var __extends = this.__extends || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } __.prototype = b.prototype; d.prototype = new __(); }; var BABYLON; (function (BABYLON) { var WoodProceduralTexture = (function (_super) { __extends(WoodProceduralTexture, _super); function WoodProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) { _super.call(this, name, size, "wood", scene, fallbackTexture, generateMipMaps); this._ampScale = 100.0; this._woodColor = new BABYLON.Color3(0.32, 0.17, 0.09); this.updateShaderUniforms(); this.refreshRate = 0; } WoodProceduralTexture.prototype.updateShaderUniforms = function () { this.setFloat("ampScale", this._ampScale); this.setColor3("woodColor", this._woodColor); }; Object.defineProperty(WoodProceduralTexture.prototype, "ampScale", { get: function () { return this._ampScale; }, set: function (value) { this._ampScale = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(WoodProceduralTexture.prototype, "woodColor", { get: function () { return this._woodColor; }, set: function (value) { this._woodColor = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); return WoodProceduralTexture; })(BABYLON.ProceduralTexture); BABYLON.WoodProceduralTexture = WoodProceduralTexture; var FireProceduralTexture = (function (_super) { __extends(FireProceduralTexture, _super); function FireProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) { _super.call(this, name, size, "fire", scene, fallbackTexture, generateMipMaps); this._time = 0.0; this._speed = new BABYLON.Vector2(0.5, 0.3); this._shift = 1.6; this._autoGenerateTime = true; this._alphaThreshold = 0.5; this._fireColors = FireProceduralTexture.RedFireColors; this.updateShaderUniforms(); this.refreshRate = 1; } FireProceduralTexture.prototype.updateShaderUniforms = function () { this.setFloat("time", this._time); this.setVector2("speed", this._speed); this.setFloat("shift", this._shift); this.setColor3("c1", this._fireColors[0]); this.setColor3("c2", this._fireColors[1]); this.setColor3("c3", this._fireColors[2]); this.setColor3("c4", this._fireColors[3]); this.setColor3("c5", this._fireColors[4]); this.setColor3("c6", this._fireColors[5]); this.setFloat("alphaThreshold", this._alphaThreshold); }; FireProceduralTexture.prototype.render = function (useCameraPostProcess) { if (this._autoGenerateTime) { this._time += this.getScene().getAnimationRatio() * 0.03; this.updateShaderUniforms(); } _super.prototype.render.call(this, useCameraPostProcess); }; Object.defineProperty(FireProceduralTexture, "PurpleFireColors", { get: function () { return [ new BABYLON.Color3(0.5, 0.0, 1.0), new BABYLON.Color3(0.9, 0.0, 1.0), new BABYLON.Color3(0.2, 0.0, 1.0), new BABYLON.Color3(1.0, 0.9, 1.0), new BABYLON.Color3(0.1, 0.1, 1.0), new BABYLON.Color3(0.9, 0.9, 1.0) ]; }, enumerable: true, configurable: true }); Object.defineProperty(FireProceduralTexture, "GreenFireColors", { get: function () { return [ new BABYLON.Color3(0.5, 1.0, 0.0), new BABYLON.Color3(0.5, 1.0, 0.0), new BABYLON.Color3(0.3, 0.4, 0.0), new BABYLON.Color3(0.5, 1.0, 0.0), new BABYLON.Color3(0.2, 0.0, 0.0), new BABYLON.Color3(0.5, 1.0, 0.0) ]; }, enumerable: true, configurable: true }); Object.defineProperty(FireProceduralTexture, "RedFireColors", { get: function () { return [ new BABYLON.Color3(0.5, 0.0, 0.1), new BABYLON.Color3(0.9, 0.0, 0.0), new BABYLON.Color3(0.2, 0.0, 0.0), new BABYLON.Color3(1.0, 0.9, 0.0), new BABYLON.Color3(0.1, 0.1, 0.1), new BABYLON.Color3(0.9, 0.9, 0.9) ]; }, enumerable: true, configurable: true }); Object.defineProperty(FireProceduralTexture, "BlueFireColors", { get: function () { return [ new BABYLON.Color3(0.1, 0.0, 0.5), new BABYLON.Color3(0.0, 0.0, 0.5), new BABYLON.Color3(0.1, 0.0, 0.2), new BABYLON.Color3(0.0, 0.0, 1.0), new BABYLON.Color3(0.1, 0.2, 0.3), new BABYLON.Color3(0.0, 0.2, 0.9) ]; }, enumerable: true, configurable: true }); Object.defineProperty(FireProceduralTexture.prototype, "fireColors", { get: function () { return this._fireColors; }, set: