/// // Mainly based on these 2 articles : // Creating an universal virtual touch joystick working for all Touch models thanks to Hand.JS : http://blogs.msdn.com/b/davrous/archive/2013/02/22/creating-an-universal-virtual-touch-joystick-working-for-all-touch-models-thanks-to-hand-js.aspx // & on Seb Lee-Delisle original work: http://seb.ly/2011/04/multi-touch-game-controller-in-javascripthtml5-for-ipad/ "use strict"; // shim layer with setTimeout fallback window.requestAnimationFrame = (function () { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000 / 60); }; })(); (function (BABYLON) { var VirtualJoystick = (function () { var vjCanvas, vjCanvasContext, vjCanvasWidth, vjCanvasHeight, halfWidth, halfHeight; var globalJoystickIndex = 0; function VirtualJoystick(leftJoystick) { if (leftJoystick) { this._leftJoystick = true; } else { this._leftJoystick = false; } this.joystickIndex = globalJoystickIndex; globalJoystickIndex++; // By default left & right arrow keys are moving the X // and up & down keys are moving the Y this._axisTargetedByLeftAndRight = "X"; this._axisTargetedByUpAndDown = "Y"; this.reverseLeftRight = false; this.reverseUpDown = false; // collections of pointers this._touches = new BABYLON.VirtualJoystick.Collection(); this.deltaPosition = BABYLON.Vector3.Zero(); this._joystickSensibility = 25; this._inversedSensibility = 1 / (this._joystickSensibility / 1000); this._rotationSpeed = 25; this._inverseRotationSpeed = 1 / (this._rotationSpeed / 1000); this._rotateOnAxisRelativeToMesh = false; var that = this; // injecting a canvas element on top of the canvas 3D game if (!vjCanvas) { window.addEventListener("resize", function () { vjCanvasWidth = window.innerWidth; vjCanvasHeight = window.innerHeight; vjCanvas.width = vjCanvasWidth; vjCanvas.height = vjCanvasHeight; halfWidth = vjCanvasWidth / 2; halfHeight = vjCanvasHeight / 2; }, false); vjCanvas = document.createElement("canvas"); vjCanvasWidth = window.innerWidth; vjCanvasHeight = window.innerHeight; vjCanvas.width = window.innerWidth; vjCanvas.height = window.innerHeight; vjCanvas.style.width = "100%"; vjCanvas.style.height = "100%"; vjCanvas.style.position = "absolute"; vjCanvas.style.backgroundColor = "transparent"; vjCanvas.style.top = "0px"; vjCanvas.style.left = "0px"; vjCanvas.style.zIndex = 10; vjCanvas.style.msTouchAction = "none"; vjCanvasContext = vjCanvas.getContext('2d'); vjCanvasContext.strokeStyle = "#ffffff"; vjCanvasContext.lineWidth = 2; document.body.appendChild(vjCanvas); } halfWidth = vjCanvas.width / 2; halfHeight = vjCanvas.height / 2; this.pressed = false; // default joystick color this._joystickColor = "cyan"; this.joystickPointerID = -1; // current joystick position this.joystickPointerPos = new BABYLON.Vector2(0, 0); // origin joystick position this.joystickPointerStartPos = new BABYLON.Vector2(0, 0); this.deltaJoystickVector = new BABYLON.Vector2(0, 0); vjCanvas.addEventListener('pointerdown', function (evt) { that.onPointerDown(evt); }, false); vjCanvas.addEventListener('pointermove', function (evt) { that.onPointerMove(evt); }, false); vjCanvas.addEventListener('pointerup', function (evt) { that.onPointerUp(evt); }, false); vjCanvas.addEventListener('pointerout', function (evt) { that.onPointerUp(evt); }, false); vjCanvas.addEventListener("contextmenu", function (e) { e.preventDefault(); // Disables system menu }, false); requestAnimationFrame(function () { that.drawVirtualJoystick(); }); } VirtualJoystick.prototype.setJoystickSensibility = function (newJoystickSensibility) { this._joystickSensibility = newJoystickSensibility; this._inversedSensibility = 1 / (this._joystickSensibility / 1000); }; VirtualJoystick.prototype.onPointerDown = function (e) { e.preventDefault(); var newPointer = { identifier: e.pointerId, x: e.clientX, y: e.clientY, type: this.givePointerType(e) }; var positionOnScreenCondition; if (this._leftJoystick === true) { positionOnScreenCondition = (e.clientX < halfWidth); } else { positionOnScreenCondition = (e.clientX > halfWidth); } if (positionOnScreenCondition && this.joystickPointerID < 0) { // First contact will be dedicated to the virtual joystick this.joystickPointerID = e.pointerId; this.joystickPointerStartPos.x = e.clientX; this.joystickPointerStartPos.y = e.clientY; this.joystickPointerPos = this.joystickPointerStartPos.clone(); this.deltaJoystickVector.x = 0; this.deltaJoystickVector.y = 0; this.pressed = true; this._touches.add(e.pointerId, newPointer); } else { // You can only trigger the action buttons with a joystick declared if (globalJoystickIndex < 2 && this._action) { this._action(); this._touches.add(e.pointerId, newPointer); } } }; VirtualJoystick.prototype.onPointerMove = function (e) { // If the current pointer is the one associated to the joystick (first touch contact) if (this.joystickPointerID == e.pointerId) { this.joystickPointerPos.x = e.clientX; this.joystickPointerPos.y = e.clientY; this.deltaJoystickVector = this.joystickPointerPos.clone(); this.deltaJoystickVector = this.deltaJoystickVector.subtract(this.joystickPointerStartPos); var directionLeftRight = this.reverseLeftRight ? -1 : 1; var deltaJoystickX = directionLeftRight * this.deltaJoystickVector.x / this._inversedSensibility; switch (this._axisTargetedByLeftAndRight) { case "X": this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickX)); break; case "Y": this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickX)); break; case "Z": this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickX)); break; } var directionUpDown = this.reverseUpDown ? 