var BABYLON; (function (BABYLON) { var RenderingManager = (function () { function RenderingManager(scene) { this._renderingGroups = new Array(); this._scene = scene; } RenderingManager.prototype._renderParticles = function (index, activeMeshes) { if (this._scene._activeParticleSystems.length === 0) { return; } // Particles var beforeParticlesDate = BABYLON.Tools.Now; for (var particleIndex = 0; particleIndex < this._scene._activeParticleSystems.length; particleIndex++) { var particleSystem = this._scene._activeParticleSystems.data[particleIndex]; if (particleSystem.renderingGroupId !== index) { continue; } this._clearDepthBuffer(); if (!particleSystem.emitter.position || !activeMeshes || activeMeshes.indexOf(particleSystem.emitter) !== -1) { this._scene._activeParticles += particleSystem.render(); } } this._scene._particlesDuration += BABYLON.Tools.Now - beforeParticlesDate; }; RenderingManager.prototype._renderSprites = function (index) { if (this._scene.spriteManagers.length === 0) { return; } // Sprites var beforeSpritessDate = BABYLON.Tools.Now; for (var id = 0; id < this._scene.spriteManagers.length; id++) { var spriteManager = this._scene.spriteManagers[id]; if (spriteManager.renderingGroupId === index) { this._clearDepthBuffer(); spriteManager.render(); } } this._scene._spritesDuration += BABYLON.Tools.Now - beforeSpritessDate; }; RenderingManager.prototype._clearDepthBuffer = function () { if (this._depthBufferAlreadyCleaned) { return; } this._scene.getEngine().clear(0, false, true); this._depthBufferAlreadyCleaned = true; }; RenderingManager.prototype.render = function (customRenderFunction, activeMeshes, renderParticles, renderSprites) { for (var index = 0; index < BABYLON.RenderingManager.MAX_RENDERINGGROUPS; index++) { this._depthBufferAlreadyCleaned = false; var renderingGroup = this._renderingGroups[index]; if (renderingGroup) { this._clearDepthBuffer(); if (!renderingGroup.render(customRenderFunction)) { this._renderingGroups.splice(index, 1); } } this._renderSprites(index); if (renderParticles) { this._renderParticles(index, activeMeshes); } } }; RenderingManager.prototype.reset = function () { for (var index in this._renderingGroups) { var renderingGroup = this._renderingGroups[index]; renderingGroup.prepare(); } }; RenderingManager.prototype.dispatch = function (subMesh) { var mesh = subMesh.getMesh(); var renderingGroupId = mesh.renderingGroupId || 0; if (!this._renderingGroups[renderingGroupId]) { this._renderingGroups[renderingGroupId] = new BABYLON.RenderingGroup(renderingGroupId, this._scene); } this._renderingGroups[renderingGroupId].dispatch(subMesh); }; RenderingManager.MAX_RENDERINGGROUPS = 4; return RenderingManager; })(); BABYLON.RenderingManager = RenderingManager; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.renderingManager.js.map