function (value) { this._fireColors = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(FireProceduralTexture.prototype, "time", { get: function () { return this._time; }, set: function (value) { this._time = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(FireProceduralTexture.prototype, "speed", { get: function () { return this._speed; }, set: function (value) { this._speed = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(FireProceduralTexture.prototype, "shift", { get: function () { return this._shift; }, set: function (value) { this._shift = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(FireProceduralTexture.prototype, "alphaThreshold", { get: function () { return this._alphaThreshold; }, set: function (value) { this._alphaThreshold = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); return FireProceduralTexture; })(BABYLON.ProceduralTexture); BABYLON.FireProceduralTexture = FireProceduralTexture; var CloudProceduralTexture = (function (_super) { __extends(CloudProceduralTexture, _super); function CloudProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) { _super.call(this, name, size, "cloud", scene, fallbackTexture, generateMipMaps); this._skyColor = new BABYLON.Color3(0.15, 0.68, 1.0); this._cloudColor = new BABYLON.Color3(1, 1, 1); this.updateShaderUniforms(); this.refreshRate = 0; } CloudProceduralTexture.prototype.updateShaderUniforms = function () { this.setColor3("skyColor", this._skyColor); this.setColor3("cloudColor", this._cloudColor); }; Object.defineProperty(CloudProceduralTexture.prototype, "skyColor", { get: function () { return this._skyColor; }, set: function (value) { this._skyColor = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(CloudProceduralTexture.prototype, "cloudColor", { get: function () { return this._cloudColor; }, set: function (value) { this._cloudColor = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); return CloudProceduralTexture; })(BABYLON.ProceduralTexture); BABYLON.CloudProceduralTexture = CloudProceduralTexture; var GrassProceduralTexture = (function (_super) { __extends(GrassProceduralTexture, _super); function GrassProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) { _super.call(this, name, size, "grass", scene, fallbackTexture, generateMipMaps); this._herb1 = new BABYLON.Color3(0.29, 0.38, 0.02); this._herb2 = new BABYLON.Color3(0.36, 0.49, 0.09); this._herb3 = new BABYLON.Color3(0.51, 0.6, 0.28); this._groundColor = new BABYLON.Color3(1, 1, 1); this._grassColors = [ new BABYLON.Color3(0.29, 0.38, 0.02), new BABYLON.Color3(0.36, 0.49, 0.09), new BABYLON.Color3(0.51, 0.6, 0.28) ]; this.updateShaderUniforms(); this.refreshRate = 0; } GrassProceduralTexture.prototype.updateShaderUniforms = function () { this.setColor3("herb1Color", this._grassColors[0]); this.setColor3("herb2Color", this._grassColors[1]); this.setColor3("herb3Color", this._grassColors[2]); this.setColor3("groundColor", this._groundColor); }; Object.defineProperty(GrassProceduralTexture.prototype, "grassColors", { get: function () { return this._grassColors; }, set: function (value) { this._grassColors = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(GrassProceduralTexture.prototype, "groundColor", { get: function () { return this._groundColor; }, set: function (value) { this.groundColor = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); return GrassProceduralTexture; })(BABYLON.ProceduralTexture); BABYLON.GrassProceduralTexture = GrassProceduralTexture; var RoadProceduralTexture = (function (_super) { __extends(RoadProceduralTexture, _super); function RoadProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) { _super.call(this, name, size, "road", scene, fallbackTexture, generateMipMaps); this._roadColor = new BABYLON.Color3(0.53, 0.53, 0.53); this.updateShaderUniforms(); this.refreshRate = 0; } RoadProceduralTexture.prototype.updateShaderUniforms = function () { this.setColor3("roadColor", this._roadColor); }; Object.defineProperty(RoadProceduralTexture.prototype, "roadColor", { get: function () { return this._roadColor; }, set: function (value) { this._roadColor = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); return RoadProceduralTexture; })(BABYLON.ProceduralTexture); BABYLON.RoadProceduralTexture = RoadProceduralTexture; var BrickProceduralTexture = (function (_super) { __extends(BrickProceduralTexture, _super); function BrickProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) { _super.call(this, name, size, "brick", scene, fallbackTexture, generateMipMaps); this._numberOfBricksHeight = 15; this._numberOfBricksWidth = 5; this._jointColor = new BABYLON.Color3(0.72, 0.72, 0.72); this._brickColor = new BABYLON.Color3(0.77, 0.47, 0.40); this.updateShaderUniforms(); this.refreshRate = 0; } BrickProceduralTexture.prototype.updateShaderUniforms = function () { this.setFloat("numberOfBricksHeight", this._numberOfBricksHeight); this.setFloat("numberOfBricksWidth", this._numberOfBricksWidth); this.setColor3("brickColor", this._brickColor); this.setColor3("jointColor", this._jointColor); }; Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksHeight", { get: function () { return this._numberOfBricksHeight; }, enumerable: true, configurable: true }); Object.defineProperty(BrickProceduralTexture.prototype, "cloudColor", { set: function (value) { this._numberOfBricksHeight = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksWidth", { get: function () { return this._numberOfBricksWidth; }, set: function (value) { this._numberOfBricksHeight = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(BrickProceduralTexture.prototype, "jointColor", { get: function () { return this._jointColor; }, set: function (value) { this._jointColor = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(BrickProceduralTexture.prototype, "brickColor", { get: function () { return this._brickColor; }, set: function (value) { this._brickColor = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); return BrickProceduralTexture; })(BABYLON.ProceduralTexture); BABYLON.BrickProceduralTexture = BrickProceduralTexture; var MarbleProceduralTexture = (function (_super) { __extends(MarbleProceduralTexture, _super); function MarbleProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) { _super.call(this, name, size, "marble", scene, fallbackTexture, generateMipMaps); this._numberOfTilesHeight = 3; this._numberOfTilesWidth = 3; this._amplitude = 9.0; this._marbleColor = new BABYLON.Color3(0.77, 0.47, 0.40); this._jointColor = new BABYLON.Color3(0.72, 0.72, 0.72); this.updateShaderUniforms(); this.refreshRate = 0; } MarbleProceduralTexture.prototype.updateShaderUniforms = function () { this.setFloat("numberOfTilesHeight", this._numberOfTilesHeight); this.setFloat("numberOfTilesWidth", this._numberOfTilesWidth); this.setFloat("amplitude", this._amplitude); this.setColor3("marbleColor", this._marbleColor); this.setColor3("jointColor", this._jointColor); }; Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesHeight", { get: function () { return this._numberOfTilesHeight; }, set: function (value) { this._numberOfTilesHeight = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesWidth", { get: function () { return this._numberOfTilesWidth; }, set: function (value) { this._numberOfTilesWidth = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(MarbleProceduralTexture.prototype, "jointColor", { get: function () { return this._jointColor; }, set: function (value) { this._jointColor = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); Object.defineProperty(MarbleProceduralTexture.prototype, "marbleColor", { get: function () { return this._marbleColor; }, set: function (value) { this._marbleColor = value; this.updateShaderUniforms(); }, enumerable: true, configurable: true }); return MarbleProceduralTexture; })(BABYLON.ProceduralTexture); BABYLON.MarbleProceduralTexture = MarbleProceduralTexture; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.standardProceduralTexture.js.map