1 : -1; var deltaJoystickY = directionUpDown * this.deltaJoystickVector.y / this._inversedSensibility; switch (this._axisTargetedByUpAndDown) { case "X": this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickY)); break; case "Y": this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickY)); break; case "Z": this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickY)); break; } } else { if (this._touches.item(e.pointerId)) { this._touches.item(e.pointerId).x = e.clientX; this._touches.item(e.pointerId).y = e.clientY; } } }; VirtualJoystick.prototype.onPointerUp = function (e) { if (this.joystickPointerID == e.pointerId) { this.joystickPointerID = -1; this.pressed = false; } this.deltaJoystickVector.x = 0; this.deltaJoystickVector.y = 0; this._touches.remove(e.pointerId); }; VirtualJoystick.prototype.setJoystickColor = function (newColor) { this._joystickColor = newColor; }; VirtualJoystick.prototype.setActionOnTouch = function (action) { this._action = action; }; // Define which axis you'd like to control for left & right VirtualJoystick.prototype.setAxisForLR = function (axisLetter) { switch (axisLetter) { case "X": case "Y": case "Z": this._axisTargetedByLeftAndRight = axisLetter; break; default: this._axisTargetedByLeftAndRight = "X"; break; } }; // Define which axis you'd like to control for up & down VirtualJoystick.prototype.setAxisForUD = function (axisLetter) { switch (axisLetter) { case "X": case "Y": case "Z": this._axisTargetedByUpAndDown = axisLetter; break; default: this._axisTargetedByUpAndDown = "Y"; break; } }; VirtualJoystick.prototype.drawVirtualJoystick = function () { var that = this; if (that._leftJoystick) { vjCanvasContext.clearRect(0, 0, vjCanvasWidth / 2, vjCanvasHeight); } else { vjCanvasContext.clearRect(vjCanvasWidth / 2, 0, vjCanvasWidth, vjCanvasHeight); } this._touches.forEach(function (touch) { if (touch.identifier === that.joystickPointerID) { vjCanvasContext.beginPath(); vjCanvasContext.strokeStyle = that._joystickColor; vjCanvasContext.lineWidth = 6; vjCanvasContext.arc(that.joystickPointerStartPos.x, that.joystickPointerStartPos.y, 40, 0, Math.PI * 2, true); vjCanvasContext.stroke(); vjCanvasContext.beginPath(); vjCanvasContext.strokeStyle = that._joystickColor; vjCanvasContext.lineWidth = 2; vjCanvasContext.arc(that.joystickPointerStartPos.x, that.joystickPointerStartPos.y, 60, 0, Math.PI * 2, true); vjCanvasContext.stroke(); vjCanvasContext.beginPath(); vjCanvasContext.strokeStyle = that._joystickColor; vjCanvasContext.arc(that.joystickPointerPos.x, that.joystickPointerPos.y, 40, 0, Math.PI * 2, true); vjCanvasContext.stroke(); } else { vjCanvasContext.beginPath(); vjCanvasContext.fillStyle = "white"; vjCanvasContext.beginPath(); vjCanvasContext.strokeStyle = "red"; vjCanvasContext.lineWidth = "6"; vjCanvasContext.arc(touch.x, touch.y, 40, 0, Math.PI * 2, true); vjCanvasContext.stroke(); }; }); requestAnimationFrame(function () { that.drawVirtualJoystick(); }); }; VirtualJoystick.prototype.givePointerType = function (event) { switch (event.pointerType) { case event.POINTER_TYPE_MOUSE: return "MOUSE"; break; case event.POINTER_TYPE_PEN: return "PEN"; break; case event.POINTER_TYPE_TOUCH: return "TOUCH"; break; } }; VirtualJoystick.prototype.releaseCanvas = function () { if (vjCanvas) { document.body.removeChild(vjCanvas); }; }; return VirtualJoystick; })(); BABYLON.VirtualJoystick = VirtualJoystick; var Collection = (function () { function Collection() { this.count = 0; this.collection = {}; }; Collection.prototype.add = function (key, item) { if (this.collection[key] != undefined) { return undefined; } this.collection[key] = item; return ++this.count; }; Collection.prototype.remove = function (key) { if (this.collection[key] == undefined) { return undefined; } delete this.collection[key]; return --this.count; }; Collection.prototype.item = function (key) { return this.collection[key]; }; Collection.prototype.forEach = function (block) { var key; for (key in this.collection) { if (this.collection.hasOwnProperty(key)) { block(this.collection[key]); } } }; return Collection; })(); BABYLON.VirtualJoystick.Collection = Collection; })(BABYLON || (BABYLON = {}));