var createScene = function () { var scene = new BABYLON.Scene(engine); var camera = new BABYLON.ArcRotateCamera("Camera", -Math.PI / 4, Math.PI / 2.5, 200, BABYLON.Vector3.Zero(), scene); camera.attachControl(canvas, true); camera.minZ = 0.1; // Environment Texture var hdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("textures/environment.dds", scene); scene.imageProcessingConfiguration.exposure = 0.6; scene.imageProcessingConfiguration.contrast = 1.6; // Skybox var hdrSkybox = BABYLON.Mesh.CreateBox("hdrSkyBox", 1000.0, scene); var hdrSkyboxMaterial = new BABYLON.PBRMaterial("skyBox", scene); hdrSkyboxMaterial.backFaceCulling = false; hdrSkyboxMaterial.reflectionTexture = hdrTexture.clone(); hdrSkyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE; hdrSkyboxMaterial.microSurface = 1.0; hdrSkyboxMaterial.disableLighting = true; hdrSkybox.material = hdrSkyboxMaterial; hdrSkybox.infiniteDistance = true; // Create meshes var sphereGlass = BABYLON.Mesh.CreateSphere("sphereGlass", 48, 30.0, scene); sphereGlass.translate(new BABYLON.Vector3(1, 0, 0), -60); var sphereMetal = BABYLON.Mesh.CreateSphere("sphereMetal", 48, 30.0, scene); sphereMetal.translate(new BABYLON.Vector3(1, 0, 0), 60); var spherePlastic = BABYLON.Mesh.CreateSphere("spherePlastic", 48, 30.0, scene); spherePlastic.translate(new BABYLON.Vector3(0, 0, 1), -60); var woodPlank = BABYLON.MeshBuilder.CreateBox("plane", { width: 65, height: 1, depth: 65 }, scene); // Create materials var glass = new BABYLON.PBRMaterial("glass", scene); glass.reflectionTexture = hdrTexture; glass.refractionTexture = hdrTexture; glass.linkRefractionWithTransparency = true; glass.indexOfRefraction = 0.52; glass.alpha = 0; glass.microSurface = 1; glass.reflectivityColor = new BABYLON.Color3(0.2, 0.2, 0.2); glass.albedoColor = new BABYLON.Color3(0.85, 0.85, 0.85); sphereGlass.material = glass; var metal = new BABYLON.PBRMaterial("metal", scene); metal.reflectionTexture = hdrTexture; metal.microSurface = 0.96; metal.reflectivityColor = new BABYLON.Color3(0.85, 0.85, 0.85); metal.albedoColor = new BABYLON.Color3(0.01, 0.01, 0.01); sphereMetal.material = metal; var plastic = new BABYLON.PBRMaterial("plastic", scene); plastic.reflectionTexture = hdrTexture; plastic.microSurface = 0.96; plastic.albedoColor = new BABYLON.Color3(0.206, 0.94, 1); plastic.reflectivityColor = new BABYLON.Color3(0.003, 0.003, 0.003); spherePlastic.material = plastic; var wood = new BABYLON.PBRMaterial("wood", scene); wood.reflectionTexture = hdrTexture; wood.environmentIntensity = 1; wood.specularIntensity = 0.3; wood.reflectivityTexture = new BABYLON.Texture("textures/reflectivity.png", scene); wood.useMicroSurfaceFromReflectivityMapAlpha = true; wood.albedoColor = BABYLON.Color3.White(); wood.albedoTexture = new BABYLON.Texture("textures/albedo.png", scene); woodPlank.material = wood; return scene; };