var BABYLON; (function (BABYLON) { var SceneLoader = (function () { function SceneLoader() { } Object.defineProperty(SceneLoader, "ForceFullSceneLoadingForIncremental", { get: function () { return SceneLoader._ForceFullSceneLoadingForIncremental; }, set: function (value) { SceneLoader._ForceFullSceneLoadingForIncremental = value; }, enumerable: true, configurable: true }); Object.defineProperty(SceneLoader, "ShowLoadingScreen", { get: function () { return SceneLoader._ShowLoadingScreen; }, set: function (value) { SceneLoader._ShowLoadingScreen = value; }, enumerable: true, configurable: true }); SceneLoader._getPluginForFilename = function (sceneFilename) { var dotPosition = sceneFilename.lastIndexOf("."); var queryStringPosition = sceneFilename.indexOf("?"); var extension = sceneFilename.substring(dotPosition, queryStringPosition).toLowerCase(); for (var index = 0; index < this._registeredPlugins.length; index++) { var plugin = this._registeredPlugins[index]; if (plugin.extensions.indexOf(extension) !== -1) { return plugin; } } return this._registeredPlugins[this._registeredPlugins.length - 1]; }; // Public functions SceneLoader.RegisterPlugin = function (plugin) { plugin.extensions = plugin.extensions.toLowerCase(); SceneLoader._registeredPlugins.push(plugin); }; SceneLoader.ImportMesh = function (meshesNames, rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) { var manifestChecked = function (success) { scene.database = database; var plugin = SceneLoader._getPluginForFilename(sceneFilename); var importMeshFromData = function (data) { var meshes = []; var particleSystems = []; var skeletons = []; try { if (!plugin.importMesh(meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons)) { if (onerror) { onerror(scene, 'unable to load the scene'); } return; } } catch (e) { if (onerror) { onerror(scene, e); } return; } if (onsuccess) { scene.importedMeshesFiles.push(rootUrl + sceneFilename); onsuccess(meshes, particleSystems, skeletons); } }; if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") { // Direct load importMeshFromData(sceneFilename.substr(5)); return; } BABYLON.Tools.LoadFile(rootUrl + sceneFilename, function (data) { importMeshFromData(data); }, progressCallBack, database); }; // Checking if a manifest file has been set for this scene and if offline mode has been requested var database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked); }; /** * Load a scene * @param rootUrl a string that defines the root url for scene and resources * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene * @param engine is the instance of BABYLON.Engine to use to create the scene */ SceneLoader.Load = function (rootUrl, sceneFilename, engine, onsuccess, progressCallBack, onerror) { SceneLoader.Append(rootUrl, sceneFilename, new BABYLON.Scene(engine), onsuccess, progressCallBack, onerror); }; /** * Append a scene * @param rootUrl a string that defines the root url for scene and resources * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene * @param scene is the instance of BABYLON.Scene to append to */ SceneLoader.Append = function (rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) { var plugin = this._getPluginForFilename(sceneFilename.name || sceneFilename); var database; if (SceneLoader.ShowLoadingScreen) { scene.getEngine().displayLoadingUI(); } var loadSceneFromData = function (data) { scene.database = database; if (!plugin.load(scene, data, rootUrl)) { if (onerror) { onerror(scene); } scene.getEngine().hideLoadingUI(); return; } if (onsuccess) { onsuccess(scene); } if (SceneLoader.ShowLoadingScreen) { scene.executeWhenReady(function () { scene.getEngine().hideLoadingUI(); }); } }; var manifestChecked = function (success) { BABYLON.Tools.LoadFile(rootUrl + sceneFilename, loadSceneFromData, progressCallBack, database); }; if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") { // Direct load loadSceneFromData(sceneFilename.substr(5)); return; } if (rootUrl.indexOf("file:") === -1) { // Checking if a manifest file has been set for this scene and if offline mode has been requested database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked); } else { BABYLON.Tools.ReadFile(sceneFilename, loadSceneFromData, progressCallBack); } }; SceneLoader._ForceFullSceneLoadingForIncremental = false; SceneLoader._ShowLoadingScreen = true; SceneLoader._registeredPlugins = new Array(); return SceneLoader; })(); BABYLON.SceneLoader = SceneLoader; ; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.sceneLoader.js.map