using System; using System.Collections.Generic; using System.Windows.Forms; using Autodesk.Max; namespace Max2Babylon { public partial class ScenePropertiesForm : Form { public ScenePropertiesForm() { InitializeComponent(); } private void butOK_Click(object sender, EventArgs e) { Tools.UpdateVector3Control(gravityControl, Loader.Core.RootNode, "babylonjs_gravity"); Tools.UpdateCheckBox(chkQuaternions, Loader.Core.RootNode, "babylonjs_exportquaternions"); Tools.UpdateCheckBox(chkAnimations, Loader.Core.RootNode, "babylonjs_donotoptimizeanimations"); Tools.UpdateCheckBox(chkAutoPlay, Loader.Core.RootNode, "babylonjs_sound_autoplay"); Tools.UpdateCheckBox(chkLoop, Loader.Core.RootNode, "babylonjs_sound_loop"); Tools.UpdateNumericUpDown(nupVolume, new List { Loader.Core.RootNode }, "babylonjs_sound_volume"); Tools.UpdateTextBox(txtSound, new List { Loader.Core.RootNode }, "babylonjs_sound_filename"); } private void ScenePropertiesForm_Load(object sender, EventArgs e) { Tools.PrepareVector3Control(gravityControl, Loader.Core.RootNode, "babylonjs_gravity", 0, -0.9f); Tools.PrepareCheckBox(chkQuaternions, Loader.Core.RootNode, "babylonjs_exportquaternions", 1); Tools.PrepareCheckBox(chkAnimations, Loader.Core.RootNode, "babylonjs_donotoptimizeanimations", 0); Tools.PrepareCheckBox(chkAutoPlay, Loader.Core.RootNode, "babylonjs_sound_autoplay", 1); Tools.PrepareCheckBox(chkLoop, Loader.Core.RootNode, "babylonjs_sound_loop", 1); Tools.PrepareNumericUpDown(nupVolume, new List{Loader.Core.RootNode}, "babylonjs_sound_volume", 1.0f); Tools.PrepareTextBox(txtSound, Loader.Core.RootNode, "babylonjs_sound_filename"); } private void cmdBrowse_Click(object sender, EventArgs e) { if (ofdOpenSound.ShowDialog() == DialogResult.OK) { txtSound.Text = ofdOpenSound.FileName; } } } }