using Autodesk.Max; namespace Max2Babylon { public class GLTFGlobalVertex { public IPoint3 Position { get; set; } public IPoint3 Normal { get; set; } public IPoint2 UV { get; set; } public IPoint2 UV2 { get; set; } public float[] Color { get; set; } public ushort[] BonesIndices { get; set; } public float[] BonesWeights { get; set; } } }