Build Babylon.canvas2d.js with Gulp ==================== More info about [Canvas2D](http://doc.babylonjs.com/overviews/Canvas2D_Home) Build Babylon.canvas2d.js with [gulp](http://gulpjs.com/ "gulp") and npm ([nodejs](http://nodejs.org/ "nodejs")), easy and cross-platform (Paths in this file are relative to this file location.) # How to use it ### First install gulp : ``` npm install -g gulp ``` ### Install some dependencies : ``` npm install ``` ### Update dependencies if necessary : ``` npm update ``` ## From the javascript source ### Build Babylon.canvas2d.js from the javascript files: ``` gulp ``` Will be generated : - babylon.canvas2d.js - babylon.canvas2d.max.js (unminified) ### Build Babylon.canvas2d.js when you save a javascript file: ``` gulp watch ``` ## From the typescript source ### Build Babylon.canvas2d.js from the typescript files: ``` gulp typescript ``` Will be generated : - babylon.canvas2d.js - babylon.canvas2d.d.ts - babylon.canvas2d.max.js (unminified) Be aware that all js files content will be overwrite. ### Build Babylon.canvas2d.js when you save a typescript file: ``` gulp watch-typescript ``` ### Compile all the typscript files to their javascript respective files including declaration file ``` gulp typescript-compile ``` Be aware that all js files content will be overwritten.