKey); } // Check limits if (from < this._keys[0].frame || from > this._keys[this._keys.length - 1].frame) { from = this._keys[0].frame; } if (to < this._keys[0].frame || to > this._keys[this._keys.length - 1].frame) { to = this._keys[this._keys.length - 1].frame; } // Compute ratio var range = to - from; var ratio = delay * (this.framePerSecond * speedRatio) / 1000.0; if (ratio > range && !loop) { // If we are out of range and not looping get back to caller offsetValue = 0; returnValue = false; } else { // Get max value if required var offsetValue = 0; var highLimitValue = 0; if (this.loopMode != BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE) { var keyOffset = to.toString() + from.toString(); if (!this._offsetsCache[keyOffset]) { var fromValue = this._interpolate(from, 0, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE); var toValue = this._interpolate(to, 0, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE); switch (this.dataType) { // Float case BABYLON.Animation.ANIMATIONTYPE_FLOAT: this._offsetsCache[keyOffset] = toValue - fromValue; break; // Quaternion case BABYLON.Animation.ANIMATIONTYPE_QUATERNION: this._offsetsCache[keyOffset] = toValue.subtract(fromValue); break; // Vector3 case BABYLON.Animation.ANIMATIONTYPE_VECTOR3: this._offsetsCache[keyOffset] = toValue.subtract(fromValue); default: break; } this._highLimitsCache[keyOffset] = toValue; } highLimitValue = this._highLimitsCache[keyOffset]; offsetValue = this._offsetsCache[keyOffset]; } } // Compute value var repeatCount = (ratio / range) >> 0; var currentFrame = returnValue ? from + ratio % range : to; var currentValue = this._interpolate(currentFrame, repeatCount, this.loopMode, offsetValue, highLimitValue); // Set value if (this.targetPropertyPath.length > 1) { var property = target[this.targetPropertyPath[0]]; for (var index = 1; index < this.targetPropertyPath.length - 1; index++) { property = property[this.targetPropertyPath[index]]; } property[this.targetPropertyPath[this.targetPropertyPath.length - 1]] = currentValue; } else { target[this.targetPropertyPath[0]] = currentValue; } if (target.markAsDirty) { target.markAsDirty(this.targetProperty); } return returnValue; }; // Statics BABYLON.Animation.ANIMATIONTYPE_FLOAT = 0; BABYLON.Animation.ANIMATIONTYPE_VECTOR3 = 1; BABYLON.Animation.ANIMATIONTYPE_QUATERNION = 2; BABYLON.Animation.ANIMATIONTYPE_MATRIX = 3; BABYLON.Animation.ANIMATIONLOOPMODE_RELATIVE = 0; BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE = 1; BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT = 2; })();