import { NodeMaterial } from "babylonjs/Materials/Node/nodeMaterial" import { Nullable } from "babylonjs/types" import { Observable } from 'babylonjs/Misc/observable'; import { LogEntry } from './components/log/logComponent'; import { NodeModel } from 'storm-react-diagrams'; import { NodeMaterialBlock } from 'babylonjs/Materials/Node/nodeMaterialBlock'; import { PreviewMeshType } from './components/preview/previewMeshType'; import { DataStorage } from './dataStorage'; import { Color4 } from 'babylonjs/Maths/math.color'; import { GraphNode } from './diagram/graphNode'; export class GlobalState { nodeMaterial: NodeMaterial; hostElement: HTMLElement; hostDocument: HTMLDocument; onSelectionChangedObservable = new Observable>(); onRebuildRequiredObservable = new Observable(); onResetRequiredObservable = new Observable(); onUpdateRequiredObservable = new Observable(); onZoomToFitRequiredObservable = new Observable(); onReOrganizedRequiredObservable = new Observable(); onLogRequiredObservable = new Observable(); onErrorMessageDialogRequiredObservable = new Observable(); onIsLoadingChanged = new Observable(); onPreviewCommandActivated = new Observable(); onLightUpdated = new Observable(); onPreviewBackgroundChanged = new Observable(); onBackFaceCullingChanged = new Observable(); onDepthPrePassChanged = new Observable(); onAnimationCommandActivated = new Observable(); onGetNodeFromBlock: (block: NodeMaterialBlock) => NodeModel; previewMeshType: PreviewMeshType; previewMeshFile: File; rotatePreview: boolean; backgroundColor: Color4; backFaceCulling: boolean; depthPrePass: boolean; blockKeyboardEvents = false; hemisphericLight: boolean; directionalLight0: boolean; directionalLight1: boolean; controlCamera: boolean; customSave?: {label: string, action: (data: string) => Promise}; public constructor() { this.previewMeshType = DataStorage.ReadNumber("PreviewMeshType", PreviewMeshType.Box); this.backFaceCulling = DataStorage.ReadBoolean("BackFaceCulling", true); this.depthPrePass = DataStorage.ReadBoolean("DepthPrePass", false); this.hemisphericLight = DataStorage.ReadBoolean("HemisphericLight", true); this.directionalLight0 = DataStorage.ReadBoolean("DirectionalLight0", false); this.directionalLight1 = DataStorage.ReadBoolean("DirectionalLight1", false); this.controlCamera = DataStorage.ReadBoolean("ControlCamera", true); let r = DataStorage.ReadNumber("BackgroundColorR", 0.37); let g = DataStorage.ReadNumber("BackgroundColorG", 0.37); let b = DataStorage.ReadNumber("BackgroundColorB", 0.37); this.backgroundColor = new Color4(r, g, b, 1.0); } }